def __init__(self):
     ChatBalloon.__init__(
         self,
         NametagGlobals.chatBalloon3dModel,
         NametagGlobals.chatBalloon3dWidth,
         NametagGlobals.chatBalloon3dHeight,
     )
Exemple #2
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    def drawChatBalloon(self, model, modelWidth, modelHeight):
        if self.chatFont is None:
            # We can't draw this without a font.
            return

        if self.isClickable():
            foreground, background = self.chatColor[self.clickState]
        else:
            foreground, background = self.chatColor[PGButton.SInactive]
        if self.chatType == NametagGlobals.SPEEDCHAT:
            background = self.speedChatColor
        if background[3] > self.CHAT_BALLOON_ALPHA:
            background = VBase4(
                background[0], background[1], background[2],
                self.CHAT_BALLOON_ALPHA)
        self.chatBalloon = ChatBalloon(
            model, modelWidth, modelHeight, self.chatTextNode,
            foreground=foreground, background=background,
            reversed=self.chatReversed,
            button=self.chatButton[self.clickState])
        self.chatBalloon.reparentTo(self.contents)
        
        self.cTag.set_chatballoon_size(self.chatBalloon.width, self.chatBalloon.height)
        
        if not base.config.GetBool('want-nametags', True):
            self.contents.show()
Exemple #3
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    def drawChatBalloon(self, model, modelWidth, modelHeight):
        if self.chatFont is None:
            # We can't draw this without a font.
            return

        # Prefix the nametag text:
        if hasattr(self.avatar, 'avatarType'
                   ) and self.avatar.avatarType == CIGlobals.Suit and len(
                       self.getText().split('\n')) == 3:
            # Just show the cog's name
            name, _, _ = self.getText().split('\n')
        else:
            name = self.getText()
        self.chatTextNode.setText(name + ': ' + self.actualChatText)

        # Set our priority in the margin system:
        self.setPriority(MarginGlobals.MP_normal)

        if self.textNodePath is not None:
            self.textNodePath.removeNode()
            self.textNodePath = None

        if self.arrow is not None:
            self.arrow.removeNode()
            self.arrow = None

        if self.isClickable():
            foreground, background = self.chatColor[self.clickState]
        else:
            foreground, background = self.chatColor[PGButton.SInactive]
        if self.chatType == NametagGlobals.SPEEDCHAT:
            background = self.speedChatColor
        if background[3] > self.CHAT_BALLOON_ALPHA:
            background = VBase4(background[0], background[1], background[2],
                                self.CHAT_BALLOON_ALPHA)
        self.chatBalloon = ChatBalloon(model,
                                       modelWidth,
                                       modelHeight,
                                       self.chatTextNode,
                                       foreground=foreground,
                                       background=background,
                                       reversed=self.chatReversed,
                                       button=self.chatButton[self.clickState],
                                       is2d=True)
        self.chatBalloon.reparentTo(self.contents)

        #self.cTag.set_chatballoon_size(self.chatBalloon.width, self.chatBalloon.height)

        # Calculate the center of the TextNode:
        left, right, bottom, top = self.chatTextNode.getFrameActual()
        center = self.contents.getRelativePoint(self.chatBalloon.textNodePath,
                                                ((left + right) / 2.0, 0,
                                                 (bottom + top) / 2.0))

        # Translate the chat balloon along the inverse:
        self.chatBalloon.setPos(self.chatBalloon, -center)
    def setChatAbsolute(self, chatString=None):
        if not chatString or chatString.isspace() or len(chatString) == 0:
            return

        self.clearChat()
        self.taskId = random.randint(0, 1000000000000000000000000000000)
        if self.nameTag:
            self.getNameTag().hide()

        if self.isThought(chatString):
            chatString = self.removeThoughtPrefix(chatString)
            bubble = loader.loadModel(CIGlobals.ThoughtBubble)
        else:
            length = math.sqrt(len(chatString)) / self.LENGTH_FACTOR
            if length < self.MIN_LENGTH:
                length = self.MIN_LENGTH
            if length > self.MAX_LENGTH:
                length = self.MAX_LENGTH
            bubble = loader.loadModel(CIGlobals.ChatBubble)
            if self.autoClearChat:
                taskMgr.doMethodLater(
                    length, self.clearChatTask,
                    "clearAvatarChat-%s" % (str(self.taskId)))

        if self.avatarType == CIGlobals.Suit:
            font = CIGlobals.getSuitFont()
        else:
            font = CIGlobals.getToonFont()

