Exemple #1
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    def _update(self, _timeSinceLastFrame):
        """Updating of object
        """
        # updating geometry
        if self.needUpdate:
            op1 = self.beginObject.getPosition()
            op2 = self.endObject.getPosition()

            p1 = self.beginObject._getCross(op2)
            p2 = self.endObject._getCross(op1)

            self.begin_pos = p1
            self.end_pos = p2

            # rotating and scaling link
            orientV = p2 - p1
            self.sceneNode.setPosition(p1)
            l = orientV.length()
            if l < 0.1:
                self.sceneNode.setDirection(ogre.Vector3(1, 1, 0),
                                            ogre.SceneNode.TS_PARENT,
                                            [0, 1, 0])
            else:
                self.sceneNode.setDirection(orientV, ogre.SceneNode.TS_PARENT,
                                            [0, 1, 0])
            self.sceneNode.setScale(
                ogre.Vector3(self.radius * 2, l, self.radius * 2))

        ObjectLine._update(self, _timeSinceLastFrame)
Exemple #2
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 def _update(self, _timeSinceLastFrame):
     """Updating of object
     """
     # updating geometry
     if self.needUpdate:
         op1 = self.beginObject.getPosition()
         op2 = self.endObject.getPosition()
     
         p1 = self.beginObject._getCross(op2)
         p2 = self.endObject._getCross(op1)
         
         self.begin_pos = p1
         self.end_pos = p2
         
         # rotating and scaling link
         orientV = p2 - p1
         self.sceneNode.setPosition(p1)
         l = orientV.length()
         if l < 0.1:
             self.sceneNode.setDirection(ogre.Vector3(1, 1, 0), ogre.SceneNode.TS_PARENT, [0, 1, 0])
         else:
             self.sceneNode.setDirection(orientV, ogre.SceneNode.TS_PARENT, [0, 1, 0])
         self.sceneNode.setScale(ogre.Vector3(self.radius * 2, l, self.radius * 2))    
     
     ObjectLine._update(self, _timeSinceLastFrame)
Exemple #3
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 def __init__(self):
     ObjectLine.__init__(self, None)
     
     self.entity = render_engine.SceneManager.createEntity("ChemistryLink_" + str(self), chem_env.mesh_link)
     self.sceneNode.attachObject(self.entity)
     self.radius = 0.2
     
     self.needStateUpdate = True
Exemple #4
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    def __init__(self):
        ObjectLine.__init__(self, None)

        self.entity = render_engine.SceneManager.createEntity(
            "ChemistryLink_" + str(self), chem_env.mesh_link)
        self.sceneNode.attachObject(self.entity)
        self.radius = 0.2

        self.needStateUpdate = True
Exemple #5
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    def _updateView(self):
        """View update function
        
        Updates state for object
        """
        if self.needStateUpdate:
            self.needStateUpdate = False
            self.entity.setMaterialName(self._getMaterialName())

        ObjectLine._updateView(self)
Exemple #6
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 def _updateView(self):
     """View update function
     
     Updates state for object
     """
     if self.needStateUpdate:
         self.needStateUpdate = False
         self.entity.setMaterialName(self._getMaterialName())
         
     ObjectLine._updateView(self)
Exemple #7
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 def __del__(self):
     ObjectLine.__del__(self)
     render_engine.SceneManager.destroyEntity(self.entity)
Exemple #8
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 def __del__(self):
     ObjectLine.__del__(self)
     render_engine.SceneManager.destroyEntity(self.entity)