def initiate(self): from src.game_core_module.game import Game # return button about_button = Button(13, 18, 9, 2, 'Return', lambda: Game.set_app_state(AppStates.MAIN_MENU)) about_button.activate() self.nodes.append(about_button)
def initiate(self): from src.game_core_module.game import Game self.nodes.append(BigText(13, 15, 9, 2, '[DEFAULT VIEW]')) about_button = Button(13, 18, 9, 2, 'To menu ...', lambda: Game.set_app_state(AppStates.MAIN_MENU)) about_button.activate() self.nodes.append(about_button)
def initiate(self): from src.game_core_module.game import Game self.nodes.append(InGameMenuPanel(8.5, 11.5)) self.nodes.append(BigText(13, 9.5, 9, 2, 'ARE YOU')) self.nodes.append(BigText(13, 11, 9, 2, 'SURE ?')) # yes button yes_button = Button(12, 14, 11, 2, 'Yes', lambda: Game.set_app_state(AppStates.MAIN_MENU)) yes_button.activate() self.nodes.append(yes_button) # no button no_button = Button(12, 17, 11, 2, 'No', lambda: Game.set_app_state(AppStates.IN_GAME_PAUSED)) no_button.activate() self.nodes.append(no_button)
def initiate(self): from src.game_core_module.game import Game self.nodes.append(InGameMenuPanel(7, 13)) self.nodes.append(BigText(13, 8, 9, 2, 'PAUSED')) # save button save_button = Button( 12, 11, 11, 2, 'Save', lambda: Game.set_app_state(AppStates.IN_GAME_SAVE_GAME)) save_button.activate() self.nodes.append(save_button) # unpause button unpause_button = Button( 12, 14, 11, 2, 'Unpause', lambda: Game.set_app_state(AppStates.IN_GAME_PLAY)) unpause_button.activate() self.nodes.append(unpause_button) # exit button exit_button = Button( 12, 17, 11, 2, 'Exit', lambda: Game.set_app_state(AppStates.IN_GAME_CONFIRM_EXIT)) exit_button.activate() self.nodes.append(exit_button)
def initiate(self): from src.game_core_module.game import Game # load state buttons load_button_1 = Button(12, 6, 11, 2, f'Save state 1', lambda: Game.load_game(1)) if Game.load_file_exists(1): load_button_1.activate() self.nodes.append(load_button_1) load_button_2 = Button(12, 9, 11, 2, f'Save state 2', lambda: Game.load_game(2)) if Game.load_file_exists(2): load_button_2.activate() self.nodes.append(load_button_2) load_button_3 = Button(12, 12, 11, 2, f'Save state 3', lambda: Game.load_game(3)) if Game.load_file_exists(3): load_button_3.activate() self.nodes.append(load_button_3) load_button_4 = Button(12, 15, 11, 2, f'Save state 4', lambda: Game.load_game(4)) if Game.load_file_exists(4): load_button_4.activate() self.nodes.append(load_button_4) # return button return_button = Button(13, 18, 9, 2, 'Return', lambda: Game.set_app_state(AppStates.MAIN_MENU)) return_button.activate() self.nodes.append(return_button)
def initiate(self): from src.game_core_module.game import Game self.nodes.append(InGameMenuPanel(1, 19)) self.nodes.append(BigText(13, 2, 9, 2, 'SAVE YOUR GAME')) # save buttons save_button_1 = Button(12, 5, 11, 2, '[Empty]', lambda: Game.save_game(1)) if Game.load_file_exists(1): save_button_1.text = f'Saved state 1' save_button_1.activate() self.nodes.append(save_button_1) save_button_2 = Button(12, 8, 11, 2, '[Empty]', lambda: Game.save_game(2)) if Game.load_file_exists(2): save_button_2.text = f'Saved state 2' save_button_2.activate() self.nodes.append(save_button_2) save_button_3 = Button(12, 11, 11, 2, '[Empty]', lambda: Game.save_game(3)) if Game.load_file_exists(3): save_button_3.text = f'Saved state 3' save_button_3.activate() self.nodes.append(save_button_3) save_button_4 = Button(12, 14, 11, 2, '[Empty]', lambda: Game.save_game(4)) if Game.load_file_exists(4): save_button_4.text = f'Saved state 4' save_button_4.activate() self.nodes.append(save_button_4) # return button return_button = Button( 13, 17, 9, 2, 'Return', lambda: Game.set_app_state(AppStates.IN_GAME_PAUSED)) return_button.activate() self.nodes.append(return_button)
def initiate(self): from src.game_core_module.game import Game # new world button start_new_game_button = Button(12, 9, 11, 2, 'Create new world', lambda: Game.set_app_state(AppStates.NEW_GAME_MENU)) start_new_game_button.activate() self.nodes.append(start_new_game_button) # load game button load_game_button = Button(12, 12, 11, 2, 'Load game', lambda: Game.set_app_state(AppStates.LOAD_GAME_MENU)) load_game_button.activate() self.nodes.append(load_game_button) # controls button controls_button = Button(12, 15, 11, 2, 'Controls', lambda: Game.set_app_state(AppStates.CONTROLS)) controls_button.activate() self.nodes.append(controls_button) # about button about_button = Button(12, 18, 11, 2, 'About', lambda: Game.set_app_state(AppStates.ABOUT)) about_button.activate() self.nodes.append(about_button)
def initiate(self): from src.game_core_module.game import Game # new game buttons tiny_world_button = Button(12, 6, 11, 2, f'Tiny [256x256]', lambda: Game.start_new_game(256)) tiny_world_button.activate() self.nodes.append(tiny_world_button) small_world_button = Button(12, 9, 11, 2, f'Small [512x512]', lambda: Game.start_new_game(512)) small_world_button.activate() self.nodes.append(small_world_button) medium_world_button = Button(12, 12, 11, 2, f'Medium [1024x1024]', lambda: Game.start_new_game(1024)) medium_world_button.activate() self.nodes.append(medium_world_button) large_world_button = Button(12, 15, 11, 2, f'Large [2048x2048]', lambda: Game.start_new_game(2048)) large_world_button.activate() self.nodes.append(large_world_button) # huge_world_button = Button(12, 15, 11, 2, f'Huge [4096x4096]', # lambda: Game.start_new_game(4096)) # huge_world_button.activate() # self.nodes.append(huge_world_button) # return button return_button = Button(13, 18, 9, 2, 'Return', lambda: Game.set_app_state(AppStates.MAIN_MENU)) return_button.activate() self.nodes.append(return_button)