        self.chatBubble = ChatBalloon(bubble).generate(chatString, font)
        self.chatBubble.setEffect(
            BillboardEffect.make(Vec3(0, 0, 1), True, False, 3.0, camera,
                                 Point3(0, 0, 0)))
        if self.nameTag:
            self.chatBubble.setZ(self.getNameTag().getZ())
        else:
            if self.avatarType == CIGlobals.Suit:
                nametagZ = self.suitPlan.getNametagZ()
                self.chatBubble.setZ(nametagZ)

        if self.avatar and hasattr(self.avatar, 'getGhost'):
            if not self.avatar.getGhost(
            ) or self.avatar.doId == base.localAvatar.doId:
                self.chatBubble.reparentTo(self)
        else:
            self.chatBubble.reparentTo(self)

        LabelScaler().resize(self.chatBubble)
    def draw(self):
        if self.isClickable():
            foreground, background = self.whisperColor[self.clickState]
        else:
            foreground, background = self.whisperColor[PGButton.SInactive]
        self.chatBalloon = ChatBalloon(
            NametagGlobals.chatBalloon2dModel,
            NametagGlobals.chatBalloon2dWidth,
            NametagGlobals.chatBalloon2dHeight, self.textNode,
            foreground=foreground, background=background,
            is2d=True
        )
        self.chatBalloon.reparentTo(self.contents)

        # Calculate the center of the TextNode:
        left, right, bottom, top = self.textNode.getFrameActual()
        center = self.contents.getRelativePoint(
            self.chatBalloon.textNodePath,
            ((left+right) / 2.0, 0, (bottom+top) / 2.0))

        # Translate the chat balloon along the inverse:
        self.chatBalloon.setPos(self.chatBalloon, -center)

        # Draw the quit button:
        self.quitButton = WhisperQuitButton(self)
        quitButtonNodePath = self.contents.attachNewNode(self.quitButton)

        # Move the quit button to the top right of the TextNode:
        quitButtonNodePath.setPos(self.contents.getRelativePoint(
            self.chatBalloon.textNodePath, (right, 0, top)))

        # Apply the quit button shift:
        quitButtonNodePath.setPos(quitButtonNodePath, self.QUIT_BUTTON_SHIFT)

        # Allow the quit button to close this whisper:
        self.quitButton.setClickEvent(self.quitEvent)
class WhisperPopup(Clickable2d, MarginVisible):
    CONTENTS_SCALE = 0.25

    TEXT_MAX_ROWS = 6
    TEXT_WORD_WRAP = 8

    QUIT_BUTTON_SHIFT = (0.42, 0, 0.42)

    WHISPER_TIMEOUT_MIN = 10
    WHISPER_TIMEOUT_MAX = 20

    def __init__(self, text, font, whisperType, timeout=None):
        Clickable2d.__init__(self, 'WhisperPopup')
        MarginVisible.__init__(self)

        self.text = text
        self.font = font
        self.whisperType = whisperType
        if timeout is None:
            self.timeout = len(text) * 0.33
            if self.timeout < self.WHISPER_TIMEOUT_MIN:
                self.timeout = self.WHISPER_TIMEOUT_MIN
            elif self.timeout > self.WHISPER_TIMEOUT_MAX:
                self.timeout = self.WHISPER_TIMEOUT_MAX
        else:
            self.timeout = timeout

        self.active = False

        self.senderName = ''
        self.fromId = 0
        self.isPlayer = 0

        self.contents.setScale(self.CONTENTS_SCALE)

        self.whisperColor = ChatGlobals.WhisperColors[self.whisperType]

        self.textNode = TextNode('text')
        self.textNode.setWordwrap(self.TEXT_WORD_WRAP)
        self.textNode.setTextColor(self.whisperColor[PGButton.SInactive][0])
        self.textNode.setFont(self.font)
        self.textNode.setText(self.text)

        self.chatBalloon = None
        self.quitButton = None

        self.timeoutTaskName = self.getUniqueName() + '-timeout'
        self.timeoutTask = None

        self.quitEvent = self.getUniqueName() + '-quit'
        self.accept(self.quitEvent, self.destroy)

        self.setPriority(MarginGlobals.MP_high)
        self.setVisible(True)

        self.update()

        self.accept('MarginVisible-update', self.update)

    def destroy(self):
        self.ignoreAll()

        if self.timeoutTask is not None:
            taskMgr.remove(self.timeoutTask)
            self.timeoutTask = None

        if self.chatBalloon is not None:
            self.chatBalloon.removeNode()
            self.chatBalloon = None

