def __init__(self, goalie_pos_start, GRID_NUM_HEIGHT=8, GRID_NUM_WIDTH=5, GRID_SIZE=75, draw_scene=True, gridworld=False): self.goalie_pos = goalie_pos_start self.GRID_NUM_HEIGHT = GRID_NUM_HEIGHT self.GRID_NUM_WIDTH = GRID_NUM_WIDTH self.GRID_SIZE = GRID_SIZE self.WIDTH = self.GRID_SIZE * self.GRID_NUM_WIDTH self.HEIGHT = self.GRID_SIZE * self.GRID_NUM_HEIGHT self.num_interations = 0 self.draw_scene = draw_scene self.gridworld = gridworld self.ball_radius = GRID_SIZE / 2 self.reset() if self.draw_scene: stddraw.setXscale(0, self.WIDTH) stddraw.setYscale(0, self.HEIGHT) stddraw.setCanvasSize(self.WIDTH, self.HEIGHT) time.sleep(1)
def _main(): earth = Body(vector.Vector([5, 5]), vector.Vector([0, 1]), 12) print(earth._r[0]) stddraw.setXscale(0, 10) stddraw.setYscale(0, 10) earth.draw() stddraw.show()
def main(argv): fileName = argv[1] w = int(argv[2]) h = int(argv[3]) source = picture.Picture() source.load(fileName) target = picture.Picture(w, h) for ti in range(w): for tj in range(h): si = ti * source.width() // w sj = tj * source.height() // h target.set(ti, tj, source.get(si, sj)) maxHeight = max(source.height(), target.height()) stddraw.createWindow(source.width() + target.width(), maxHeight) stddraw.setXscale(0, source.width() + target.width()) stddraw.setYscale(0, maxHeight) stddraw.picture(source, source.width() / 2, maxHeight / 2) stddraw.picture(target, source.width() + target.width() / 2, maxHeight / 2) stddraw.show() stddraw.wait()
def draw(a, which): n = len(a[0]) stddraw.setXscale(-.5 * n, n + .5) stddraw.setYscale(-.5 * n, n + .5) for i in range(n): for j in range(n): if a[i][j] == which: if i % 2 == 0: stddraw.line(j - .5 * i / 2, n - i / 2 * (1 * math.sin(math.pi / 3)) - 1, j - .5 * i / 2 + .98, n - i / 2 * (1 * math.sin(math.pi / 3)) - 1) else: if j % 2 == 0: jt = j / 2 - (i - 1) / 2 * .5 stddraw.line( jt, n - (i - 1) / 2 * (1 * math.sin(math.pi / 3)) - 1, jt - .5, n - (i + 1) / 2 * (1 * math.sin(math.pi / 3)) - 1) else: jt = (j + 1) / 2 - (i - 1) / 2 * .5 stddraw.line( jt - 1, n - (i - 1) / 2 * (1 * math.sin(math.pi / 3)) - 1, jt + .5 - 1, n - (i + 1) / 2 * (1 * math.sin(math.pi / 3)) - 1)
def plotBars(a): """ Plot the elements of array a as bars. """ n = len(a) stddraw.setXscale(-1, n) for i in range(n): stddraw.filledRectangle(i-0.25, 0.0, 0.5, a[i])
def drawRuler(n): s = ruler(n) l = len(s) stddraw.setXscale(-1, l + 1) stddraw.setYscale(0, n * 1.1) for i in range(l): stddraw.line(i, 0, i, eval(s[i])) stddraw.show()
def draw(a, which): n = len(a) stddraw.setXscale(-.5, n) stddraw.setYscale(-.5, n) for i in range(n): for j in range(n): if a[i][j] == which: stddraw.filledSquare(j, n - i - 1, .49)
def plotBars(a): """ Plot the values of array 'a' as bars. """ N = len(a) stddraw.setXscale(0, N-1) for i in range(N): stddraw.filledRectangle(i, a[i]/2, .25, a[i])
def main(): var = float(sys.argv[1]) n = int(sys.argv[2]) stddraw.setXscale(-1, +1) stddraw.setYscale(-1, +1) stddraw.setPenRadius(0.0) midpoint(0, 0, 0, 0, var / math.sqrt(2), n) stddraw.show()
def draw(a, which): n = len(a) stddraw.setXscale(-.5, n) stddraw.setYscale(-.5, n) for i in range(n): for j in range(n): if a[i][j] == which: stddraw.filledSquare(j, n-i-1, .5)
def plotBars(a): """ Plot the elements of array a as bars. """ n = len(a) stddraw.setXscale(-1, n) for i in range(n): stddraw.filledRectangle(i - 0.25, 0.0, 0.5, a[i])
def plotBars(a): """ Plot the values of array 'a' as bars. """ N = len(a) stddraw.setXscale(0, N - 1) for i in range(N): stddraw.filledRectangle(i, a[i] / 2, .25, a[i])
