Exemple #1
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    def init_menu(self):
        self.model = Menu('Main')
        self.m1 = self.model.add(Menu('Menu 1'))
        self.b1 = self.model.add(Button('Exit'))

        self.m1.caption = 'Menu One'
        self.b2 = self.m1.add(Button('Back'))
class Application:
    @property
    def screenWidth(self):
        return self.__screenWidth

    @property
    def screenHeight(self):
        return self.__screenHeight

    @property
    def resolution(self):
        return (self.screenWidth, self.screenHeight)

    @property
    def display(self):
        return self.__display

    @property
    def caption(self):
        return self.__caption

    def __init__(self):
        self.__screenWidth = config["game"]["width"]
        self.__screenHeight = config["game"]["height"]
        self.__caption = config["game"]["caption"]
        display = pygame.display.set_mode(self.resolution)
        pygame.display.set_caption(self.caption)
        self.__display = display

    def run(self):
        self.game = Game(self)
        self.menu = Menu(self)
        self.menu.run()
Exemple #3
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def main():
    """работаем с текстойвым документом"""
    text = open('../words.txt', encoding='utf-8')
    dictionary = text.readlines()
    lines = [f.strip() for f in dictionary]
    text.close()
    menu = Menu(lines)
    menu.mainloop()
Exemple #4
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 def restart_game(self):
     self.menu = Menu()
     self.board = Board()
     self.players = []
     self.number_players = 0
     self.board.restart_board()
     self.previous_before_playing()
     self.start_play()
Exemple #5
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def main():
    menu = Menu()
    menu.run()
    if not menu.config.start_game:
        exit(0)
    game = Game(config=menu.config)
    new_game = game.run()
    if new_game:
        main()
Exemple #6
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def test_add_bun():
    m = Menu()
    m.add_bun("bun-1", 10, inv_item, 1)
    assert len(m.buns) == 1
    assert m.buns[0].name == 'bun-1'
    assert m.buns[0].price == 10
    assert m.buns[0].component is inv_item
    assert m.buns[0].component_qty == 1
    assert len(m) == 3
Exemple #7
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def test_add_other():
    m = Menu()
    m.add_other("other-1", 10, inv_item, 1)
    assert m.other_ingredients[0].name == 'other-1'
    assert m.other_ingredients[0].price == 10
    assert m.other_ingredients[0].component is inv_item
    assert m.other_ingredients[0].component_qty == 1
    assert len(m.other_ingredients) == 1
    assert len(m) == 3
Exemple #8
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def test_add_patty():
    m = Menu()
    m.add_patty("patty-1", 10, inv_item, 1)
    assert m.patties[0].name == "patty-1"
    assert m.patties[0].price == 10
    assert m.patties[0].component is inv_item
    assert m.patties[0].component_qty == 1
    assert len(m.patties) == 1
    assert len(m) == 3
Exemple #9
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def test_add_drink():
    m = Menu()
    m.add_drink("drink-1", 10, inv_item, 1)
    assert len(m.drinks) == 1
    assert m.drinks[0].name == 'drink-1'
    assert m.drinks[0].price == 10
    assert m.drinks[0].component is inv_item
    assert m.drinks[0].component_qty == 1
    assert len(m) == 3
Exemple #10
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def test_add_side():
    m = Menu()
    m.add_side("side-1", 10, inv_item, 1)
    assert len(m.sides) == 1
    assert m.sides[0].name == 'side-1'
    assert m.sides[0].price == 10
    assert m.sides[0].component is inv_item
    assert m.sides[0].component_qty == 1
    assert len(m) == 3
Exemple #11
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    def __init__(self, game, rect):
        self.game = game
        self.rect = rect
        self.x, self.y = self.rect.center
        self.follow_target = None
        self.font = pygame.font.Font('src//font//font.otf', 30)
        
        self.menu = Menu(self.game)

        self._no_charge_error_counter = 0
Exemple #12
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def test_invalid_item():
    m = Menu()
    with pytest.raises(InvalidFieldError) as e:
        """
		failure cases should be covere by test_menu_item
		"""
        m.add_patty(None, -10, None, 1)
        assert len(e._messages) == 3
        assert e.__str__() == ("Please specify a valid item name\n"
                               "Please specify a valid price\n"
                               "Please specigy a valid quantity\n")
    assert len(m) == 2
Exemple #13
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 def show_start_screen(self):
     """
     Initializes the menus, music, and starts menu loop.
     """
     self.font = "franklingothic"
     pg.mixer.music.load(
         path.join(self.data.music_folder,
                   self.settings["music"]["voidwalk"]))
     if self.settings["gen"]["music"] == "on":
         pg.mixer.music.play(-1, 0.0)
     self.menu = Menu(self.clock, self.screen, self.settings, self.data,
                      self.font, self.character)
     self.character = self.menu.run(self.menu.menu_main)
Exemple #14
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    def play_maze(self):
        os.system('cls' if os.name == 'nt' else 'clear')

