def createScene(rootNode):
    from stlib.scene import MainHeader
    from stlib.physics.rigid import Floor

    MainHeader(rootNode,
               plugins=["SofaPython"],
               dt=1.,
               gravity=[0., -9810., 0.])

    rootNode.VisualStyle.displayFlags = "showVisual showBehavior"

    floor = Floor(rootNode,
                  name="Plane",
                  color=[1., 0., 1.],
                  isAStaticObject=True,
                  uniformScale=10)

    addOrientedBoxRoi(floor,
                      name="MyBoxRoi",
                      position=[[50, 0, 0], [15, 15, 0], [60, 70, 25]],
                      scale=[100, 100, 100])

    myOrientedBox = getOrientedBoxFromTransform(translation=[400, 100, 100],
                                                eulerRotation=[0, 65, 0],
                                                scale=[400, 400, 800])
    floor.createObject("BoxROI", orientedBox=myOrientedBox, drawBoxes=True)
Exemple #2
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def createScene(rootNode):

    MainHeader(rootNode, gravity=[0.0, -981.0, 0.0])
    ContactHeader(rootNode, alarmDistance=8, contactDistance=5)

    ShowGrid(rootNode)

    Floor(rootNode,
          translation=[0.0, -160.0, 0.0],
          uniformScale=5.0,
          isAStaticObject=True)

    Floor(rootNode,
          name="FloorObstacle",
          translation=[0.0, -80.0, 0.0],
          color=[0.0, 1.0, 0.0],
          uniformScale=0.8,
          isAStaticObject=True)

    for c in range(7):
        Cube(rootNode,
             name="Cube" + str(-210 + c * 70),
             translation=[-210 + c * 70, 0.0, 0.0],
             color=[c / 10.0, c * 0.7 / 10.0, 0.9],
             uniformScale=20.0)

    return rootNode
def createScene(rootNode):
    from stlib.scene import MainHeader
    from stlib.scene import ContactHeader
    from stlib.physics.rigid import Floor

    rootNode.createObject('RequiredPlugin', pluginName='SoftRobots');
    rootNode.createObject('RequiredPlugin', pluginName='ModelOrderReduction');
    rootNode.createObject('VisualStyle', displayFlags='showVisualModels showBehaviorModels showCollisionModels hideBoundingCollisionModels hideForceFields showInteractionForceFields hideWireframe');

    rootNode.findData('dt').value= 0.01;
    rootNode.findData('gravity').value= [0, -9810, 0]

    rootNode.createObject('FreeMotionAnimationLoop'); 
    rootNode.createObject('LCPConstraintSolver', mu=str(1), tolerance="1.0e-15", maxIt="10000");
    rootNode.createObject('CollisionPipeline', verbose="0");
    rootNode.createObject('BruteForceDetection', name="N2");
    rootNode.createObject('CollisionResponse', response="FrictionContact");
    rootNode.createObject('LocalMinDistance', name="Proximity", alarmDistance=10, contactDistance=1.5);


    Floor(rootNode,
        name = "Plane",
        translation=[0,-30 ,0],
        color = [1.0, 0.0, 1.0],
        isAStaticObject = True,
        uniformScale = 10)

    # With reduce legs
    SofiaSixLegs(attachedTo=rootNode,
                         name='sofia_reduced',
                         reduced=True,
                         rotation=[0,0,0],
                         translation=[-200, 0, -400])
Exemple #4
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def createScene(rootNode):
    MainHeader(rootNode,
               plugins=["SofaPython", "SoftRobots", "ModelOrderReduction"],
               dt=0.01,
               gravity=[0, -9810, 0],
               displayFlags='showVisualModels')

    rootNode.createObject('FreeMotionAnimationLoop')
    rootNode.createObject('LCPConstraintSolver',
                          mu=str(1),
                          tolerance="1.0e-15",
                          maxIt="10000")
    rootNode.createObject('CollisionPipeline', verbose="0")
    rootNode.createObject('BruteForceDetection', name="N2")
    rootNode.createObject('CollisionResponse', response="FrictionContact")
    rootNode.createObject('LocalMinDistance',
                          name="Proximity",
                          alarmDistance=10,
                          contactDistance=1.5)
    rootNode.createObject('SparseLDLSolver', name='preconditioner')

