def game(console_type): engine = None try: engine = Engine( mtu=MTU) engine.set_default_timeout(0.04) #engine.debug_eloop_on() # orb = engine.init_orb( i_nearcast=I_CONTAINMENT_NEARCAST_SCHEMA) #orb.add_log_snoop() orb.init_cog(CogInterpreter) orb.init_cog(CogToTerm) orb.init_cog(CogToMenu) orb.init_cog(CogToRoguebox) # bridge = orb.init_autobridge() bridge.nearcast.prime_console( console_type=console_type, console_height=CONSOLE_HEIGHT, console_width=CONSOLE_WIDTH) bridge.nearcast.init() # engine.event_loop() except SolentQuitException: pass except: traceback.print_exc() finally: if engine != None: engine.close()
def main(): init_logging() # engine = None try: engine = Engine(mtu=MTU) # orb = engine.init_orb(i_nearcast=I_NEARCAST_SCHEMA) orb.init_cog(CogLineConsole) orb.init_cog(CogInterpreter) orb.init_cog(CogRedisClient) # bridge = orb.init_autobridge() bridge.nc_init() # engine.event_loop() except KeyboardInterrupt: pass except SolentQuitException: pass except: traceback.print_exc() finally: if engine != None: engine.close()
def app(net_addr, net_port): engine = Engine(mtu=1492) orb = engine.init_orb(i_nearcast=I_NEARCAST) orb.init_cog(CogUdpListener) # bridge = orb.init_autobridge() bridge.nc_init(net_addr=net_addr, net_port=net_port) # engine.event_loop()
def app(): engine = Engine(mtu=MTU) orb = engine.init_orb(i_nearcast=I_NEARCAST) orb.init_cog(CogCounter) orb.init_cog(CogWatcher) # bridge = orb.init_autobridge() bridge.nc_init() # engine.event_loop()
def app(net_addr, net_port): engine = Engine( mtu=1492) orb = engine.init_orb( i_nearcast=I_NEARCAST_SCHEMA) orb.init_cog(CogUdpSender) # bridge = orb.init_cog(CogBridge) bridge.nc_init( addr=net_addr, port=net_port) # engine.event_loop()
def main(): engine = Engine(mtu=MTU) try: orb = engine.init_orb(i_nearcast=I_NEARCAST) orb.add_log_snoop() orb.init_cog(CogInterpret) orb.init_cog(CogToLineConsole) bridge = orb.init_cog(CogBridge) bridge.nc_init() engine.event_loop() except SolentQuitException: pass except KeyboardInterrupt: pass finally: engine.close()
def main(): engine = Engine(mtu=MTU) engine.set_default_timeout(0.0) try: orb = engine.init_orb(i_nearcast=I_NEARCAST) orb.init_cog(CogSdlWorld) # bridge = orb.init_autobridge() bridge.nc_init(title='Game', width=1000, height=600) # engine.event_loop() except KeyboardInterrupt: pass except SolentQuitException: pass finally: engine.close()
def main(): engine = Engine( mtu=MTU) try: orb = engine.init_orb( i_nearcast=I_NEARCAST) orb.add_log_snoop() orb.init_cog(CogInterpret) orb.init_cog(CogToLinetalk) bridge = orb.init_autobridge() bridge.nc_prime( username='******', password='******') bridge.nc_init() engine.event_loop() except SolentQuitException: pass except KeyboardInterrupt: pass finally: engine.close()
def main(): init_logging() # engine = None try: engine = Engine( mtu=MTU) engine.default_timeout = 0.04 # orb = engine.init_orb( i_nearcast=I_NEARCAST_SCHEMA) orb.init_cog(CogInterpreter) orb.init_cog(CogTerm) engine.event_loop() except SolentQuitException: pass except: traceback.print_exc() finally: if engine != None: engine.close()
def main(): console_type = 'curses' init_network_logging( mtu=1490, addr=get_broadcast(), port=4999, label=__name__) log("Log opened.") engine = None try: engine = Engine( mtu=MTU) engine.set_default_timeout(0.04) #engine.debug_eloop_on() # orb = engine.init_orb( i_nearcast=I_CONTAINMENT_NEARCAST_SCHEMA) orb.add_log_snoop() orb.init_cog(CogInterpreter) orb.init_cog(CogToTerm) orb.init_cog(CogToMenu) orb.init_cog(CogToRoguebox) # bridge = orb.init_autobridge() bridge.nearcast.prime_console( console_type=console_type, console_height=CONSOLE_HEIGHT, console_width=CONSOLE_WIDTH) bridge.nearcast.init() # engine.event_loop() except SolentQuitException: pass except: traceback.print_exc() finally: if engine != None: engine.close()