Exemple #1
0
def main_menu():
    img = libtcod.image_load('assets/menu.png')

    while not libtcod.console_is_window_closed():
        #show the background image, at twice the regular console resolution
        libtcod.image_blit_2x(img, 0, 0, 0)
        #show the game's title, and some credits!
        libtcod.console_set_default_foreground(0, libtcod.light_yellow)
        libtcod.console_print_ex(0, int(SCREEN_WIDTH/2), int(SCREEN_HEIGHT/2-4), libtcod.BKGND_NONE, libtcod.CENTER,
            'TYRMÄ')
        libtcod.console_print_ex(0, int(SCREEN_WIDTH/2), int(SCREEN_HEIGHT-2), libtcod.BKGND_NONE, libtcod.CENTER,
            'By Hakaponttoauto')
        #show options and wait for the player's choice
        choice = menu('', ['Uusi peli', 'Jatka tallennuksesta', 'Lopeta'], 24)

        if choice == 0:  #new game
            new_game()
            play_game()
        elif choice == 1:  #load last game
            try:
                load_game()
            except:
                msgbox('\n Ei tallennettua peliä.\n', 24)
                continue
            play_game()
        elif choice == 2:  #quit
            break
Exemple #2
0
def menu(con, header, options, width, screen_width, screen_height):

    if len(options) > 26: raise ValueError('Cannot have a menu with more than 26 options.')

    # calculate total height for the header (after auto-wrap) and one line per option
    header_height = libtcod.console_get_height_rect(con, 0, 0, width, screen_height, header)
    height = len(options) + header_height

    # create an off-screen console that represents the menu's window
    window = libtcod.console_new(width, height)

    # print the header, with auto-wrap
    libtcod.console_set_default_foreground(window, libtcod.white)
    libtcod.console_print_rect_ex(window, 0, 0, width, height, libtcod.BKGND_NONE, libtcod.LEFT, header)

    # print all the options
    y = header_height
    letter_index = ord('a')
    for option_text in options:
        text = '(' + chr(letter_index) + ') ' + option_text
        libtcod.console_print_ex(window, 0, y, libtcod.BKGND_NONE, libtcod.LEFT, text)
        y += 1
        letter_index += 1

    # blit the contents of "window" to the root console
    x = int(screen_width / 2 - width / 2)
    y = int(screen_height / 2 - height / 2)
    libtcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)
Exemple #3
0
def menu(con, header, options, width, screen_width, screen_height):
    if len(options) > 26:
        raise ValueError("Cannot have a menu with more than 26 options.")

    # calculate total height for the header (after auto-wrap) and one line per option
    header_height = tcod.console_get_height_rect(
        con, 0, 0, width, screen_height, header
    )
    height = len(options) + header_height

    # create an off-screen console that represents the menu's window
    window = tcod.console_new(width, height)

    # print the header, with auto-wrap
    tcod.console_set_default_foreground(window, tcod.white)
    tcod.console_print_rect_ex(
        window, 0, 0, width, height, tcod.BKGND_NONE, tcod.LEFT, header
    )

    # print all the options
    y = header_height
    letter_index = ord("a")
    for option_text in options:
        if option_text == "Inventory is empty.":
            text = f"( ) {option_text}"
        else:
            text = f"({chr(letter_index)}) {option_text}"
        tcod.console_print_ex(window, 0, y, tcod.BKGND_NONE, tcod.LEFT, text)
        y += 1
        letter_index += 1

    # blit the contents of "window" to the root console
    x = int(screen_width / 2 - width / 2)
    y = int(screen_height / 2 - height / 2)
    tcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)
def menu(header, options, width):
    if len(options) > 26:
        raise ValueError("Cannot have a menu with more than 26 options.")
    header_height = libtcod.console_get_height_rect(con, 0, 0, width,
                                                    SCREEN_HEIGHT, header)
    if header == '':
        header_height = 0
    height = len(options) + header_height
    window = libtcod.console_new(width, height)
    libtcod.console_set_default_foreground(window, libtcod.white)
    libtcod.console_print_rect_ex(window, 0, 0, width, height,
                                  libtcod.BKGND_NONE, libtcod.LEFT, header)
    y = header_height
    letter_index = ord('a')
    for option_text in options:
        text = "(" + chr(letter_index) + ") " + option_text
        libtcod.console_print_ex(window, 0, y, libtcod.BKGND_NONE,
                                 libtcod.LEFT, text)
        y += 1
        letter_index += 1
    x = SCREEN_WIDTH / 2 - width / 2
    y = SCREEN_HEIGHT / 2 - height / 2
    libtcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)
    libtcod.console_flush()
    key = libtcod.console_wait_for_keypress(True)
    if key.vk == libtcod.KEY_ENTER:
        libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())
    index = key.c - ord('a')
    if index >= 0 and index < len(options):
        return index
    return None
Exemple #5
0
def render_game_menu(con, header, options, width, screen_width, screen_height,
                     game_state, index):
    window = libtcodpy.console_new(width, 30)
    header_height = libtcodpy.console_get_height_rect(con, 0, 0, width,
                                                      screen_height, header)
    height = len(options) + header_height

