Exemple #1
0
def handaleFile():
    global ssb, menu, background_label, trainData, window, traningMenu
    if (file):
        new_item.entryconfig(1, state=NORMAL)
        new_item.entryconfig(2, state=NORMAL)
        new_item.entryconfig(4, state=NORMAL)
        menu.entryconfig("Data", state="normal")
        ssb = ssbu(file)
        menu.delete(3)
        if ssb.webdata:
            img2 = ImageTk.PhotoImage(ssb.img)
            background_label.configure(image=img2)
            background_label.image = img2
            window.title("SSBU Amiibo editor " + ssb.webdata['amiibo']['name'])

            for train in training:
                if training[train]['head'] == ssb.webdata['amiibo']['head']:
                    print(train)
                    trainData = training[train]
                    items = Menu(menu, tearoff=0)
                    for move in trainData['data']:
                        print("	" + move[0])
                        items.add_command(
                            label=move[0],
                            command=(
                                lambda move: lambda: traningFunc(move))(move))
                    menu.add_cascade(label='Traning', menu=items)
        else:
            window.title("SSBU Amiibo editor [" + ssb.ID + "]")

        handaleSSB()
Exemple #2
0
def SaveASCmd():
    global file, ssb
    fName = filedialog.asksaveasfilename(defaultextension=".bind",
                                         filetypes=(("Amiibo Decripted",
                                                     "*.bind"),
                                                    ("Amiibo Decripted",
                                                     "*.bind")))
    if fName:
        curentfile = file.name
        file.close()
        with open(curentfile, 'rb') as fp:
            data = fp.read()

            with open(fName, 'wb') as fp:
                fp.write(data)
        file = open(fName, "rb+")
        ssb = ssbu(file)
        SaveCmd()
        handaleFile()