def _get_effective_rate(self, test_rate): num_success = 0 num_tests = 100000 for _ in xrange(num_tests): if utils.simulate_chance(test_rate): num_success += 1 return float(num_success) * 100 / num_tests
def receive_spook(self, spook_rate, spook_power): """ Receive a spook attack with the given rate and power :param spook_rate: int percentage of spook success :param spook_power: reduction to player's attack and defense if spook succeeds :return: True if spook succeeds """ spook_success = False if simulate_chance(spook_rate): self._initialize_spook(spook_power) spook_success = True return spook_success