Exemple #1
0
def beacon(userid):
    userid = int(userid)
    for player in playerlib.getPlayerList('#alive'):
        if player.team == 2:
            iRed = 255
            iBlue = 0
        else:
            iRed = 0
            iBlue = 255
        spe_effects.beamRingPoint(
            userid,  #'#all', # users
            0.,  # fDelay
            player.location,  # vOrigin
            0.,  # fStartRadius
            600.,  # fEndRadius
            'sprites/lgtning.vmt',  # szModelPath
            1,  # iHaloIndex
            0,  # iStartFrame
            255,  # iFrameRate
            0.3,  # fLife
            12,  # fWidth
            0,  # iSpread
            2.,  # fAmplitude
            iRed,  # iRed
            0,  # iGreen
            iBlue,  # iBlue
            255,  # iAlpha
            0.5,  # iSpeed
            0,  # iFlags
        )
    gamethread.delayedname(2, 'beacon_%i' % userid, beacon, userid)
Exemple #2
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def regEffect10(args):
    if len(args) != 17:
        log.log(
            'est_effect 10 <player Filter> <delay> <model> <x> <y> <z> <start radius> <end radius> <life> <width> <spread> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>'
        )
        log.log('est_effect 10: get: ' + ' '.join(args))
        return
    users = str(args[0])
    if users == '#a': users = '#all'
    delay = float(args[1])
    model = str(args[2])
    start = (args[3], args[4], args[5])
    sradius = int(args[6])
    eradius = int(args[7])
    life = float(args[8])
    width = int(args[9])
    spread = int(args[10])
    # amplitude = int(args[11])
    amplitude = float(args[11])
    red = int(args[12])
    green = int(args[13])
    blue = int(args[14])
    alpha = int(args[15])
    speed = int(args[16])
    if amplitude > 60: amplitude = 60
    spe_effects.beamRingPoint(users, delay, start, sradius, eradius, model, 0,
                              0, 255, life, width, spread, amplitude, red,
                              green, blue, alpha, speed, 0)
Exemple #3
0
    def __mainloop(self):
        '''
        Creates the beacon, plays the sound and calls the callbacks.
        '''

        if self.duration != 'indefinitely':
            self.duration -= self.interval

        if self.duration <= 0:
            return stop(self.__userid)

        self.precallback(self.__userid, self)
        origin = es.getplayerlocation(self.__userid)
        origin = tuple(origin[x]+self.offset[y] for x, y in enumerate('xyz'))
        beamRingPoint(self.users, 0, origin, self.startradius, self.endradius,
            self.model, self.halo, self.startframe, self.framerate,
            self.interval, self.width, self.spread, self.amplitude, self.r,
            self.g, self.b, self.a, self.speed, self.flags)

        if self.soundtype == 'emitsound':
            es.emitsound('player', self.__userid, self.sound, self.volume,
                self.attenuation)

        elif self.soundtype == 'playsound':
            es.playsound(self.__userid, self.sound, self.volume)