        if self.quitButton is not None:
            self.quitButton.destroy()
            self.quitButton = None

        self.textNode = None

        Clickable2d.destroy(self)

    def getUniqueName(self):
        return 'WhisperPopup-' + str(id(self))

    def update(self):
        if self.chatBalloon is not None:
            self.chatBalloon.removeNode()
            self.chatBalloon = None

        if self.quitButton is not None:
            self.quitButton.destroy()
            self.quitButton = None

        self.contents.node().removeAllChildren()

        self.draw()

        if self.cell is not None:
            # We're in the margin display. Reposition our content, and update
            # the click region:
            self.reposition()
            self.updateClickRegion()
        else:
            # We aren't in the margin display. Disable the click region if one
            # is present:
            if self.region is not None:
                self.region.setActive(False)

    def draw(self):
        if self.isClickable():
            foreground, background = self.whisperColor[self.clickState]
        else:
            foreground, background = self.whisperColor[PGButton.SInactive]
        self.chatBalloon = ChatBalloon(
            NametagGlobals.chatBalloon2dModel,
            NametagGlobals.chatBalloon2dWidth,
            NametagGlobals.chatBalloon2dHeight, self.textNode,
            foreground=foreground, background=background,
            is2d=True
        )
        self.chatBalloon.reparentTo(self.contents)

        # Calculate the center of the TextNode:
        left, right, bottom, top = self.textNode.getFrameActual()
        center = self.contents.getRelativePoint(
            self.chatBalloon.textNodePath,
            ((left+right) / 2.0, 0, (bottom+top) / 2.0))

        # Translate the chat balloon along the inverse:
        self.chatBalloon.setPos(self.chatBalloon, -center)

        # Draw the quit button:
        self.quitButton = WhisperQuitButton(self)
        quitButtonNodePath = self.contents.attachNewNode(self.quitButton)

        # Move the quit button to the top right of the TextNode:
        quitButtonNodePath.setPos(self.contents.getRelativePoint(
            self.chatBalloon.textNodePath, (right, 0, top)))

        # Apply the quit button shift:
        quitButtonNodePath.setPos(quitButtonNodePath, self.QUIT_BUTTON_SHIFT)

        # Allow the quit button to close this whisper:
        self.quitButton.setClickEvent(self.quitEvent)

    def manage(self, marginManager):
        MarginVisible.manage(self, marginManager)

        base.playSfx(base.cr.whisperNoise)

        self.timeoutTask = taskMgr.doMethodLater(
            self.timeout, self.unmanage, self.timeoutTaskName, [marginManager])

    def unmanage(self, marginManager):
        MarginVisible.unmanage(self, marginManager)

        self.destroy()

    def setClickable(self, senderName, fromId, isPlayer=0):
        self.senderName = senderName
        self.fromId = fromId
        self.isPlayer = isPlayer
        self.setClickEvent('clickedWhisper', extraArgs=[senderName, fromId, isPlayer])
        self.setActive(True)

    def applyClickState(self, clickState):
        if self.chatBalloon is not None:
            foreground, background = self.whisperColor[clickState]
            self.chatBalloon.setForeground(foreground)
            self.chatBalloon.setBackground(background)

    def setClickState(self, clickState):
        if self.isClickable():
            self.applyClickState(clickState)
        else:
            self.applyClickState(PGButton.SInactive)

        if self.isHovering() or self.quitButton.isHovering():
            self.quitButton.contents.show()
        elif self.quitButton.getClickState() == PGButton.SDepressed:
            self.quitButton.contents.show()
        else:
            self.quitButton.contents.hide()

        Clickable2d.setClickState(self, clickState)

    def enterDepressed(self):
        if self.isClickable():
            base.playSfx(NametagGlobals.clickSound)

    def enterRollover(self):
        if self.isClickable() and (self.lastClickState != PGButton.SDepressed):
            base.playSfx(NametagGlobals.rolloverSound)

    def updateClickRegion(self):
        if self.chatBalloon is not None:
            right = self.chatBalloon.width / 2.0
            left = -right
            top = self.chatBalloon.height / 2.0
            bottom = -top

            self.setClickRegionFrame(left, right, bottom, top)
            self.region.setActive(True)
        else:
            if self.region is not None:
                self.region.setActive(False)

        if self.quitButton is not None:
            self.quitButton.updateClickRegion()

    def marginVisibilityChanged(self):
        if self.cell is not None:
            # We're in the margin display. Reposition our content, and update
            # the click region:
            self.reposition()
            self.updateClickRegion()
        else:
            # We aren't in the margin display. Disable the click region if one
            # is present:
            if self.region is not None:
                self.region.setActive(False)

