Exemple #1
0
 def load(self):
     self.root = NodePath('PartyCog-%d' % self.id)
     self.root.reparentTo(self.parentNode)
     path = 'phase_13/models/parties/cogPinata_'
     self.actor = Actor(path + 'actor', {'idle': path + 'idle_anim',
      'down': path + 'down_anim',
      'up': path + 'up_anim',
      'bodyHitBack': path + 'bodyHitBack_anim',
      'bodyHitFront': path + 'bodyHitFront_anim',
      'headHitBack': path + 'headHitBack_anim',
      'headHitFront': path + 'headHitFront_anim'})
     self.actor.reparentTo(self.root)
     self.temp_transform = Mat4()
     self.head_locator = self.actor.attachNewNode('temphead')
     self.bodyColl = CollisionTube(0, 0, 1, 0, 0, 5.75, 0.75)
     self.bodyColl.setTangible(1)
     self.bodyCollNode = CollisionNode('PartyCog-%d-Body-Collision' % self.id)
     self.bodyCollNode.setCollideMask(ToontownGlobals.PieBitmask)
     self.bodyCollNode.addSolid(self.bodyColl)
     self.bodyCollNodePath = self.root.attachNewNode(self.bodyCollNode)
     self.headColl = CollisionTube(0, 0, 3, 0, 0, 3.0, 1.5)
     self.headColl.setTangible(1)
     self.headCollNode = CollisionNode('PartyCog-%d-Head-Collision' % self.id)
     self.headCollNode.setCollideMask(ToontownGlobals.PieBitmask)
     self.headCollNode.addSolid(self.headColl)
     self.headCollNodePath = self.root.attachNewNode(self.headCollNode)
     self.arm1Coll = CollisionSphere(1.65, 0, 3.95, 1.0)
     self.arm1Coll.setTangible(1)
     self.arm1CollNode = CollisionNode('PartyCog-%d-Arm1-Collision' % self.id)
     self.arm1CollNode.setCollideMask(ToontownGlobals.PieBitmask)
     self.arm1CollNode.addSolid(self.arm1Coll)
     self.arm1CollNodePath = self.root.attachNewNode(self.arm1CollNode)
     self.arm2Coll = CollisionSphere(-1.65, 0, 3.45, 1.0)
     self.arm2Coll.setTangible(1)
     self.arm2CollNode = CollisionNode('PartyCog-%d-Arm2-Collision' % self.id)
     self.arm2CollNode.setCollideMask(ToontownGlobals.PieBitmask)
     self.arm2CollNode.addSolid(self.arm2Coll)
     self.arm2CollNodePath = self.root.attachNewNode(self.arm2CollNode)
     splatName = 'splat-creampie'
     self.splat = globalPropPool.getProp(splatName)
     self.splat.setBillboardPointEye()
     self.splatType = globalPropPool.getPropType(splatName)
     self.pieHitSound = globalBattleSoundCache.getSound('AA_wholepie_only.ogg')
     self.upSound = globalBattleSoundCache.getSound('AV_jump_to_side.ogg')
     self.hole = loader.loadModel('phase_13/models/parties/cogPinataHole')
     self.hole.setTransparency(True)
     self.hole.setP(-90.0)
     self.hole.setScale(3)
     self.hole.setBin('ground', 3)
     self.hole.reparentTo(self.parentNode)
Exemple #2
0
 def __init__(self, activity, toon, position, team):
     self.activity = activity
     self.position = position
     self.toon = toon
     self.team = team
     self.netTimeSentToStartByHit = 0
     self.kaboomTrack = None
     self.locator = None
     self.teamSpot = self.activity.getIndex(self.toon.doId, self.team)
     splatName = 'splat-creampie'
     self.splat = globalPropPool.getProp(splatName)
     self.splat.setBillboardPointEye()
     self.splatType = globalPropPool.getPropType(splatName)
     self.pieHitSound = globalBattleSoundCache.getSound('AA_wholepie_only.ogg')
