def get_map(self, id): ''' Provides details for a specific map based on the given map identifier. Args: id (string): The unique identifier of a map. Returns: map (object): Detailed information for a specific map. ''' # Get the model for the requested map map_obj = model_mgr.get_map(id) if not map_obj: raise cherrypy.HTTPError(404) # Get the stats for the requested map map_stats = stat_mgr.get_map_stats(map_obj) # Build a list of column descriptors columns = [{ 'name': 'Players', 'data': 'player' }, { 'name': 'Score', 'data': 'number', 'sorted': False }, { 'name': 'Kills', 'data': 'number' }, { 'name': 'Deaths', 'data': 'number' }] # Build a list of map statistics rows = list() for player in map_stats.players: if player != models.players.EMPTY: object_stats = map_stats.players[player] player_tuple = { 'id': player.id, 'name': player.name, 'photo': player.photo_s } rows.append([ player_tuple, object_stats.score, object_stats.kills, object_stats.deaths ]) # Sort the results by score rows.sort(key=lambda r: r[1], reverse=True) return { 'id': map_obj.id, 'name': map_obj.name, 'columns': columns, 'rows': rows }
def on_score(self, e): # Get the current map current_game = model_mgr.get_game() current_map = model_mgr.get_map(current_game.map_id) map_stats = stat_mgr.get_map_stats(current_map) # Increment the total map score map_stats.score += e.value # Increment score count for the player if not e.player in map_stats.players: map_stats.players[e.player] = MapItemStats() map_stats.players[e.player].score += e.value
def on_death(self, e): # Get the current map current_game = model_mgr.get_game() current_map = model_mgr.get_map(current_game.map_id) map_stats = stat_mgr.get_map_stats(current_map) # Increment the total map deaths map_stats.deaths += 1 # Increment the player deaths if not e.player in map_stats.players: map_stats.players[e.player] = MapItemStats() map_stats.players[e.player].deaths += 1
def on_kill(self, e): # Ignore suicides and team kills if not e.valid_kill: return # Get the current map current_game = model_mgr.get_game() current_map = model_mgr.get_map(current_game.map_id) map_stats = stat_mgr.get_map_stats(current_map) # Increment the total map kills map_stats.kills += 1 # Increment the attacker kills if not e.attacker in map_stats.players: map_stats.players[e.attacker] = MapItemStats() map_stats.players[e.attacker].kills += 1
def get_map(self, id): ''' Provides details for a specific map based on the given map identifier. Args: id (string): The unique identifier of a map. Returns: map (object): Detailed information for a specific map. ''' # Get the model for the requested map map_obj = model_mgr.get_map(id) if not map_obj: raise cherrypy.HTTPError(404) # Get the stats for the requested map map_stats = stat_mgr.get_map_stats(map_obj) # Build a list of column descriptors columns = [{ 'name': 'Players', 'data': 'player' }, { 'name': 'Score', 'data': 'number', 'sorted': False }, { 'name': 'Kills', 'data': 'number' }, { 'name': 'Deaths', 'data': 'number' }] # Build a list of map statistics rows = list() for player in map_stats.players: if player != models.players.EMPTY: object_stats = map_stats.players[player] player_tuple = { 'id': player.id, 'name': player.name, 'photo': player.photo_s } rows.append([player_tuple, object_stats.score, object_stats.kills, object_stats.deaths]) # Sort the results by score rows.sort(key=lambda r: r[1], reverse=True) return { 'id': map_obj.id, 'name': map_obj.name, 'columns' : columns, 'rows': rows }