def levelUp(client, statname): """Level player stat""" # Set status client.status = "In lobby" # Level player up client.playerdata["stats"][statname] += 1 client.playerdata["exp"] -= 1 # Store updated player data path = client.factory.prop_path + "/players.json" storePlayerData(path, username, client.playerdata, client.factory.json_encoder, client.factory.json_decoder)
def levelUp(client, statname): """Level player stat""" # Set status client.status = 'In lobby' # Level player up client.playerdata['stats'][statname] += 1 client.playerdata['exp'] -= 1 # Store updated player data storePlayerData(client.factory.env, username, client.playerdata, client.factory.json_encoder, client.factory.json_decoder)
def createUser(client, username, password): """Creates a user and stores the player data""" path = client.factory.prop_path + "/players.json" if username not in getPlayers(path, client.factory.json_decoder): storePlayerData( path, username, newPlayer(username, password), client.factory.json_encoder, client.factory.json_decoder ) return True else: return False
def createUser(client, username, password): """Creates a user and stores the player data""" if username not in getPlayers(client.factory.env, client.factory.json_decoder): storePlayerData(client.factory.env, username, newPlayer(username, password), client.factory.json_encoder, client.factory.json_decoder) return True else: return False