     return
Exemple #3
0
 def __init__(self, cogIndex, suitType, game, cogSpeed):
     self.cogIndex = cogIndex
     self.suitType = suitType
     self.game = game
     self.cogSpeed = cogSpeed
     suit = Suit.Suit()
     d = SuitDNA.SuitDNA()
     d.newSuit(suitType)
     suit.setDNA(d)
     suit.pose('walk', 0)
     self.suit = suit
     self.goal = CTGG.NoGoal
     self.goalId = CTGG.InvalidGoalId
     self.lastLocalTimeStampFromAI = 0
     self.lastPosFromAI = Point3(0, 0, 0)
     self.lastThinkTime = 0
     self.doneAdjust = False
     self.barrel = CTGG.NoBarrelCarried
     self.signalledAtReturnPos = False
     self.defaultPlayRate = 1.0
     self.netTimeSentToStartByHit = 0
     self.velocity = Vec3(0, 0, 0)
     self.oldVelocity = Vec3(0, 0, 0)
     self.acceleration = Vec3(0, 0, 0)
     self.bodyLength = self.CollisionRadius * 2
     self.cruiseDistance = 2 * self.bodyLength
     self.maxVelocity = self.cogSpeed
     self.maxAcceleration = 5.0
     self.perceptionRange = 6
     self.notify.debug('cogSpeed=%s' % self.cogSpeed)
     self.kaboomSound = loader.loadSfx(
         'phase_4/audio/sfx/MG_cannon_fire_alt.ogg')
     self.kaboom = loader.loadModel(
         'phase_4/models/minigames/ice_game_kaboom')
     self.kaboom.setScale(2.0)
     self.kaboom.setBillboardPointEye()
     self.kaboom.hide()
     self.kaboomTrack = None
     splatName = 'splat-creampie'
     self.splat = globalPropPool.getProp(splatName)
     self.splat.setBillboardPointEye()
     self.splatType = globalPropPool.getPropType(splatName)
     self.pieHitSound = globalBattleSoundCache.getSound(
         'AA_wholepie_only.ogg')
     return
 def __init__(self, cogIndex, suitType, game, cogSpeed):
     self.cogIndex = cogIndex
     self.suitType = suitType
     self.game = game
     self.cogSpeed = cogSpeed
     suit = Suit.Suit()
     d = SuitDNA.SuitDNA()
     d.newSuit(suitType)
     suit.setDNA(d)
     suit.pose("walk", 0)
     self.suit = suit
     self.goal = CTGG.NoGoal
     self.goalId = CTGG.InvalidGoalId
     self.lastLocalTimeStampFromAI = 0
     self.lastPosFromAI = Point3(0, 0, 0)
     self.lastThinkTime = 0
     self.doneAdjust = False
     self.barrel = CTGG.NoBarrelCarried
     self.signalledAtReturnPos = False
     self.defaultPlayRate = 1.0
     self.netTimeSentToStartByHit = 0
     self.velocity = Vec3(0, 0, 0)
     self.oldVelocity = Vec3(0, 0, 0)
     self.acceleration = Vec3(0, 0, 0)
     self.bodyLength = self.CollisionRadius * 2
     self.cruiseDistance = 2 * self.bodyLength
     self.maxVelocity = self.cogSpeed
     self.maxAcceleration = 5.0
     self.perceptionRange = 6
     self.notify.debug("cogSpeed=%s" % self.cogSpeed)
     self.kaboomSound = loader.loadSfx("phase_4/audio/sfx/MG_cannon_fire_alt.ogg")
     self.kaboom = loader.loadModel("phase_4/models/minigames/ice_game_kaboom")
     self.kaboom.setScale(2.0)
     self.kaboom.setBillboardPointEye()
     self.kaboom.hide()
     self.kaboomTrack = None
     splatName = "splat-creampie"
     self.splat = globalPropPool.getProp(splatName)
     self.splat.setBillboardPointEye()
     self.splatType = globalPropPool.getPropType(splatName)
     self.pieHitSound = globalBattleSoundCache.getSound("AA_wholepie_only.ogg")
     return