Exemple #1
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 def fn(bq, *args):  #, aq):
     # TODO: include if holding anything?
     bq.assign()
     aq = world.carry_conf
     #aq.assign() # TODO: could sample aq instead achieve it by move actions
     #world.open_gripper()
     robot_saver = BodySaver(world.robot)
     cmd = Sequence(
         State(world, savers=[robot_saver]),
         commands=[
             #Trajectory(world, world.robot, world.arm_joints, approach_path),
             # TODO: calibrate command
         ],
         name='calibrate')
     return (cmd, )
Exemple #2
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 def fn(gq1, gq2):
     #if gq1 == gq2:
     #    return None
     if teleport:
         path = [gq1.values, gq2.values]
     else:
         extend_fn = get_extend_fn(gq2.body,
                                   gq2.joints,
                                   resolutions=resolutions)
         path = [gq1.values] + list(extend_fn(gq1.values, gq2.values))
     cmd = Sequence(State(world),
                    commands=[
                        Trajectory(world, gq2.body, gq2.joints, path),
                    ],
                    name='gripper')
     return (cmd, )
Exemple #3
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 def fn(bq, aq1, aq2, fluents=[]):
     #if aq1 == aq2:
     #    return None
     bq.assign()
     aq1.assign()
     attachments, obstacles = parse_fluents(world, fluents)
     obstacles.update(world.static_obstacles)
     if not collisions:
         obstacles = set()
     robot_saver = BodySaver(world.robot)
     if teleport:
         path = [aq1.values, aq2.values]
     else:
         path = plan_joint_motion(
             world.robot,
             aq2.joints,
             aq2.values,
             attachments=attachments,
             obstacles=obstacles,
             self_collisions=SELF_COLLISIONS,
             disabled_collisions=world.disabled_collisions,
             custom_limits=world.custom_limits,
             resolutions=resolutions,
             restarts=2,
             iterations=50,
             smooth=50)
         if path is None:
             print('Failed to find an arm motion plan for {}->{}'.format(
                 aq1, aq2))
             if PAUSE_MOTION_FAILURES:
                 set_renderer(enable=True)
                 print(fluents)
                 for bq in [aq1, aq2]:
                     bq.assign()
                     wait_for_user()
                 set_renderer(enable=False)
             return None
     cmd = Sequence(State(world, savers=[robot_saver]),
                    commands=[
                        Trajectory(world, world.robot, world.arm_joints,
                                   path),
                    ],
                    name='arm')
     return (cmd, )
Exemple #4
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    def gen(bowl_name, wp, cup_name, grasp, bq):
        # https://github.mit.edu/Learning-and-Intelligent-Systems/ltamp_pr2/blob/d1e6024c5c13df7edeab3a271b745e656a794b02/plan_tools/samplers/pour.py
        if bowl_name == cup_name:
            return
        #attachment = get_grasp_attachment(world, arm, grasp)
        bowl_body = world.get_body(bowl_name)
        #cup_body = world.get_body(cup_name)
        obstacles = (world.static_obstacles
                     | {bowl_body}) if collisions else set()
        cup_path_bowl = pour_path_from_parameter(world, bowl_name, cup_name)
        while True:
            for _ in range(max_attempts):
                bowl_pose = wp.get_world_from_body()
                rotate_bowl = Pose(euler=Euler(
                    yaw=random.uniform(-np.pi, np.pi)))
                rotate_cup = Pose(euler=Euler(
                    yaw=random.uniform(-np.pi, np.pi)))
                cup_path = [
                    multiply(bowl_pose, invert(rotate_bowl), cup_pose_bowl,
                             rotate_cup) for cup_pose_bowl in cup_path_bowl
                ]
                #visualize_cartesian_path(cup_body, cup_path)
                #if cartesian_path_collision(cup_body, cup_path, obstacles + [bowl_body]):
                #    continue
                tool_path = [
                    multiply(p, invert(grasp.grasp_pose)) for p in cup_path
                ]
                # TODO: extra collision test for visibility
                # TODO: orientation constraint while moving

