def __init__(self): pg.init() pg.font.init() pg.display.set_caption("TETRIS") self.sound_manager = SoundManager() pg.mixer.music.load("Sounds/Music.mp3") pg.mixer.music.set_volume(0.3) pg.mixer.music.play(-1) self.main_surface = pg.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) self.playground_surf = pg.Surface( (GRID_SIZE[0] * CELL_SIZE * UI_SCALE, GRID_SIZE[1] * CELL_SIZE * UI_SCALE)) self.next_surf = pg.Surface((220 * UI_SCALE, 220 * UI_SCALE)) self.font = pg.font.Font("Fonts/ARCADECLASSIC.TTF", int(FONT_SIZE * UI_SCALE)) if "top.scr" in os.listdir(): with open("top.scr") as file: self.top = int(file.read()) else: self.top = 0 self.score = 0 self.lines = 0 self.colors = np.zeros(GRID_SIZE, dtype=object) self.grid_colliders = np.zeros(GRID_SIZE) self.cur_shape = Shape(self, 5, -1) self.next_shape = Shape(self, 5, -1) self.game_over = False
def __init__(self, resolution, level): super().__init__() self.sound = SoundManager() self.resolution = resolution self.state = res.STATE_RUNNING self.life = 3 self.level = level self.standard_shader = StandardShaderProgram() self.delta = 0.00001 self.light_setup = res.LightSetup( global_ambient=glm.vec3(0.3, 0.3, 0.3)) self.controls = res.GameControlState() self.model_registry = res.ModelRegistry() self.camera_id = 0 self.view_matrix = glm.mat4(1.0) self.maze_width = 30 self.maze_length = 30 self.maze = _setup_maze(self, self.maze_width, self.maze_length, depth=1.5) self._setup_systems() self._setup_entities() self._setup_level_objects() self.update_resolution(resolution)
def main(): sm = SceneManager() sm.instantiate(sm) snd_mngr = SoundManager() snd_mngr.instantiate(snd_mngr) pl = Player('player.png', 400) pl.event.register_listener(snd_mngr.event_listener) pl.instantiate(pl, pygame.math.Vector2(0, 0), 0) item = Item() item.event.register_listener(pl.event_listener) item.instantiate(item) while (True): display.screen.fill((0, 50, 0)) gb.updateAll() event = pygame.event.poll() if event.type == pygame.QUIT: break #text = text_field.create_text("Hello, World", ["comicsansms"], 72, (0, 128, 0)) #display.screen.blit(text, #(320 - text.get_width() // 2, 240 - text.get_height() // 2)) pygame.display.flip() utils.clock.tick(60)
def __init__(self): pygame.init() pygame.mixer.music.load('sounds/IDKMAN.wav') self.screen = pygame.display.set_mode( (800, 600) ) pygame.display.set_caption('PacMan Portal') self.clock = pygame.time.Clock() self.score_keeper = ScoreController(screen=self.screen, sb_pos=((self.screen.get_width() // 5), (self.screen.get_height() * 0.965)), items_image='cherry.png', itc_pos=(int(self.screen.get_width() * 0.6), self.screen.get_height() * 0.965)) self.maze = Maze(screen=self.screen, maze_map_file='maze_map.txt') self.life_counter = PacManCounter(screen=self.screen, ct_pos=((self.screen.get_width() // 3), (self.screen.get_height() * 0.965)), images_size=(self.maze.block_size, self.maze.block_size)) self.level_transition = LevelTransition(screen=self.screen, score_controller=self.score_keeper) self.game_over = True self.pause = False self.player = PacMan(screen=self.screen, maze=self.maze) self.ghosts = pygame.sprite.Group() self.ghost_sound_manager = SoundManager(sound_files=['RunForestRun.wav', 'Eaten3.wav', 'babySharkPacman.wav'], keys=['blue', 'eaten', 'std'], channel=Ghost.GHOST_AUDIO_CHANNEL) self.ghost_active_interval = 2500 self.ghosts_to_activate = None self.first_ghost = None self.other_ghosts = [] self.spawn_ghosts() self.actions = {PacManPortalGame.START_EVENT: self.init_ghosts, PacManPortalGame.REBUILD_EVENT: self.rebuild_maze, PacManPortalGame.LEVEL_TRANSITION_EVENT: self.next_level}
