def __init__(self): self.name = 'Ember' self.type = fire self.attackType = [special, optConditionModifier] self.condition = Burn() self.effectAccuracy = 10 self.description = 'A weak fire attack that may inflict a burn.' power = 40 accuracy = 100 pp = 25 super().__init__(pp, power, accuracy)
def __init__(self): self.name = 'Eruption' self.type = fire self.attackType = [special] self.condition = Burn() self.effectAccuracy = 10 self.description = 'The higher the user\'s HP, the more damage caused.' power = 150 accuracy = 100 pp = 5 super().__init__(pp, power, accuracy)
def __init__(self): self.name = 'Sacred Fire' self.type = fire self.attackType = [special, optConditionModifier] self.condition = Burn() self.effectAccuracy = 50 self.description = 'A mystical fire attack that may inflict a burn.' power = 100 accuracy = 95 pp = 5 super().__init__(pp, power, accuracy)
def __init__(self): self.name = 'Will-o-wisp' self.type = fire self.attackType = [optConditionModifier] self.condition = Burn() self.effectAccuracy = 100 self.description = 'Inflicts a burn on the foe with intense fire.' power = 0 accuracy = 75 pp = 15 super().__init__(pp, power, accuracy)
def __init__(self): self.name = 'Heat Wave' self.type = fire self.attackType = [special, optConditionModifier] self.condition = Burn() self.effectAccuracy = 10 self.description = 'Exhales a hot breath on the foe. May inflict a burn.' power = 100 accuracy = 90 pp = 10 super().__init__(pp, power, accuracy)
def __init__(self): self.name = 'Flame Wheel' self.type = fire self.attackType = [physical, optConditionModifier] self.condition = Burn() self.effectAccuracy = 10 self.description = 'A fiery charge attack that may inflict a burn.' power = 60 accuracy = 100 pp = 25 super().__init__(pp, power, accuracy)
def __init__(self): self.name = 'Fire Punch' self.type = fire self.attackType = [physical, optConditionModifier] self.condition = Burn() self.effectAccuracy = 10 self.description = 'A fiery punch that may burn the foe.' power = 75 accuracy = 100 pp = 15 super().__init__(pp, power, accuracy)
def __init__(self): self.name = 'Fire Blast' self.type = fire self.attackType = [special, optConditionModifier] self.condition = Burn() self.effectAccuracy = 10 self.description = 'A fiery blast that scorches all. May cause a burn.' power = 120 accuracy = 85 pp = 5 super().__init__(pp, power, accuracy)
def __init__(self): self.name = 'Blaze Kick' self.type = fire self.attackType = [physical, optConditionModifier] self.condition = Burn() self.effectAccuracy = 10 self.description = 'A kick with a high critical- hit ratio. May cause a burn.' power = 85 accuracy = 90 pp = 10 super().__init__(pp, power, accuracy) self.critStage = 1