    y = header_height

    letter_index = ord('a')
    for i in range(len(options)):
        # text = '(' + chr(letter_index) + ') ' + option_text
        if i == index:
            libtcodpy.console_print_ex(
                window, int(width / 2), y, libtcodpy.BKGND_SET,
                libtcodpy.CENTER, '%c{0}%c'.format(options[i]) %
                (libtcodpy.COLCTRL_1, libtcodpy.COLCTRL_STOP))
        else:
            libtcodpy.console_print_ex(window, int(width / 2), y,
                                       libtcodpy.BKGND_SET, libtcodpy.CENTER,
                                       '{0}'.format(options[i]))
        y += 2
        letter_index += 1

    libtcodpy.console_blit(window, 0, 0, width, 30, 0, int(screen_width - 80),
                           screen_height - 30, 1.0, 0.7)
def test_console_printing(console, fg, bg):
    libtcodpy.console_set_background_flag(console,
                                          libtcodpy.BKGND_SET)
    assert (libtcodpy.console_get_background_flag(console) ==
                     libtcodpy.BKGND_SET)

    libtcodpy.console_set_alignment(console, libtcodpy.LEFT)
    assert (libtcodpy.console_get_alignment(console) ==
                     libtcodpy.LEFT)

    libtcodpy.console_print(console, 0, 0, 'print')
    libtcodpy.console_print_ex(console, 0, 0, libtcodpy.BKGND_SET,
                               libtcodpy.LEFT, 'print ex')

    assert (libtcodpy.console_print_rect(
        console, 0, 0, 8, 8, 'print rect') > 0
        )
    assert (libtcodpy.console_print_rect_ex(
        console, 0, 0, 8, 8, libtcodpy.BKGND_SET, libtcodpy.LEFT,
        'print rect ex') > 0
        )
    assert (libtcodpy.console_get_height_rect(
        console, 0, 0, 8, 8, 'get height') > 0
        )

    libtcodpy.console_set_color_control(libtcodpy.COLCTRL_1, fg, bg)
Exemple #7
0
def menu(con, header, options, width, screen_width, screen_height, root):
    if len(options) > 25:
        raise ValueError('Cannot have a menu with more than 26 options.')

    # calculate total height for the header (after auto-wrap) and one line per option
    header_height = tcod.console_get_height_rect(con, 0, 0, width, screen_height, header)
    height = len(options) + header_height

    # create an off-screen console that represents the menu's window
    window = tcod.console_new(width, height)

    # print the header, with auto-wrap
    tcod.console_set_default_foreground(window, tcod.white)
    tcod.console_print_rect_ex(window, 0, 0, width, height, tcod.BKGND_NONE, tcod.LEFT, header)
    # print all the options
    y = header_height
    letter_index = 1
    if len(options) > 0:
        MenuState.menu_state = MenuState.menu_state % len(options)
    for option_index in range(0, len(options)):
        if option_index == MenuState.menu_state and MenuState.menu_state < len(options):
            text = '(' + "X" + ') ' + options[option_index]
        else:
            text = '(' + " " + ') ' + options[option_index]
        tcod.console_print_ex(window, 0, y, tcod.BKGND_NONE, tcod.LEFT, text)
        y += 1
        letter_index += 1

    # blit the contents of "window" to the root console
    x = int(screen_width / 2 - width / 2)
    y = int(screen_height / 2 - height / 2)
    tcod.console_blit(window, 0, 0, width, height, root, x, y, 1.0, 0.7)
Exemple #8
0
def menu(con, header, options, width, screen_width, screen_height):
    if len(options) > 26:
        raise ValueError('You cannot have more than 26 menu options')

    # calculate total height for header
    header_height = tcod.console_get_height_rect(con, 0, 0, width,
                                                 screen_height, header)
    height = len(options) + header_height

    # create an off-screen console for menu's window
    window = tcod.console.Console(width, height)

    # print header, with auto-wrap
    tcod.console_set_default_foreground(window, tcod.white)
    tcod.console_print_rect_ex(window, 0, 0, width, height, tcod.BKGND_NONE,
                               tcod.LEFT, header)

    # print out the options
    y = header_height
    letter_index = ord('a')
    for option_text in options:
        text = f'({chr(letter_index)}) {option_text}'
        tcod.console_print_ex(window, 0, y, tcod.BKGND_NONE, tcod.LEFT, text)
        y += 1
        letter_index += 1

    # blit the contents of "window" to root console
    x = int(screen_width / 2 - width / 2)
    y = int(screen_height / 2 - height / 2)
    tcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)
Exemple #9
0
def render_des(root_console, des_panel, map_height, string):
    """
    render the description bar
    """
    tcod.console_set_default_foreground(des_panel, const.base2)
    tcod.console_print_ex(des_panel, 1, 0, tcod.BKGND_NONE, tcod.LEFT, string)
    des_panel.blit(dest=root_console, dest_y=map_height)
Exemple #10
0
def help_menu(con, width, screen_width, screen_height):
    height = screen_height
    window = libtcod.console_new(width, height)
    libtcod.console_set_default_foreground(window, libtcod.white)
    header = 'Help'
    text = [
        'Use wasd to move;', 'Use g to pick up items;', 'Use b to drop items;',
        'Use i to open inventory;', 'Use p to toggle realtime mode on and off'
        'Use t to teleport to the next floor',
        'Be advised though, the deeper you go, the more dangerous dungeon becomes'
        'Hover mouse over something, to see what is it. ', 'Press esc to exit',
        '', 'Now go explore dungeon and genocide local population.'
    ]

    libtcod.console_print_rect_ex(window, 0, 0, width, height,
                                  libtcod.BKGND_NONE, libtcod.LEFT, header)

    y = 1
    for elem in text:
        libtcod.console_print_ex(window, 0, y, libtcod.BKGND_NONE,
                                 libtcod.LEFT, elem)
        y += 1

    x = int(screen_width / 2 - width / 2)
    y = int(screen_height / 2 - height / 2)
    libtcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)
Exemple #11
0
def menu(main_console, header, options, width, screen_width, screen_height):
    if len(options) > 26:
        raise ValueError('Cannot have a menu with more than 26 options.')

