Exemple #1
0
    def data_out(self, string='', data=None):
        """
        Data Evennia -> Player access hook.

        data argument may be used depending on
        the client-server implementation.
        """

        if data:
            # treat data?
            pass

        # string handling is similar to telnet
        try:
            string = utils.to_str(string, encoding=self.encoding)

            nomarkup = False
            raw = False
            if type(data) == dict:
                # check if we want escape codes to go through unparsed.
                raw = data.get("raw", False)
                # check if we want to remove all markup
                nomarkup = data.get("nomarkup", False)
            if raw:
                self.client.lineSend(self.suid, string)
            else:
                self.client.lineSend(self.suid, parse_html(string, strip_ansi=nomarkup))
            return
        except Exception, e:
            logger.log_trace()
Exemple #2
0
    def data_out(self, text=None, **kwargs):
        """
        Data Evennia -> Player access hook.

        webclient flags checked are
        raw=True - no parsing at all (leave ansi-to-html markers unparsed)
        nomarkup=True - clean out all ansi/html markers and tokens

        """
        # string handling is similar to telnet
        try:
            text = utils.to_str(text if text else "", encoding=self.encoding)
            raw = kwargs.get("raw", False)
            nomarkup = kwargs.get("nomarkup", False)
            if raw:
                self.client.lineSend(self.suid, text)
            else:
                self.client.lineSend(self.suid,
                                     parse_html(text, strip_ansi=nomarkup))
            return
        except Exception:
            logger.log_trace()
    def data_out(self, text=None, **kwargs):
        """
        Data Evennia -> Player access hook.

        webclient flags checked are
        raw=True - no parsing at all (leave ansi-to-html markers unparsed)
        nomarkup=True - clean out all ansi/html markers and tokens

        """
        # string handling is similar to telnet
        try:
            text = utils.to_str(text if text else "", encoding=self.encoding)
            raw = kwargs.get("raw", False)
            nomarkup = kwargs.get("nomarkup", False)
            if raw:
                self.client.lineSend(self.suid, text)
            else:
                self.client.lineSend(self.suid,
                                     parse_html(text, strip_ansi=nomarkup))
            return
        except Exception:
            logger.log_trace()
class WebSocketProtocol(Protocol, Session):
    """
    This is called when the connection is first established
    """
    def connectionMade(self):
        """
        This is called when the connection is first established.
        """
        client_address = self.transport.client
        self.init_session("websocket", client_address,
                          self.factory.sessionhandler)
        self.sessionhandler.connect(self)

    def disconnect(self, reason=None):
        """
        generic hook for the engine to call in order to
        disconnect this protocol.
        """
        if reason:
            self.data_out(text=reason)
        self.connectionLost(reason)

    def connectionLost(self, reason):
        """
        this is executed when the connection is lost for
        whatever reason. it can also be called directly, from
        the disconnect method
        """
        self.sessionhandler.disconnect(self)
        self.transport.close()

    def dataReceived(self, string):
        """
        Method called when data is coming in over
        the websocket connection.

        Type of data is identified by a 3-character
        prefix.
            OOB - This is an Out-of-band instruction. If so,
                  the remaining string should be a json-packed
                  string on the form {oobfuncname: [[args], {kwargs}], ...}
            any other prefix (or lack of prefix) is considered
                  plain text data, to be treated like a game
                  input command.
        """
        if string[:3] == "OOB":
            string = string[3:]
            try:
                oobdata = json.loads(string)
                for (key, argstuple) in oobdata.items():
                    args = argstuple[0] if argstuple else []
                    kwargs = argstuple[1] if len(argstuple) > 1 else {}
                    self.data_in(oob=(key, args, kwargs))
            except Exception:
                log_trace("Websocket malformed OOB request: %s" % string)
        else:
            # plain text input
            self.data_in(text=string)

    def sendLine(self, line):
        "send data to client"
        return self.transport.write(line)

    def data_in(self, text=None, **kwargs):
        """
        Data Websocket -> Server
        """
        self.sessionhandler.data_in(self, text=text, **kwargs)

    def data_out(self, text=None, **kwargs):
        """
        Data Evennia -> Player.
        generic hook method for engine to call in order to send data
        through the websocket connection.

        valid webclient kwargs:
            oob=<string> - supply an Out-of-Band instruction.
            raw=True - no parsing at all (leave ansi-to-html markers unparsed)
            nomarkup=True - clean out all ansi/html markers and tokens
        """
        try:
            text = to_str(text if text else "", encoding=self.encoding)
        except Exception, e:
            self.sendLine(str(e))
        if "oob" in kwargs:
            oobstruct = self.sessionhandler.oobstruct_parser(kwargs.pop("oob"))
            self.sendLine("OOB" + json.dumps(oobstruct))
        raw = kwargs.get("raw", False)
        nomarkup = kwargs.get("nomarkup", False)
        if raw:
            self.sendLine(text)
        else:
            self.sendLine(parse_html(text, strip_ansi=nomarkup))