    def reposition(self):
        if self.contents is None:
            return

        origin = Point3()

        self.contents.setPos(origin)

        if self.chatBalloon is not None:
            self.chatBalloon.removeNode()
            self.chatBalloon = None

        if self.quitButton is not None:
            self.quitButton.destroy()
            self.quitButton = None

        self.contents.node().removeAllChildren()

        if (self.cell in base.leftCells) or (self.cell in base.rightCells):
            text = self.text.replace('\x01WLDisplay\x01', '').replace('\x02', '')
            textWidth = self.textNode.calcWidth(text)
            if (textWidth / self.TEXT_WORD_WRAP) > self.TEXT_MAX_ROWS:
                self.textNode.setWordwrap(textWidth / (self.TEXT_MAX_ROWS-0.5))
        else:
            self.textNode.setWordwrap(self.TEXT_WORD_WRAP)

        self.draw()

        left, right, bottom, top = self.textNode.getFrameActual()
        if self.cell in base.bottomCells:
            # Move the origin to the bottom center of the chat balloon:
            origin = self.contents.getRelativePoint(
                self.chatBalloon.textNodePath, ((left+right) / 2.0, 0, bottom))
        elif self.cell in base.leftCells:
            # Move the origin to the left center of the chat balloon:
            origin = self.contents.getRelativePoint(
                self.chatBalloon.textNodePath, (left, 0, (bottom+top) / 2.0))
        elif self.cell in base.rightCells:
            # Move the origin to the right center of the chat balloon:
            origin = self.contents.getRelativePoint(
                self.chatBalloon.textNodePath, (right, 0, (bottom+top) / 2.0))

        self.contents.setPos(self.contents, -origin)
Exemple #7
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class Nametag3d(Nametag, Clickable3d):
    SCALING_MIN_DISTANCE = 1
    SCALING_MAX_DISTANCE = 100
    SCALING_FACTOR = 0.065

    def __init__(self):
        Nametag.__init__(self)
        Clickable3d.__init__(self, 'Nametag3d')
        
        self.contents.setShaderOff(1)
        self.contents.setLightOff(1)
        self.contents.hide(CIGlobals.ShadowCameraBitmask)
        CIGlobals.applyNoGlow(self.contents)
        
        self.cTag = CNametag3d()

        self.distance = 0

        self.card = None
        self.cardNP = None

        self.avatarNode = None

        self.billboardOffset = 3
        self.doBillboardEffect()

    def destroy(self):
        self.ignoreAll()
        
        self.cTag = None

        Nametag.destroy(self)
        Clickable3d.destroy(self)

    def getUniqueName(self):
        return 'Nametag3d-' + str(id(self))

    def getChatBalloonModel(self):
        return NametagGlobals.chatBalloon3dModel

    def getChatBalloonWidth(self):
        return NametagGlobals.chatBalloon3dWidth

    def getChatBalloonHeight(self):
        return NametagGlobals.chatBalloon3dHeight

    def setBillboardOffset(self, billboardOffset):
        self.billboardOffset = billboardOffset
        self.doBillboardEffect()

    def getBillboardOffset(self):
        return self.billboardOffset

    def doBillboardEffect(self):
        billboardEffect = BillboardEffect.make(
            Vec3(0, 0, 1), True, False, self.billboardOffset, base.cam,
            Point3(0, 0, 0))
        self.contents.setEffect(billboardEffect)

    def updateClickRegion(self):
        if self.chatBalloon is not None:
            reg = []
            self.cTag.get_chatballoon_region(self.chatBalloon.center, NametagGlobals.chatBalloon3dHeight, reg)
            self.setClickRegionFrame(*reg)
        elif self.panel is not None:
            # FIXME
            #reg = []
            #self.cTag.get_panel_region(self.textNode, reg)
            #self.setClickRegionFrame(*reg)

            centerX = (self.textNode.getLeft() + self.textNode.getRight()) / 2.0
            centerY = (self.textNode.getBottom() + self.textNode.getTop()) / 2.0
            left = centerX - (self.panelWidth / 2.0)
            right = centerX + (self.panelWidth / 2.0)
            bottom = centerY - (self.panelHeight / 2.0)
            top = centerY + (self.panelHeight / 2.0)
            self.setClickRegionFrame(left, right, bottom, top)

    def isClickable(self):
        if self.getChatText() and self.hasChatButton():
            return True
        return NametagGlobals.wantActiveNametags and Clickable3d.isClickable(self)

    def setClickState(self, clickState):
        if self.isClickable():
            self.applyClickState(clickState)
        else:
            self.applyClickState(PGButton.SInactive)