    # calculate total height for the header (after auto-wrap) and one line per option
    header_height = main_console.get_height_rect(0, 0, width, screen_height, header)
    height = len(options) + header_height

    # create an off-screen console that represents the menu's window
    window = tcod.console_new(width, height)

    # print the header, with auto-wrap
    window.default_bg = tcod.white
    tcod.console_print_rect_ex(window, 0, 0, width, height, tcod.BKGND_NONE, tcod.LEFT, header)

    # print all the options
    y = header_height
    letter_index = ord('a')
    for option_text in options:
        text = '({}) {}'.format(chr(letter_index), option_text)
        tcod.console_print_ex(window, 0, y, tcod.BKGND_NONE, tcod.LEFT, text)
        y += 1
        letter_index += 1

    # blit the contents of "window" to the root console
    x = int(screen_width / 2 - width / 2)
    y = int(screen_height / 2 - height / 2)
    # tcod.console_blit(window, 0, 0, width, height, main_console, x, y, 1.0, 0.7)
    window.blit(main_console, x, y, 0, 0, width, height, 1.0, 0.7)
Exemple #12
0
def menu(con, header: str, options: List[str], width: int):
    if len(options) > 26:
        raise ValueError('Cannot have more than 26 options')

    # Calculate total height for the header (after textwrap) and one line per option
    header_height = libtcod.console_get_height_rect(con, 0, 0, width,
                                                    constants.screen_height,
                                                    header)
    height = len(options) + header_height

    # Create an off-screen console that represents the menu's window
    window = libtcod.console_new(width, height)

    # Print the header, with wrapped text
    libtcod.console_set_default_foreground(window, colors.white)
    libtcod.console_print_rect_ex(window, 0, 0, width, height,
                                  libtcod.BKGND_NONE, libtcod.LEFT, header)

    y = header_height
    letter_index = ord('a')
    for option_text in options:
        text = f'({chr(letter_index)}) {option_text}'
        libtcod.console_print_ex(window, 0, y, libtcod.BKGND_NONE,
                                 libtcod.LEFT, text)
        y += 1
        letter_index += 1

    # Blit the contents of "window" to the root console
    x = constants.screen_width // 2 - width // 2
    y = constants.screen_height // 2 - height // 2
    # noinspection PyTypeChecker
    libtcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)
Exemple #13
0
def menu(con, header, options, width, screenWidth, screenHeight):
    if len(options) > 26:
        raise ValueError('Cannot have a menu with more than 26 options.')

    # Calculate height for header and one line per option
    headerHeight = tcod.console_get_height_rect(con, 0, 0, width, screenHeight,
                                                header)
    height = len(options) + headerHeight

    # Create off-screen console with menu's window
    window = tcod.console_new(width, height)

    # Print header with auto-wrap
    tcod.console_set_default_foreground(window, tcod.white)
    tcod.console_print_ex(window, 0, 0, tcod.BKGND_NONE, tcod.LEFT, header)

    # Print Options
    y = headerHeight
    letterIndex = ord('a')
    for optionText in options:
        text = '(' + chr(letterIndex) + ')' + optionText
        tcod.console_print_ex(window, 0, y, tcod.BKGND_NONE, tcod.LEFT, text)
        y += 1
        letterIndex += 1

    # BLit contents to root console
    x = int(screenWidth / 2 - width / 2)
    y = int(screenHeight / 2 - height / 2)
    tcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)
def main_menu():
    #img = libtcod.image_load('menu_background.png')
    while not libtcod.console_is_window_closed():
        #libtcod.image_blit_2x(img,0,0,0)
        libtcod.console_set_default_foreground(0, libtcod.light_yellow)
        libtcod.console_print_ex(0, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - 4,
                                 libtcod.BKGND_NONE, libtcod.CENTER,
                                 "Libtcod Tutorial")
        libtcod.console_print_ex(0, SCREEN_WIDTH / 2, SCREEN_HEIGHT - 2,
                                 libtcod.BKGND_NONE, libtcod.CENTER,
                                 "By Caleb")
        choice = menu('', ["Play a new game", "Continue last game", "Quit"],
                      24)
        if choice == 0:
            new_game()
            play_game()
        elif choice == 1:
            try:
                load_game()
            except:
                msgbox('\n No saved game to load.\n, 24')
                continue
            play_game()
        elif choice == 2:
            break
Exemple #15
0
def render_popup(root_console, popup_panel, map_width, map_height, strings):
    """
    Render the popup (description screen)
    """
    tcod.console_clear(popup_panel)
    tcod.console_set_default_foreground(popup_panel, const.base2)
    # the first item of the list is the window title
    popup_panel.print_frame(0,
                            0,
                            popup_panel.width,
                            popup_panel.height,
                            string=strings[0])
    wraped_strings = []
    first = True
    for s in strings:
        if first:
            first = False
            continue
        if s == "":
            wraped_strings.append(s)
        else:
            wraped_strings += textwrap.wrap(s, int(0.75 * popup_panel.width))
    y = int(popup_panel.height / 2 - len(wraped_strings) / 2)
    for s in wraped_strings:
        tcod.console_print_ex(popup_panel, int(popup_panel.width / 2), y,
                              tcod.BKGND_NONE, tcod.CENTER, s)
        y += 1
    popup_panel.blit(dest=root_console,
                     dest_x=round(5 * map_width / 24),
                     dest_y=round(5 * map_height / 24),
                     bg_alpha=0.9)
Exemple #16
0
def main_menu(console, screen_width, screen_height):
    