        if self.field == None:
            print("There is no maze currently loaded.")
            input("Press Enter to continue...")
            return

        self.player = Player()
        self.field.enter(self.player)
        self.is_in_maze = True

        while self.is_in_maze:
            os.system('cls' if os.name == 'nt' else 'clear')
            print(self.field.render())
            print()

            start = self.field.start_block
            blocks = [block for row in self.field.blocks for block in row]
            ends = [block for block in blocks if isinstance(block, Portal)]
            print("Location of start (A) = {0}".format(
                f"(row {start.y + 1}, col {start.x + 1})"))
            print("Location of End (B) = {0}".format(', '.join([
                f"(row {block.y + 1}, col {block.x + 1})" for block in ends
            ])))

            def move(player, direction):
                if not self.field.move(player, direction):
                    print("Invalid movement entered in game. Please try again")
                    time.sleep(1)

            menu = Menu([
                Option("w", "Move up",
                       lambda: move(self.player, Direction.up)),
                Option("a", "Move left",
                       lambda: move(self.player, Direction.left)),
                Option("s", "Move down",
                       lambda: move(self.player, Direction.down)),
                Option("d", "Move right",
                       lambda: move(self.player, Direction.right)),
                Option("m", "Return to menu", lambda: self.end_play_maze()),
            ])
            selection = input(
                "Use the WASD to move or M key to return to menu: ")
            menu.select(selection)

            if self.player.is_finished:
                print()
                print("You have completed the maze, congratulations!")
                input("Press Enter to continue...")
                self.end_play_maze()
 def test_let_guest_know_they_still_have_cash(self):
     guest_1 = Guest("Robin Scherbatsky", 50.00,
                     "Heart of glass", "Disco Room")
     fee = Room("Disco Room", 15.00)
     order_1 = Menu("Beer", 3.00)
     order_2 = Menu("Beer", 3.00)
     order_3 = Menu("Scotch", 5.00)
     order_4 = Menu("Cocktail", 6.00)
     guest_1.pay_entry_fee(fee)
     guest_1.buy_from_menu(order_1)
     guest_1.buy_from_menu(order_2)
     guest_1.buy_from_menu(order_3)
     guest_1.buy_from_menu(order_4)
     self.assertEqual("Still loaded!", self.guest.is_guest_skint(guest_1))
Exemple #16
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def test_add_multiple_same_cataory():
    m = Menu()
    m.add_patty("patty-1", 10, inv_item, 1)
    m.add_patty("patty-2", 10, inv_item, 1)
    assert m.patties[0].name == "patty-1"
    assert m.patties[0].price == 10
    assert m.patties[0].component is inv_item
    assert m.patties[0].component_qty == 1
    assert m.patties[1].name == "patty-2"
    assert m.patties[1].price == 10
    assert m.patties[1].component is inv_item
    assert m.patties[1].component_qty == 1
    assert len(m.patties) == 2
    assert len(m) == 4
 def test_let_guest_know_they_are_skint(self):
     guest_1 = Guest("Marshall Eriksson", 30.00,
                     "Night fever", "Disco Room")
     fee = Room("Disco Room", 15.00)
     self.guest.pay_entry_fee(fee)
     order_1 = Menu("Beer", 3.00)
     order_2 = Menu("Beer", 3.00)
     order_3 = Menu("Beer", 3.00)
     order_4 = Menu("Cocktail", 6.00)
     guest_1.pay_entry_fee(fee)
     guest_1.buy_from_menu(order_1)
     guest_1.buy_from_menu(order_2)
     guest_1.buy_from_menu(order_3)
     guest_1.buy_from_menu(order_4)
     self.assertEqual("Skint!", self.guest.is_guest_skint(guest_1))
    def __init__(self):
        super(Application, self).__init__([])
        self.setQuitOnLastWindowClosed(False)

        # Create ouath object to handle cached token data
        self.sp_oauth = SpotifyOAuth(spotify_config.client_id,
                                     spotify_config.client_secret,
                                     spotify_config.redirect_uri,
                                     scope='user-read-currently-playing',
                                     cache_path=join(FOLDER_PATH,
                                                     'spotifycache'))