        Clickable3d.setClickState(self, clickState)

    def enterDepressed(self):
        if self.isClickable():
            base.playSfx(NametagGlobals.clickSound)

    def enterRollover(self):
        if self.isClickable() and (self.lastClickState != PGButton.SDepressed):
            base.playSfx(NametagGlobals.rolloverSound)

    def update(self):
        self.contents.node().removeAllChildren()

        Nametag.update(self)

    def tick(self, task):
            
        distance = self.contents.getPos(base.cam).length()

        if distance < self.SCALING_MIN_DISTANCE:
            distance = self.SCALING_MIN_DISTANCE
        elif distance > self.SCALING_MAX_DISTANCE:
            distance = self.SCALING_MAX_DISTANCE

        if distance != self.distance:
            self.contents.setScale(self.cTag.get_scale(distance, self.SCALING_FACTOR))
            self.distance = distance
            
        if self.isClickable():
            self.updateClickRegion()

        return Task.cont

    def drawChatBalloon(self, model, modelWidth, modelHeight):
        if self.chatFont is None:
            # We can't draw this without a font.
            return

        if self.isClickable():
            foreground, background = self.chatColor[self.clickState]
        else:
            foreground, background = self.chatColor[PGButton.SInactive]
        if self.chatType == NametagGlobals.SPEEDCHAT:
            background = self.speedChatColor
        if background[3] > self.CHAT_BALLOON_ALPHA:
            background = VBase4(
                background[0], background[1], background[2],
                self.CHAT_BALLOON_ALPHA)
        self.chatBalloon = ChatBalloon(
            model, modelWidth, modelHeight, self.chatTextNode,
            foreground=foreground, background=background,
            reversed=self.chatReversed,
            button=self.chatButton[self.clickState])
        self.chatBalloon.reparentTo(self.contents)
        
        self.cTag.set_chatballoon_size(self.chatBalloon.width, self.chatBalloon.height)
        
        if not base.config.GetBool('want-nametags', True):
            self.contents.show()

    def drawNametag(self):
        if self.font is None:
            # We can't draw this without a font.
            return

        # Attach the icon:
        if self.icon is not None:
            self.contents.attachNewNode(self.icon)

        if self.isClickable():
            foreground, background = self.nametagColor[self.clickState]
        else:
            foreground, background = self.nametagColor[PGButton.SInactive]

        # Set the color of the TextNode:
        self.textNode.setTextColor(foreground)

        # Attach the TextNode:
        textNodePath = self.contents.attachNewNode(self.textNode.generate(), 1)
        textNodePath.setTransparency(foreground[3] < 1)
        textNodePath.setAttrib(DepthWriteAttrib.make(0))
        textNodePath.setY(self.TEXT_Y_OFFSET)

        # Attach a panel behind the TextNode:
        self.panel = NametagGlobals.cardModel.copyTo(self.contents, 0)
        self.panel.setColor(background)
        self.panel.setTransparency(background[3] < 1)

        # Reposition the panel:
        x = (self.textNode.getLeft()+self.textNode.getRight()) / 2.0
        z = (self.textNode.getBottom()+self.textNode.getTop()) / 2.0
        self.panel.setPos(x, 0, z)

        # Resize the panel:
        self.panelWidth = self.textNode.getWidth() + self.PANEL_X_PADDING
        self.panelHeight = self.textNode.getHeight() + self.PANEL_Z_PADDING
        self.panel.setScale(self.panelWidth, 1, self.panelHeight)
        
        self.cTag.set_panel_size(self.panelWidth, self.panelHeight)
        
        if not base.config.GetBool('want-nametags', True):
            self.contents.hide()
Exemple #8
0
class Nametag2d(Nametag, Clickable2d, MarginVisible):
    CONTENTS_SCALE = 0.25

    CHAT_TEXT_MAX_ROWS = 6
    CHAT_TEXT_WORD_WRAP = 8

    CHAT_BALLOON_ALPHA = 0.5

    ARROW_OFFSET = -1.0
    ARROW_SCALE = 1.5

    def __init__(self):
        Nametag.__init__(self)
        Clickable2d.__init__(self, 'Nametag2d')
        MarginVisible.__init__(self)

        self.actualChatText = ''

        self.arrow = None
        self.textNodePath = None

        self.contents.setScale(self.CONTENTS_SCALE)
        self.hideThought()

