Exemple #1
0
    def update(dt):

        if not state.started:
            return

        if bird.alive:

            state.t_to_next_pipe -= dt

            if state.t_to_next_pipe < 0:
                pipe = Pipe(space=75 * settings.scale, window=window)
                pipes.append(pipe)
                state.t_to_next_pipe += 2

            for pipe in copy(pipes):
                if not pipe.visible:
                    pipes.remove(pipe)

            # Move everything
            background.update(dt)
            for pipe in pipes:
                pipe.update(dt)
            floor.update(dt)

            # Check for collisions
            collision = check_collision(bird, floor) or any([check_collision(bird, pipe) for pipe in pipes])
            if collision or bird.y > window.height:
                bird.die()

        if not bird.dead:
            bird.update(dt)

        if bird.dying and bird.y < -100:
            bird.stop()
Exemple #2
0
    def update(dt):

        global score 

        if not state.started:
            return

        if bird.alive:

            state.t_to_next_pipe -= dt

            if state.t_to_next_pipe < 0:
                pipe = Pipe(space=75 * settings.scale, window=window)
                pipes.append(pipe)
                state.t_to_next_pipe += 2
                # update score -- problem is for the first one
                score += 1
                # directly setting text on 
                scoreLabel._set_text(str(score))

            for pipe in copy(pipes):
                if not pipe.visible:
                    pipes.remove(pipe)

            # Move everything
            background.update(dt)
            for pipe in pipes:
                pipe.update(dt)
            floor.update(dt)

            # Check for collisions
            collision = check_collision(bird, floor) or any([check_collision(bird, pipe) for pipe in pipes])
            if collision or bird.y > window.height:
                bird.die()

        if not bird.dead:
            bird.update(dt)

        if bird.dying and bird.y < -100:
            bird.stop()
            # reset the score on death
            score = -1