Exemple #1
0
def split_by_vertices(verts,
                      edges=None,
                      faces=None,
                      selected_verts: List[bool] = None,
                      face_data=None):
    """it ignores edges for now"""
    edges = edges or []
    faces = faces or []
    if not selected_verts:
        selected_verts = [True] * len(verts)
    elif len(selected_verts) != len(verts):
        selected_verts = list(fixed_iter(selected_verts, len(verts)))

    out_verts = []
    out_faces = []
    old_new_verts: Dict[int, int] = dict()
    for face in faces:
        new_face = []
        for i in face:
            if selected_verts[i]:
                out_verts.append(verts[i])
                new_face.append(len(out_verts) - 1)
            else:
                if i in old_new_verts:
                    new_face.append(old_new_verts[i])
                else:
                    out_verts.append(verts[i])
                    old_new_verts[i] = len(out_verts) - 1
                    new_face.append(len(out_verts) - 1)
        out_faces.append(new_face)
    out_edges = polygons_to_edges_np([out_faces], unique_edges=True)[0]
    return out_verts, out_edges, out_faces, face_data
Exemple #2
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    def process(self):
        if not self.outputs[0].is_linked:
            return

        polygons_ = self.inputs['pols'].sv_get(deepcopy=False)
        polygons = dataCorrect_np(polygons_)

        self.outputs['edgs'].sv_set(polygons_to_edges_np(polygons, self.unique_edges, self.output_numpy))
    def process(self):
        if not self.outputs[0].is_linked:
            return

        polygons_ = self.inputs['pols'].sv_get(deepcopy=False)
        polygons = dataCorrect_np(polygons_)

        if self.output_numpy or isinstance(polygons[0], ndarray) or self.regular_pols:
            result = polygons_to_edges_np(polygons, self.unique_edges, self.output_numpy)
        else:
            result = polygons_to_edges(polygons, self.unique_edges)

        self.outputs['edgs'].sv_set(result)
    def process(self):
        n_id = node_id(self)
        nvBGL.callback_disable(n_id)
        inputs = self.inputs
        # end early
        if not self.activate:
            return

        if self.mode == 'Number':
            if not inputs['Number'].is_linked:
                return
            numbers = inputs['Number'].sv_get(default=[[]])
        elif self.mode == 'Curve':
            if not inputs['Curve'].is_linked:
                return
            curves = inputs['Curve'].sv_get(default=[[]])
        else:
            if not inputs['Vecs'].is_linked:
                return
            vecs = inputs['Vecs'].sv_get(default=[[]])

        edges = inputs['Edges'].sv_get(default=[[]])
        polygons = inputs['Polygons'].sv_get(default=[[]])
        vector_color = inputs['Vector Color'].sv_get(
            default=[[self.vector_color]])
        edge_color = inputs['Edge Color'].sv_get(default=[[self.edge_color]])
        poly_color = inputs['Polygon Color'].sv_get(
            default=[[self.polygon_color]])
        seed_set(self.random_seed)
        config = self.create_config()

        config.vector_color = vector_color
        config.edge_color = edge_color
        config.poly_color = poly_color
        config.edges = edges

        if self.mode == 'Number':
            config.size = self.drawing_size
            geom = generate_number_geom(config, numbers)
        elif self.mode == 'Path':
            geom = generate_graph_geom(config, vecs)
        elif self.mode == 'Curve':
            paths = []
            for curve in curves:
                t_min, t_max = curve.get_u_bounds()
                ts = np_linspace(t_min,
                                 t_max,
                                 num=self.curve_samples,
                                 dtype=np_float64)
                paths.append(curve.evaluate_array(ts).tolist())

            geom = generate_graph_geom(config, paths)

        else:
            config.polygons = polygons
            if not inputs['Edges'].is_linked and self.edge_toggle:
                config.edges = polygons_to_edges_np(polygons,
                                                    unique_edges=True)

            geom = generate_mesh_geom(config, vecs)

        draw_data = {
            'mode': 'custom_function',
            'tree_name': self.id_data.name[:],
            'node_name': self.name[:],
            'loc': get_drawing_location,
            'custom_function': view_2d_geom,
            'args': (geom, config)
        }
        nvBGL.callback_enable(n_id, draw_data)
Exemple #5
0
    def process(self):
        if bpy.app.background:
            return
        self.handle_attr_socket()
        if not (self.id_data.sv_show and self.activate):
            callback_disable(node_id(self))
            return
        n_id = node_id(self)
        callback_disable(n_id)
        inputs = self.inputs