    Floor(rootNode,
          name="Plane",
          translation=[0, -30, 0],
          color=[1.0, 0.0, 1.0],
          isAStaticObject=True,
          uniformScale=10)

    # With reduce legs
    SofiaSixLegs(attachedTo=rootNode,
                 name='sofia_reduced',
                 reduced=True,
                 rotation=[0, 0, 0],
                 translation=[-200, 0, -400])
Exemple #5
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def createScene(rootNode):
    """Setting up a simple scene"""

    MainHeader(rootNode, gravity=[0.0, -981.0, 0.0])
    ContactHeader(rootNode, alarmDistance=5, contactDistance=1)

    Cube(rootNode, translation=[0.0, 60.0, 10.0], uniformScale=2.0)

    Floor(rootNode, translation=[0.0, -160.0, 0.0], isAStaticObject=True)

    Prostate = ElasticMaterialObject(
        rootNode,
        name="Prostate",
        volumeMeshFileName="/Users/pedro/Downloads/mac/Data/Prosta_2_2.msh",
        surfaceMeshFileName="/Users/pedro/Downloads/mac/Data/Prosta_2_2.stl",
        collisionMesh="/Users/pedro/Downloads/mac/Data/Prosta_2_2.stl",
        withConstrain=True,
        surfaceColor=[0.0, 0.70, 1.0],
        scale=[0.9, 0.9, 0.9],
        poissonRatio=0.49,
        youngModulus=500,
        translation=[10.0, 0.0, 0.0])

    # Bulbo = ElasticMaterialObject(rootNode, name="Bulbo",
    #                 volumeMeshFileName="/Users/pedro/Downloads/mac/Data/Prosta_16_16.msh",
    #                 surfaceMeshFileName="/Users/pedro/Downloads/mac/Data/Prosta_16_16.stl",
    #                 collisionMesh =	"/Users/pedro/Downloads/mac/Data/Prosta_16_16.stl",
    #                 withConstrain=True,
    #                 surfaceColor=[0.2, 0.9, 0.0],
    #                 scale=[0.9, 0.9, 0.9],
    #                 poissonRatio=0.49,
    #                 youngModulus=90000,
    #                 translation=[0.0,60.0,35.0])

    fixingBox = [0.0, 0.0, 0.0]
    BoxROICoordinates = [-5, 0, -5, 5, 1, 5]
    FixedBox(Prostate,
             atPositions=[-10.0, -1.0, -20.0, 60.0, 60.0, 5.0],
             doVisualization=True)

    # scene = Scene(rootNode, gravity=[0.0, -981.0, 0.0])
    # scene.dt = 0.025
    # scene.VisualStyle.displayFlags = "showBehavior"
    #
    # scene.Config.createObject("MeshSTLLoader", name="loader", filename="/Users/pedro/Downloads/mac/SOFA_v19.06.99_custom_MacOS_v11/plugins/SoftRobots/docs/tutorials/Tripod/details/data/mesh/blueprint.stl")
    # scene.Config.createObject("OglModel", src="@loader")
    # body = ElasticBody(scene.Modelling)
    # fix = FixingBox(scene.Modelling,
    #             body.ElasticMaterialObject,
    #             eulerRotation=[0,0,0],
    #             translation=[0.0, .0, 0.0],
    #             scale=[30., 30., 30.])
    #
    # # Changing the property of the Box ROI so that the constraint area appears on screen.
    # fix.BoxROI.drawBoxes = True
    #
    return rootNode
def createScene(rootNode):

    MainHeader(rootNode,
               plugins=['SofaPython', 'SoftRobots', 'SofaOpenglVisual'],
               gravity=[0.0, -9810, 0.0])

    ContactHeader(rootNode,
                  alarmDistance=5,
                  contactDistance=1,
                  frictionCoef=0.7)

    GripperController(rootNode)

    Floor(rootNode, **floorParam)

    Cube(rootNode, **cubeParam)

