def _handle_rhythm_voice(self, rhythm_voice, current_stage): if (self._height_envelopes is None or self._height_envelopes[current_stage] is None): return # previous_string_index = None for tie, offset_start, offset_end, i, count in \ Handler._iterate_logical_ties(rhythm_voice): # hide leaves if necessary if not self._show_rhythmic_notation: for leaf in tie: Handler._hide_leaf(leaf)
def _handle_rhythm_voice(self, rhythm_voice, current_stage): if (self._height_envelopes is None or self._height_envelopes[current_stage] is None) and \ (self._height_envelope_patterns is None or self._height_envelope_patterns[current_stage] is None): return previous_string_index = None for tie, offset_start, offset_end, i, count in \ self._iterate_logical_ties(rhythm_voice): # hide leaves if necessary if not self._show_rhythmic_notation: for leaf in tie: Handler._hide_leaf(leaf) if tie.is_pitched: tremolo = Handler._cycle_next( self._tremolo_patterns, current_stage ) string_index = Handler._cycle_next( self._string_index_patterns, current_stage ) direction = Handler._cycle_next( self._direction_patterns, current_stage ) if string_index != previous_string_index: BowingHandler._attach_string_index(string_index, tie) if direction: BowingHandler._attach_direction(direction, tie) if tremolo: Handler._add_stem_tremolo(tie) previous_string_index = string_index else: previous_string_index = None
def _handle_rhythm_voice(self, rhythm_voice, current_stage): if (self._height_envelopes is None or self._height_envelopes[current_stage] is None) and \ (self._height_envelope_patterns is None or self._height_envelope_patterns[current_stage] is None): return previous_string_index = None for tie, offset_start, offset_end, i, count in \ self._iterate_logical_ties(rhythm_voice): # hide leaves if necessary if not self._show_rhythmic_notation: for leaf in tie: Handler._hide_leaf(leaf) if tie.is_pitched: tremolo = Handler._cycle_next(self._tremolo_patterns, current_stage) string_index = Handler._cycle_next(self._string_index_patterns, current_stage) direction = Handler._cycle_next(self._direction_patterns, current_stage) if string_index != previous_string_index: BowingHandler._attach_string_index(string_index, tie) if direction: BowingHandler._attach_direction(direction, tie) if tremolo: Handler._add_stem_tremolo(tie) previous_string_index = string_index else: previous_string_index = None