Exemple #1
0
    def __init__(self, steam_client):
        GameCoordinator.__init__(self, steam_client, self.app_id)
        self._LOG = logging.getLogger(self.__class__.__name__)

        FeatureBase.__init__(self)

        self.steam.on('disconnected', self._handle_disconnect)
        self.steam.on(EMsg.ClientPlayingSessionState, self._handle_play_sess_state)

        # register GC message handles
        self.on(EGCBaseClientMsg.EMsgGCClientConnectionStatus, self._handle_conn_status)
        self.on(EGCBaseClientMsg.EMsgGCClientWelcome, self._handle_client_welcome)
Exemple #2
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    def __init__(self, steam_client):
        GameCoordinator.__init__(self, steam_client, self.app_id)
        self._LOG = logging.getLogger(self.__class__.__name__)

        FeatureBase.__init__(self)

        self.steam.on('disconnected', self._handle_disconnect)
        self.steam.on(EMsg.ClientPlayingSessionState, self._handle_play_sess_state)

        # register GC message handles
        self.on(EGCBaseClientMsg.EMsgGCClientConnectionStatus, self._handle_conn_status)
        self.on(EGCBaseClientMsg.EMsgGCClientWelcome, self._handle_client_welcome)