Exemple #1
0
class People(object):
    class Workday(State):
        default = True

        @behavior
        def day(self):
            print 'work hard.'

    class Weekend(State):
        @behavior
        def day(self):
            print 'play harder!'

    people = People()
    while True:
        for i in xrange(1, 8):
            if i == 6:
                switch(people, People.Weekend)
            if i == 1:
                switch(people, People.Workday)
            people.day()
Exemple #2
0
    def _shootINPUT(self, aState, aButton, aValue):
        ''' Guns are active and triggers are pressed. Watch for release of either trigger and end shooting if so. '''

        handled = False
        #If button is release check if it's start or select
        # if so, exit shooting
        #Only check release events, we should never get a pressed event
        # for either trigger as while in this state they are pressed
        if not (aValue & 0x01):
            if (aButton == ecodes.BTN_TL2) or (aButton == ecodes.BTN_TR2):
                if self._combatstate != self._armedstate:
                    self._combatstate = state.switch(self._combatstate,
                                                     self._armedstate)
                handled = True

        return handled
Exemple #3
0
    def _armedINPUT(self, aState, aButton, aValue):
        ''' Check for fire start or combat mode state switch. '''

        handled = self._checkCombatSwitch(aButton, aValue)

        if not handled:
            other = None

            if aValue & 0x01:
                if aButton == ecodes.BTN_TL2:
                    other = ecodes.BTN_TR2
                    handled = True
                elif aButton == ecodes.BTN_TR2:
                    other = ecodes.BTN_TL2
                    handled = True

                if handled:
                    sv, _ = self._getPressed(other)
                    if sv & 0x01:
                        #Switch to the shoot start state
                        self._combatstate = state.switch(
                            self._combatstate, self._shootstartstate)

        return handled
Exemple #4
0
            people.day = weekend
        if i == 1:
            people.day = workday
        people.day()
####################################


@stateful
class People(object):
    class Workday(State):
        default = True

        @behavior
        def day(self):
            print('work hard.')

    class Weekend(State):
        @behavior
        def day(self):
            print('play harder!')


people = People()
while True:
    for i in xrange(1, 8):
        if i == 6:
            switch(people, People.Weekend)
        if i == 1:
            switch(people, People.Workday)
        people.day()
#coding:utf8
'''
状态模式测试
'''
import time
from state import curr, switch, stateful, State, behavior

@stateful
class People(object):
    class Workday(State):
        default = True
        @behavior
        def day(self):
            print 'work hard.'

    class Weekend(State):
        @behavior
        def day(self):
            print 'play harder!'



people = People()
while 1:
    for i in xrange(1,8):
        if i == 6:
            switch(people, People.Weekend)
        if i == 1:
            switch(people, People.Workday)
        people.day()
        time.sleep(1)
 def signIn(self, usrName, usrPwd):
     if usrName == 'admin' and usrPwd == 'admin':
         print('Successfully logged in.')
         #如果成功登录就切换至工作状态
         state.switch(self, User.SignedIn)
Exemple #7
0
 def _changeCombat(self):
     ''' Switch combat state between _armed and _disarmed functions '''
     other = self._armedstate if self._combatstate == self._disarmedstate else self._disarmedstate
     self._combatstate = state.switch(self._combatstate, other)
Exemple #8
0
 def rstate(self, aValue):
     self._rstate = state.switch(self._rstate, aValue)
Exemple #9
0
 def lstate(self, aValue):
     self._lstate = state.switch(self._lstate, aValue)