Exemple #1
0
    def __init__(self, hatType=Nothing):
        Avatar.__init__(self, 0)
        FSM.__init__(self, 'Goon')
        self.hatType = hatType
        self.shootTrack = None
        self.shootSound = None
        self.detectSound = None
        self.whipSound = None
        self.idleSound = None
        self.dieSound = None
        self.hat = None
        self.brain = None

        self.lightScanIval = None

        self.scannerMdl = None
        self.scanBeginSound = None
        self.scanLoopSound = None
        self.scanEndSound = None
        self.scanLight = None
        self.lightGlow = None

        self.height = 3.5

        #self.shapeGroup = Globals.EnemyGroup

        self.eyeLaser = None

        self.ragdoll = None

        self.anims = {
            "walk": "phase_9/models/char/Cog_Goonie-walk.bam",
            "idle": "phase_9/models/char/Cog_Goonie-recovery.bam",
            "scan": "phase_9/models/char/Cog_Goonie-recovery.bam",
            "wakeup": "phase_9/models/char/Cog_Goonie-recovery.bam",
            "collapse": "phase_9/models/char/Cog_Goonie-collapse.bam",
            "zero": "phase_9/models/char/Cog_Goonie-zero.bam"
        }

        self.baseBlendAnim = 'walk'

        self.standWalkRunReverse = [('idle', 'walk', 0.0, 5.0, 1.0, 1.0)]

        self.activities = {
            ACT_DIE: Goon_Die(self),
            ACT_WAKE_ANGRY: Goon_WakeAngry(self),
            ACT_GOON_SCAN: Goon_Scan(self)
        }
 def __init__(self, cr):
     Avatar.__init__(self)
     DistributedSmoothNode.__init__(self, cr)
Exemple #3
0
    def __init__(self):
        Avatar.__init__(self)
        self.dept = None
        self.suit = None
        self.head = None
        self.headModel = None
        self.variant = None
        self.handColor = None
        self.voice = None
        self.chat = None
        self.chatDial = None
        self.shadow = None
        self.deathSound = None
        self.propeller = None
        self.smallExp = None
        self.largeExp = None
        self.explosion = None
        self.hasSpawned = False
        self.suitTrack = None
        self.timestampAnimTrack = None
        self.propellerSounds = {}
        self.healthBar = None
        self.healthBarGlow = None
        self.condition = 0
        self.avatarType = CIGlobals.Suit
        self.suitPlan = None
        self.footstepSound = None
        self.showNametagInMargins = False
        self.surfaceProp = "metal"

        self.activities = {
            ACT_WAKE_ANGRY: WakeAngry(self),
            ACT_SMALL_FLINCH: Flinch(self),
            ACT_DIE: Die(self),
            ACT_VICTORY_DANCE: VictoryDance(self),
            ACT_COG_FLY_DOWN: FlyDown(self),
            ACT_SIT: Sit(self),
            ACT_STUN: Stun(self)
        }

        self.standWalkRunReverse = [('neutral', 'walk', 0.0, 5.0, 1.0, 1.0)]

        self.gruntSound = base.audio3d.loadSfx(
            "phase_14/audio/sfx/cog_grunt.ogg")
        base.audio3d.attachSoundToObject(self.gruntSound, self)

        self.animFSM = ClassicFSM('Suit', [
            State('off', self.enterOff, self.exitOff),
            State('neutral', self.enterNeutral, self.exitNeutral),
            State('walk', self.enterWalk, self.exitWalk),
            State('die', self.enterDie, self.exitDie),
            State('win', self.enterWin, self.exitWin),
            State('flail', self.enterFlail, self.exitFlail),
            State('flyDown', self.enterFlyDown, self.exitFlyDown),
            State('flyAway', self.enterFlyAway, self.exitFlyAway),
            State('flyNeutral', self.enterFlyNeutral, self.exitFlyNeutral),
            State('trayWalk', self.enterTrayWalk, self.exitTrayWalk),
            State('trayNeutral', self.enterTrayNeutral, self.exitTrayNeutral),
            State('stunned', self.enterStunned, self.exitStunned),
            State('pie', self.enterPie, self.exitPie),
            State('drop', self.enterDrop, self.exitDrop),
            State('drop-react', self.enterDropReact, self.exitDropReact),
            State('soak', self.enterSoak, self.exitSoak),
            State('squirt-small', self.enterSquirtSmall, self.exitSquirtSmall)
        ], 'off', 'off')
        self.animFSM.enterInitialState()
    def __init__(self, cr):
        DistributedEntity.__init__(self, cr, False)
        Avatar.__init__(self)

        # joint name -> [X,Y,Z,H,P,R,TIME]
        self.attachmentInterps = {}