        # end early
        if not self.activate:
            return

        if not any([inputs['Vertices'].is_linked, inputs['Matrix'].is_linked]):
            return

        if inputs['Vertices'].is_linked:
            vecs = inputs['Vertices'].sv_get(deepcopy=False, default=[[]])
            total_verts = sum(map(len, vecs))
            if not total_verts:
                raise LookupError("Empty vertices list")
            edges = inputs['Edges'].sv_get(deepcopy=False, default=[[]])
            polygons = inputs['Polygons'].sv_get(deepcopy=False, default=[[]])
            matrix = inputs['Matrix'].sv_get(deepcopy=False, default=[[]])
            vector_color = inputs['Vector Color'].sv_get(deepcopy=False, default=[[self.vector_color]])
            edge_color = inputs['Edge Color'].sv_get(deepcopy=False, default=[[self.edge_color]])
            poly_color = inputs['Polygon Color'].sv_get(deepcopy=False, default=[[self.polygon_color]])
            seed_set(self.random_seed)
            config = self.create_config()

            config.vector_color = vector_color
            config.edge_color = edge_color
            config.poly_color = poly_color
            config.edges = edges

            if self.use_dashed:
                add_dashed_shader(config)

            config.polygons = polygons
            config.matrix = matrix
            if not inputs['Edges'].is_linked and self.display_edges:
                config.edges = polygons_to_edges_np(polygons, unique_edges=True)

            geom = generate_mesh_geom(config, vecs)


            draw_data = {

                'tree_name': self.id_data.name[:],
                'custom_function': view_3d_geom,
                'args': (geom, config)
            }
            callback_enable(n_id, draw_data)

        elif inputs['Matrix'].is_linked:
            matrices = inputs['Matrix'].sv_get(deepcopy=False, default=[Matrix()])

            gl_instructions = {
                'tree_name': self.id_data.name[:],
                'custom_function': draw_matrix,
                'args': (matrices, self.matrix_draw_scale)}
            callback_enable(n_id, gl_instructions)
Exemple #6
0
    def process(self):
        verts = self.inputs['Vertices'].sv_get(default=[])
        edges = self.inputs['Edges'].sv_get(default=[])
        faces = self.inputs['Faces'].sv_get(default=[])
        e_mask = self.inputs['EdgeMask'].sv_get(deepcopy=False,
                                                default=[[True]])
        factor = self.inputs['Factor'].sv_get(deepcopy=False)
        cuts = self.inputs['Cuts'].sv_get(deepcopy=False)

        if faces and not edges:
            edges = polygons_to_edges_np(faces, True, False)

        obj_n = max(len(verts), len(e_mask), len(factor), len(cuts))
        out_v = []
        out_e = []
        out_f = []

        def vec(arr):
            return fixed_iter(arr, obj_n, [])

        for v, e, face, m, fact, c in zip(vec(verts), vec(edges), vec(faces),
                                          vec(e_mask), vec(factor), vec(cuts)):
            if not all((v, e)):
                break

            new_faces = list(face)
            faces_per_edge = defaultdict(list)
            for face_idx, f in enumerate(new_faces):
                for i, j in zip(f, rotate_list(f)):
                    faces_per_edge[(i, j)].append((i, False, face_idx))
                    faces_per_edge[(j, i)].append((j, True, face_idx))

            def insert_after(_face, _vert_idx, _new_vert_idx):
                idx = _face.index(_vert_idx)
                _face.insert(idx + 1, _new_vert_idx)

            def insert_before(_face, _vert_idx, _new_vert_idx):
                idx = _face.index(_vert_idx)
                _face.insert(idx, _new_vert_idx)