def hanoi(n): DT = 1000 t = 1.4 l = [] tow = [] for i in range(3): tow.append([]) for j in range(n): tow[i].append(0) for i in range(n): l.append(t**i) stddraw.setXscale(-1, t**n * 4) stddraw.setYscale(-1, n + 2) stddraw.line(t**n * 0.5, -1, t**n * 0.5, n + 1) stddraw.line(t**n * 1.5, -1, t**n * 1.5, n + 1) stddraw.line(t**n * 2.5, -1, t**n * 2.5, n + 1) tow[0] = l for i in range(n): stddraw.line(t**n * 0.5 - tow[0][i] / 2, n - i, t**n * 0.5 + tow[0][i] / 2, n - i) stddraw.show(DT) global r for a in range(len(r)): stddraw.clear() stddraw.line(t**n / 2, -1, t**n / 2, n + 1) stddraw.line(t**n * 1.5, -1, t**n * 1.5, n + 1) stddraw.line(t**n * 2.5, -1, t**n * 2.5, n + 1) p = r[a][0] d = r[a][1] for i in range(3): flag = 0 for j in range(n): #if j+1 == p: if tow[i][j] == t**(p - 1): flag = 1 if d == 'l': num = (i - 1) % 3 else: num = (i + 1) % 3 temp = tow[i][j] tow[i][j] = 0 tt = n - 1 while tow[num][tt] != 0: tt -= 1 tow[num][tt] = temp #if flag == 1: break if flag == 1: break #print(tow) for i in range(3): for j in range(n): if tow[i][j]: stddraw.line(t**n * (i + 0.5) - tow[i][j] / 2, n - j, t**n * (i + 0.5) + tow[i][j] / 2, n - j) #print(i,j,'||||',t**n*(i+0.5)-tow[i][j]/2,n-j,t**n*(i+0.5)+tow[i][j]/2,n-j) stddraw.show(DT)
def plotPoints(a): """ Plot the values of array 'a' as points. """ N = len(a) stddraw.setXscale(0, N - 1) stddraw.setPenRadius(1.0 / (3.0 * N)) for i in range(N): stddraw.point(i, a[i])
def TukeyPlot(b=[]): stddraw.setXscale(0, 6) stddraw.setYscale(b[2] - 1, b[3] + 1) stddraw.line(3, b[2], 3, b[3]) #绘制中线 x = [2, 4, 4, 2] ly = b[0] - b[1] hy = b[0] + b[1] y = [hy, hy, ly, ly] stddraw.polygon(x, y)
def plotLines(a): """ Plot the values of array 'a' as line end-points. """ N = len(a) stddraw.setXscale(0, N - 1) stddraw.setPenRadius() for i in range(1, N): stddraw.line(i - 1, a[i - 1], i, a[i])
def plotLines(a): """ Plot the values of array 'a' as line end-points. """ N = len(a) stddraw.setXscale(0, N-1) stddraw.setPenRadius() for i in range(1, N): stddraw.line(i-1, a[i-1], i, a[i])
def plotPoints(a): """ Plot the elements of array a as points. """ n = len(a) stddraw.setXscale(-1, n) stddraw.setPenRadius(1.0 / (3.0 * n)) for i in range(n): stddraw.point(i, a[i])
def plotPoints(a): """ Plot the values of array 'a' as points. """ N = len(a) stddraw.setXscale(0, N-1) stddraw.setPenRadius(1.0 / (3.0 * N)) for i in range(N): stddraw.point(i, a[i])
def plotLines(a): """ Plot the elements of array a as line end-points. """ n = len(a) stddraw.setXscale(-1, n) stddraw.setPenRadius(0.0) for i in range(1, n): stddraw.line(i - 1, a[i - 1], i, a[i])
def plotLines(a): """ Plot the elements of array a as line end-points. """ n = len(a) stddraw.setXscale(-1, n) stddraw.setPenRadius(0.0) for i in range(1, n): stddraw.line(i-1, a[i-1], i, a[i])
def main(argv): var = float(argv[1]) n = int(argv[2]) stddraw.createWindow() stddraw.clear() stddraw.setXscale(-1, +1) stddraw.setYscale(-1, +1) midpoint(0, 0, 0, 0, var / math.sqrt(2), n) stddraw.wait()
def main(): stddraw.setPenRadius(0) stddraw.setXscale(-3, +3) stddraw.setYscale(-3, +3) variance = 3 hurst_exponent = 0.76 scale_factor = 2 ** (2.0 * hurst_exponent) n = 13 curve(0, 0, 0, 0, variance, scale_factor, n) stddraw.show()
def main(): hurst_ex = float(sys.argv[1]) scale = 2**(2 * hurst_ex) fill_brownian(array, i, i1, variance, scale) stddraw.setYscale(-1, 1) stddraw.setXscale(0, len(array)) stddraw.setPenRadius(0.0) stdstats.plotLines(array) stddraw.show()