    tcod.console_set_default_foreground(0, tcod.light_blue)
    tcod.console_print_ex(0, int(screen_width / 2), int(screen_height / 2) - 4, tcod.BKGND_NONE, tcod.CENTER, 'CS 4483 Game')
    tcod.console_print_ex(0, int(screen_width / 2), int(screen_height - 2), tcod.BKGND_NONE, tcod.CENTER, 'By Ralph Barac')

    menu(console, '', ['New Game', 'Quit'], 24 ,screen_width, screen_height)
def test_console_printing(console, fg, bg):
    libtcodpy.console_set_background_flag(console,
                                          libtcodpy.BKGND_SET)
    assert (libtcodpy.console_get_background_flag(console) ==
                     libtcodpy.BKGND_SET)

    libtcodpy.console_set_alignment(console, libtcodpy.LEFT)
    assert (libtcodpy.console_get_alignment(console) ==
                     libtcodpy.LEFT)

    libtcodpy.console_print(console, 0, 0, 'print')
    libtcodpy.console_print_ex(console, 0, 0, libtcodpy.BKGND_SET,
                               libtcodpy.LEFT, 'print ex')

    assert (libtcodpy.console_print_rect(
        console, 0, 0, 8, 8, 'print rect') > 0
        )
    assert (libtcodpy.console_print_rect_ex(
        console, 0, 0, 8, 8, libtcodpy.BKGND_SET, libtcodpy.LEFT,
        'print rect ex') > 0
        )
    assert (libtcodpy.console_get_height_rect(
        console, 0, 0, 8, 8, 'get height') > 0
        )

    libtcodpy.console_set_color_control(libtcodpy.COLCTRL_1, fg, bg)
Exemple #18
0
def menu(header, options, width):
    if len(options) > 26: raise ValueError('Cannot have a menu with more than 26 options.')

    header_height = tcod.console_get_height_rect(con, 0, 0, width, SCREEN_HEIGHT, header)
    height = len(options) + header_height + 2

    window = tcod.console_new(SCREEN_WIDTH, SCREEN_HEIGHT)

    tcod.console_set_default_foreground(window, tcod.white)
    tcod.console_print_rect_ex(window, 0, 1, width, height, tcod.BKGND_NONE, tcod.LEFT, header)

    y = header_height + 1
    letter_index = ord('a')
    for option_text in options:
        text = '(' + chr(letter_index) + ') ' + option_text
        tcod.console_print_ex(window, 0, y, tcod.BKGND_NONE, tcod.LEFT, text)
        y += 1
        letter_index += 1

    x = int(SCREEN_WIDTH /2 - width / 2)
    y = int(SCREEN_HEIGHT /2 - height / 2)


    tcod.console_blit(window, 0, 0, width, height, 0, x, y - 3, 1.0, 0.7)

    tcod.console_flush()
    key = tcod.console_wait_for_keypress(True)

    index = key.c - ord('a')
    if index >= 0 and index < len(options):
        return index

    return None
Exemple #19
0
def main_menu():
    img = libtcod.image_load('menu_background.png')

    while not libtcod.console_is_window_closed():
        #show the background image, at twice the regular console resolution
        libtcod.image_blit_2x(img, 0, 0, 0)

        #show the game's title, and some credits!
        libtcod.console_set_default_foreground(0, libtcod.light_yellow)
        libtcod.console_print_ex(0, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - 4,
                                 libtcod.BKGND_NONE, libtcod.CENTER,
                                 'TOMBS OF THE ANCIENT KINGS')
        libtcod.console_print_ex(0, SCREEN_WIDTH / 2, SCREEN_HEIGHT - 2,
                                 libtcod.BKGND_NONE, libtcod.CENTER,
                                 'By Jotaf')

