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Rechercher
Python Game.is_game_over Exemples
Langage de programmation:
Python
Espace de nommage/Pack:
src.game
Class/Type:
Game
Méthode/Fonction:
is_game_over
Exemples au hotexamples.com:
1
Python Game.is_game_over - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
src.game.Game.is_game_over
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Game(30)
get_player(6)
apply_move(5)
add_player(4)
get_dealer(3)
decide_winner(3)
deal(3)
grid(3)
get_results_string(2)
get_scores(2)
draw(2)
destroy(2)
check_event(2)
handle_input(2)
get_cannon_angle(2)
shoot(2)
acting_player(2)
get_cannon_turn(2)
get_field_coordinates(1)
get_field_texture(1)
get_hand(1)
showBoard(1)
get_count_x_cube_city(1)
get_current_player(1)
get_creatures(1)
get_chip_count(1)
get_cannons_count(1)
get_cannon_width(1)
get_cannon_vertical_position(1)
get_cannon_texture(1)
get_cannon_initial_speed(1)
get_cannon_horizontal_position(1)
get_id(1)
get_new_diseases(1)
get_infection_rate(1)
get_window_width(1)
set_language(1)
screen(1)
make_move(1)
lose(1)
is_game_over(1)
increase_cannon_initial_speed(1)
increase_cannon_angle(1)
handle_events(1)
get_window_height(1)
get_lands(1)
get_title(1)
get_rba_array(1)
get_projectile_trajectory(1)
get_projectile_image(1)
Méthodes fréquemment utilisées
Game (30)
get_player (6)
apply_move (5)
add_player (4)
get_dealer (3)
decide_winner (3)
deal (3)
grid (3)
get_results_string (2)
get_scores (2)
Méthodes fréquemment utilisées
draw (2)
destroy (2)
check_event (2)
handle_input (2)
get_cannon_angle (2)
shoot (2)
acting_player (2)
get_cannon_turn (2)
get_field_coordinates (1)
get_field_texture (1)
get_hand (1)
showBoard (1)
get_count_x_cube_city (1)
get_current_player (1)
get_creatures (1)
get_chip_count (1)
get_cannons_count (1)
get_cannon_width (1)
get_cannon_vertical_position (1)
get_cannon_texture (1)
Méthodes fréquemment utilisées
get_hand (1)
showBoard (1)
get_count_x_cube_city (1)
get_current_player (1)
get_creatures (1)
get_chip_count (1)
get_cannons_count (1)
get_cannon_width (1)
get_cannon_vertical_position (1)
get_cannon_texture (1)
get_cannon_initial_speed (1)
get_cannon_horizontal_position (1)
get_id (1)
get_new_diseases (1)
get_infection_rate (1)
get_window_width (1)
set_language (1)
screen (1)
make_move (1)
lose (1)
is_game_over (1)
increase_cannon_initial_speed (1)
increase_cannon_angle (1)
handle_events (1)
get_window_height (1)
get_lands (1)
get_title (1)
get_rba_array (1)
get_projectile_trajectory (1)
get_projectile_image (1)
Méthodes fréquemment utilisées
get_cannon_initial_speed (1)
get_cannon_horizontal_position (1)
get_id (1)
get_new_diseases (1)
get_infection_rate (1)
get_window_width (1)
set_language (1)
screen (1)
make_move (1)
lose (1)
is_game_over (1)
increase_cannon_initial_speed (1)
increase_cannon_angle (1)
handle_events (1)
get_window_height (1)
get_lands (1)
get_title (1)
get_rba_array (1)
get_projectile_trajectory (1)
get_projectile_image (1)
get_player_states (1)
get_new_decks (1)
get_new_cities (1)
get_logo (1)
get_cannon_height (1)
generate_seed (1)
get_background_image (1)
are_all_ghosts_normal (1)
calculate_value_function (1)
calculate_score (1)
bird_animation (1)
bet (1)
begin (1)
available_moves (1)
auto_turn (1)
ascend_stairs (1)
are_all_ghosts_vulnerable (1)
all_piece_positions (1)
check_ghosts_state (1)
all_one_colour (1)
Exemple #1
0
Afficher le fichier
Fichier :
test_game.py
Projet :
georgidimov/cannon-wars
def test_shoot_and_game_over(self): game = Game() game.shoot() self.assertTrue(game.is_game_over())