        # Create the menu, connect class functions to the app's buttons
        self.menu = Menu()
        self.menu.login_info_action.triggered.connect(self._on_login_button)
        self.menu.toggle_wallpaper_action.triggered.connect(
            self._on_toggle_wallpaper_button)
        self.menu.quit_action.triggered.connect(self._on_quit_button)

        # Create the tray and make it visible
        self.tray = QSystemTrayIcon()
        self.tray.setIcon(QIcon(resource_path(join('assets', 'icon.png'))))
        self.tray.setVisible(True)
        self.tray.setContextMenu(self.menu)

        # Create confirm account frame
        self.confirm_account_window = ConfirmAccountWindow()
        self.confirm_account_window.form_widget.button.clicked.connect(
            self._on_confirm_account_button)

        # Attempt login with cache
        self._attempt_login()
Exemple #19
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    def run():

        pygame.init()
        pygame.display.set_caption('Tetris')
        switch_status = 'menu'

        while True:
            if switch_status == 'menu':
                menu = Menu()
                switch_status = menu.run()
            elif switch_status == 'single player':
                single_player = SinglePlayer()
                switch_status = single_player.run()
            elif switch_status == 'multi player':
                multi_player = MultiPlayer()
                switch_status = multi_player.run()
 def test_guest_can_add_to_tab(self):
     guest_1 = Guest("Ted Mosby", 35.00, "Saturday night", "Disco Room")
     fee = Room("Disco Room", 15.00)
     order = Menu("Beer", 3.50)
     guest_1.pay_entry_fee(fee)
     guest_1.buy_from_menu(order)
     self.assertEqual(18.50, guest_1.tab)
Exemple #21
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 def __init__(self):
     self._orders = []
     self._inventory = inventory()
     self._menu = Menu()
     self._current_order = Order()
     self._base_burger = None
     self._base_wrap = None
Exemple #22
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    def start(self):
        menu = Menu([
            Option("1", "Read and load maze from file", self.load_maze),
            Option("2", "View maze", self.view_maze),
            Option("3", "Play maze game", self.play_maze),
            Option("4", "Configure current maze", self.edit_maze),
            Option("0", "Exit maze", self.end),
        ])

        while not self.ended:
            os.system('cls' if os.name == 'nt' else 'clear')
            print("Main menu")
            print("=========")
            print(menu.render())
            if not menu.select(input("Enter your option: ")):
                print("Invalid menu option, try again!")
                input("Press Enter to continue...")
            print()
Exemple #23
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    def start(self):
        while not self.ended:
            os.system('cls' if os.name == 'nt' else 'clear')
            self.field.enter(Player())
            print(self.field.render())
            print()
            print("Configuration Menu")
            print("==================")

            menu = Menu([
                Option("1", "Create wall", self.create_wall),
                Option("2", "Create passageway", self.create_passageway),
                Option("3", "Create start point", self.create_start_point),
                Option("4", "Create end point", self.create_end_point),
                Option("0", "Exit to Main Menu", lambda: self.end()),
            ])
            print(menu.render())
            selection = input("Enter your option: ")
            menu.select(selection)
Exemple #24
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def main():
    # Screen init
    os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (200, 40)
    pygame.init()
    pygame.display.set_caption('Teeko-AI')
    icon = pygame.image.load('resources/Teeko_logo.png')
    pygame.display.set_icon(icon)
    clock = pygame.time.Clock()

    # Screens
    display = pygame.display.set_mode(SCREEN_SIZE)
    game = Teeko(pygame.Surface(SCREEN_SIZE))
    menu = Menu(pygame.Surface(SCREEN_SIZE))
    rules = Rules(pygame.Surface(SCREEN_SIZE))

    # Page manager
    page_manager = PageManager()
    page_manager.setPage(menu)

    while True:  # Game loop
        # Collect events
        for event in pygame.event.get():
            if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN
                                             and event.key == pygame.K_q):
                pygame.quit()
                game.killMinMax()
                quit()

            code = page_manager.current.parseEvent(event)

            if code == CODE_TO_GAME:
                game.reset(players=(menu.playerone, menu.playertwo),
                           index_difficulty=(menu.index_difficulty_one,
                                             menu.index_difficulty_two))
                page_manager.transitionTo(game)

            elif code == CODE_TO_MENU:
                game.killMinMax()
                page_manager.transitionTo(menu, reverse=True)

            elif code == CODE_TO_RULES:
                page_manager.transitionTo(rules)

        if page_manager.current == game and page_manager.ready():
            game.update()  # ingame update

