class Menu_play_button: #------------------------------------------------------------------------------------------------------- def __init__( self ): self.text = Text( "menu/KGHAPPY.ttf", 80 ) self.sprite = Sprite( "menu/blankbutton.png", 4 ) self.click = pygame.mixer.Sound( "menu/click.wav" ) self.next = 0 self.on = 0 self.mouseup = 0 #------------------------------------------------------------------------------------------------------- def load( self, width, height ): self.text.createText( "play", [ 0x82, 0xae, 0x20 ] ) self.text.setX( width/2 - self.text.getWidth()/2 ) self.text.setY( height/2 - self.text.getHeight()/2 -10 +120 ) self.sprite.setX( width/2 - self.sprite.getWidth()/2 ) self.sprite.setY( height/2 - self.sprite.getHeight()/2 +120 ) #------------------------------------------------------------------------------------------------------- def draw( self, window ): self.sprite.draw( window ) self.text.draw( window ) #------------------------------------------------------------------------------------------------------- def fadein( self, i = 1, m = 255 ): self.sprite.fadein( i, m ) self.text.fadein( i, m ) #------------------------------------------------------------------------------------------------------- def fadeout( self, i = 1, m = 0 ): self.sprite.fadeout( i, m ) self.text.fadeout( i, m ) #------------------------------------------------------------------------------------------------------- def setState( self ): if self.on == 0: self.on = 1 else: self.on = 0 #print self.on #------------------------------------------------------------------------------------------------------- def handle( self, event ): self.focus = False if event.type == pygame.MOUSEBUTTONDOWN: self.focus = True self.mouseup = 1 elif event.type == pygame.MOUSEBUTTONUP: self.mouseup = 0 self.sprite.setOffset( 0 ) self.x, self.y = pygame.mouse.get_pos() if self.x > self.sprite.getLeft() and self.x < self.sprite.getRight() and self.sprite.getAlpha() == 255: if self.y > self.sprite.getTop() and self.y < self.sprite.getBot(): if self.focus == True: if self.on == 0: self.click.play() self.next = 1 if self.focus == True or self.mouseup == 1: self.sprite.setOffset( 2 ) else: self.sprite.setOffset( 1 ) #------------------------------------------------------------------------------------------------------- def getAlpha( self ): return self.sprite.getAlpha() #------------------------------------------------------------------------------------------------------- def getState( self ): return self.next #------------------------------------------------------------------------------------------------------- def setNext( self, n ): self.next = n #------------------------------------------------------------------------------------------------------- def getLeft( self ): return self.sprite.getLeft() #------------------------------------------------------------------------------------------------------- def getBot( self ): return self.sprite.getBot()
class Menu_link_button: #------------------------------------------------------------------------------------------------------- def __init__( self, path, url, locked = False ): self.sprite = Sprite( path, 4 ) self.url = url self.locked = locked if locked == True: self.sprite.setOffset( 3 ) self.click = pygame.mixer.Sound( "menu/click.wav" ) self.on = 0 #------------------------------------------------------------------------------------------------------- def load( self, width, y, flag = False ): if flag: self.sprite.setX( width ) else: self.sprite.setX( width - self.sprite.getWidth() -10 ) self.sprite.setY( y ) #------------------------------------------------------------------------------------------------------- def getBot( self ): return self.sprite.getBot() #------------------------------------------------------------------------------------------------------- def draw( self, window ): self.sprite.draw( window ) #------------------------------------------------------------------------------------------------------- def getRight( self ): return self.sprite.getRight() #------------------------------------------------------------------------------------------------------- def setState( self ): if self.on == 0: self.on = 1 else: self.on = 0 # print self.on #------------------------------------------------------------------------------------------------------- def fadein( self, i = 1, m = 255 ): self.sprite.fadein( i, m ) #------------------------------------------------------------------------------------------------------- def fadeout( self, i = 1, m = 0 ): self.sprite.fadeout( i, m ) #------------------------------------------------------------------------------------------------------- def handle( self, event ): if self.locked == False and self.sprite.getAlpha() == 255: self.sprite.setOffset( 0 ) self.focus = False if event.type == pygame.MOUSEBUTTONDOWN: self.focus = True self.x, self.y = pygame.mouse.get_pos() if self.x > self.sprite.getLeft() and self.x < self.sprite.getRight(): if self.y > self.sprite.getTop() and self.y < self.sprite.getBot(): if self.focus == True: if self.on == 0: self.click.play() # print "CLICK!" self.sprite.setOffset( 2 ) webbrowser.open_new_tab( self.url ) else: self.sprite.setOffset( 1 )