def __init__(self, cellmap_df, normalizedsource_df, projectpath, paramlist, type, normalize = True ,plot=False, log=False): self.cellmap_df = cellmap_df self.source_df = normalizedsource_df self.projectpath = projectpath self.paramlist = paramlist if type not in ['euclidean','cityblock', 'correlation', 'chebyshev', 'cosine', 'canberra', 'braycurtis', 'mahalanobis']: raise Exception('Unknown mapping type: %s' % type) else: self.trainingtype = type if plot: self.plot = True self.draw_func = draw.draw() self.drawingdir = os.path.join(projectpath, 'mapcountour') if not os.path.exists(self.drawingdir): os.mkdir(self.drawingdir) else: self.plot = False self.normalize = normalize if normalize is True: self.dfutil_func = dfutil.dfutil() if log: self.log = log else: self.log = False
def start_show_words(): global word_index word = words[word_index] if (word_index + 1 < len(words)): word_index += 1 else: word_index = 0 img = draw(word) img = img.transpose(Image.ROTATE_180) try: epd = Epd.EPD() epd.display(epd.getbuffer(img)) except IOError as e: logging.info(e) except KeyboardInterrupt: logging.info("ctrl + c:") Epd.epdconfig.module_exit() exit() t = Timer(interval, start_show_words) t.start()
def __init__(self, cellmap_df, normalizedsource_df, projectpath, paramlist, plot=False, log=False, probmap = False, secondary=False, type='cossim'): self.cellmap_df = cellmap_df self.source_df = normalizedsource_df self.projectpath = projectpath self.paramlist = paramlist if secondary: self.secondary = True else: self.secondary = False if type not in ['cossim', 'euclide', 'dot', 'rbf']: raise Exception('Unknown mapping type: %s' % type) else: self.trainingtype = type if plot: self.plot = True self.draw_func = draw.draw() self.drawingdir = os.path.join(projectpath, 'mapcountour') if not secondary: if os.path.exists(self.drawingdir) and not probmap: raise IOError('ERROR: Drawing path already exist:%s' % self.drawingdir) elif not probmap: os.mkdir(self.drawingdir) if log: self.log = log
def test_draw(self): constraint_graph = construct_constraint_graph( self.routes_for_stops, self.stops_for_routes, ) coloring = greedy_vertex_color(constraint_graph) nodes = draw(constraint_graph, coloring) self.assertEqual(4, nodes)
def generate_graph() -> None: """ Load GTFS data from local sqlite storage and construct the constraint graph and coloring for the network. Output DOT graph visualizations for the network. """ routes_for_stops, stops_for_routes, route_names = construct_data() print(f'Done constructing raptor data') graph = construct_constraint_graph(routes_for_stops, stops_for_routes) print(f'Done constructing constraint graph') coloring = greedy_vertex_color(graph) print(f'Done coloring graph') draw( graph=graph, colors=coloring, # Don't use GTFS route names because it will confuse casual users. route_names=None, filename_prefix='mta_', view=True, )
def start_show_words(): global word_index word = words[word_index] if (word_index + 1 < len(words)): word_index += 1 else: word_index = 0 img = draw(word) img.show() t = Timer(interval, start_show_words) t.start()
def __init__(self, samplevec_df, cellmap_df, radius_list, learningconstant_list, paramlist,project_dir, normalize=True, log=False, plot=False,cpucount=-1, type = 'cossim', logcycle = False): self.irr_list = range(len(radius_list)) self.samplevec_df = samplevec_df self.cellmap_df = cellmap_df self.radius_list = radius_list self.learningconst_list = learningconstant_list self.log = log self.draw_func = draw.draw() self.project_dir = project_dir self.normalize = normalize if normalize is True: self.dfutil_func = dfutil.dfutil() if type not in ['euclidean','cityblock', 'correlation', 'chebyshev', 'cosine', 'canberra', 'braycurtis', 'mahalanobis']: raise Exception('Unknown training type: %s' % type) else: self.traintype = type if cpucount == -1: self.cpucount = multiprocessing.cpu_count()-1 elif cpucount == 1: raise Exception('Single core processing is not implemented yet') else: self.cpucount = cpucount-1 self.param_list = paramlist if not logcycle is False: if isinstance(logcycle, int): self.logcylce = logcycle else: raise Exception('ERROR: logcycle should be int') if plot is True: self.plot = True pertubplotdir = os.path.join(self.project_dir, 'mappertub') if os.path.exists(pertubplotdir): raise IOError('ERROR: Plot directory already exist:%s' % pertubplotdir) os.mkdir(pertubplotdir) self.pertubplotdir = pertubplotdir else: self.plot = False
def _drawplot(inputQ): status = True waittime = 0 draw_func = draw.draw() while status: try: packet = inputQ.get() waittime = 0 #dftodraw, irr, drawpath, irrlist, learninglist, radiuslis, exectimelist draw_func.trainplot(packet[0], packet[1], packet[2],packet[3], packet[4], packet[5], packet[6]) except(EOFError, IOError): time.sleep(0.5) if waittime > 18000: status = 'stop' break else: waittime += 1