def load(self): self.sprite_group = Group() self.label_font = self.res.font64 self.button_play = Button( self.res, ((WIDTH - self.res.image_button.get_width()) / 2, 240), 'Играть', self.sprite_group) self.button_drift = Button( self.res, ((WIDTH - self.res.image_button.get_width()) / 2, 300), 'Дрифт', self.sprite_group) self.button_shop = Button( self.res, ((WIDTH - self.res.image_button.get_width()) / 2, 360), 'Магазин', self.sprite_group) self.button_exit = Button( self.res, ((WIDTH - self.res.image_button.get_width()) / 2, 420), 'Выход', self.sprite_group) self.dollars = Dollars(self.res, self.sprite_group) self.sm = SoundManager(None, None) self.sm.set_background(self.res.music_bg_menu, 0.3) # Задний фон для меню self.world = b2World() self.world.gravity = 0, 0 self.contact_listener = ContactListener() self.world.contactListener = self.contact_listener self.obj_args = self.world, self.contact_listener, self.res self.animation_background = pygame.Surface((500, 300)).convert_alpha() self.animation_background.fill((0, 0, 0, 0)) self.background_group = Group() self.spawn_random_car() self.spawn_timer = 0 self.spawn_timeout = 1.5 self.spawn_counter = 0 self.background_camera = Camera(self.background_group)
def main(): GameData(SCREEN_TITLE) # SpriteCache() GameData.data['player_level'] = 1 GameData.data['player_xp'] = 0 window = arcade.Window(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) sound_manager = SoundManager(window) loading_view = menu_views.LoadingMenuView(window, sound_manager) window.show_view(loading_view) arcade.run()
def __init__(self, root): self.root = root self.canvas = Canvas(master=self.root.root, width=448, height=448) self.canvas.pack(side=TOP) self.canvas.bind('<Motion>', self.motion) #self.canvas.bind('<MouseWheel>', self.zoom) self.canvas.bind('<Button-1>', self.click) self.canvas.bind('<B1-Motion>', self.click) self.has_image = False self.zoom_level = 0 self.sound = SoundManager()
def __init__(self, screen, score_controller, transition_time=5000): self.screen = screen self.score_controller = score_controller self.sound = SoundManager(['pacman-beginning.wav'], keys=['transition'], channel=LevelTransition.TRANSITION_CHANNEL, volume=0.6) self.font = pygame.font.Font('fonts/LuckiestGuy-Regular.ttf', 32) self.ready_msg = self.font.render('Get Ready!', True, ScoreBoard.SCORE_WHITE) self.ready_msg_rect = self.ready_msg.get_rect() ready_pos = screen.get_width() // 2, int(screen.get_height() * 0.65) self.ready_msg_rect.centerx, self.ready_msg_rect.centery = ready_pos self.level_msg = None self.level_msg_rect = None self.transition_time = transition_time # total time to wait until the transition ends self.transition_begin = None self.transition_show = False
def __init__(self, screen, user, maze): self.screen = screen self.maze = maze self.user = user self.sound_manager = SoundManager( sound_files=['portal-open.wav', 'portal-travel.wav'], keys=['open', 'travel'], channel=PortalController.PORTAL_AUDIO_CHANNEL) self.blue_portal = pygame.sprite.GroupSingle( ) # portals as GroupSingle, which only allows one per group self.blue_projectile = None self.orange_portal = pygame.sprite.GroupSingle() self.orange_projectile = None # converter for projectile direction to portal direction self.portal_directions = {'l': 'r', 'r': 'l', 'u': 'd', 'd': 'u'}
def __create_game(self, gender, name, loadLast): self.started = True self.__clock = pygame.time.Clock() self.__sound_manager = SoundManager() app_loader = AppLoader(gender, name) bars_loader = app_loader.get_status_bars_loader() self.__game_man = app_loader.get_game_manager() if loadLast: self.load_game() # windows_controller asociado al screen self.windows_controller = SaludameWindowsController( self.__screen, self.__game_man) self.windows_controller.create_windows_and_activate_main( app_loader, self.__clock, bars_loader) #self.hotkeys_handler = HotKeyHandler() self.__game_man.start(self.windows_controller)