def draw(a, which): #print(a) m = len(a) n = len(a[0]) scale_length = max(m, n) stddraw.setXscale(-.5, scale_length) stddraw.setYscale(-.5, scale_length) for i in range(m): for j in range(n): if a[i][j] == which: stddraw.filledSquare(j, m - i - 1, .49)
def drawbcs(p): stddraw.setXscale(-1, 100) stddraw.setYscale(0, 5) x = 1 stddraw.filledRectangle(0, 0, 0.5, 2) #左护栏 for t in p: print(t) drawbc(x, t) x += 5 stddraw.filledRectangle(x, 0, 0.5, 2) #右护栏 stddraw.show()
def _init_canvas(minX, maxX, minY, maxY): """ @param minX: smallest x value @param maxX: largest x value @param minY: smallest y value @param maxY: largest y value Initialises a canvas with given scale """ stddraw.clear(color.DARK_GRAY) stddraw.setXscale(minX - 1, maxX + 1) # -4 bis 3 stddraw.setYscale(minY - 1, maxY + 1) # -1 bis 8
def draw(N): d.setXscale(0, N) d.setYscale(0, N) for i in range(N): for j in range(N): if ((i + j) % 2) != 0: d.setPenColor(d.BLACK) else: d.setPenColor(d.RED) d.filledSquare(i + .5, j + .5, .5) d.show(0)
def main(argv): n = int(argv[1]) # number of discs # Set size of window and sale stddraw.createWindow(4*WIDTH, (n+3)*HEIGHT) stddraw.setXscale(-1, 3) stddraw.setYscale(0, n+3) # Solve the Towers of Hanoi with N discs hanoi(n) stddraw.wait()
def main(argv): n = int(argv[1]) # number of discs # Set size of window and sale stddraw.createWindow(4 * WIDTH, (n + 3) * HEIGHT) stddraw.setXscale(-1, 3) stddraw.setYscale(0, n + 3) # Solve the Towers of Hanoi with N discs hanoi(n) stddraw.wait()
def main(): w = stdio.readInt() h = stdio.readInt() stddraw.setCanvasSize(w, h) stddraw.setXscale(0, w) stddraw.setYscale(0, h) stddraw.setPenRadius(.005) while not stdio.isEmpty(): x = stdio.readFloat() y = stdio.readFloat() p = Point(x, y) p.draw() stddraw.show()
def canvas(): # set the dimensions of the game grid global grid_h, grid_w grid_h, grid_w = 18, 12 # set the size of the drawing canvas canvas_h, canvas_w = 40 * grid_h, 60 * grid_w stddraw.setCanvasSize(canvas_w, canvas_h) # set the scale of the coordinate system stddraw.setXscale(-0.5, grid_w + 4.5) stddraw.setYscale(-0.5, grid_h - 0.5) # display a simple menu before opening the game display_game_menu(grid_h, grid_w + 5)
def main(): # Test method grid_h, grid_w = 18, 12 # set the size of the drawing canvas canvas_h, canvas_w = 40 * grid_h, 60 * grid_w stddraw.setCanvasSize(canvas_w, canvas_h) # set the scale of the coordinate system stddraw.setXscale(-0.5, grid_w + 4.5) stddraw.setYscale(-0.5, grid_h - 0.5) obj = Tile(Point(2, 4)) obj.draw() stddraw.show() pass
def main(): # Refresh rate (in seconds) for the keyboard. KEYBOARD_REFRESH_DELAY = 0.01 # Specifies superposition window size. SUPERPOSITION_RANGE = 2 # Setup the canvas and scale for the keyboard. stddraw.setCanvasSize(1056, 300) stddraw.setXscale(0, 1056) stddraw.setYscale(0, 300) # Create guitar strings for notes corresponding to the keys in keyboard. keyboard = 'q2we4r5ty7u8i9op-[=zxdcfvgbnjmk,.;/\' ' notes = [] for i in range(len(keyboard)): hz = 440 * 2**((i - 24.0) / 12.0) notes += [guitar_string.create(hz)] pressed = -1 # index of the pressed key start = time.clock() # for refreshing the keyboard while True: # Check if the user has typed a key; if so, process it, ie, pluck # the corresponding string. if stddraw.hasNextKeyTyped(): key = stddraw.nextKeyTyped() if key in keyboard: pressed = index(keyboard, key) guitar_string.pluck(notes[pressed]) if pressed != -1: # Superimpose samples for keys that are within the # 2 * SUPERPOSITION_RANGE window centered at the pressed key. sample = 0.0 b = max(0, pressed - SUPERPOSITION_RANGE) e = min(len(keyboard) - 1, pressed + SUPERPOSITION_RANGE) for i in range(b, e + 1): note = notes[i] sample += guitar_string.sample(note) guitar_string.tic(note) # Play the sample on standard audio. stdaudio.playSample(sample) # Display the keyboard with the pressed key in red, every # KEYBOARD_REFRESH_DELAY seconds. if time.clock() - start > KEYBOARD_REFRESH_DELAY: start = time.clock() draw_keyboard(pressed) stddraw.show(0.0)
