def __init__(self, game_info): GameState.__init__(self, GameState.STATE_LOAD, GameState.STATE_GAME) self.game_info = game_info self.text_helper = TextHelper() self.load_screen_time = -1 # Mario frame sprite_sheet = SpriteSheet("data/characters.gif") self.mario_frame = sprite_sheet.get_image(coords.MARIO_SMALL_STANDING_RIGHT, c.IMG_MULTIPLIER)
def __init__(self, game_info): GameState.__init__(self, GameState.STATE_LOAD, GameState.STATE_GAME) self.game_info = game_info self.text_helper = TextHelper() self.load_screen_time = -1 # Mario frame sprite_sheet = SpriteSheet("data/characters.gif") self.mario_frame = sprite_sheet.get_image( coords.MARIO_SMALL_STANDING_RIGHT, c.IMG_MULTIPLIER)
def __init__(self, game_info, sound_manager): GameState.__init__(self, GameState.STATE_GAME_OVER, GameState.STATE_MENU) self.game_info = game_info self.sound_manager = sound_manager self.load_screen_time = -1 self.sound_manager.play_music(c.MUSIC_GAME_OVER) self.text_helper = TextHelper()