def __init__(self, samplevec_df, cellmap_df, radius_list, learningconstant_list, paramlist, log=False, plot=False, project_dir=False, cpucount=-1, type = 'cossim', logcycle = False): self.irr_list = range(len(radius_list)) self.samplevec_df = samplevec_df self.cellmap_df = cellmap_df self.radius_list = radius_list self.learningconst_list = learningconstant_list self.log = log if type not in ['cossim', 'dot', 'euclide', 'rbf']: raise Exception('Unknown training type: %s' % type) else: self.traintype = type if cpucount == -1: self.cpucount = multiprocessing.cpu_count()-1 elif cpucount == 1: raise Exception('Single core processing is not implemented yet') else: self.cpucount = cpucount-1 self.param_list = paramlist if not logcycle is False: if isinstance(logcycle, int): self.logcylce = logcycle else: raise Exception('ERROR: logcycle should be int') if project_dir: self.project_dir = project_dir if plot is True: self.plot = True self.draw_func = draw.draw() pertubplotdir = os.path.join(self.project_dir, 'mappertub') if os.path.exists(pertubplotdir): raise IOError('ERROR: Plot directory already exist:%s' % pertubplotdir) os.mkdir(pertubplotdir) self.pertubplotdir = pertubplotdir else: self.plot = False
def __init__(self, samplevec_df, cellmap_df, radius_list, learningconstant_list, log=False, excludedcol=False, plot=False, project_dir=False, cpucount = 1): self.irr_list = range(len(radius_list)) self.samplevec_df = samplevec_df self.cellmap_df = cellmap_df self.radius_list = radius_list self.learningconst_list = learningconstant_list self.log = log if cpucount == -1: self.mppool = multiprocessing.Pool() else: self.mppool = multiprocessing.Pool(cpucount) if excludedcol: self.excludedcol = ['id', 'x_position', 'y_position', 'pick_count'] self.excludedcol.extend(excludedcol) else: self.excludedcol = ['id', 'x_position', 'y_position', 'pick_count'] self.accpcoll_list = [] for col in cellmap_df.columns.values: if not col in self.excludedcol: self.accpcoll_list.append(col) if project_dir: self.project_dir = project_dir if plot: self.plot = True self.draw_func = draw.draw() pertubplotdir = os.path.join(self.project_dir, 'mappertub') if os.path.exists(pertubplotdir): raise IOError('ERROR: Plot directory already exist:%s' % pertubplotdir) os.mkdir(pertubplotdir) self.pertubplotdir = pertubplotdir
def battle(player1: list, player2: list, backend_sim: Aer) -> Tuple: """Battle game. Args: player1: player player2: player if 2 player backend_sim: backend for quantum Return: winner, looser """ play = True computer = [False, False] nb_player = str(input("How many player ? 1/2 : ")) if nb_player == "1": computer[1] = True begin = str(input("Player1 start ? y/n : ")) if begin == "y": player1[0] = True else: player2[0] = True computer[0] = True while play: # Generation of the first circuit with 11 qubits stick = 11 nb_qubit = stick drawing_add = "" draw.draw(stick, drawing_add) stick_qubit = QuantumRegister(nb_qubit, "stick") qc_board = QuantumCircuit(stick_qubit) # Game while stick > 0: if player1[0]: player_name = player1[1] else: player_name = player2[1] # Player choice if computer[1] is False or player1[0] is True: print(player_name, "- You take : ") control = False while not control: nbstick = int(input()) control = control_input(stick, nbstick) for i in range(nbstick): print( player_name, "- Which gate do you want to use on stick[", i + 1, "] ?", ) control = False while not control: if stick - i == 1 and nb_qubit == 1: gate = str(input("x : ")) control = control_input(["x"], gate) elif stick - i == 1: gate = str(input("x, cx : ")) control = control_input(["x", "cx"], gate) elif stick - i == nb_qubit: gate = str(input("h, x : ")) control = control_input(["x", "h"], gate) elif stick - i > 1: gate = str(input("h, x, cx : ")) control = control_input(["x", "h", "cx"], gate) if gate == "h": qc_board.h(stick - (1 + i)) drawing_add = "/ " + drawing_add if gate == "x": qc_board.x(stick - (1 + i)) drawing_add = "x " + drawing_add if gate == "cx": qc_board.cx(stick - i, stick - (1 + i)) drawing_add = "¬ " + drawing_add # Computer choice if computer[0] is True and computer[1] is True: if stick == 1 and nb_qubit == 1: qc_board.x(stick - 1) drawing_add = "x " + drawing_add nbstick = 1 else: past = drawing_add.split(" ") result_analyse = ia.quantum_ia(stick, past, backend_sim) for i, gate in enumerate(result_analyse): if gate == "x": qc_board.x(stick - (1 + i)) drawing_add = "x " + drawing_add if gate == "sup": qc_board.h(stick - (1 + i)) drawing_add = "/ " + drawing_add if gate == "intric": qc_board.cx(stick - i, stick - (1 + i)) drawing_add = "¬ " + drawing_add nbstick = len(result_analyse) stick -= nbstick # Check if board is clean if stick < 1: # Run circuit qc_board.measure_all() print(qc_board.draw()) job = execute(qc_board, backend_sim, shots=1, memory=True) result_memory = job.result().get_memory() result = result_memory[0] for i in range(len(result)): if result[i] == "0": stick += 1 print("stick left : ", stick) # Check circuit result if stick < 1: if player1[0] and nb_player == "2": print( "\n\n##################\n Player 2 win !