        #show options and wait for the player's choice
        choice = menu('', ['Play a new game', 'Continue last game', 'Quit'],
                      24)

        if choice == 0:  #new game
            new_game()
            play_game()
        if choice == 1:  #load last game
            try:
                load_game()
            except:
                msgbox('\n No saved game to load.\n', 24)
                continue
            play_game()
        elif choice == 2:  #quit
            break
Exemple #20
0
def render_all(con, entities, player, game_map, fov_map, fov_recompute, SCREEN_WIDTH, SCREEN_HEIGHT, colors):
	if fov_recompute:	
	# Draw all tiles in the game map
		for y in range(game_map.height):
			for x in range(game_map.width):
				visible = libtcod.map_is_in_fov(fov_map,x,y)
				wall = game_map.tiles[x][y].block_sight

				if visible:
					if wall:
						libtcod.console_set_char_background(con, x, y, colors.get('light_wall'), libtcod.BKGND_SET)
					else:
						libtcod.console_set_char_background(con, x, y, colors.get('light_ground'), libtcod.BKGND_SET)
					
					game_map.tiles[x][y].explored = True

				elif game_map.tiles[x][y].explored:
					if wall:
						libtcod.console_set_char_background(con, x, y, colors.get('dark_wall'), libtcod.BKGND_SET)
					else:
						libtcod.console_set_char_background(con, x, y, colors.get('dark_ground'), libtcod.BKGND_SET)
	
	# Draw all entities in the list
	entities_in_render_order = sorted(entities, key=lambda x: x.render_order.value)
	for entity in entities_in_render_order:
		draw_entity(con, entity, fov_map)

	libtcod.console_set_default_foreground(con, libtcod.white)
	libtcod.console_print_ex(con, 1, SCREEN_HEIGHT - 2, libtcod.BKGND_NONE, libtcod.LEFT,
							 'HP: {0:02}/{1:02}'.format(player.fighter.hp, player.fighter.max_hp))
	libtcod.console_blit(con, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0)
Exemple #21
0
def menu(con, header, options, width, screen_width, screen_height):
    if len(options) > 26:
        raise ValueError('Cannot have a menu with more than 26 options.')

    # calculate total height for header, auto wrap, and one line per option
    header_height = tcod.console_get_height_rect(con, 0, 0, width,
                                                 screen_height, header)
    height = len(options) + header_height

    # create off-screen console representing menu's window
    window = tcod.console_new(width, height)

    # print header w/ auto wrap
    tcod.console_set_default_foreground(window, tcod.white)
    tcod.console_print_rect_ex(window, 0, 0, width, height, tcod.BKGND_NONE,
                               tcod.LEFT, header)

    # print all options
    y = header_height
    letter_index = ord('a')
    for option_text in options:
        text = '(' + chr(letter_index) + ') ' + option_text
        tcod.console_print_ex(window, 0, y, tcod.BKGND_NONE, tcod.LEFT, text)
        y += 1
        letter_index += 1

    # blit contents of window to root console
    x = int(screen_width / 2 - width / 2)
    y = int(screen_height / 2 - height / 2)
    tcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)
Exemple #22
0
def menu(con, header, options, width, screen_width, screen_height):
    if len(options) > 26:
        raise ValueError('Cannot have a menu with more than 26 options.')

    header_height = libtcod.console_get_height_rect(con, 0, 0, width,
                                                    screen_height, header)
    height = len(options) + header_height
    window = libtcod.console_new(width, height)

    libtcod.console_set_default_foreground(window, libtcod.white)
    libtcod.console_print_rect_ex(window, 0, 0, width, height,
                                  libtcod.BKGND_NONE, libtcod.LEFT, header)

    y = header_height
    letter_index = ord('a')

    for option_text in options:
        text = '(' + chr(letter_index) + ')' + option_text
        libtcod.console_print_ex(window, 0, y, libtcod.BKGND_NONE,
                                 libtcod.LEFT, text)
        y += 1
        letter_index += 1

    x = int(screen_width / 2 - width / 2)
    y = int(screen_height / 2 - height / 2)
    libtcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)
Exemple #23
0
def menu(con, header, options, width, screen_width, screen_height):
    if len(options) > 26:
        raise ValueError('Cannot have a menu with more than 26 options')

    # Calculate total height for the header (after auto-wrap) and one line per option
    header_height = tcod.console_get_height_rect(con, 0, 0, width,
                                                 screen_height, header)
    height = len(options) + header_height

    # Offscreen console that shows the menu
    window = tcod.console_new(width, height)

    # Print the head with auto-wrap
    tcod.console_set_default_foreground(window, tcod.white)
    tcod.console_print_rect_ex(window, 0, 0, width, height, tcod.BKGND_NONE,
                               tcod.LEFT, header)

    # Print options
    y = header_height
    letter_index = ord('a')
    for option_text in options:
        text = '(' + chr(letter_index) + ') ' + option_text
        tcod.console_print_ex(window, 0, y, tcod.BKGND_NONE, tcod.LEFT, text)
        y += 1
        letter_index += 1

    # blit contents of window to the root console
    x = int(screen_width / 2 - width / 2)
    y = int(screen_height / 2 - height / 2)

    # If header is empty string, don't draw that line
    if header == '':
        tcod.console_blit(window, 0, 1, width, height, 0, x, y, 1.0, 0.5)
    else:
        tcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.5)
Exemple #24
0
def main_menu(con, screen_width, screen_height):
    tcod.console_print_ex(0, int(screen_width / 2),
                          int(screen_height / 2) - 10, tcod.BKGND_NONE,
                          tcod.CENTER, 'ROGUESIMILAR')

    menu(con, '', ['NEW GAME', 'CONTINUE', 'QUIT'], 24, screen_width,
         screen_height)
Exemple #25
0
    def draw(self, console: int, colors: dict, force: bool = False) -> None:
        """
        """