            # sanitize the input
            input_f = list(map(lambda _f: min(1, max(0, _f)), fact))
            counts = repeat_last_for_length(c, len(e))

            mask = repeat_last_for_length(m, len(e))
            params = match_long_repeat([e, mask, input_f, counts])

            offset = len(v)
            new_verts = list(v)
            new_edges = []
            i = 0
            for edge, ok, factor, count in zip(*params):
                if not ok:
                    new_edges.append(edge)
                    continue

                i0 = edge[0]
                i1 = edge[1]
                v0 = v[i0]
                v1 = v[i1]

                if self.mode == 'MIRROR':
                    factor = factor / 2

                    vx = v0[0] * (1 - factor) + v1[0] * factor
                    vy = v0[1] * (1 - factor) + v1[1] * factor
                    vz = v0[2] * (1 - factor) + v1[2] * factor
                    va = [vx, vy, vz]
                    new_verts.append(va)

                    vx = v0[0] * factor + v1[0] * (1 - factor)
                    vy = v0[1] * factor + v1[1] * (1 - factor)
                    vz = v0[2] * factor + v1[2] * (1 - factor)
                    vb = [vx, vy, vz]
                    new_verts.append(vb)

                    new_edges.append([i0, offset + i])  # v0 - va
                    new_edges.append([offset + i, offset + i + 1])  # va - vb
                    new_edges.append([offset + i + 1, i1])  # vb - v1

                    for vert_idx, before, face_idx in faces_per_edge[tuple(
                            edge)]:
                        if before:
                            insert_before(new_faces[face_idx], vert_idx,
                                          offset + i)
                            insert_before(new_faces[face_idx], offset + i,
                                          offset + i + 1)
                        else:
                            insert_after(new_faces[face_idx], vert_idx,
                                         offset + i)
                            insert_after(new_faces[face_idx], offset + i,
                                         offset + i + 1)

                    i = i + 2

                elif self.mode == 'SIMPLE':
                    vx = v0[0] * (1 - factor) + v1[0] * factor
                    vy = v0[1] * (1 - factor) + v1[1] * factor
                    vz = v0[2] * (1 - factor) + v1[2] * factor
                    va = [vx, vy, vz]
                    new_verts.append(va)

                    new_edges.append([i0, offset + i])  # v0 - va
                    new_edges.append([offset + i, i1])  # va - v1

                    for vert_idx, before, face_idx in faces_per_edge[tuple(
                            edge)]:
                        if before:
                            insert_before(new_faces[face_idx], vert_idx,
                                          offset + i)
                        else:
                            insert_after(new_faces[face_idx], vert_idx,
                                         offset + i)

                    i = i + 1

                else:  # MULTI
                    if count > 0:
                        new_vert_idxs = []
                        j = offset + i
                        for p in np.linspace(0.0,
                                             1.0,
                                             num=count + 1,
                                             endpoint=False)[1:]:
                            vx = v0[0] * (1 - p) + v1[0] * p
                            vy = v0[1] * (1 - p) + v1[1] * p
                            vz = v0[2] * (1 - p) + v1[2] * p
                            va = [vx, vy, vz]
                            new_verts.append(va)
                            new_vert_idxs.append(j)
                            j += 1

                        if new_vert_idxs:
                            vert_idxs = [i0] + new_vert_idxs[:]
                            edges = list(zip(vert_idxs, vert_idxs[1:]))
                            edges.append((vert_idxs[-1], i1))
                            new_edges.extend(edges)

                            for vert_idx, before, face_idx in faces_per_edge[
                                    tuple(edge)]:
                                prev_vert_idx = vert_idx
                                for new_vert_idx in new_vert_idxs:
                                    if before:
                                        insert_before(new_faces[face_idx],
                                                      prev_vert_idx,
                                                      new_vert_idx)
                                    else:
                                        insert_after(new_faces[face_idx],
                                                     prev_vert_idx,
                                                     new_vert_idx)
                                    prev_vert_idx = new_vert_idx
                    else:
                        new_edges.append(edge)

                    i = i + count

            out_v.append(new_verts)
            out_e.append(new_edges)
            out_f.append(new_faces)

        self.outputs['Vertices'].sv_set(out_v)
        self.outputs['Edges'].sv_set(out_e)
        self.outputs['Faces'].sv_set(out_f)
        def process_data(self, params):
            outputs = self.outputs