def load(self): super().load() self.button = Button(self.res, (WIDTH - 120, HEIGHT - 70), 'Меню', self.sprite_group) self.minimap = Minimap(300, 240, self.sprite_group) self.conversation = Conversation(self.res, self.sprite_group) self.police_effect = PoliceEffect(self.sprite_group) self.sm = SoundManager(self.conversation, self.car, self.sprite_group) self.load_map(self.res.drift_map_path) self.sm.player_car = self.car self.sm.set_background(self.res.music_bg_menu, 0.1) self.car.queue_lines.extend(['Свободный режим'])
def __init__(self, screen, maze): super().__init__() self.screen = screen self.radius = maze.block_size // 5 self.maze = maze self.sound_manager = SoundManager(sound_files=['pacman-pellet-eat.wav', 'pacman-fruit-eat.wav', 'pacman-killed.wav', 'pacman-portal.wav'], keys=['eat', 'fruit', 'dead', 'portal'], channel=PacMan.PAC_AUDIO_CHANNEL) self.horizontal_images = ImageManager('pacman-horiz.png', sheet=True, pos_offsets=[(0, 0, 32, 32), (32, 0, 32, 32), (0, 32, 32, 32), (32, 32, 32, 32), (0, 64, 32, 32)], resize=(self.maze.block_size, self.maze.block_size), reversible=True) self.vertical_images = ImageManager('pacman-vert.png', sheet=True, pos_offsets=[(0, 0, 32, 32), (32, 0, 32, 32), (0, 32, 32, 32), (32, 32, 32, 32), (0, 64, 32, 32)], resize=(self.maze.block_size, self.maze.block_size), reversible=True) self.death_images = ImageManager('pacman-death.png', sheet=True, pos_offsets=[(0, 0, 32, 32), (32, 0, 32, 32), (0, 32, 32, 32), (32, 32, 32, 32), (0, 64, 32, 32), (32, 64, 32, 32)], resize=(self.maze.block_size, self.maze.block_size), animation_delay=150, repeat=False) self.flip_status = {'use_horiz': True, 'h_flip': False, 'v_flip': False} self.spawn_info = self.maze.player_spawn[1] self.tile = self.maze.player_spawn[0] self.direction = None self.moving = False self.speed = maze.block_size // 7 self.image, self.rect = self.horizontal_images.get_image() self.rect.centerx, self.rect.centery = self.spawn_info # screen coordinates for spawn self.dead = False self.portal_controller = PortalController(screen, self, maze) # controller object for portal # Keyboard related events/actions/releases self.event_map = {pygame.KEYDOWN: self.perform_action, pygame.KEYUP: self.reset_direction} self.action_map = {pygame.K_UP: self.set_move_up, pygame.K_LEFT: self.set_move_left, pygame.K_DOWN: self.set_move_down, pygame.K_RIGHT: self.set_move_right, pygame.K_q: self.blue_portal, pygame.K_w: self.orange_portal}
def load(self): self.levels = Level.levels self.level = self.levels[self.asm.main.completed_levels] self.is_over = False self.saved = False self.over_timer = 0 self.over_timeout = 1 self.text = self.level[1] super().load() self.button = Button(self.res, (WIDTH - 120, HEIGHT - 70), 'Меню', self.sprite_group) self.minimap = Minimap(300, 240, self.sprite_group) self.conversation = Conversation(self.res, self.sprite_group) self.police_effect = PoliceEffect(self.sprite_group) self.energy_line = EnergyLine(self.res, self.sprite_group) self.dollars = Dollars(self.res, self.sprite_group, level=True) self.sm = SoundManager(self.conversation, self.car, self.sprite_group) self.load_map(self.level[0]) self.sm.player_car = self.car self.sm.set_background(self.res.music_bg_game, 0.1)
