def enteringARace(self, status):
     if not status['where'] == 'racetrack':
         return 0
     if ZoneUtil.isDynamicZone(status['zoneId']):
         return status['hoodId'] == self.hood.hoodId
     else:
         return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId
 def enteringARace(self, status):
     if not status['where'] == 'racetrack':
         return 0
     if ZoneUtil.isDynamicZone(status['zoneId']):
         return status['hoodId'] == self.hood.hoodId
     else:
         return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId
 def enteringAGolfCourse(self, status):
     if not status["where"] == "golfcourse":
         return 0
     if ZoneUtil.isDynamicZone(status["zoneId"]):
         return status["hoodId"] == self.hood.hoodId
     else:
         return ZoneUtil.getHoodId(status["zoneId"]) == self.hood.hoodId
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    def doPostAnnounceGenerate(self):
        flatDoorTypes = [DoorTypes.INT_STANDARD, DoorTypes.INT_HQ]
        if self.doorType in flatDoorTypes:
            self.bHasFlat = True
        else:
            self.bHasFlat = not self.findDoorNode('door*flat', True).isEmpty()
        self.hideDoorParts()
        self.setTriggerName()

        # Check if we are dealing with a DDL HQ door...
        if self.doorType == DoorTypes.EXT_HQ and \
           ZoneUtil.getHoodId(self.zoneId) == ToontownGlobals.DonaldsDreamland:

            # Get the doorTrigger...
            building = self.getBuilding()
            doorTrigger = building.find('**/%s' % self.getTriggerName())

            # Check if the doorTrigger hasn't been 'fixed' already...
            if not doorTrigger.getTag('fixed'):

                # Reposition the doorTrigger based on its index...
                if self.doorIndex == 0:
                    doorTrigger.setY(doorTrigger, 0.25)
                else:
                    doorTrigger.setY(doorTrigger, -0.25)

