Exemple #1
0
    def test_generate_game(self):
        """Test the game generation algorithm."""
        version_id = "1"
        nb_agents = 3
        nb_goods = 3
        money_endowment = 20
        tx_fee = 2.5
        base_amount = 2
        lower_bound_factor = 1
        upper_bound_factor = 3
        agent_pbk_to_name = {
            "tac_agent_0_pbk": "tac_agent_0",
            "tac_agent_1_pbk": "tac_agent_1",
            "tac_agent_2_pbk": "tac_agent_2",
        }
        good_pbk_to_name = {
            "tac_good_0_pbk": "tac_good_0",
            "tac_good_1_pbk": "tac_good_1",
            "tac_good_2_pbk": "tac_good_2",
        }

        _ = Game.generate_game(
            version_id,
            nb_agents,
            nb_goods,
            money_endowment,
            tx_fee,
            base_amount,
            lower_bound_factor,
            upper_bound_factor,
            agent_pbk_to_name,
            good_pbk_to_name,
        )
Exemple #2
0
    def _create_game(self) -> Game:
        """
        Create a TAC game.

        :return: a Game instance.
        """
        nb_agents = len(self.registered_agents)

        game = Game.generate_game(self.tac_parameters.version_id, nb_agents,
                                  self.tac_parameters.nb_goods,
                                  self.tac_parameters.tx_fee,
                                  self.tac_parameters.money_endowment,
                                  self.tac_parameters.base_good_endowment,
                                  self.tac_parameters.lower_bound_factor,
                                  self.tac_parameters.upper_bound_factor,
                                  self.agent_pbk_to_name,
                                  self.good_pbk_to_name)

        return game