def start(self): #spawn initial GameObjects here like so: self._game.instantiate( Background(self._game, "Background", "background.png", 0, 0)) self._game.instantiate( SoundManager(self._game, "SoundManager", "unknown.png", -1, -1)) self._game.instantiate( UIManager(self._game, "UIManager", "unknown.png", -1, -1)) self.soundManager = self._game.getGameObjectByName("SoundManager") self.uiManager = self._game.getGameObjectByName("UIManager") #Music is here but I've disabled it for now #self.soundManager.play_music("background.wav") self._game.instantiate( Player(self._game, "Player", "player.png", 100, 500)) self.player = self._game.getGameObjectByName("Player") for i in range(0, 9): self._game.instantiate( Enemy(self._game, "Enemy", "enemy.png", 80 * i, 50)) self.scoreFont = pygame.font.Font('freesansbold.ttf', 16) self.gameOverFont = pygame.font.Font('freesansbold.ttf', 64)
if closed_counter % fps == 0 and closed_counter > 0: if prev_closed_counter < closed_counter: sleep_frames = fps closed_counter = 0 open_counter = 0 closed_counter = max(closed_counter, 0) open_counter = max(open_counter, 0) # print('[open, closed, ratio] - [%s, %s, %s]' % (open_counter, closed_counter, ratio)) frame_with_msg = new_frame # add a sleeping warning to the frame if sleep_frames > 0: if sleep_frames == fps: SoundManager(sleep_detected=True) cv2.putText(new_frame, 'Sleeping', (80, 350), cv2.FONT_HERSHEY_SIMPLEX, 4, (0, 0, 255), 2, cv2.LINE_AA) sleep_frames -= 1 elif yawn_frames > 0: if yawn_frames == fps: SoundManager(sleep_detected=False) cv2.putText(new_frame, 'Drowsing', (80, 350), cv2.FONT_HERSHEY_SIMPLEX, 4, (0, 140, 255), 2, cv2.LINE_AA) yawn_frames -= 1 cv2.imshow('frame', new_frame) frames.append(new_frame)
import pygame import GLOBALS from sound_manager import SoundManager from farm_game import FarmGame from utils import init_screen if __name__ == "__main__": pygame.init() pygame.font.init() GLOBALS.SCREEN_RES = (800, 600) screen = init_screen(GLOBALS.SCREEN_RES[0], GLOBALS.SCREEN_RES[1]) pygame.display.set_caption('Trees and Boxes') GLOBALS.SOUND = SoundManager() try: game = FarmGame() game.run() except: pygame.quit() raise
from constants import * from camera import Camera from player import Player from level import Level from lava import Lava from configuration import Configuration from sound_manager import SoundManager pygame.init() timer = pygame.time.Clock() surface = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) pygame.display.set_icon(pygame.image.load('assets/gameicon.png')) pygame.display.set_caption('Speluncraft without craft') sound_manager = SoundManager() conf = Configuration() level = Level(CELL_SIZE, LEVEL_INITIAL_ROWS, LEVEL_INITIAL_COLS) player = Player(level, 0, PLAYER_SPAWN_POSITION_COL * CELL_SIZE, (SURFACE_LEVEL - 1 )* CELL_SIZE) lava = Lava() camera = Camera() font = pygame.font.SysFont("Verdana", 30) font_instructions = pygame.font.SysFont("Verdana", 16) mousex = 0 mousey = 0 player_score = 0
MAIN_HERO = None NOW_LEVEL = None KOL_LEVELS = 8 # количество уровней # параметры героев (урон, скорость, здоровье) hero_parameters = namedtuple('hero_parameters', 'damage speed health') # name: (damage, speed, health) HEROES = { 'Ninja Frog': hero_parameters(15, 6, 100), 'Pink Man': hero_parameters(20, 5, 120), 'Virtual Guy': hero_parameters(15, 7, 95), 'Mask Dude': hero_parameters(15, 6, 100) } clock = pygame.time.Clock() # группы спрайтов all_sprites = pygame.sprite.Group() bullets_group = pygame.sprite.Group() checkpoints = pygame.sprite.Group() player_group = pygame.sprite.Group() fruits_group = pygame.sprite.Group() backpacks_group = pygame.sprite.Group() enemies_group = pygame.sprite.Group() potions_group = pygame.sprite.Group() chameleons = pygame.sprite.Group() spikes_group = pygame.sprite.Group() platforms = pygame.sprite.Group() sound_manager = SoundManager() # звуковой класс