        #self.cTag = CNametag()

        self.accept('MarginVisible-update', self.update)

    def destroy(self):
        self.ignoreAll()

        Nametag.destroy(self)

        self.cTag = None

        if self.textNodePath is not None:
            self.textNodePath.removeNode()
            self.textNodePath = None

        if self.arrow is not None:
            self.arrow.removeNode()
            self.arrow = None

        Clickable2d.destroy(self)

    def getUniqueName(self):
        return 'Nametag2d-' + str(id(self))

    def getChatBalloonModel(self):
        return NametagGlobals.chatBalloon2dModel

    def getChatBalloonWidth(self):
        return NametagGlobals.chatBalloon2dWidth

    def getChatBalloonHeight(self):
        return NametagGlobals.chatBalloon2dHeight

    def setChatText(self, chatText):
        self.actualChatText = chatText

        Nametag.setChatText(self, chatText)

    def updateClickRegion(self):
        if self.chatBalloon is not None:
            right = self.chatBalloon.width / 2.0
            left = -right
            top = self.chatBalloon.height / 2.0
            bottom = -top

            self.setClickRegionFrame(left, right, bottom, top)
            self.region.setActive(True)
        elif self.panel is not None:
            centerX = (self.textNode.getLeft() +
                       self.textNode.getRight()) / 2.0
            centerY = (self.textNode.getBottom() +
                       self.textNode.getTop()) / 2.0

            left = centerX - (self.panelWidth / 2.0)
            right = centerX + (self.panelWidth / 2.0)
            bottom = centerY - (self.panelHeight / 2.0)
            top = centerY + (self.panelHeight / 2.0)

            self.setClickRegionFrame(left, right, bottom, top)
            self.region.setActive(True)
        else:
            if self.region is not None:
                self.region.setActive(False)

    def isClickable(self):
        if self.getChatText() and self.hasChatButton():
            return True
        return NametagGlobals.wantActiveNametags and Clickable2d.isClickable(
            self)

    def setClickState(self, clickState):
        if self.isClickable():
            self.applyClickState(clickState)
        else:
            self.applyClickState(PGButton.SInactive)

        Clickable2d.setClickState(self, clickState)

    def enterDepressed(self):
        if self.isClickable():
            base.playSfx(NametagGlobals.clickSound)

    def enterRollover(self):
        if self.isClickable() and (self.lastClickState != PGButton.SDepressed):
            base.playSfx(NametagGlobals.rolloverSound)

    def update(self):
        self.contents.node().removeAllChildren()

        Nametag.update(self)

        if self.cell is not None:
            # We're in the margin display. Reposition our content, and update
            # the click region:
            self.reposition()
            if self.isClickable():
                self.updateClickRegion()
        else:
            # We aren't in the margin display. Disable the click region if one
            # is present:
            if self.region is not None:
                self.region.setActive(False)

    def tick(self, task):
        if (self.avatar is None) or self.avatar.isEmpty():
            return Task.cont

        if (self.cell is None) or (self.arrow is None):
            return Task.cont

        location = self.avatar.getPos(NametagGlobals.me)
        rotation = NametagGlobals.me.getQuat(base.cam)
        camSpacePos = rotation.xform(location)

        arrowRadians = math.atan2(camSpacePos[0], camSpacePos[1])
        arrowDegrees = (arrowRadians / math.pi) * 180
        self.arrow.setR(arrowDegrees - 90)

        return Task.cont

    def drawChatBalloon(self, model, modelWidth, modelHeight):
        if self.chatFont is None:
            # We can't draw this without a font.
            return

        # Prefix the nametag text:
        if hasattr(self.avatar, 'avatarType'
                   ) and self.avatar.avatarType == CIGlobals.Suit and len(
                       self.getText().split('\n')) == 3:
            # Just show the cog's name
            name, _, _ = self.getText().split('\n')
        else:
            name = self.getText()
        self.chatTextNode.setText(name + ': ' + self.actualChatText)

        # Set our priority in the margin system:
        self.setPriority(MarginGlobals.MP_normal)

        if self.textNodePath is not None:
            self.textNodePath.removeNode()
            self.textNodePath = None

        if self.arrow is not None:
            self.arrow.removeNode()
            self.arrow = None

        if self.isClickable():
            foreground, background = self.chatColor[self.clickState]
        else:
            foreground, background = self.chatColor[PGButton.SInactive]
        if self.chatType == NametagGlobals.SPEEDCHAT:
            background = self.speedChatColor
        if background[3] > self.CHAT_BALLOON_ALPHA:
            background = VBase4(background[0], background[1], background[2],
                                self.CHAT_BALLOON_ALPHA)
        self.chatBalloon = ChatBalloon(model,
                                       modelWidth,
                                       modelHeight,
                                       self.chatTextNode,
                                       foreground=foreground,
                                       background=background,
                                       reversed=self.chatReversed,
                                       button=self.chatButton[self.clickState],
                                       is2d=True)
        self.chatBalloon.reparentTo(self.contents)