        # screen update
        page_manager.current.render()

        # print screen
        page_manager.blit(display)
        pygame.display.update()
        clock.tick(FPS)
Exemple #25
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class Game:
    menu = Menu()
    board = Board()

    grid_size_px = 20
    menu_height_px = 30

    def __init__(self, zygote):
        self.zygote = zygote
        self.board.load(self.zygote)
        self.__recompute_screens()

    def process_menu_action(self, pos):
        action = self.menu.handle_click(pos)

        if action == MenuAction.NEXT:
            self.board.next_gen()
        elif action == MenuAction.PLUS:
            self.board.increase_size()
            self.__recompute_screens()
        elif action == MenuAction.MINUS:
            self.board.decrease_size()
            self.__recompute_screens()
        elif action == MenuAction.CLEAR:
            self.board.clear()

    def run(self):
        done = False

        while not done:
            self.menu.draw(self.full_screen, pg.mouse.get_pos())
            self.board.draw(self.board_screen, self.grid_size_px)
            pg.display.update()

            e = pg.event.wait()
            if e.type == pg.QUIT:
                done = True
            if e.type == pg.KEYDOWN and e.key == pg.K_SPACE:
                self.board.next_gen()
            if e.type == pg.MOUSEBUTTONUP:
                if e.pos[1] < self.menu_height_px:  # handle menu click
                    self.process_menu_action(e.pos)
                else:  # handle board click
                    self.board.handle_click((e.pos[0], e.pos[1] - self.menu_height_px), self.grid_size_px)

    def __recompute_screens(self):
        rows_px = self.board.rows * self.grid_size_px
        cols_px = self.board.cols * self.grid_size_px

        self.full_screen = pg.display.set_mode((cols_px, rows_px + self.menu_height_px))
        self.full_screen.fill((220, 220, 220))
        self.board_screen = self.full_screen.subsurface(pg.Rect(0, self.menu_height_px, cols_px, rows_px))
Exemple #26
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def test_add_multiple_different_cataory():
    m = Menu()
    m.add_patty("patty-1", 10, inv_item, 1)
    m.add_drink("drink-1", 10, inv_item, 1)
    assert m.patties[0].name == "patty-1"
    assert m.patties[0].price == 10
    assert m.patties[0].component is inv_item
    assert m.patties[0].component_qty == 1

    assert m.drinks[0].name == 'drink-1'
    assert m.drinks[0].price == 10
    assert m.drinks[0].component is inv_item
    assert m.drinks[0].component_qty == 1
    assert len(m.patties) == 1
    assert len(m.drinks) == 1
    assert len(m) == 4
Exemple #27
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 def oepn_menu(self):
     Menu(self._socket).open()
Exemple #28
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def generate_menu():
    '''
    init menu
    '''
    menu = Menu()
    '''
    mains
    '''
    fish_patties = Patties("fish_patties",2,40,"mains")
    chicken_patties = Patties("chicken_patties",1.5,50,"mains")
    tomato = Ingredient("tomato",0.5,300,"mains")
    buns = Buns("buns",0.5,400,"buns")
    lettuce = Ingredient("lettuce",0.5,100,"mains")
    '''
    drinks
    '''
    can_coca = Can_drink("can_coca",2.5,100,"drinks")
    bottle_coca = Bottle_drink("bottle_coca",3.5,100,"drinks")

    small_coca = SmallDrink("small_coca",0,"drinks",2)
    medium_coca = MediumDrink("medium_coca",0,"drinks",2.75)
    large_coca = LargeDrink("large_coca",0,"drinks",3.75)
    '''
    sides
    '''
    small_fries = SmallSides("small_fries",0,"sides",1.5)
    large_fries = LargeSides("large_fries",0,"sides",2.5)
    medium_fries = MediumSides("medium_fries",0,"sides",3.5)

    small_salad = SmallSides("small_salad",0,"sides",1,75)
    medium_salad = MediumSides("medium_salad",0,"sides",2)
    large_salad = LargeSides("large_salad",0,"sides",4)
    '''
    sundae
    '''
    small_chocolate = SmallSundae("small_chocolate",0,"sundaes",2.5)
    medium_chocolate = MediumSundae("medium_chocolate",0,"sundaes",3.5)
    large_chocolate = LargeSundae("large_chocolate",0,"sundaes",4.5)