    # Put treshold in rigibObject construction param ?
    rootNode.Cube.Solver.threshold = 1e-6

    for i in range(len(fingersParameters)):

        finger = ElasticMaterialObject(
            attachedTo=rootNode,
            volumeMeshFileName=fingersVolumeMesh,
            name=fingersParameters[i]['name'],
            rotation=fingersParameters[i]['rotation'],
            translation=fingersParameters[i]['translation'],
            surfaceMeshFileName=fingersSurfaceAndCollisionMesh,
            collisionMesh=fingersSurfaceAndCollisionMesh,
            withConstrain=True,
            surfaceColor=fingersColor,
            poissonRatio=poissonRatioFingers,
            youngModulus=youngModulusFingers,
            totalMass=fingersMass)

        finger.integration.rayleighStiffness = 0.1
        finger.integration.rayleighMass = 0.1

        finger.createObject('BoxROI',
                            name='boxROI',
                            box=fingersParameters[i]['ROIBox'],
                            drawBoxes=True,
                            doUpdate=False)
        finger.createObject('RestShapeSpringsForceField',
                            points='@../finger1/boxROI.indices',
                            stiffness=1e12,
                            angularStiffness=1e12)

        PneumaticCavity(surfaceMeshFileName=fingersCavitySurfaceMesh,
                        attachedAsAChildOf=finger,
                        name='cavity',
                        rotation=fingersParameters[i]['rotation'],
                        translation=fingersParameters[i]['translation'],
                        initialValue=cavitiesInitialValue,
                        valueType='pressure')
Exemple #7
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def createScene(rootNode):
    """This is my first scene"""
    MainHeader(rootNode, gravity=[0.0, -981.0, 0.0])
    ContactHeader(rootNode, alarmDistance=15, contactDistance=10)

    #ShowGrid(rootNode)

    Floor(rootNode, translation=[0.0, -160.0, 0.0], isAStaticObject=True)

    Cube(rootNode, translation=[0.0, 0.0, 0.0], uniformScale=20.0)

    return rootNode
Exemple #8
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def createScene(rootNode):
    """Setting up a simple scene"""

    MainHeader(rootNode, gravity=[0.0, -981.0, 0.0])
    ContactHeader(rootNode, alarmDistance=15, contactDistance=5)

    Cube(rootNode,
         translation=[0.0, 60.0, 10.0],
         rotation=[0.0, 60.0, 10.0],
         uniformScale=20.0)

    Floor(rootNode, translation=[0.0, -160.0, 0.0], isAStaticObject=True)

    return rootNode
Exemple #9
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def createScene(rootNode):
    from stlib.scene import MainHeader
    from stlib.physics.rigid import Floor

    MainHeader(rootNode,
               plugins=["SofaPython", "SoftRobots", "ModelOrderReduction"],
               dt=1,
               gravity=[0.0, -9810, 0.0])

    floor = Floor(rootNode,
                  name="Plane",
                  color=[1.0, 0.0, 1.0],
                  isAStaticObject=True,
                  uniformScale=10)

    addOrientedBoxRoi(floor,
                      name="MyBoxRoi",
                      position=[[50, 0, 0], [15, 15, 0], [60, 70, 25]],
                      scale=[100, 100, 100])

    myOrientedBox = getOrientedBoxFromTransform(translation=[400, 100, 100],
                                                eulerRotation=[0, 65, 0],
                                                scale=[400, 400, 800])
    floor.createObject("BoxROI", orientedBox=myOrientedBox, drawBoxes=True)
def createScene(rootNode):
    """Setting up a simple scene"""
    
    MainHeader(rootNode, gravity = [0.0, -981.0, 0.0])
    ContactHeader(rootNode, alarmDistance = 5, contactDistance = 1)
     
    #cube(rootNode, translation = [10.1,60.0,10.0], uniformScale = 1.0)
    
    Floor(rootNode, translation = [0.0,-160.0,0.0], isAStaticObject = True)
    