        if self.needs_fov_recompute or force:
            for tile in self:
                visible = tcod.map_is_in_fov(self.fov_map, tile.x, tile.y)
                # XXX tile should take more responsibility for what it's color
                #     is depending on it's configuration.
                #
                color = 0x000000
                if tile.is_wall:
                    color = colors["light_wall"] if visible else colors[
                        "dark_wall"]
                if tile.is_floor:
                    color = colors["light_grnd"] if visible else colors[
                        "dark_grnd"]
                tcod.console_set_char_background(console, tile.x, tile.y,
                                                 color, tcod.BKGND_SET)
            self.needs_fov_recompute = False

        for entity in sorted(self.entities, key=lambda x: x.kind.value):
            entity.draw(console)

        tcod.console_set_default_foreground(console, tcod.white)
        tcod.console_print_ex(
            console,
            1,
            self.h - 2,
            tcod.BKGND_NONE,
            tcod.LEFT,
            f"HP: {self.player.hp:02d}/{self.player.max_hp:02d}",
        )
def render_bar(panel, x, y, total_width, name, value, bar_color, back_color):
    bar_width = total_width  # int(float(value) / maximum * total_width)

    libtcod.console_set_default_background(con=panel, col=back_color)
    libtcod.console_rect(panel, x, y, total_width, 1, False,
                         libtcod.BKGND_SCREEN)

    libtcod.console_set_default_background(con=panel, col=bar_color)
    if bar_width > 0:
        libtcod.console_rect(con=panel,
                             x=x,
                             y=y,
                             w=bar_width,
                             h=1,
                             clr=False,
                             flag=libtcod.BKGND_SCREEN)

    libtcod.console_set_default_foreground(con=panel, col=libtcod.white)
    libtcod.console_print_ex(con=panel,
                             x=1,
                             y=y,
                             flag=libtcod.BKGND_NONE,
                             alignment=libtcod.LEFT,
                             fmt='[{}] {}'.format(y, name))
    libtcod.console_print_ex(con=panel,
                             x=total_width,
                             y=y,
                             flag=libtcod.BKGND_NONE,
                             alignment=libtcod.RIGHT,
                             fmt='CD:{}'.format(value))
Exemple #27
0
def main_menu():
    img = libtcod.image_load('kawaii.png')

    while not libtcod.console_is_window_closed():
        #show bkgnd img at twice the size
        libtcod.image_blit_2x(img, 0, 0, 0)

        #show game title and credits
        libtcod.console_set_default_foreground(0, libtcod.purple)
        libtcod.console_print_ex(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2-4, libtcod.BKGND_NONE, libtcod.CENTER, '~WOGUEY WIKEY~')
        libtcod.console_print_ex(0, SCREEN_WIDTH/2, SCREEN_HEIGHT-2, libtcod.BKGND_NONE, libtcod.CENTER, 'by n8uv')

        #show options and wait for the player's choice
        choice = menu('', ['Pway a new game!', 'Return to Daddy', 'Quit OwO'], 24)

        if choice == 0: #new game
            new_game()
            play_game()
        if choice == 1: #load last game
            try:
                load_game()
            except:
                msgbox('\n u dont have saved game \n', 24)
                continue
            play_game()
        elif choice == 2: #quit
            break
Exemple #28
0
def menu(header, options, width, renderer):
    if len(options) > 26:
        raise ValueError('Cannot have more than 26 options')

    # calculate total height for the header (after auto-wrap) and one line per option
    header_height = tcod.console_get_height_rect(renderer.con, 0, 0, width,
                                                 renderer.screen_height,
                                                 header)
    height = len(options) + header_height

    # create an off-screen console that represents the menu's window
    window = tcod.console.Console(width, height)

    # print the header, with auto-wrap
    window.default_fg = tcod.white
    tcod.console_print_rect_ex(window, 0, 0, width, height, tcod.BKGND_NONE,
                               tcod.LEFT, header)

    # print all the options
    y = header_height
    letter_index = ord('a')
    for option_text in options:
        text = '(' + chr(letter_index) + ')' + option_text
        tcod.console_print_ex(window, 0, y, tcod.BKGND_NONE, tcod.LEFT, text)
        y += 1
        letter_index += 1

    # blit the contents of "window" to the root console
    x = int(renderer.screen_width / 2 - width / 2)
    y = int(renderer.screen_height / 2 - height / 2)
    window.blit(renderer.root, x, y, 0, 0, width, height, 1.0, 0.7)
def main_menu():
    img = libtcod.image_load('menu_background.png')
 
    while not libtcod.console_is_window_closed():
        #show the background image, at twice the regular console resolution
        libtcod.image_blit_2x(img, 0, 0, 0)
 
        #show the game's title, and some credits!
        libtcod.console_set_default_foreground(0, libtcod.light_yellow)
        libtcod.console_print_ex(0, SCREEN_WIDTH//2, SCREEN_HEIGHT//2-4, libtcod.BKGND_NONE, libtcod.CENTER,
            'TOMBS OF THE ANCIENT KINGS')
        libtcod.console_print_ex(0, SCREEN_WIDTH//2, SCREEN_HEIGHT-2, libtcod.BKGND_NONE, libtcod.CENTER,
            'By Jotaf')
 
        #show options and wait for the player's choice
        choice = menu('', ['Play a new game', 'Continue last game', 'Quit'], 24)
 
        if choice == 0:  #new game
            new_game()
            play_game()
        if choice == 1:  #load last game
            try:
                load_game()
            except:
                msgbox('\n No saved game to load.\n', 24)
                continue
            play_game()
        elif choice == 2:  #quit
            break
Exemple #30
0
def menu(console, header, options, width, screen_width, screen_height):
    if len(options) > 26: raise ValueError('Cannot have a menu with more than 26 options.')

