def test2():
    import pypng.png as png

    n, m = 30, 40

    maze = createRandomMaze(n, m)
    mazeSimple = simplifyMaze(maze)

    s = createPNGfromMazeAndPaths(maze)
    printMazePNG(s, "png2.png")
    s = createPNGfromMazeAndPaths(mazeSimple)
    printMazePNG(s, "png2simple.png")
def savePathsAsPNG(maze, mazeWeigth, paths, folder, cmpPath=None):
    if not path.exists(folder):
        os.makedirs(folder)
    for i in range(len(paths)):
        if cmpPath != None:
            png = createPNGfromMazeAndPaths(maze, [paths[i], cmpPath])
        else:
            png = createPNGfromMazeAndPaths(maze, [paths[i]])

        fitnessPath = fitness(mazeWeigth, paths[i])
        nameMazePNG = path.join(folder, str(i).zfill(3)+'-'+str(fitnessPath)+'.png')
        printMazePNG(png, nameMazePNG)
def test6():
    n, m = 300, 400

    if True:
        mazePerfect = createRandomMaze(n, m)
        maze = deleteWalls(mazePerfect, 0.07)
        mazeSimple, per = simplifyMaze(maze)
        from src.createMazes import createRandomWeight

        mazeWeight, mask = createRandomWeight(n, m, 70)

        # Saving
        import pickle

        o = open("test.bin", "wb")
        pickle.dump(maze, o)
        pickle.dump(mazeWeight, o)

    # outdated
    # else:
    ## Loading
    # import pickle
    # o = open('test.bin', 'rb')
    ##mazePerfect = pickle.load(o)
    # maze = pickle.load(o)
    # mazeWeight = pickle.load(o)

    print per  # total unrearcheable cells

    # finding shortest path
    from src.shortestPath import shortestPath

    sol = shortestPath(maze, mazeWeight)
    s = createPNGfromMazeAndPaths(mazeSimple, [sol])
    printMazePNG(s, "test5.png")

    toPNG = [[int(255 * (1 - j)) for j in i] for i in mask]
    import pypng.png as png

    writterPNG = png.Writer(len(toPNG[0]), len(toPNG), greyscale=True, bitdepth=8)
    f = open("testing.png", "wb")
    writterPNG.write(f, toPNG)
    f.close()
def main(pathsFiles, rootFolder, printDataBin, compareWithShortPath):
    # getting maze
    dataBinPath = path.join(rootFolder, dataBin)
    o = open(dataBinPath, 'rb')
    n = pickle.load(o)          # unnecesary
    m = pickle.load(o)          # unnecesary
    wallsToDel = pickle.load(o) # unnecesary
    maze = pickle.load(o)
    mazeSimple = pickle.load(o)
    mazeWeigth = pickle.load(o)
    inaccesibleCellsPercent = pickle.load(o) # unnecesary
    shortPath = loadPath(o)
    o.close()

    if printDataBin:
        printFolder = path.join(rootFolder, folderImages, dataBin)
        if not path.exists(printFolder): os.makedirs(printFolder)

        png = createPNGfromMazeAndPaths(maze)
        nameMazePNG = path.join(printFolder, "Maze.png")
        printMazePNG(png, nameMazePNG)

        png = createPNGfromMazeAndPaths(mazeSimple)
        nameMazeSimplePNG = path.join(printFolder, "MazeSimple.png")
        printMazePNG(png, nameMazeSimplePNG)

        png = createPNGfromMazeAndPaths(maze, [shortPath])
        fitnessPath = str(fitness(mazeWeigth, shortPath))
        nameMazePNG = path.join(printFolder, "Maze-Shortest_Path-"+fitnessPath+".png")
        printMazePNG(png, nameMazePNG)

    for p in pathsFiles:
        # getting paths
        o = open(path.join(rootFolder, p), 'rb')
        population = loadListOfPaths(o)
        o.close()

        if not compareWithShortPath: shortPath = None
        nameFile = path.join(rootFolder, folderImages, p)
        savePathsAsPNG(maze, mazeWeigth, population, nameFile, shortPath)
def test3():
    n, m = 100, 120

    if True:
        mazePerfect = createRandomMaze(n, m)
        maze = deleteWalls(mazePerfect, 0.10)

        # maze without dead-ends
        mazeSimple = simplifyMaze(maze)

        from random import random

        mazeWeight = [[random() for j in range(m)] for i in range(n)]

        sol = findPath(maze)
        sol2 = findPath(maze)

        # Saving
        import pickle

        o = open("test.bin", "wb")
        # pickle.dump(mazePerfect, o)
        pickle.dump(maze, o)
        pickle.dump(mazeSimple, o)
        pickle.dump(mazeWeight, o)
        # this is a simple save, without using the optimized procedure
        # savePath from src.savePaths
        pickle.dump(sol, o)
        pickle.dump(sol2, o)

    else:
        # Loading
        import pickle

        o = open("test.bin", "rb")
        # mazePerfect = pickle.load(o)
        maze = pickle.load(o)
        mazeSimple = pickle.load(o)
        mazeWeight = pickle.load(o)
        sol = pickle.load(o)
        sol2 = pickle.load(o)

    # saving
    # maze clean
    # s = createPNGfromMazeAndPaths(mazePerfect)
    # printMazePNG(s, "test3-Perfect.png")

    # s = createPNGfromMazeAndPaths(maze)
    # printMazePNG(s, "test3.png")

    # s = createPNGfromMazeAndPaths(maze, [sol, sol2])
    # printMazePNG(s, "test3-paths.png")

    # s = createPNGfromMazeAndPaths(mazeSimple)
    # printMazePNG(s, "test3-simple.png")

    # solSon,k,l = crossingPaths(n, m, sol, sol2)
    # s = createPNGfromMazeAndPaths(maze, [solSon])
    # printMazePNG(s, "test3-son.png")

