Exemple #1
0
# Uncomment this if you want the test character
# g.add_character(InteractiveCharacter("me", # name
#                               "C",  # avatar
#                               0, 0  # position
# ))

# Uncomment this if you want the interactive character
# g.add_character(TestCharacter("me", "C", 0, 0,
#     nn_file="model.pickle",eps=0,explore=False))

from specialopscharacter import SpecialOpsCharacter
# weights = {'__goal_dist_score': 53.012209846051945, '__distance_to_monster': 14.332240246509578, '__goal_to_monster_ratio': -16.678503789000597}
weights = {
    '__goal_dist_score': 10.0157139736459162,
    '__distance_to_monster': 19.356608344043547,
    '__goal_to_monster_ratio': -10.899725942090054,
    '__goal_distance_as_crow': 1.7205125700525967,
    '__bomb_threats': 95.26731497713193,
    '__goal_dist_obstructed_score': 1.0157139736459162
}
g.add_character(SpecialOpsCharacter("specops", "C", 0, 0, weights=weights))

# Run!

# Use this if you want to press ENTER to continue at each step
#g.go(0)

# Use this if you want to proceed automatically
g.go(1)
Exemple #2
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    3,
    5,  # position
))
g.add_monster(
    SelfPreservingMonster(
        "aggressive",  # name
        "A",  # avatar
        3,
        13,  # position
        2  # detection range
    ))

g.add_character(
    SpecialOpsCharacter(
        "me",  # name
        "C",  # avatar
        0,
        0  # position
        ,
        weights={
            '__goal_dist_score': 100.0157139736459162,
            '__distance_to_monster': 90.356608344043547,
            '__goal_to_monster_ratio': -1.899725942090054,
            '__goal_distance_as_crow': 1.7205125700525967,
            '__bomb_threats': 95.26731497713193,
            '__goal_dist_obstructed_score': 1.0157139736459162
        }))

# Run!
g.go(1)
Exemple #3
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# Create the game
random.seed(
    time.time())  # TODO Change this if you want different random choices
# TODO Change this if you want different random choices
g = Game.fromfile('map.txt')
g.add_monster(StupidMonster(
    "stupid",  # name
    "S",  # avatar
    3,
    9  # position
))

# TODO Add your character
# weights = {'__goal_dist_score': 53.012209846051945, '__distance_to_monster': 14.332240246509578, '__goal_to_monster_ratio': -16.678503789000597}
#weights = {'__goal_dist_score': 19.63618900838964, '__distance_to_monster': 10.294196640723415, '__goal_to_monster_ratio': -14.866932303600555, '__goal_distance_as_crow': -6.017510630677442, '__bomb_threats': -1.8075836853346297}
#weights =   {'__goal_dist_score': 7.99835006713818, '__distance_to_monster': 1.3746297279276296, '__goal_to_monster_ratio': -8.961974001273859, '__goal_distance_as_crow': -6.69759158412074, '__bomb_threats': -10.809530207008228}
weights = {
    '__goal_dist_score': 10.0157139736459162,
    '__distance_to_monster': 19.356608344043547,
    '__goal_to_monster_ratio': -10.899725942090054,
    '__goal_distance_as_crow': 1.7205125700525967,
    '__bomb_threats': 95.26731497713193,
    '__goal_dist_obstructed_score': 1.0157139736459162
}

g.add_character(SpecialOpsCharacter("me", "C", 0, 0, weights=weights))

# Run!
g.go(1)
Exemple #4
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    #     ))
    '''
    g.add_monster(StupidMonster("stupid", # name
                                "S",      # avatar
                                3, 5,     # position
    ))
    g.add_monster(SelfPreservingMonster("aggressive", # name
                                        "A",          # avatar
                                        3, 13,        # position
                                        2             # detection range
    ))
    '''

    our_char = SpecialOpsCharacter("me",
                                   "C",
                                   sx,
                                   sy,
                                   eps=0 if not training else eps,
                                   weights=weights)
    g.add_character(our_char)

    # Run!
    g.go(0 if interactive else 1)

    games += 1

    # decrease epsilon
    if eps > 0:
        eps *= 0.99
    elif eps < 0:
        eps = 0