Exemple #1
0
    def makeBulletRicochet(self, dgi):
        pos = CIGlobals.getVec3(dgi)
        dir = CIGlobals.getVec3(dgi)
        scale = dgi.getFloat64()

        start = (0, 0, 0)
        end = dir * scale

        from panda3d.core import LineSegs, Vec4
        from direct.interval.IntervalGlobal import Sequence, Func, Parallel
        lines = LineSegs()
        lines.setColor(Vec4(1, 1, 1, 1))
        lines.setThickness(1)
        lines.moveTo(start)
        lines.drawTo(end)
        np = render.attachNewNode(lines.create())
        np.setLightOff(1)
        np.setPos(pos)
        Sequence(
            Parallel(np.posInterval(0.1, pos + end, pos),
                     np.scaleInterval(0.1, (0.001, 0.001, 0.001), (1, 1, 1))),
            Func(np.removeNode)).start()

        import random
        soundDir = "sound/weapons/ric{0}.wav"
        soundIdx = random.randint(1, 5)
        CIGlobals.emitSound(soundDir.format(soundIdx), pos)
Exemple #2
0
 def emitSound(self, soundPath, worldPos, volume):
     CIGlobals.emitSound(soundPath, worldPos, volume)