        #self.cTag.set_chatballoon_size(self.chatBalloon.width, self.chatBalloon.height)

        # Calculate the center of the TextNode:
        left, right, bottom, top = self.chatTextNode.getFrameActual()
        center = self.contents.getRelativePoint(self.chatBalloon.textNodePath,
                                                ((left + right) / 2.0, 0,
                                                 (bottom + top) / 2.0))

        # Translate the chat balloon along the inverse:
        self.chatBalloon.setPos(self.chatBalloon, -center)

    def drawNametag(self):
        # Set our priority in the margin system:
        self.setPriority(MarginGlobals.MP_low)

        if self.textNodePath is not None:
            self.textNodePath.removeNode()
            self.textNodePath = None

        if self.arrow is not None:
            self.arrow.removeNode()
            self.arrow = None

        if self.font is None:
            # We can't draw this without a font.
            return

        # Attach the icon:
        if self.icon is not None:
            self.contents.attachNewNode(self.icon)

        if self.isClickable():
            foreground, background = self.nametagColor[self.clickState]
        else:
            foreground, background = self.nametagColor[PGButton.SInactive]

        # Set the color of the TextNode:
        self.textNode.setTextColor(foreground)

        # Attach the TextNode:
        self.textNodePath = self.contents.attachNewNode(
            self.textNode.generate(), 1)
        self.textNodePath.setTransparency(foreground[3] < 1)
        self.textNodePath.setAttrib(DepthWriteAttrib.make(0))
        self.textNodePath.setY(self.TEXT_Y_OFFSET)

        # Attach a panel behind the TextNode:
        self.panel = NametagGlobals.cardModel.copyTo(self.contents, 0)
        self.panel.setColor(background)
        self.panel.setTransparency(background[3] < 1)

        # Reposition the panel:
        x = (self.textNode.getLeft() + self.textNode.getRight()) / 2.0
        z = (self.textNode.getBottom() + self.textNode.getTop()) / 2.0
        self.panel.setPos(x, 0, z)

        # Resize the panel:
        self.panelWidth = self.textNode.getWidth() + self.PANEL_X_PADDING
        self.panelHeight = self.textNode.getHeight() + self.PANEL_Z_PADDING
        self.panel.setScale(self.panelWidth, 1, self.panelHeight)

        #self.cTag.set_panel_size(self.panelWidth, self.panelHeight)

        # Add an arrow:
        self.arrow = NametagGlobals.arrowModel.copyTo(self.contents)
        self.arrow.setZ(self.ARROW_OFFSET + self.textNode.getBottom())
        self.arrow.setScale(self.ARROW_SCALE)
        self.arrow.setColor(
            NametagGlobals.NametagColors[NametagGlobals.CCOtherPlayer][0][0])
        #self.arrow.setShaderOff(1)

    def marginVisibilityChanged(self):
        if self.cell is not None:
            # We're in the margin display. Reposition our content, and update
            # the click region:
            self.reposition()
            self.updateClickRegion()
        else:
            # We aren't in the margin display. Disable the click region if one
            # is present:
            if self.region is not None:
                self.region.setActive(False)

    def reposition(self):
        if self.contents is None:
            return

        origin = Point3()

        self.contents.setPos(origin)

        if self.chatBalloon is not None:
            self.chatBalloon.removeNode()
            self.chatBalloon = None

            self.contents.node().removeAllChildren()

            if (self.cell in base.leftCells) or (self.cell in base.rightCells):
                text = self.getChatText().replace('\x01WLDisplay\x01',
                                                  '').replace('\x02', '')
                textWidth = self.chatTextNode.calcWidth(text)
                if (textWidth /
                        self.CHAT_TEXT_WORD_WRAP) > self.CHAT_TEXT_MAX_ROWS:
                    self.chatTextNode.setWordwrap(
                        textWidth / (self.CHAT_TEXT_MAX_ROWS - 0.5))
            else:
                self.chatTextNode.setWordwrap(self.CHAT_TEXT_WORD_WRAP)

            model = self.getChatBalloonModel()
            modelWidth = self.getChatBalloonWidth()
            modelHeight = self.getChatBalloonHeight()
            self.drawChatBalloon(model, modelWidth, modelHeight)

            nodePath = self.chatBalloon.textNodePath

            left, right, bottom, top = self.chatTextNode.getFrameActual()
        elif self.panel is not None:
            nodePath = self.textNodePath

            left, right, bottom, top = self.textNode.getFrameActual()