def average_step(number): ''' This function calculate the average_steps take to achieve that distance from (x_bar,y_bar) to all vertices are <=0.001 ''' stddraw.setXscale(-70,70) stddraw.setYscale(-70,70) stddraw.setPenRadius(0.001) k=[] for i in range(100): k.append(computation(number)) stddraw.clear() step=average(k) return step
def initialize(karel_world): """ :param karel_world: World object that this module can draw :return: None """ global _cell_size global _font_size_small global _font_size_large # determine a reasonable canvas cell and canvas size na = karel_world.num_avenues ns = karel_world.num_streets _cell_size = _calculate_cell_size(na, ns) cell_dimensions = (_cell_size, _cell_size) width = _cell_size * (na + 2) + _cell_size // 2 height = _cell_size * ns + (3 * _cell_size) // 4 stddraw.setCanvasSize(int(width), int(height)) stddraw.setXscale(-0.5, float(na) + 2.0) stddraw.setYscale(-0.5, float(ns) + 0.25) # choose a reasonable font size _font_size_small = max(_cell_size // 4, 8) _font_size_large = max(_cell_size // 3, 11) # print('cell size is', _cell_size) # print('font size is', _font_size_small) # create and scale a Picture object for a beeper global _beeper_picture _beeper_picture = Picture(constants.beeper_image_file(_cell_size)) surface = _beeper_picture._surface _beeper_picture._surface = pygame.transform.scale(surface, cell_dimensions) # create and scale a Picture object for Karel's error state global _error_picture _error_picture = Picture(constants.error_image_file()) surface = _error_picture._surface _error_picture._surface = pygame.transform.scale(surface, cell_dimensions) # create, scale, and rotate Picture objects for each of Karel's directions for angle in [90, 0, 270, 180]: pic = Picture(constants.karel_image_file(_cell_size)) pic._surface = pygame.transform.scale(pic._surface, cell_dimensions) pic._surface = pygame.transform.rotate(pic._surface, angle) _karel_pictures.append(pic)
def __init__(self, filename): instream = InStream(filename) n = instream.readInt() radius = instream.readFloat() stddraw.setXscale(-radius, +radius) stddraw.setYscale(-radius, +radius) self._bodies = stdarray.create1D(n) for i in range(n): rx = instream.readFloat() ry = instream.readFloat() vx = instream.readFloat() vy = instream.readFloat() mass = instream.readFloat() r = Vector([rx, ry]) v = Vector([vx, vy]) self._bodies[i] = Body(r, v, mass)
def main(): stddraw.createWindow() stddraw.setXscale(0, 15) stddraw.setYscale(0, 15) for i in range(16): for j in range (16): #val = i + 16*j val = 8*i + 8*j #c1 = color.Color(0, 0, 255-val) c1 = color.Color(255-val, 255-val, 255) c2 = color.Color(val, val, val) stddraw.setPenColor(c1) stddraw.filledSquare(i, j, 0.5) stddraw.setPenColor(c2) stddraw.filledSquare(i, j, 0.25) stddraw.show() stddraw.wait()
def __init__(self): self._N = stdio.readInt() # Number of bodies self._radius = stdio.readFloat() # Radius of universe # the set scale for drawing on screen stddraw.setXscale(-self._radius, +self._radius) stddraw.setYscale(-self._radius, +self._radius) # read in the _N bodies self.orbs = [] # Array of bodies for i in range(self._N): rx = stdio.readFloat() ry = stdio.readFloat() vx = stdio.readFloat() vy = stdio.readFloat() mass = stdio.readFloat() position = [ rx, ry ] velocity = [ vx, vy ] r = vector.Vector(position) v = vector.Vector(velocity) self.orbs += [body.Body(r, v, mass)]
