def to_node(self): node = Path.to_node(self) # Add the extra information to the XML tag to help parsing to # the object from XML. node.setAttribute(SVGENESIS_TYPE, 'OuterEvilEye') return node
def __init__(self, x, y, fill=rgb(0,0,0), stroke=rgb(0,0,0), stroke_width=1.0, opacity=1.0, stroke_opacity=1.0): Path.__init__(self, points=self.DEFAULT_POINTS, fill=fill, stroke_width=stroke_width, stroke_opacity=stroke_opacity, opacity=opacity, stroke=stroke)