def __init__(self, **kwargs): super(GameManager, self).__init__(**kwargs) # creating our storage manager self.manager = DatabaseManager(SimpleImplementation()) #creating an all cards deck (not necesary if we can disaply the all cards some other way) name = self.manager.create_attribute("name", "string", "All Cards") deck = self.manager.create_deck([], [ name, ]) self.manager.add_deck(deck) # generate some default data self.manager.generate_data() for decks in self.manager.implementation.decks: for card in decks.cards_: self.manager.implementation.decks[0].cards_.append(card)
def setUp(self): self.manager = DatabaseManager(SimpleImplementation())