    
    Prostate = ElasticMaterialObject(rootNode, name="Prostate",
                        volumeMeshFileName="/Users/pedro/Downloads/mac/Data/Prosta_2_2.msh",
                        surfaceMeshFileName="/Users/pedro/Downloads/mac/Data/Prosta_2_2.stl",                     
                        collisionMesh =	"/Users/pedro/Downloads/mac/Data/Prosta_2_2.stl",
                        withConstrain=True,
                        surfaceColor=[0.0, 0.70, 1.0],
                        scale=[0.9, 0.9, 0.9],
                        poissonRatio=0.49,
                        youngModulus=500,
                        translation=[10.0,0.0,0.0])
    
    Bulbo = ElasticMaterialObject(rootNode, name="Bulbo",
                    volumeMeshFileName="/Users/pedro/Downloads/mac/Data/needle_s.msh",
                    surfaceMeshFileName="/Users/pedro/Downloads/mac/Data/needle_s.stl",                     
                    collisionMesh =	"/Users/pedro/Downloads/mac/Data/needle_s.stl",
                    withConstrain=True,
                    surfaceColor=[0.2, 0.9, 0.0],
                    scale=[0.9, 0.9, 0.9],
                    poissonRatio=0.33,
                    youngModulus=100000,
                    translation=[0.0,160.0,60.0],
                    rotation=[90.0,0.0,0.0])
    
    fixingBox=[0.0,0.0,0.0]
    BoxROICoordinates=[-5, 0, -5,  5, 1, 5]
    FixedBox(Prostate, atPositions=[-10.0,-1.0,-20.0,60.0,60.0,5.0], doVisualization=True)
    
    # fixingBox=[0.0,0.0,0.0]
    # BoxROICoordinates=[-5, 0, -5,  5, 1, 5]
    # PartiallyFixedBox(attachedTo=Bulbo, fixedAxis=[1, 0,1], box=[-10.0,140.0,-20.0,10.0,170.0,25.0], drawBoxes = True )
    
    return rootNode
def createScene(rootNode):
    surfaceMeshFileNameDiamond = 'surface.stl'
    surfaceMeshFileNameStrafish = 'quadriped_collision.stl'
    surfaceMeshFileNameSofia = 'sofia_leg.stl'

    MainHeader(rootNode,
               plugins=["SofaPython", "SoftRobots", "ModelOrderReduction"],
               dt=1,
               gravity=[0.0, -9810, 0.0])

    ContactHeader(rootNode,
                  alarmDistance=5,
                  contactDistance=1,
                  frictionCoef=0.7)

    Floor(rootNode,
          name="Plane",
          color=[1.0, 0.0, 1.0],
          isAStaticObject=True,
          uniformScale=10)

    Reduced_diamond(rootNode,
                    name="Reduced_diamond_white",
                    rotation=[-90, 0.0, 0.0],
                    translation=[0, 50.0, 0.0],
                    surfaceColor=[0.5, 0.5, 0.5, 0.5],
                    surfaceMeshFileName=surfaceMeshFileNameDiamond)

    Reduced_starfish(rootNode,
                     name="Reduced_starfish_red",
                     rotation=[0, 90.0, 120.0],
                     translation=[300, 400.0, 100.0],
                     surfaceColor=[1, 0.0, 0.0, 0.5],
                     surfaceMeshFileName=surfaceMeshFileNameStrafish)

    Reduced_SofiaLeg(rootNode,
                     name="Reduced_sofiaLeg_blue",
                     rotation=[0, 0.0, 0.0],
                     translation=[-400, 60.0, 100.0],
                     surfaceColor=[0.0, 0.0, 1, 0.5],
                     surfaceMeshFileName=surfaceMeshFileNameSofia)
Exemple #12
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def createScene(rootNode):
    """This is my first scene"""
    MainHeader(rootNode, gravity=[0.0, -981.0, 0.0], plugins=["SoftRobots"])
    ContactHeader(rootNode,
                  alarmDistance=4,
                  contactDistance=3,
                  frictionCoef=0.08)

    Gripper(rootNode)

    Floor(rootNode,
          color=[1.0, 0.0, 0.0],
          translation=[0.0, -160.0, 0.0],
          isAStaticObject=True)