                bq.assign()
                grasp.set_gripper()
                world.carry_conf.assign()
                arm_path = plan_workspace(world,
                                          tool_path,
                                          obstacles,
                                          randomize=True)  # tilt to upright
                if arm_path is None:
                    continue
                assert MOVE_ARM
                aq = FConf(world.robot, world.arm_joints, arm_path[-1])
                robot_saver = BodySaver(world.robot)

                obj_type = type_from_name(cup_name)
                duration = 5.0 if obj_type in [MUSTARD] else 1.0
                objects = [bowl_name, cup_name]
                cmd = Sequence(State(world, savers=[robot_saver]),
                               commands=[
                                   ApproachTrajectory(objects, world,
                                                      world.robot,
                                                      world.arm_joints,
                                                      arm_path[::-1]),
                                   Wait(world, duration=duration),
                                   ApproachTrajectory(objects, world,
                                                      world.robot,
                                                      world.arm_joints,
                                                      arm_path),
                               ],
                               name='pour')
                yield (
                    aq,
                    cmd,
                )
                break
            else:
                yield None
Exemple #5
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def plan_pull(world,
              door_joint,
              door_plan,
              base_conf,
              randomize=True,
              collisions=True,
              teleport=False,
              **kwargs):
    door_path, handle_path, handle_plan, tool_path = door_plan
    handle_link, handle_grasp, handle_pregrasp = handle_plan

    door_obstacles = get_descendant_obstacles(
        world.kitchen, door_joint)  # if collisions else set()
    obstacles = (world.static_obstacles | door_obstacles
                 )  # if collisions else set()

    base_conf.assign()
    world.open_gripper()
    world.carry_conf.assign()
    robot_saver = BodySaver(world.robot)  # TODO: door_saver?
    if not is_pull_safe(world, door_joint, door_plan):
        return

    arm_path = plan_workspace(world,
                              tool_path,
                              world.static_obstacles,
                              randomize=randomize,
                              teleport=collisions)
    if arm_path is None:
        return
    approach_paths = []
    for index in [0, -1]:
        set_joint_positions(world.kitchen, [door_joint], door_path[index])
        set_joint_positions(world.robot, world.arm_joints, arm_path[index])
        tool_pose = multiply(handle_path[index], invert(handle_pregrasp))
        approach_path = plan_approach(world,
                                      tool_pose,
                                      obstacles=obstacles,
                                      teleport=teleport,
                                      **kwargs)
        if approach_path is None:
            return
        approach_paths.append(approach_path)

    if MOVE_ARM:
        aq1 = FConf(world.robot, world.arm_joints, approach_paths[0][0])
        aq2 = FConf(world.robot, world.arm_joints, approach_paths[-1][0])
    else:
        aq1 = world.carry_conf
        aq2 = aq1

    set_joint_positions(world.kitchen, [door_joint], door_path[0])
    set_joint_positions(world.robot, world.arm_joints, arm_path[0])
    grasp_width = close_until_collision(world.robot,
                                        world.gripper_joints,
                                        bodies=[(world.kitchen, [handle_link])
                                                ])
    gripper_motion_fn = get_gripper_motion_gen(world,
                                               teleport=teleport,
                                               collisions=collisions,
                                               **kwargs)
    gripper_conf = FConf(world.robot, world.gripper_joints,
                         [grasp_width] * len(world.gripper_joints))
    finger_cmd, = gripper_motion_fn(world.open_gq, gripper_conf)

    objects = []
    commands = [
        ApproachTrajectory(objects, world, world.robot, world.arm_joints,
                           approach_paths[0]),
        DoorTrajectory(world, world.robot, world.arm_joints, arm_path,
                       world.kitchen, [door_joint], door_path),
        ApproachTrajectory(objects, world, world.robot, world.arm_joints,
                           reversed(approach_paths[-1])),
    ]
    door_path, _, _, _ = door_plan
    sign = world.get_door_sign(door_joint)
    pull = (sign * door_path[0][0] < sign * door_path[-1][0])
    if pull:
        commands.insert(1, finger_cmd.commands[0])
        commands.insert(3, finger_cmd.commands[0].reverse())
    cmd = Sequence(State(world, savers=[robot_saver]), commands, name='pull')
    yield (
        aq1,
        aq2,
        cmd,
    )
Exemple #6
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def plan_pick(world,
              obj_name,
              pose,
              grasp,
              base_conf,
              obstacles,
              randomize=True,
              **kwargs):
    # TODO: check if within database convex hull
    # TODO: flag to check if initially in collision