            # Compensate for the arrow:
            bottom -= self.ARROW_SCALE
        else:
            return

        if self.cell in base.bottomCells:
            # Move the origin to the bottom center of the node path:
            origin = self.contents.getRelativePoint(
                nodePath, ((left + right) / 2.0, 0, bottom))
        elif self.cell in base.leftCells:
            # Move the origin to the left center of the node path:
            origin = self.contents.getRelativePoint(nodePath,
                                                    (left, 0,
                                                     (bottom + top) / 2.0))
        elif self.cell in base.rightCells:
            # Move the origin to the right center of the node path:
            origin = self.contents.getRelativePoint(nodePath,
                                                    (right, 0,
                                                     (bottom + top) / 2.0))

        self.contents.setPos(self.contents, -origin)
class ToonTalker:
    THOUGHT_PREFIX = '.'
    LENGTH_FACTOR = 0.6
    MIN_LENGTH = 5
    MAX_LENGTH = 20

    def __init__(self):
        self.avatar = None
        self.nametag = None
        self.autoClearChat = True

    def setAutoClearChat(self, flag):
        self.autoClearChat = flag

    def setAvatar(self, avatar, nametag):
        self.avatar = avatar
        self.nametag = nametag

    def setChatAbsolute(self, chatString=None):
        if not chatString or chatString.isspace() or len(chatString) == 0:
            return

        self.clearChat()
        self.taskId = random.randint(0, 1000000000000000000000000000000)
        if self.nameTag:
            self.getNameTag().hide()

        if self.isThought(chatString):
            chatString = self.removeThoughtPrefix(chatString)
            bubble = loader.loadModel(CIGlobals.ThoughtBubble)
        else:
            length = math.sqrt(len(chatString)) / self.LENGTH_FACTOR
            if length < self.MIN_LENGTH:
                length = self.MIN_LENGTH
            if length > self.MAX_LENGTH:
                length = self.MAX_LENGTH
            bubble = loader.loadModel(CIGlobals.ChatBubble)
            if self.autoClearChat:
                taskMgr.doMethodLater(
                    length, self.clearChatTask,
                    "clearAvatarChat-%s" % (str(self.taskId)))

        if self.avatarType == CIGlobals.Suit:
            font = CIGlobals.getSuitFont()
        else:
            font = CIGlobals.getToonFont()

        self.chatBubble = ChatBalloon(bubble).generate(chatString, font)
        self.chatBubble.setEffect(
            BillboardEffect.make(Vec3(0, 0, 1), True, False, 3.0, camera,
                                 Point3(0, 0, 0)))
        if self.nameTag:
            self.chatBubble.setZ(self.getNameTag().getZ())
        else:
            if self.avatarType == CIGlobals.Suit:
                nametagZ = self.suitPlan.getNametagZ()
                self.chatBubble.setZ(nametagZ)

        if self.avatar and hasattr(self.avatar, 'getGhost'):
            if not self.avatar.getGhost(
            ) or self.avatar.doId == base.localAvatar.doId:
                self.chatBubble.reparentTo(self)
        else:
            self.chatBubble.reparentTo(self)

        LabelScaler().resize(self.chatBubble)

    def isThought(self, message):
        if message.isspace() or len(message) == 0:
            return False
        if message[0] == self.THOUGHT_PREFIX and not CIGlobals.isNPCToon(self):
            return True
        else:
            return False

    def removeThoughtPrefix(self, message):
        if self.isThought(message):
            return message[len(self.THOUGHT_PREFIX):]
        else:
            notify.warning(
                "attempted to remove a thought prefix on a non-thought message"
            )
            return message

    def clearChatTask(self, task):
        self.clearChat()
        return task.done

    def clearChat(self):
        try:
            self.chatBubble.removeNode()
            del self.chatBubble
        except:
            return
        if self.avatar and hasattr(self.avatar, 'getGhost'):
            if self.nameTag and not self.avatar.getGhost(
            ) or self.nameTag and self.avatar.doId == base.localAvatar.doId:
                self.getNameTag().show()
        else:
            if self.nameTag:
                self.getNameTag().show()
        taskMgr.remove("clearAvatarChat-" + str(self.taskId))