    Cube(rootNode,
         uniformScale=20.0,
         color=[1.0, 1.0, 0.0],
         totalMass=0.03,
         volume=20,
         inertiaMatrix=[1000.0, 0.0, 0.0, 0.0, 1000.0, 0.0, 0.0, 0.0, 1000.0],
         translation=[0.0, -130.0, 10.0])

    return rootNode
Exemple #13
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def createScene(rootNode):
  """
  Following the Defrost team of the INRIA Lille Nord Europe's tutorial.
  """
  MainHeader(rootNode, gravity=[0.0, -981.0, 0.0])
  
  # Collision Handling Built-in Function
  ContactHeader(rootNode, alarmDistance=10,
               contactDistance=5)
  
  cube = rootNode.createChild("Cube")
  
  # Mechanical Model
  
  totalMass = 5.0
  volume = 5.0
  inertiaMatrix = [1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0]
  
  # DOF Mechanical Object
  cube.createObject('MechanicalObject', name="DOF", 
                    template="Rigid", translation=[0.0, 0.0, 0.0], 
                    rotation = [0.0, 0.0, 0.0])
  
  # Uniform Mass Object
  cube.createObject('UniformMass', name="Mass", 
                    mass=[totalMass, volume, inertiaMatrix[:]])

  # Time Integration Scheme
  cube.createObject('EulerImplicit', name="Odesolver")
  
  # Solving Method
  cube.createObject('CGLinearSolver', name="Solver")
  
  # Visual Object of Cube
  visual = cube.createChild("Cube Visual")
  
  # Visual Ogl Model
  visual.createObject('OglModel', name="Visual",
                      fileMesh="mesh/smCube27.ob", 
                      colour=[0.1,0.1,1.0],
                      scale=25.0)
  
  # Rigid Mapping Object
  visual.createObject('RigidMapping')
  
  # Collision Model for the Cube
  
  collision = cube.createChild("Cube Collision Model")
  
  # Creating Collision Objects
  collision.createObject('MeshObjLoader', name="Loader",
                        filename="mesh/smCube27.obj",
                        triangulate="true", scale=20.0)
  
  # Collision Objects: Mesh, Mechanical Object, Triangle, Line, Point, Rigid Mapping
  collision.createObject('Mesh', src="@loader")
  
  collision.createObject('MechanicalObject')
  
  collision.createObject('Triangle')
  collision.createObject('Line')
  collision.createObject('Point')
  
  collision.createObject('RigidMapping')
  
  
  # Floor in the Scene
  
  floor = Floor(rootNode, name="Floor",
                translation=[0.0, -3200.0, 0.0],
                uniformScale=7.0,
                isAStaticObject=True)
  
  return rootNode
def createScene(rootNode):
    from stlib.scene import MainHeader, ContactHeader
    #from stlib.physics.deformable import ElasticMaterialObject

    MainHeader(rootNode, plugins=["CosseratPlugin"], gravity=[0., 0., 0.])
    #    rootNode.createObject(
    #        'VisualStyle', displayFlags='showVisualModels hideBehaviorModels showCollisionModels hideBoundingCollisionModels hideForceFields showInteractionForceFields showWireframe')
    rootNode.createObject(
        'VisualStyle',
        displayFlags='showVisualModels showInteractionForceFields')

    #    rootNode.createObject('FreeMotionAnimationLoop')
    #    rootNode.createObject('GenericConstraintSolver', tolerance="1e-20", maxIterations="5000", printLog="0")
    ContactHeader(rootNode,
                  alarmDistance=4,
                  contactDistance=3,
                  frictionCoef=0.08)

    rootNode.gravity = "0 -981 0"
    rootNode.createObject('BackgroundSetting', color='0 0.168627 0.211765')
    rootNode.createObject('OglSceneFrame',
                          style="Arrows",
                          alignment="TopRight")

    cableNode = rootNode.createChild('cosseratNode')
    cableNode.createObject('EulerImplicitSolver',
                           firstOrder="0",
                           rayleighStiffness="1.0",
                           rayleighMass='0.1')
    cableNode.createObject('SparseLUSolver', name='solver')
    cableNode.createObject('GenericConstraintCorrection')

    cosFinger1 = CosseratFinger(
        rootNode=rootNode,
        cableNode=cableNode,
        name="cosseratF1",
        rotation=[0., 0, -120.],
        translation=[-5., 70., 0.0],
    )
    #trans = cosFinger1.trans

    cosFinger2 = CosseratFinger(rootNode=rootNode,
                                cableNode=cableNode,
                                name="cosseratF2",
                                rotation=[180., 0, -60.],
                                translation=[5., 70., 10.0])

    cosFinger3 = CosseratFinger(rootNode=rootNode,
                                cableNode=cableNode,
                                name="cosseratF3",
                                rotation=[180., 0, -60.],
                                translation=[5., 70., -10.0])