                # We are done :) Tag the door as fixed.
                doorTrigger.setTag('fixed', 'true')

        self.accept(self.getEnterTriggerEvent(), self.doorTrigger)
        self.acceptOnce('clearOutToonInterior', self.doorTrigger)
        self.setupNametag()
 def enteringAGolfCourse(self, status):
     if not status['where'] == 'golfcourse':
         return 0
     if ZoneUtil.isDynamicZone(status['zoneId']):
         return status['hoodId'] == self.hood.hoodId
     else:
         return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId
 def __doorsClosed(self, zoneId):
     if self.localToonOnBoard:
         hoodId = ZoneUtil.getHoodId(zoneId)
         loader, where = self._getDoorsClosedInfo()
         doneStatus = {"loader": loader, "where": where, "hoodId": hoodId, "zoneId": zoneId, "shardId": None}
         elevator = self.elevatorFSM
         del self.elevatorFSM
         elevator.signalDone(doneStatus)
         base.camLens.setMinFov(ToontownGlobals.CBElevatorFov / (4.0 / 3.0))
     return
 def getRequestStatus(self):
     zoneId = self.otherZoneId
     request = {'loader': ZoneUtil.getBranchLoaderName(zoneId),
      'where': ZoneUtil.getToonWhereName(zoneId),
      'how': 'doorIn',
      'hoodId': ZoneUtil.getHoodId(zoneId),
      'zoneId': zoneId,
      'shardId': None,
      'avId': -1,
      'allowRedirect': 0,
      'doorDoId': self.otherDoId}
     return request
 def enterReward(self, ts = 0):
     base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
     request = {'loader': ZoneUtil.getBranchLoaderName(self.extZoneId),
      'where': ZoneUtil.getToonWhereName(self.extZoneId),
      'how': 'elevatorIn',
      'hoodId': ZoneUtil.getHoodId(self.extZoneId),
      'zoneId': self.extZoneId,
      'shardId': None,
      'avId': base.localAvatar.doId,
      'bldgDoId': self.distBldgDoId}
     messenger.send('DSIDoneEvent', [request])
     return
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 def enterReward(self, ts=0):
     base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
     request = {
         'loader': ZoneUtil.getBranchLoaderName(self.extZoneId),
         'where': ZoneUtil.getToonWhereName(self.extZoneId),
         'how': 'elevatorIn',
         'hoodId': ZoneUtil.getHoodId(self.extZoneId),
         'zoneId': self.extZoneId,
         'shardId': None,
         'avId': base.localAvatar.doId,
         'bldgDoId': self.distBldgDoId
     }
     messenger.send('DSIDoneEvent', [request])
     return
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 def __doorsClosed(self, zoneId):
     if self.localToonOnBoard:
         hoodId = ZoneUtil.getHoodId(zoneId)
         loader, where = self._getDoorsClosedInfo()
         doneStatus = {'loader': loader,
          'where': where,
          'hoodId': hoodId,
          'zoneId': zoneId,
          'shardId': None}
         elevator = self.elevatorFSM
         del self.elevatorFSM
         elevator.signalDone(doneStatus)
         base.camLens.setMinFov(ToontownGlobals.CBElevatorFov/(4./3.))
     return
 def exitCogdoBuilding(self):
     if base.localAvatar.hp < 0:
         return
     base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
     request = {'loader': ZoneUtil.getBranchLoaderName(self.extZoneId),
      'where': ZoneUtil.getToonWhereName(self.extZoneId),
      'how': 'elevatorIn',
      'hoodId': ZoneUtil.getHoodId(self.extZoneId),
      'zoneId': self.extZoneId,
      'shardId': None,
      'avId': -1,
      'bldgDoId': self.distBldgDoId}
     messenger.send('DSIDoneEvent', [request])
     return
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 def getRequestStatus(self):
     zoneId = self.otherZoneId
     request = {
         'loader': ZoneUtil.getBranchLoaderName(zoneId),
         'where': ZoneUtil.getToonWhereName(zoneId),
         'how': 'doorIn',
         'hoodId': ZoneUtil.getHoodId(zoneId),
         'zoneId': zoneId,
         'shardId': None,
         'avId': -1,
         'allowRedirect': 0,
         'doorDoId': self.otherDoId
     }
     return request
 def handleMintWinEvent(self):
     MintInterior.notify.debug('handleMintWinEvent')
     if base.cr.playGame.getPlace().fsm.getCurrentState().getName() == 'died':
         return
     self.mintDefeated = 1
     if 1:
         zoneId = ZoneUtil.getHoodId(self.zoneId)
     else:
         zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)
     self.fsm.request('teleportOut', [{'loader': ZoneUtil.getLoaderName(zoneId),
                                      'where': ZoneUtil.getToonWhereName(zoneId),
                                      'how': 'teleportIn',
                                      'hoodId': zoneId,
                                      'zoneId': zoneId,
                                      'shardId': None,
                                      'avId': -1}])
 def __doorsClosed(self, zoneId):
     if self.localToonOnBoard:
         self.localAvatar.stopGlitchKiller()
         hoodId = ZoneUtil.getHoodId(zoneId)
         loader = 'suitInterior'
         where = 'suitInterior'
         if base.cr.wantCogdominiums:
             loader = 'cogdoInterior'
             where = 'cogdoInterior'
         doneStatus = {'loader': loader,
          'where': where,
          'hoodId': hoodId,
          'zoneId': zoneId,
          'shardId': None}
         elevator = self.elevatorFSM
         del self.elevatorFSM
         elevator.signalDone(doneStatus)
     return
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 def handleMintWinEvent(self):
     MintInterior.notify.debug('handleMintWinEvent')
     if base.cr.playGame.getPlace().fsm.getCurrentState().getName(
     ) == 'died':
         return
     self.mintDefeated = 1
     if 1:
         zoneId = ZoneUtil.getHoodId(self.zoneId)
     else:
         zoneId = ZoneUtil.getSafeZoneId(base.localAvatar.defaultZone)
     self.fsm.request('teleportOut',
                      [{
                          'loader': ZoneUtil.getLoaderName(zoneId),
                          'where': ZoneUtil.getToonWhereName(zoneId),
                          'how': 'teleportIn',
                          'hoodId': zoneId,
                          'zoneId': zoneId,
                          'shardId': None,
                          'avId': -1
                      }])
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 def __doorsClosed(self, zoneId):
     if self.localToonOnBoard:
         self.localAvatar.stopGlitchKiller()
         hoodId = ZoneUtil.getHoodId(zoneId)
         loader = 'suitInterior'
         where = 'suitInterior'
         if base.cr.wantCogdominiums:
             loader = 'cogdoInterior'
             where = 'cogdoInterior'
         doneStatus = {
             'loader': loader,
             'where': where,
             'hoodId': hoodId,
             'zoneId': zoneId,
             'shardId': None
         }
         elevator = self.elevatorFSM
         del self.elevatorFSM
         elevator.signalDone(doneStatus)
     return
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 def isInThisHq(self, status):
     if ZoneUtil.isDynamicZone(status['zoneId']):
         return status['hoodId'] == self.hood.hoodId
     else:
         return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId
 def isInThisHq(self, status):
     if ZoneUtil.isDynamicZone(status['zoneId']):
         return status['hoodId'] == self.hood.hoodId
     else:
         return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId