Exemple #1
0
    def drawTextItem(self, pt, textitem):
        """Write text directly in self test mode."""

        text = unicode(textitem.text()).encode('ascii', 'xmlcharrefreplace')
        svg_export.SVGElement(self.celement, 'text',
                              'x="%s" y="%s" font-size="%gpt" fill="%s"' %
                              (svg_export.fltStr(pt.x()*svg_export.scale),
                               svg_export.fltStr(pt.y()*svg_export.scale),
                               textitem.font().pointSize(),
                               self.pen.color().name()),
                              text=text)
    def drawTextItem(self, pt, textitem):
        """Write text directly in self test mode."""

        text = unicode(textitem.text()).encode('ascii', 'xmlcharrefreplace')
        svg_export.SVGElement(
            self.celement,
            'text',
            'x="%s" y="%s" font-size="%gpt" fill="%s"' %
            (svg_export.fltStr(pt.x() * svg_export.scale),
             svg_export.fltStr(pt.y() * svg_export.scale),
             textitem.font().pointSize(), self.pen.color().name()),
            text=text)
Exemple #3
0
    def drawTextItem(self, pt, textitem):
        """Write text directly in self test mode."""
        self.doStateUpdate()
        self.fileobj.write(
            '<text x="%s" y="%s" font-size="%gpt" fill="%s">' % (
                svg_export.fltStr(pt.x()),
                svg_export.fltStr(pt.y()),
                textitem.font().pointSize(),
                self.pen.color().name()
                )
            )

        # fix up any unicode characters coming from renderer
        text = unicode(textitem.text()).encode('ascii', 'xmlcharrefreplace')
        self.fileobj.write(text)
        self.fileobj.write('</text>\n')