def draw_to_screen(self): State.draw_to_screen(self) screen = game.screen() screen.fill((255, 255, 255)) for shape in self._shapes: shape.draw_to_screen(screen) return
def draw_to_screen(self): State.draw_to_screen(self) screen = game.screen() for shape in self._shapes: shape.draw_to_screen(screen) self._sprites.draw(screen) return
def draw_to_screen(self): from game import Overworld State.draw_to_screen(self) screen = game.screen() self._level.blitToScreen(Overworld.center_x_index(), Overworld.center_y_index()) self._sprite.draw(screen) for shape in self._shapes: shape.draw_to_screen(screen) return