def main(): stddraw.createWindow(1024, 256) stddraw.setPenRadius(0) stddraw.setXscale(0, _SAMPLES_PER_REDRAW) stddraw.setYscale(-0.75, +0.75) stddraw.show() # Create keyboardDict, a dictionary relating each keyboard key # to a guitar string. keyboardDict = {} i = 0 for key in _KEYBOARD: factor = 2 ** ((i - 24) / 12.0) guitarString = guitarstring.GuitarString(_CONCERT_A * factor) keyboardDict[key] = guitarString i += 1 # pluckedGuitarStrings is the set of all guitar strings that have # been plucked. pluckedGuitarStrings = set() t = 0 # The main input loop. while True: if stddraw.hasNextKeyTyped(): # Fetch the key that the user just typed. key = stddraw.nextKeyTyped() # Figure out which guitar string to pluck, and pluck it. try: guitarString = keyboardDict[key] guitarString.pluck() pluckedGuitarStrings.add(guitarString) except KeyError: pass # Add up the samples from each plucked guitar string. Also # advance the simulation of each plucked guitar string by # one step. sample = 0.0 faintGuitarStrings = set() for guitarString in pluckedGuitarStrings: sample += guitarString.sample() guitarString.tic() if guitarString.isFaint(): faintGuitarStrings.add(guitarString) # Remove faint guitar strings from the set of plucked guitar # strings. for guitarString in faintGuitarStrings: pluckedGuitarStrings.remove(guitarString) # Play the total. stdaudio.playSample(sample) # Plot stddraw.point(t % _SAMPLES_PER_REDRAW, sample) if t == (_SAMPLES_PER_REDRAW - 1): stddraw.show() stddraw.clear() t = 0 t += 1
#----------------------------------------------------------------------- # banner.py #----------------------------------------------------------------------- import stddraw import sys # Accept string command-line argument s. Draw s, and move it across # the screen, left-to-right, wrapping around when it reaches the border. s = sys.argv[1] # Remove the 5% border. stddraw.createWindow() stddraw.setXscale(1.0/22.0, 21.0/22.0) stddraw.setYscale(1.0/22.0, 21.0/22.0) # Set the font. stddraw.setFontFamily('Arial') stddraw.setFontSize(60) stddraw.setPenColor(stddraw.BLACK) i = 0.0 while True: stddraw.clear() stddraw.text((i % 1.0), 0.5, s) stddraw.text((i % 1.0) - 1.0, 0.5, s) stddraw.text((i % 1.0) + 1.0, 0.5, s) stddraw.sleep(60) stddraw.show() i += 0.01
import stddraw import sys import math # Accept integer command-line argument n. Plot the function # y = sin(4x) + sin(20x) # between x = 0 and x = pi by drawing n line segments. # Accept the number of line segments to plot. n = int(sys.argv[1]) stddraw.createWindow() # The function y = sin(4x) + sin(20x), sampled at n points # between x = 0 and x = pi. x = stdarray.create1D(n+1, 0.0) y = stdarray.create1D(n+1, 0.0) for i in range(n+1): x[i] = math.pi * i / n y[i] = math.sin(4.0*x[i]) + math.sin(20.0*x[i]) # Rescale the coordinate system. stddraw.setXscale(0, math.pi) stddraw.setYscale(-2.0, +2.0) # Plot the approximation to the function. for i in range(n): stddraw.line(x[i], y[i], x[i+1], y[i+1]) stddraw.show() stddraw.wait()