    GripperController(rootNode,
                      fingers=[cosFinger1, cosFinger2, cosFinger3],
                      angles=[[0., 0, -120.], [180., 0, -60.], [180., 0,
                                                                -60.]])

    Floor(rootNode,
          color=[1.0, 0.0, 0.0],
          translation=[0.0, -25.0, 0.0],
          rotation=[0.0, 0.0, 0.0],
          isAStaticObject=True)

    Cube(
        rootNode,
        uniformScale=20.0,
        color=[1.0, 1.0, 0.0],
        totalMass=0.03,
        volume=20,
        inertiaMatrix=[1000.0, 0.0, 0.0, 0.0, 1000.0, 0.0, 0.0, 0.0, 1000.0],
        rotation=[0.0, 0.0, 0.0],
        translation=[0.0, 0.0, 0.0],
    )
def createScene(rootNode):
	#Its helpful to be able to see the grid
	ShowGrid(rootNode)

	#Adding the Soft-Robotics Plugin and the SofaPython  plugin
	rootNode.createObject('RequiredPlugin', name='soft', pluginName='SoftRobots')
	rootNode.createObject('RequiredPlugin', name='SofaPython', pluginName='SofaPython')
	rootNode.createObject('RequiredPlugin', name='SofaSparseSolver', pluginName='SofaSparseSolver')


	#Gravity is automatically defined but we can redefine it
	rootNode.findData('gravity').value='0 0 -981'


	#It is nice to have the useful visualizatioin visible upon reloading the scene
	#you can find the options in the view tab in the GUI
	rootNode.createObject('VisualStyle', displayFlags='showForceFields showBehaviorModels')
	#Add BackgroundSetting in order not to have to reset it to white everytime you reload
	rootNode.createObject('BackgroundSetting', color='1 1 1')
	#Add the axis in the upper right corner automatically
	rootNode.createObject('OglSceneFrame', style="Arrows", alignment="TopRight")

	#The standard Global Bounding Box is very small  [-1,-1,-1,1,1,1]
	#in comparison to our object so we make it bigger
	rootNode.findData('bbox').value= '-200 -200 -200 200 200 200'


	#Let's add the Child node for the Mesh
	cube = rootNode.createChild('cube')
	#Adding the Mesh file and make sure it finds it in the location directed to
	cube.createObject('MeshVTKLoader', name='loader', filename= pa 'mesh_cube20.vtk')
	#Now let's load the Mehs and make it a MechObj, which stores and is set to show the degrees of freedom of our box
	cube.createObject('Mesh', src='@loader', name='container')
	cube.createObject('MechanicalObject', name='tetras', template='Vec3d', showObject='true')	

	#Next we want to make the material soft so we add a forcefield 
	#We use TetrahedronFEMForceField in this case because of the nature of our mesh
	#Here we also determine the Young's Modulus and Poisson's ratio for the material
	#method is related to either small or large displacements

	cube.createObject('TetrahedronFEMForceField', template='Vec3d', name='FEM', method='large', poissonRatio='0.49', youngModulus='200')

	#Next we want to add the mass, since we want to uniformly distribute it we can either use
	#vertexMass which is the mass at each node, stored in the MevhanicalObject
	#or totalMass which is the total mass, which is then spread over the nodes. 
	#Beware these don't consider the geometry or topology of the system. More details, also on non-uniform masses: 
	#https://www.sofa-framework.org/community/doc/using-sofa/components/masses/uniformmass/

	cube.createObject('UniformMass', totalMass='0.01')