    # Calculates the total height for the header and does one line per option
    header_height = tcod.console_get_height_rect(console, 0, 0, width, screen_height, header)
    height = len(options) + header_height

    # Creates a new console that represents the menu window
    window = tcod.console_new(width, height)

    # Prints the header
    tcod.console_set_default_foreground(window, tcod.white)
    tcod.console_print_rect_ex(window, 0, 0, width, height, tcod.BKGND_NONE, tcod.LEFT, header)

    # Prints the options in the menu
    y = header_height
    letter_index = ord('a')
    for option in options:
        text = '(' + chr(letter_index) + ')' + option
        tcod.console_print_ex(window, 0, y, tcod.BKGND_NONE, tcod.LEFT, text)
        y += 1
        letter_index += 1

    x = int(screen_width / 2 - width / 2)
    y = int(screen_height / 2 - height / 2)
    tcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)
Exemple #31
0
def menu(con, header, options, width, screen_width, screen_height):
    if len(options) > 26:
        raise ValueError('Cannot have menu with more than 26 options')

    #calc total height for header after auto-wrap, one line per option
    header_height = libtcod.console_get_height_rect(con, 0, 0, width,
                                                    screen_height, header)
    height = len(options) + header_height

    #create off-screen console for menu window
    window = libtcod.console_new(width, height)

    #print header with auto-wrap
    libtcod.console_set_default_foreground(window, libtcod.white)
    libtcod.console_print_rect_ex(window, 0, 0, width, height,
                                  libtcod.BKGND_NONE, libtcod.LEFT, header)

    #print options
    y = header_height
    letter_index = ord('a')
    for option_text in options:
        text = chr(letter_index) + ')' + option_text
        libtcod.console_print_ex(window, 0, y, libtcod.BKGND_NONE,
                                 libtcod.LEFT, text)
        y += 1
        letter_index += 1

    #blit to to root console from window
    y = int(screen_height / 2 - height / 2)
    x = int(screen_width / 2 - width / 2)
    libtcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)
Exemple #32
0
def menu(header, options, width):
    if len(options) > 26: raise ValueError('Cannot have a menu with more than 26 options.')
    #calculate total height for the header (after auto-wrap) and one line per option
    header_height = libtcod.console_get_height_rect(con, 0, 0, width, SCREEN_HEIGHT, header)
    height = len(options) + header_height
    #create an off-screen console that represents the menu's window
    window = libtcod.console_new(width, height)

    #print the header, with auto-wrap
    libtcod.console_set_default_foreground(window, libtcod.white)
    libtcod.console_print_rect_ex(window, 0, 0, width, height, libtcod.BKGND_NONE, libtcod.LEFT, header)
    #print all the options
    y = header_height
    letter_index = ord('a')
    for option_text in options:
        text = '(' + chr(letter_index) + ') ' + option_text
        libtcod.console_print_ex(window, 0, y, libtcod.BKGND_NONE, libtcod.LEFT, text)
        y += 1
        letter_index += 1
    #blit the contents of "window" to the root console
    x = int(SCREEN_WIDTH/2 - width/2)
    y = int(SCREEN_HEIGHT/2 - height/2)
    libtcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)
    #present the root console to the player and wait for a key-press
    libtcod.console_flush()
    key = libtcod.console_wait_for_keypress(True)
    #convert the ASCII code to an index; if it corresponds to an option, return it
    index = key.c - ord('a')
    if index >= 0 and index < len(options): return index
    return None
def render_bar(x, y, total_width, name, value, maximum, bar_color, back_color):
    #render a bar (HP, experience, etc). first calculate the width of the bar
    bar_width = int(float(value) // maximum * total_width)
 
    #render the background first
    libtcod.console_set_default_background(panel, back_color)
    libtcod.console_rect(panel, x, y, total_width, 1, False, libtcod.BKGND_SCREEN)
 
    #now render the bar on top
    libtcod.console_set_default_background(panel, bar_color)
    if bar_width > 0:
        libtcod.console_rect(panel, x, y, bar_width, 1, False, libtcod.BKGND_SCREEN)
 
    #finally, some centered text with the values
    libtcod.console_set_default_foreground(panel, libtcod.white)
    libtcod.console_print_ex(panel, x + total_width // 2, y, libtcod.BKGND_NONE, libtcod.CENTER,
        name + ': ' + str(value) + '/' + str(maximum))
def render_all():
    global fov_map, color_dark_wall, color_light_wall
    global color_dark_ground, color_light_ground
    global fov_recompute
 
    if fov_recompute:
        #recompute FOV if needed (the player moved or something)
        fov_recompute = False
        libtcod.map_compute_fov(fov_map, player.x, player.y, TORCH_RADIUS, FOV_LIGHT_WALLS, FOV_ALGO)
 