    medium_strawberry = MediumSundae("medium_strawberry",0,"sundaes",2.5)
    small_strawberry = SmallSundae("small_strawberry",0,"sundaes",3.5)
    large_strawberry = LargeSundae("large_strawberry",0,"sundaes",4.5)
    '''
    add food to menu
    '''
    menu.add_food(small_chocolate)
    menu.add_food(medium_chocolate)
    menu.add_food(large_chocolate)
    menu.add_food(medium_strawberry)
    menu.add_food(small_strawberry)
    menu.add_food(large_strawberry)
    menu.add_food(small_coca)
    menu.add_food(large_coca)
    menu.add_food(medium_coca)
    menu.add_food(fish_patties)
    menu.add_food(chicken_patties)
    menu.add_food(tomato)
    menu.add_food(buns)
    menu.add_food(lettuce)
    menu.add_food(can_coca)
    menu.add_food(bottle_coca)
    menu.add_food(small_fries)
    menu.add_food(large_salad)
    menu.add_food(large_fries)
    menu.add_food(medium_fries)
    menu.add_food(small_salad)
    menu.add_food(medium_salad)
    menu.add_food(large_salad)
    return menu
Exemple #29
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 def switchScene(self):
     
     preData = self.window.scene.data
     
     if(self.window.scene.NAME == 'LAUNCHER'):
         
         if(self.window.scene.MODE == 'MENU'):
             w, h = getResol('./cnf/config.ini')
             self.window.scene = None
             self.changeResolution(w, h)
             self.window.setScene(Menu(preData))
     else:
             
         if(self.window.scene.MODE == 'AJUSTES'):
             self.window.setScene(Ajustes(preData))
             
         if(self.window.scene.MODE == 'PRINCIPAL'):
             self.window.setScene(Principal(preData))
             
         if(self.window.scene.MODE == 'AYUDA'):
             self.window.setScene(Ayuda(preData))
             
         if(self.window.scene.MODE == 'MENU'):
             self.window.setScene(Menu(preData))
             
         if(self.window.scene.MODE == 'REGISTRO'):
             preData['dbcon'] = self.db
             self.window.setScene(Registro(preData))
             
         if(self.window.scene.MODE == 'LOGIN'):
             preData['dbcon'] = self.db
             self.window.setScene(Login(preData))
         
         if(self.window.scene.MODE == 'NIVELES'):
             preData['dbcon'] = self.db
             self.window.setScene(Niveles(preData))
             
         if(self.window.scene.MODE == 'NIVEL1'):
             self.window.setScene(Nivel1(preData))
             
         if(self.window.scene.MODE == 'EJERCICIO2_N1'):
             self.window.setScene(Ejercicio2_n1(preData))
             
         if(self.window.scene.MODE == 'EJERCICIO3_N1'):
             self.window.setScene(Ejercicio3_n1(preData))
             
         if(self.window.scene.MODE == 'EJERCICIO1_N2'):
             self.window.setScene(Ejercicio1_n2(preData))
             
         if(self.window.scene.MODE == 'EJERCICIO2_N2'):
             self.window.setScene(Ejercicio2_n2(preData))
 
         if(self.window.scene.MODE == 'EJERCICIO3_N2'):
             self.window.setScene(Ejercicio3_n2(preData))
         
         if(self.window.scene.MODE == 'EJERCICIO1_N3'):
             self.window.setScene(Ejercicio1_n3(preData))    
             
         if(self.window.scene.MODE == 'EJERCICIO2_N3'):
             self.window.setScene(Ejercicio2_n3(preData))   
             
         if(self.window.scene.MODE == 'EJERCICIO3_N3'):
             self.window.setScene(Ejercicio3_n3(preData))   
from src.database import Database

__author__ = 'ibininja'

Database.initialize()

#post = Post(blog_id="125",
#            title="Healthy Banana",
#           content="This is the content of Healthy Banana name published articles....",
#            author="Mohamed")
#post.save_to_mongo()

#posts = Post.from_blog('125')
#for post in posts:
#    print(post)

#posts = Post.from_mongo('3782101c9d3d4e5eae511d8f3180f8d5')
#print(posts)

#This below is to test Blog
# blog = Blog(author="Ibrahim",
#             title="Sample Title",
#             description="Sample Description")
# blog.new_post()
# blog.save_to_mongo()
# from_database= Blog.from_mongo(blog.id)
# print(blog.get_posts())

#This below is the normal fully fledged running blog:
menu = Menu()
menu.run_menu()
Exemple #31
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import arcade
from arcade.gui.ui_style import UIStyle

from src.menu import Menu
from src.globals import *

if __name__ == "__main__":
    # Sets a basic UIStyle for a label
    UIStyle.default_style().set_class_attrs(
        'label',
        font_color=arcade.color.WHITE,
        font_color_hover=arcade.color.WHITE,
        font_color_press=arcade.color.WHITE,
    )

    window = arcade.Window(title='Democracy defender',
                           height=HEIGHT,
                           width=WIDTH)
    window.show_view(Menu())
    arcade.run()