	#For initial try I will add a boundary condition for the bottom of the box
	#This will fix the box in place if I set the stifness of the springs rather high
	#As it creates springs between its initial and current position
	#In this case I placed the box in the xy-plane going from 0-100 and up to 10 along the z-axis

	#cube.createObject('BoxROI', name='boxROI', box='0 100 0 100 0 10', drawBoxes=True)
	#cube.createObject('RestShapeSpringsForceField', points='@boxROI.indices', stiffness='1e12', angularStiffness='1e12')

	#Now we add a time integration scene, allowing the system to be computed at each time step
	#We will use the EulerImplicit solver where the forces are based off of 
	#the information of the next time step. Although being slower than the Explicit solver, 
	#they are more stable and are needed for stiff differential equations
	cube.createObject('EulerImplicit', name='odesolver')


	#And following that we add a Matrix solver, this one is a direct solver based off of A=LDL^T
	#This one can be slow for very large systems but gives exact solutions
	cube.createObject('SparseLDLSolver', name='directSolver')

	#At this point it will deform a bit under gravity but not involve other dynamics
	#Lets add the pneumatic actuators

	#First let's create the cavity add the mesh and load it
	cavity = cube.createChild('cavity')
	cavity.createObject('MeshSTLLoader', name='loader', filename='mesh_cavity20.stl')
	cavity.createObject('Mesh', src='@loader', name='topo')
	#Now we must make the MechanicalObject of the surface mesh to store the degrees of freedom
	#along the surface that will cause deformations
	cavity.createObject('MechanicalObject', name='cavity')

	#Now we will add a SurfacePressureConstraint
	#This adds a constant pressure on a surface
	#Such that each point of the mesh receives the pressure of the elements it is a part of
	#You need to specify:
		#are you using triangles or quads
		#value
		#valueIndex (default is {0})
		#valueType; pressure or volumeGrowth
	#For more info: https://project.inria.fr/softrobot/documentation/constraint/surface-pressure-constraint/
	cavity.createObject('SurfacePressureConstraint', name='SurfacePressureConstraint', 
		template='Vec3d', value='0.0001', triangles='@topo.triangles', valueType='pressure')
	
	#Now we need to use a BarycentricMapping to map the deformation of the cavity onto our 3d Mesh
	cavity.createObject('BarycentricMapping', name='mapping')

	#Now as a first test we will use the prewritten controller program which uses +/- to inflate and deflate
	rootNode.createObject('PythonScriptController', filename='oscillationController.py', classname="controller")

	#Now we will add an animationloop, the easiest is to add the FreeMotionAnimationLoop
	rootNode.createObject('FreeMotionAnimationLoop')
	#Furthermore we will add to solvers to take various constraints into account
	rootNode.createObject('GenericConstraintSolver', maxIterations='10000', tolerance='1e-3')
	cube.createObject('LinearSolverConstraintCorrection', solverName='directSolver')

	#Let's add a visual model for the vube
	visualCube = cube.createChild('visualCube')
	visualCube.createObject('MeshSTLLoader', name='loader', filename='mesh_cube20.stl')
	visualCube.createObject('OglModel', src='@loader', template='ExtVec3d', color='0.4 0.9 0.9')
	visualCube.createObject('BarycentricMapping')

	#In order to visualize and export the scene we can use the monitor component
	#This is added to an indice of the component it is directly monitoring
	#cube.createObject('Monitor', name="monitor-39", indices="178 228 278 303 253 203", template="Vec3d",
	#	showPositions=True, PositionsColor="1 0 1 1", ExportPositions=False, 
	#	showVelocities=True, VelocitiesColor="0.5 0.5 1 1", ExportVelocities=False, 
	#	showForces=True, ForcesColor="0.8 0.2 0.2 1", ExportForces=False, 
	#	showTrajectories=False, TrajectoriesPrecision="0.1", TrajectoriesColor="0 1 1 1", sizeFactor="0.5")