    obj_body = world.get_body(obj_name)
    pose.assign()
    base_conf.assign()
    world.open_gripper()
    robot_saver = BodySaver(world.robot)
    obj_saver = BodySaver(obj_body)

    if randomize:
        sample_fn = get_sample_fn(world.robot, world.arm_joints)
        set_joint_positions(world.robot, world.arm_joints, sample_fn())
    else:
        world.carry_conf.assign()
    world_from_body = pose.get_world_from_body()
    gripper_pose = multiply(world_from_body, invert(
        grasp.grasp_pose))  # w_f_g = w_f_o * (g_f_o)^-1
    full_grasp_conf = world.solve_inverse_kinematics(gripper_pose)
    if full_grasp_conf is None:
        if PRINT_FAILURES: print('Grasp kinematic failure')
        return
    moving_links = get_moving_links(world.robot, world.arm_joints)
    robot_obstacle = (world.robot, frozenset(moving_links))
    #robot_obstacle = get_descendant_obstacles(world.robot, child_link_from_joint(world.arm_joints[0]))
    #robot_obstacle = world.robot
    if any(pairwise_collision(robot_obstacle, b) for b in obstacles):
        if PRINT_FAILURES: print('Grasp collision failure')
        #set_renderer(enable=True)
        #wait_for_user()
        #set_renderer(enable=False)
        return
    approach_pose = multiply(world_from_body, invert(grasp.pregrasp_pose))
    approach_path = plan_approach(
        world,
        approach_pose,  # attachments=[grasp.get_attachment()],
        obstacles=obstacles,
        **kwargs)
    if approach_path is None:
        if PRINT_FAILURES: print('Approach plan failure')
        return
    if MOVE_ARM:
        aq = FConf(world.robot, world.arm_joints, approach_path[0])
    else:
        aq = world.carry_conf

    gripper_motion_fn = get_gripper_motion_gen(world, **kwargs)
    finger_cmd, = gripper_motion_fn(world.open_gq, grasp.get_gripper_conf())
    attachment = create_surface_attachment(world, obj_name, pose.support)
    objects = [obj_name]
    cmd = Sequence(State(world,
                         savers=[robot_saver, obj_saver],
                         attachments=[attachment]),
                   commands=[
                       ApproachTrajectory(objects, world, world.robot,
                                          world.arm_joints, approach_path),
                       finger_cmd.commands[0],
                       Detach(world, attachment.parent, attachment.parent_link,
                              attachment.child),
                       AttachGripper(world, obj_body, grasp=grasp),
                       ApproachTrajectory(objects, world, world.robot,
                                          world.arm_joints,
                                          reversed(approach_path)),
                   ],
                   name='pick')
    yield (
        aq,
        cmd,
    )
Exemple #7
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def plan_press(world,
               knob_name,
               pose,
               grasp,
               base_conf,
               obstacles,
               randomize=True,
               **kwargs):
    base_conf.assign()
    world.close_gripper()
    robot_saver = BodySaver(world.robot)