\n##################" ) if player2[0]: print( "\n\n##################\n Player 1 win !\n##################" ) return "human", "robot" if computer[0] is False and computer[1] is True: print( "\n\n##################\n Machine win !\n##################" ) return "robot", "human" else: # Generation of new circuit with qubits left nb_qubit = stick drawing_add = "" stick_qubit = QuantumRegister(nb_qubit, "stick") qc_board = QuantumCircuit(stick_qubit) # Inverse turn if stick > 0: draw.draw(stick, drawing_add) player2[0] = not player2[0] player1[0] = not player1[0] if computer[1]: computer[0] = not computer[0]
def main(): global window global mode print("$ ") print("$ Welcome to Cody Draw(TM)!") print("$ ") print( "$ Cody draw is very simple to use, here is a list of all the controls" ) print("$ - Press & Drag 'Left Mouse Button' to draw") print("$ - Press & Drag 'Right Mouse Button' to erase") print( "$ - Press 'tab' to toggle the UI (color picker, timeline, exc)") print("$ - Press 'c' to clear the canvas / frame") print("$ - Press 's' to save your work") print("$ - Press 'o' to open saved work") print("$ - Press 'e' to export your work into a PNG") print("$ - Press '1' to draw in the color white") print("$ - Press '2' to draw in the color red") print("$ - Press '3' to draw in the color green") print("$ - Press '4' to draw in the color blue") print("$ - Press '6' to draw in the color orange") print("$ ") print( "$ These next controls might get a little bit complicated, they will allow you to mix colors" ) print( "$ You can see your RGB color value in the title, its 3 numbers valued at 0 - 1 in order" ) print("$ - Press '7' to toggle the color blue") print("$ - Press '8' to toggle the color green") print("$ - Press '9' to toggle the color red") print("$ - Press 'b' to increase the red value by 0.05") print("$ - Press 'n' to increase the green value by 0.05") print("$ - Press 'm' to increase the blue value by 0.05") print("$ ") print("$ When animating these additional keybinds exist") print("$ - Press 'space' to play/pause") print( "$ - Press '>' to goto the next frame, or create another frame if one doesnt exist" ) print("$ - Press '<' to goto the previous frame") print( "$ - Press 'a' to toggle the onionskin (preview of the previous frame / next frame)" ) print("$ ") print( "$ There are a few example paintings bundled with your copy of Cody Draw(TM)" ) print("$ Access them using the 'o' keybind to open a Cody Draw(TM) file") print("$ - 'welcome'") print("$ - 'earth'") print("$ - 'intheair'") print("$ - 'chart'") print("$ - 'colors'") print("$ ") if not glfw.init(): return window = glfw.create_window(window_width, window_height, "Welcome to Cody Draw(TM)", None, None) glfw.set_window_size_limits(window, window_width, window_height, window_width, window_height) if not window: glfw.terminate() return glfw.set_key_callback(window, key_callback) glfw.set_cursor_pos_callback(window, cursor_position_callback) glfw.set_mouse_button_callback(window, mouse_button_callback) glfw.make_context_current(window) glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0, window_width, window_height, 0, 0, 1) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glClear(GL_COLOR_BUFFER_BIT) while not glfw.window_should_close(window): # Rendering glClear(GL_COLOR_BUFFER_BIT) if mode == 1: mainmenu.draw(window_width, window_height) elif mode == 2: draw.draw() elif mode == 3: draw.draw() # Other glfw.swap_buffers(window) glfw.poll_events() print("$ ") print("$ Cody Draw(TM) has been terminated!") print("$ Goodbye!") print("$ ") glfw.terminate()
def main(args): graph = load_graph(args.graph.name) figure = draw(graph) plt.savefig(args.image_output.name)
def test_show_word(): word = query('good') img = draw(word) img.show()
def __init__(self): self.drawfunc = draw.draw()
# 用于在树莓派上测试电子墨水屏与单词的显示 import logging import sys from PIL import Image from src.draw import draw from src.dict import query from lib.epd import epd as Epd img = draw(query('good')) img = img.transpose(Image.ROTATE_180) try: logging.info("Demo") epd = Epd.EPD() logging.info("init and Clear") epd.init(epd.FULL_UPDATE) epd.Clear(0xFF) epd.display(epd.getbuffer(img)) except IOError as e: logging.info(e) except KeyboardInterrupt: logging.info("ctrl + c:") Epd.epdconfig.module_exit() exit()