    # mutating
    solMut, p1, p2 = mutatePath(maze, sol)
    s = createPNGfromMazeAndPaths(maze, [sol, solMut], [[p1, p1], [p2, p2]])
    printMazePNG(s, "test3-original-and-mutated.png")
def testPNG():
    # la siguiente matriz representa los caminos, no las paredes del laberinto
    example1 = [
        u"┐    ┌──┐┌───┐     ┌──┐           ┌┐ ┌┐         ┌────┐ ┌─────┐  ",
        u"└┐   └─┐└┘   │   ┌┐│  └┐┌─┐      ┌┘└┐││ ┌┐      │┌─┐ └┐└─┐  ┌┘  ",
        u"┌┘    ┌┘     └───┘││   └┘ │      │  ││└┐│└─────┐└┘ │ ┌┘ ┌┘┌─┘   ",
        u"└─┐┌──┘┌─┐     ┌──┘│    ╶┬┘      │┌─┘└┐││ ┌──┐ │ ┌─┘┌┘  │ └┐ ┌─┐",
        u"  └┘  ┌┘ └──┐  └┐ ┌┘     │ ┌──┐ ┌┘└──┐│└┘┌┘┌─┘ └┐│  └─┐┌┘┌┐│ │ │",
        u" ┌────┘┌┐   │ ┌─┘ │     ┌┘ │┌┐│ └──┐ └┘┌┐│┌┘┌┐╷ └┘    └┘ │└┘ │ │",
        u" │   ┌─┘└─┐ │ └─┐ │┌┐   └┐ └┘││ ┌┐ │┌┐ │└┘│ │├┘      ┌──┐│┌┐ │ │",
        u"┌┘┌──┘┌┐ ┌┘┌┘  ┌┘ └┘│┌┐ ┌┘┌──┘│┌┘│ └┘│ │  │┌┘│       │┌┐│└┘│ │ │",
        u"└┐│  ┌┘└┐└┐│ ┌┐└─┐  └┘│ │ │ ┌┐└┘ └─┐ └─┘  └┘ └┐ ┌──┐ ││└┘  └─┘ │",
        u" ││  └─┐│┌┘└─┘└──┘   ┌┘ │ │ │└┐    └┐┌──┐    ┌┘┌┘ ┌┘┌┘│┌┐ ┌─┐  │",
        u" └┘┌───┘└┘┌──┐┌┐┌────┘  │ │ └┐│    ┌┘│  │    │ └┐ │ │┌┘│└┐│ └──┘",
        u"   └┐┌──┐┌┘┌─┘│││       │ │ ┌┘└┐┌┐ └┐│┌┐│    │  │ └─┘│┌┘ │└┐    ",
        u"┌┐  ││  ││ └──┘││ ┌─┐   │ │ │  └┘│  │└┘││  ┌─┘  │┌─┐┌┘│  └┐│    ",
        u"│└──┘└┐ ││┌┐   └┤ │┌┘   │┌┴─┘  ┌┐│  │┌─┘└──┘ ╷  │└┐│└─┘   └┘┌──┐",
        u"│ ┌───┘ │└┘│    │ │└┐┌┬─┼┘  ┌─┐││└──┘│      ╶┼╴ ├┐│└┐    ┌┐┌┘┌─┘",
        u"└─┘     └──┘    └─┘ └┘└─┴───┘╶┼┘└────┘       ╵  ╵└┘ └────┘└┘ └──",
    ]
    example2 = [u"┬─┬─┬───┬───┐", u"│ │ │┌┐ │┌┐ │", u"└┬┘ └┘│ └┘└─┘", u" └────┴──────"]
    example3 = [u"─┬──┬───┐", u"┌┴┐ │┌┐ │", u"│ │ └┘└─┘", u"├─┼─┐    ", u"│ ├─┘  ╶┐", u"└┬┘     │", u" └──────┴"]

    example = example1

    def pathToWalls(s):
        if s == u" ":
            return 15  # LEFT & UP & RIGHT & DOWN
        elif s == u"╴":
            return 14  #        UP & RIGHT & DOWN
        elif s == u"╵":
            return 13  # LEFT      & RIGHT & DOWN
        elif s == u"╶":
            return 11  # LEFT & UP         & DOWN
        elif s == u"╷":
            return 7  # LEFT & UP & RIGHT
        elif s == u"─":
            return 10  #        UP &         DOWN
        elif s == u"│":
            return 5  # LEFT      & RIGHT
        elif s == u"┌":
            return 3  # LEFT & UP
        elif s == u"┐":
            return 6  #        UP & RIGHT
        elif s == u"┘":
            return 12  #             RIGHT & DOWN
        elif s == u"└":
            return 9  # LEFT &            & DOWN
        elif s == u"├":
            return 1  # LEFT
        elif s == u"┬":
            return 2  #        UP
        elif s == u"┤":
            return 4  #             RIGHT
        elif s == u"┴":
            return 8  #                     DOWN
        elif s == u"┼":
            return 0  # NOTHING

    exampleWalls = map(lambda x: map(pathToWalls, x), example)
    simple = simplifyMaze(exampleWalls)
    # print '\n'.join([' '.join([str(c).rjust(2) for c in x]) for x in simple])

    import pypng.png as png

    s = createPNGfromMazeAndPaths(exampleWalls)
    printMazePNG(s, "png1.png")
    s = createPNGfromMazeAndPaths(simple)
    printMazePNG(s, "png1simple.png")