	#Now let's add a floor on which the cube will rest. We will use a rigid, preset floor from SOFA for the floor
	#It is a preset with preset totalMass=1.0 and totalVolume=1.0. We will set it to be static.
	#Furthermore it already includes its own collisionmodel.
	#This includes the Mesh of the outer surface of the floor, A mapping between this mesh and that of the volume mesh of the floor
	#and it tells all triangles, lines and points how to interact upon collision. (By not moving)

	Floor(rootNode, translation=[0.0, 0.0, 0.0], rotation=[90.0, 0.0, 0.0], isAStaticObject=True, uniformScale=8.0)

	#Now let's add the collisionmodel to the cube
	collisionCube = cube.createChild("collisionCube")

	#First we will load and store the surface mesh of the cube, and turn it into a mechanicalObject
	#You could think about the translation of this object when wanting to add more cubes but for now it is not necessary
	collisionCube.createObject('MeshSTLLoader', name='loader', filename='mesh_cube20.stl')
	collisionCube.createObject('Mesh', src='@loader', name='topo')
	collisionCube.createObject('MechanicalObject', name='collisMech')

	#Now we add the behavior for the triangles, lines and points for the collision mesh
	collisionCube.createObject('Triangle', selfCollision=False)
	collisionCube.createObject('Line', selfCollision=False)
	collisionCube.createObject('Point', selfCollision=False)

	#Finally we add the mapping of this mesh to that of its parant node the cube
	collisionCube.createObject('BarycentricMapping')


	#We add the contactmodel and the corresponding friction coefficient
	ContactHeader(rootNode, alarmDistance=5, contactDistance=1, frictionCoef=0.0)
Exemple #16
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def createScene(rootNode):

    MainHeader(rootNode,
               plugins=["SofaPython", "SoftRobots"],
               gravity=[0.0, -9810, 0.0])

    rootNode.getObject('GenericConstraintSolver').findData(
        'maxIterations').value = '100000'
    rootNode.getObject('GenericConstraintSolver').findData(
        'tolerance').value = '1e-12'

    ContactHeader(rootNode,
                  alarmDistance=5,
                  contactDistance=1,
                  frictionCoef=0.7)

    GripperController(rootNode)

    Floor(rootNode, **floorParam)

    Cube(rootNode, **cubeParam)

    # Put treshold in rigibObject construction param ?
    rootNode.getChild('Cube').getObject('Solver').findData(
        'threshold').value = '1e-6'

    for i in range(len(fingersParameters)):

        finger = ElasticMaterialObject(
            attachedTo=rootNode,
            volumeMeshFileName=fingersVolumeMesh,
            name=fingersParameters[i]['name'],
            rotation=fingersParameters[i]['rotation'],
            translation=fingersParameters[i]['translation'],
            surfaceMeshFileName=fingersSurfaceAndCollisionMesh,
            collisionMesh=fingersSurfaceAndCollisionMesh,
            withConstrain=True,
            surfaceColor=fingersColor,
            poissonRatio=poissonRatioFingers,
            youngModulus=youngModulusFingers,
            totalMass=fingersMass)

        finger.getObject('EulerImplicit').findData(
            'rayleighStiffness').value = 0.1
        finger.getObject('EulerImplicit').findData('rayleighMass').value = 0.1

        finger.createObject('BoxROI',
                            name='boxROI',
                            box=fingersParameters[i]['ROIBox'],
                            drawBoxes='true',
                            doUpdate='0')
        finger.createObject('RestShapeSpringsForceField',
                            points='@../finger1/boxROI.indices',
                            stiffness='1e12',
                            angularStiffness='1e12')

        SubTopology(attachedTo=finger,
                    topologiyContainer='container',
                    subTopologiyContainer=subTopoParameters[i]
                    ['subTopologiyContainer'],
                    atPositions=subTopoParameters[i]['atPositions'],
                    poissonRatio=poissonRatioFingers,
                    youngModulus=youngModulusStiffLayerFingers -
                    youngModulusFingers)

        PneumaticCavity(surfaceMeshFileName=fingersCavitySurfaceMesh,
                        attachedAsAChildOf=finger,
                        name='cavity',
                        rotation=fingersParameters[i]['rotation'],
                        translation=fingersParameters[i]['translation'],
                        initialValue=cavitiesInitialValue,
                        valueType='pressure')