Exemple #1
0
 def unlock(self, actor: Living, item: Item = None) -> None:
     super().unlock(actor, item)
     if not self.locked:
         if isinstance(actor, Player):
             # remember a hint about unlocking this door
             if actor.hints.checkpoint(
                     "unlocked_enddoor",
                     "The way to freedom lies before you!"):
                 actor.tell_later("<dim>(You will remember this event.)</>")
Exemple #2
0
 def notify_moved(self, source_container: ContainingType,
                  target_container: ContainingType, actor: Living) -> None:
     # check if a player picked up this key
     player = None
     if isinstance(target_container, Player):
         player = target_container
     elif isinstance(self.contained_in, Player):
         player = self.contained_in
     if player:
         if player.hints.checkpoint(
                 "got_doorkey",
                 "You've found something that might open the exit."):
             actor.tell_later("<dim>(You will remember this event.)</>")