Exemple #1
0
 def setMotorController(self, motorController):
     self.commandTranslator = CommandTranslator(self, motorController)
Exemple #2
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class Micromouse:
    id = -1
    x = -1
    y = -1
    mazeMap = None
    taskLoader = None
    commandTranslator = None
    wallDetector = None
    direction = 'UP'

    def __init__(self, mazeMap):
        self.initMap(mazeMap)
        self.initTaskLoader()
        self.initCommandTranslator()
        self.initWallDetector()

    def __init__(self, mazeMap, id):
        self.id = id
        self.initMap(mazeMap)
        self.initTaskLoader()
        self.initCommandTranslator()
        self.initWallDetector()

    def setInitPoint(self, x, y):
        if x >= 0 and x < self.mazeMap.width:
            self.x = x
        else:
            self.x = 0

        if y >= 0 and y < self.mazeMap.height:
            self.y = y
        else:
            self.y = 0

    def setInitDirection(self, direction):
        if direction in ['UP', 'DOWN', 'LEFT', 'RIGHT']:
            self.direction = direction

    def initMap(self, mazeMap):
        self.mazeMap = mazeMap

    def initCommandTranslator(self):
        self.commandTranslator = CommandTranslator(self)

    def initWallDetector(self):
        self.wallDetector = WallDetector(self)

    def setMotorController(self, motorController):
        self.commandTranslator = CommandTranslator(self, motorController)

    def setSensorController(self, sensorController):
        self.wallDetector = WallDetector(self, sensorController)

    def initTaskLoader(self):
        self.taskLoader = TaskLoader()

    def addTask(self, strategy):
        if self.taskLoader != None:
            self.taskLoader.addTask(Task(strategy))

    def run(self):
        if self.taskLoader != None:
            self.taskLoader.start()

    def isTowardingUp(self):
        return self.direction == 'UP'

    def isTowardingDown(self):
        return self.direction == 'DOWN'

    def isTowardingLeft(self):
        return self.direction == 'LEFT'

    def isTowardingRight(self):
        return self.direction == 'RIGHT'

    def getCurrentCell(self):
        return self.mazeMap.getCell(self.x, self.y)

    def canGoLeft(self):
        return not self.mazeMap.getCellLeftWall(self.getCurrentCell())

    def canGoRight(self):
        return not self.mazeMap.getCellRightWall(self.getCurrentCell())

    def canGoUp(self):
        return not self.mazeMap.getCellUpWall(self.getCurrentCell())

    def canGoDown(self):
        return not self.mazeMap.getCellDownWall(self.getCurrentCell())

    def goLeft(self):
        self.commandTranslator.goLeft()
        self.x = self.x - 1
        self.direction = 'LEFT'

    def goRight(self):
        self.x = self.x + 1
        self.commandTranslator.goRight()
        self.direction = 'RIGHT'

    def goUp(self):
        self.y = self.y - 1
        self.commandTranslator.goUp()
        self.direction = 'UP'

    def goDown(self):
        self.y = self.y + 1
        self.commandTranslator.goDown()
        self.direction = 'DOWN'

    def senseWalls(self):
        cell = self.getCurrentCell()
        self.wallDetector.detectLeftWall(cell)
        self.wallDetector.detectRightWall(cell)
        self.wallDetector.detectUpWall(cell)
        self.wallDetector.detectDownWall(cell)
Exemple #3
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 def initCommandTranslator(self):
     self.commandTranslator = CommandTranslator(self)