    if randomize:
        sample_fn = get_sample_fn(world.robot, world.arm_joints)
        set_joint_positions(world.robot, world.arm_joints, sample_fn())
    else:
        world.carry_conf.assign()
    gripper_pose = multiply(pose, invert(
        grasp.grasp_pose))  # w_f_g = w_f_o * (g_f_o)^-1
    #set_joint_positions(world.gripper, get_movable_joints(world.gripper), world.closed_gq.values)
    #set_tool_pose(world, gripper_pose)
    full_grasp_conf = world.solve_inverse_kinematics(gripper_pose)
    #wait_for_user()
    if full_grasp_conf is None:
        # if PRINT_FAILURES: print('Grasp kinematic failure')
        return
    robot_obstacle = (world.robot,
                      frozenset(get_moving_links(world.robot,
                                                 world.arm_joints)))
    if any(pairwise_collision(robot_obstacle, b) for b in obstacles):
        #if PRINT_FAILURES: print('Grasp collision failure')
        return
    approach_pose = multiply(pose, invert(grasp.pregrasp_pose))
    approach_path = plan_approach(world,
                                  approach_pose,
                                  obstacles=obstacles,
                                  **kwargs)
    if approach_path is None:
        return
    aq = FConf(world.robot, world.arm_joints,
               approach_path[0]) if MOVE_ARM else world.carry_conf

    #gripper_motion_fn = get_gripper_motion_gen(world, **kwargs)
    #finger_cmd, = gripper_motion_fn(world.open_gq, world.closed_gq)
    objects = []
    cmd = Sequence(
        State(world, savers=[robot_saver]),
        commands=[
            #finger_cmd.commands[0],
            ApproachTrajectory(objects, world, world.robot, world.arm_joints,
                               approach_path),
            ApproachTrajectory(objects, world, world.robot, world.arm_joints,
                               reversed(approach_path)),
            #finger_cmd.commands[0].reverse(),
            Wait(world, duration=1.0),
        ],
        name='press')
    yield (
        aq,
        cmd,
    )
Exemple #8
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    def fn(bq1, bq2, aq, fluents=[]):
        #if bq1 == bq2:
        #    return None
        aq.assign()
        attachments, obstacles = parse_fluents(world, fluents)
        obstacles.update(world.static_obstacles)
        if not collisions:
            obstacles = set()

        start_path, end_path = [], []
        if hasattr(bq1, 'nearby_bq'):
            bq1.assign()
            start_path = plan_nonholonomic_motion(
                world.robot,
                bq2.joints,
                bq1.nearby_bq.values,
                attachments=attachments,
                obstacles=obstacles,
                custom_limits=world.custom_limits,
                reversible=True,
                self_collisions=False,
                restarts=-1)
            if start_path is None:
                print('Failed to find nearby base conf!')
                return
            bq1 = bq1.nearby_bq
        if hasattr(bq2, 'nearby_bq'):
            bq2.nearby_bq.assign()
            end_path = plan_nonholonomic_motion(
                world.robot,
                bq2.joints,
                bq2.values,
                attachments=attachments,
                obstacles=obstacles,
                custom_limits=world.custom_limits,
                reversible=True,
                self_collisions=False,
                restarts=-1)
            if end_path is None:
                print('Failed to find nearby base conf!')
                return
            bq2 = bq2.nearby_bq

        bq1.assign()
        robot_saver = BodySaver(world.robot)
        if (bq1 == bq2) or teleport_base or teleport:
            path = [bq1.values, bq2.values]
        else:
            # It's important that the extend function is reversible to avoid getting trapped
            path = plan_nonholonomic_motion(world.robot,
                                            bq2.joints,
                                            bq2.values,
                                            attachments=attachments,
                                            obstacles=obstacles,
                                            custom_limits=world.custom_limits,
                                            reversible=True,
                                            self_collisions=False,
                                            restarts=restarts,
                                            iterations=iterations,
                                            smooth=smooth)
            if path is None:
                print('Failed to find an arm motion plan for {}->{}'.format(
                    bq1, bq2))
                if PAUSE_MOTION_FAILURES:
                    set_renderer(enable=True)
                    print(fluents)
                    for bq in [bq1, bq2]:
                        bq.assign()
                        wait_for_user()
                    set_renderer(enable=False)
                return None

        # TODO: could actually plan with all joints as long as we return to the same config
        cmd = Sequence(State(world, savers=[robot_saver]),
                       commands=[
                           Trajectory(world, world.robot, world.base_joints,
                                      path)
                           for path in [start_path, path, end_path] if path
                       ],
                       name='base')
        return (cmd, )