        self.postcallback(self.__userid, self)
        gamethread.delayedname(self.interval, self.__name, self.__mainloop)
def beacon(userid):
    userid = int(userid)
    for player in playerlib.getPlayerList('#alive'):
        if player.team == 2:
            iRed = 255
            iBlue = 0
        else:
            iRed = 0
            iBlue = 255
        spe_effects.beamRingPoint(
        userid, #'#all', # users
        0., # fDelay
        player.location, # vOrigin
        0., # fStartRadius
        600., # fEndRadius
        'sprites/lgtning.vmt', # szModelPath
        1, # iHaloIndex
        0, # iStartFrame
        255, # iFrameRate
        0.3, # fLife
        12, # fWidth
        0, # iSpread
        2., # fAmplitude
        iRed, # iRed
        0, # iGreen
        iBlue, # iBlue
        255, # iAlpha
        0.5, # iSpeed
        0, # iFlags
        )
    gamethread.delayedname(2, 'beacon_%i' % userid, beacon, userid)
Exemple #5
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def regEffect10(args):
    if len(args) != 17:
        log.log(
            "est_effect 10 <player Filter> <delay> <model> <x> <y> <z> <start radius> <end radius> <life> <width> <spread> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>"
        )
        log.log("est_effect 10: get: " + " ".join(args))
        return
    users = str(args[0])
    if users == "#a":
        users = "#all"
    delay = float(args[1])
    model = str(args[2])
    start = (args[3], args[4], args[5])
    sradius = int(args[6])
    eradius = int(args[7])
    life = float(args[8])
    width = int(args[9])
    spread = int(args[10])
    # amplitude = int(args[11])
    amplitude = float(args[11])
    red = int(args[12])
    green = int(args[13])
    blue = int(args[14])
    alpha = int(args[15])
    speed = int(args[16])
    if amplitude > 60:
        amplitude = 60
    spe_effects.beamRingPoint(
        users,
        delay,
        start,
        sradius,
        eradius,
        model,
        0,
        0,
        255,
        life,
        width,
        spread,
        amplitude,
        red,
        green,
        blue,
        alpha,
        speed,
        0,
    )
Exemple #6
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def preRegEffect8(args):
    if len(args) != 19 and len(args) != 17:
        log.log(
            'est_effect_08 <player Filter> <delay> <model> <center "X Y Z"> <Start Radius> <End Radius> <framerate> <life> <width> <spread> <amplitude> <R> <G> <B> <A> <speed> <flags>'
        )
        log.log('est_effect_08: get: ' + ' '.join(args))
        return
    if len(args) == 17:
        x, y, z = args[3].split(',')
        preRegEffect8([
            args[0], args[1], args[2], x, y, z, args[4], args[5], args[6],
            args[7], args[8], args[9], args[10], args[11], args[12], args[13],
            args[14], args[15], args[16]
        ])
        return
    users = str(args[0])
    if users == '#a': users = '#all'
    delay = float(args[1])
    model = str(args[2])
    start = (args[3], args[4], args[5])
    sradius = int(args[6])
    eradius = int(args[7])
    rate = int(args[8])
    life = float(args[9])
    width = int(args[10])
    spread = int(args[11])
    amplitude = int(args[12])
    red = int(args[13])
    green = int(args[14])
    blue = int(args[15])
    alpha = int(args[16])
    speed = int(args[17])
    flags = int(args[18])
    if amplitude > 60: amplitude = 60
    spe_effects.beamRingPoint(users, delay, start, sradius, eradius, model, 0,
                              0, rate, life, width, spread, amplitude, red,
                              green, blue, alpha, speed, flags)
Exemple #7
0
def preRegEffect8(args):
    if len(args) != 19 and len(args) != 17:
        log.log(
            'est_effect_08 <player Filter> <delay> <model> <center "X Y Z"> <Start Radius> <End Radius> <framerate> <life> <width> <spread> <amplitude> <R> <G> <B> <A> <speed> <flags>'
        )
        log.log("est_effect_08: get: " + " ".join(args))
        return
    if len(args) == 17:
        x, y, z = args[3].split(",")
        preRegEffect8(
            [
                args[0],
                args[1],
                args[2],
                x,
                y,
                z,
                args[4],
                args[5],
                args[6],
                args[7],
                args[8],
                args[9],
                args[10],
                args[11],
                args[12],
                args[13],
                args[14],
                args[15],
                args[16],
            ]
        )
        return
    users = str(args[0])
    if users == "#a":
        users = "#all"
    delay = float(args[1])
    model = str(args[2])
    start = (args[3], args[4], args[5])
    sradius = int(args[6])
    eradius = int(args[7])
    rate = int(args[8])
    life = float(args[9])
    width = int(args[10])
    spread = int(args[11])
    amplitude = int(args[12])
    red = int(args[13])
    green = int(args[14])
    blue = int(args[15])
    alpha = int(args[16])
    speed = int(args[17])
    flags = int(args[18])
    if amplitude > 60:
        amplitude = 60
    spe_effects.beamRingPoint(
        users,
        delay,
        start,
        sradius,
        eradius,
        model,
        0,
        0,
        rate,
        life,
        width,
        spread,
        amplitude,
        red,
        green,
        blue,
        alpha,
        speed,
        flags,
    )