            mesh_s = params[0]
            vertices_out, verts_normals_out, verts_colors_out = [], [], []
            edges_out = []
            faces_out, f_normals_out, f_centers_out, f_areas_out = [], [], [], []
            uv_verts_out, uv_faces_out, material_id_out = [], [], []

            for mesh in mesh_s:
                if outputs['Vertices'].is_linked:
                    vertices_out.append(
                        np.asarray(mesh.vertices) if self.out_np[0] else np.
                        asarray(mesh.vertices).tolist())

                if (outputs['Faces'].is_linked or
                        outputs['Edges'].is_linked) and mesh.has_triangles():
                    tris = np.asarray(mesh.triangles)
                    if outputs['Edges'].is_linked:
                        edges = polygons_to_edges_np(
                            [tris],
                            unique_edges=True,
                            output_numpy=self.out_np[1])[0]
                        edges_out.append(edges)
                    if outputs['Faces'].is_linked:
                        faces_out.append(
                            tris if self.out_np[2] else tris.tolist())
                else:
                    faces_out.append([])
                    edges_out.append([])

                needs_v_normal_calc = outputs[
                    'Vertex Normal'].is_linked and not mesh.has_vertex_normals(
                    )
                needs_f_normal_calc = needs_v_normal_calc or (
                    outputs['Face Normal'].is_linked
                    and not mesh.has_triangle_normals())
                if needs_f_normal_calc:
                    if needs_v_normal_calc:
                        face_normals, v_normals = calc_normals(mesh,
                                                               v_normals=True)
                    else:
                        face_normals = calc_normals(mesh, v_normals=False)

                if outputs['Vertex Normal'].is_linked:
                    if mesh.has_vertex_normals():
                        verts_normals_out.append(
                            np.asarray(mesh.vertex_normals) if self.out_np[3]
                            else np.asarray(mesh.vertex_normals).tolist())
                    else:
                        verts_normals_out.append(v_normals if self.out_np[3]
                                                 else v_normals.tolist())

                if outputs[
                        'Vertex Color'].is_linked and mesh.has_vertex_colors():
                    colors = np.asarray(mesh.vertex_colors)
                    colors_a = np.ones((colors.shape[0], 4))
                    colors_a[:, :3] = colors
                    verts_colors_out.append(
                        colors_a if self.out_np[4] else colors_a.tolist())
                else:
                    verts_colors_out.append([])

                if outputs['Face Normal'].is_linked:
                    if mesh.has_triangle_normals():
                        f_normals_out.append(
                            np.asarray(mesh.triangle_normals) if self.out_np[5]
                            else np.asarray(mesh.triangle_normals).tolist())
                    else:
                        f_normals_out.append(face_normals if self.out_np[5]
                                             else face_normals.tolist())

                if outputs['Face Center'].is_linked:
                    f_centers_out.append(
                        calc_centers(mesh, output_numpy=self.out_np[6]))
                if outputs['Face Area'].is_linked:
                    f_areas_out.append(
                        calc_mesh_tris_areas(mesh,
                                             output_numpy=self.out_np[7]))

                if mesh.has_triangle_uvs() and (outputs['UV Verts'].is_linked
                                                or
                                                outputs['UV Faces'].is_linked):
                    uvs = np.asarray(mesh.triangle_uvs)
                    new_uvs = np.zeros((uvs.shape[0], 3), dtype='float')
                    new_uvs[:, :2] = uvs
                    uv_verts_out.append(
                        new_uvs if self.out_np[8] else new_uvs.tolist())
                    uv_faces = np.arange(new_uvs.shape[0],
                                         dtype='int').reshape(-1, 3)
                    uv_faces_out.append(
                        uv_faces if self.out_np[9] else uv_faces.tolist())
                else:
                    uv_verts_out.append([])
                    uv_faces_out.append([])

                if mesh.has_triangle_material_ids(
                ) and self.outputs['Material Id'].is_linked:
                    material_id_out.append(
                        np.asarray(mesh.triangle_material_ids) if self.
                        out_np[10] else np.asarray(mesh.triangle_material_ids
                                                   ).tolist())
                else:
                    material_id_out.append([])

            return (vertices_out, edges_out, faces_out, verts_normals_out,
                    verts_colors_out, f_normals_out, f_centers_out,
                    f_areas_out, uv_verts_out, uv_faces_out, material_id_out)