# the moving circle is a, then the equation of the resulting curve # at time t is # # x = (R+r)*cos(t) - (r+a)*cos(((R+r)/r)*t) # y = (R+r)*sin(t) - (r+a)*sin(((R+r)/r)*t) # Credits: idea suggested by Diego Nehab # Reference: http://www.math.dartmouth.edu/~dlittle/java/SpiroGraph # Reference: http://www.wordsmith.org/~anu/java/spirograph.html R = float(sys.argv[1]) r = float(sys.argv[2]) a = float(sys.argv[3]) stddraw.createWindow() stddraw.setXscale(-300, +300) stddraw.setYscale(-300, +300) stddraw.setPenRadius(0) t = 0.0 while True: x = (R+r) * math.cos(t) - (r+a) * math.cos(((R+r)/r)*t) y = (R+r) * math.sin(t) - (r+a) * math.sin(((R+r)/r)*t) degrees = -math.degrees((R+r)/r)*t stddraw.point(x, y) #stddraw.picture(x, y, "earth.gif", degrees) #stddraw.rotate(+Math.toDegrees((R+r)/r)*t) stddraw.sleep(10) stddraw.show() t += 0.01
#----------------------------------------------------------------------- # plotfilter.py #----------------------------------------------------------------------- import stdio import stddraw # Plot the points read from standard input. x0 = stdio.readFloat() y0 = stdio.readFloat() x1 = stdio.readFloat() y1 = stdio.readFloat() stddraw.createWindow() stddraw.setXscale(x0, x1) stddraw.setYscale(y0, y1) stddraw.setPenRadius(0.001) # Read and plot the points. while not stdio.isEmpty(): x = stdio.readFloat() y = stdio.readFloat() stddraw.point(x, y) stddraw.show() stddraw.wait()
import stddraw # Draw a bouncing ball to standard draw. RADIUS = .05 DT = 20.0 stddraw.setXscale(-1.0, 1.0) stddraw.setYscale(-1.0, 1.0) rx = .480 ry = .860 vx = .015 vy = .023 while True: # Update ball position and draw it there. if abs(rx + vx) + RADIUS > 1.0: vx = -vx if abs(ry + vy) + RADIUS > 1.0: vy = -vy rx = rx + vx ry = ry + vy stddraw.clear(stddraw.GRAY) stddraw.filledCircle(rx, ry, RADIUS) stddraw.show(0)
stdio.readInt() # ignore integer required by input format # Read transition matrix. # p[i][j] = prob. that surfer moves from page i to page j p = stdarray.create2D(n, n, 0.0) for i in range(n): for j in range(n): p[i][j] = stdio.readFloat() # freq[i] = # times surfer hits page i freq = stdarray.create1D(n, 0) # Start at page 0. page = 0 stddraw.createWindow() stddraw.setXscale(-1, n) stddraw.setYscale(0, t) #stddraw.setPenRadius(.5/float(n)) stddraw.setPenRadius() for i in range(t): # Make one random move. r = random.random() sum = 0.0; for j in range(n): # Find interval containing r. sum += p[page][j] if r < sum: page = j break freq[page] += 1
#----------------------------------------------------------------------- # oscilloscope.py #----------------------------------------------------------------------- # Simulate the output of an oscilloscope. Assume that the vertical and # horizontal inputs are sinusoidal. Use these equations: # x = A sin (wX + phiX) # y = B sin (wY + phiY) import stddraw import sys import math stddraw.createWindow() stddraw.setXscale(-1, +1) stddraw.setYscale(-1, +1) stddraw.setPenRadius(0) A = float(sys.argv[1]) # amplitudes B = float(sys.argv[2]) wX = float(sys.argv[3]) # angular frequencies wY = float(sys.argv[4]) phiX = float(sys.argv[5]) # phase factors phiY = float(sys.argv[6]) # Convert from degrees to radians. phiY = math.radians(phiX) phiY = math.radians(phiY) t = 0.0
#----------------------------------------------------------------------- # checkerboard.py #----------------------------------------------------------------------- import stddraw import sys # Accept integer command-line argument n. Draw an n-by-n checkerboard. n = int(sys.argv[1]) stddraw.createWindow() stddraw.setXscale(0, n) stddraw.setYscale(0, n) for i in range(n): for j in range(n): if ((i + j) % 2) != 0: stddraw.setPenColor(stddraw.BLACK) else: stddraw.setPenColor(stddraw.RED) stddraw.filledSquare(i + .5, j + .5, .5) stddraw.show() stddraw.wait()