def test_playable_squares(): engine = SuperTicTacToe() opponent = Monkey() assert_equal(opponent.playable_squares(engine, 0), [0,1,2,3,4,5,6,7,8]) engine.move(PLAYER_X, 0, 0) assert_equal(opponent.playable_squares(engine, 0), [1,2,3,4,5,6,7,8])
def test_playable_squares(): engine = SuperTicTacToe() opponent = Monkey() assert_equal(opponent.playable_squares(engine, 0), [0,1,2,3,4,5,6,7,8]) engine.move(PLAYER_X, 0, 0) assert_equal(opponent.playable_squares(engine, 0), [1,2,3,4,5,6,7,8])