Exemple #1
0
    def network_process(self):

        Debug.game_manager(f'Game {self.id}: ready to listen game')

        while True:

            try:

                request = self.network.receive()

                Debug.game_manager(f'Game {self.id}: message {request}')

                if request['type'] == 'add player' and not self.game_started:
                    Debug.game_manager(f'Game {self.id}: add player')
                    if self.add_real_player(request['name']):
                        self.network.send({'type': 'start game'})
                        Thread(target=lambda: self.wait_for_end(),
                               name=f'Game {self.id}: wait for end').start()
                        Thread(
                            target=lambda: self.send_players_left(),
                            name=f'Game {self.id}: send players left').start()

                    else:
                        self.network.send({
                            'type': 'update players',
                            'left': self.players_count
                        })

                elif request[
                        'type'] == 'delete player' and not self.game_started:
                    Debug.game_manager(f'Game {self.id}: delete player')
                    self.delete_player(request['name'])

                elif request['type'] == 'break':
                    Debug.game_manager(f'Game {self.id}: break game')
                    self.break_game()

                    if self.thread:
                        self.thread.join()

                    self.network.send({'type': 'broken'})

            except ValueError:
                continue

            except IndexError:
                continue
Exemple #2
0
 def delete_game(self, request: dict):
     if request['id'] in self.tournaments:
         del self.tournaments[request['id']]
         Debug.game_manager('Game manager: successful delete tournament')
     elif request['id'] in self.quick_games:
         del self.quick_games[request['id']]
         Debug.game_manager('Game manager: successful delete quick game')
     else:
         Debug.game_manager(
             f'Game manager: BAD ID FOR DELETING GAME: {request["id"]}')
Exemple #3
0
    def infinite(self):

        Debug.game_manager('Game manager: ready to listen')

        while True:

            try:

                request = self.network.receive()

                Debug.game_manager(f'Game manager: message {request}')

                if request['type'] == 'create tournament':
                    Debug.game_manager('Game manager: create tournament')
                    self.create_tournament(request)
                    Debug.game_manager('Game manager: tournament created')

                elif request['type'] == 'create quick game':
                    Debug.game_manager('Game manager: create quick game')
                    self.create_quick_game(request)
                    Debug.game_manager('Game manager: quick game created')

                elif request['type'] == 'delete game':
                    Debug.game_manager('Game manager: delete game')
                    self.delete_game(request)
                    Debug.game_manager('Game manager: game deleted')

            except ValueError:
                continue

            except IndexError:
                continue