        #go through all tiles, and set their background color according to the FOV
        for y in range(MAP_HEIGHT):
            for x in range(MAP_WIDTH):
                visible = libtcod.map_is_in_fov(fov_map, x, y)
                wall = map[x][y].block_sight
                if not visible:
                    #if it's not visible right now, the player can only see it if it's explored
                    if map[x][y].explored:
                        if wall:
                            libtcod.console_set_char_background(con, x, y, color_dark_wall, libtcod.BKGND_SET)
                        else:
                            libtcod.console_set_char_background(con, x, y, color_dark_ground, libtcod.BKGND_SET)
                else:
                    #it's visible
                    if wall:
                        libtcod.console_set_char_background(con, x, y, color_light_wall, libtcod.BKGND_SET )
                    else:
                        libtcod.console_set_char_background(con, x, y, color_light_ground, libtcod.BKGND_SET )
                    #since it's visible, explore it
                    map[x][y].explored = True
 
    #draw all objects in the list, except the player. we want it to
    #always appear over all other objects! so it's drawn later.
    for object in objects:
        if object != player:
            object.draw()
    player.draw()
 
    #blit the contents of "con" to the root console
    libtcod.console_blit(con, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0)
 
    #show the player's stats
    libtcod.console_set_default_foreground(con, libtcod.white)
    libtcod.console_print_ex(0, 1, SCREEN_HEIGHT - 2, libtcod.BKGND_NONE, libtcod.LEFT,
        'HP: ' + str(player.fighter.hp) + '/' + str(player.fighter.max_hp))
def menu(header, options, width):
    if len(options) > 26: raise ValueError('Cannot have a menu with more than 26 options.')
 
    #calculate total height for the header (after auto-wrap) and one line per option
    header_height = libtcod.console_get_height_rect(con, 0, 0, width, SCREEN_HEIGHT, header)
    if header == '':
        header_height = 0
    height = len(options) + header_height
 
    #create an off-screen console that represents the menu's window
    window = libtcod.console_new(width, height)
 
    #print the header, with auto-wrap
    libtcod.console_set_default_foreground(window, libtcod.white)
    libtcod.console_print_rect_ex(window, 0, 0, width, height, libtcod.BKGND_NONE, libtcod.LEFT, header)
 
    #print all the options
    y = header_height
    letter_index = ord('a')
    for option_text in options:
        text = '(' + chr(letter_index) + ') ' + option_text
        libtcod.console_print_ex(window, 0, y, libtcod.BKGND_NONE, libtcod.LEFT, text)
        y += 1
        letter_index += 1
 
    #blit the contents of "window" to the root console
    x = SCREEN_WIDTH//2 - width//2
    y = SCREEN_HEIGHT//2 - height//2
    libtcod.console_blit(window, 0, 0, width, height, 0, x, y, 1.0, 0.7)
 
    #present the root console to the player and wait for a key-press
    libtcod.console_flush()
    key = libtcod.console_wait_for_keypress(True)
 
    if key.vk == libtcod.KEY_ENTER and key.lalt:  #(special case) Alt+Enter: toggle fullscreen
        libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())
 
    #convert the ASCII code to an index; if it corresponds to an option, return it
    index = key.c - ord('a')
    if index >= 0 and index < len(options): return index
    return None
Exemple #36
0
    def draw_string(self, x, y, fmt, bg_color=None,
                    background_flag=tcod.BKGND_SET,
                    align=tcod.LEFT):
        """Draw the string STR on the window object WIN at position X,Y. The string
        STR can contain color-changing directives - see the
        documentation for {defun dormouse:make-coloured-string} for
        details.

        Parameters
        ----------
        string : A string which may contain formatting directives (see below).

        x, y : Coordinates where the string should be printed, relative
               to the top left corner of WIN. If the coordinates are
               negative then they are taken as relative to the bottom
               right corner of WIN. If the coordinates are :CENTRE then
               the start of the string is taken as the centre of the
               window.

        fg, bg : Foreground and background colours for the string.

        align : One of `'left'`, `'right'` or `'center'`. If alignment
                is `'right'`, the string is drawn so that its last
                character is located at X, Y; if `'centre'` so that the
                middle character is at X, Y.

        Examples
        --------
        window.draw_string_at(`"Hello {blue}world!{/}"` 1 1 :fg :green)

        """
        xstr = make_colored_string(fmt)
        prev_bg_color = self.default_background_color
        if bg_color is not None:  # Hear the cries for a context manager!
            self.default_background_color = bg_color
        tcod.console_print_ex(self._c, x, y, background_flag, align, xstr)
        self.default_background_color = prev_bg_color
def render_all():
    global fov_map, color_dark_wall, color_light_wall
    global color_dark_ground, color_light_ground
    global fov_recompute
 
    if fov_recompute:
        #recompute FOV if needed (the player moved or something)
        fov_recompute = False
        libtcod.map_compute_fov(fov_map, player.x, player.y, TORCH_RADIUS, FOV_LIGHT_WALLS, FOV_ALGO)
 
        #go through all tiles, and set their background color according to the FOV
        for y in range(MAP_HEIGHT):
            for x in range(MAP_WIDTH):
                visible = libtcod.map_is_in_fov(fov_map, x, y)
                wall = map[x][y].block_sight
                if not visible:
                    #if it's not visible right now, the player can only see it if it's explored
                    if map[x][y].explored:
                        if wall:
                            libtcod.console_set_char_background(con, x, y, color_dark_wall, libtcod.BKGND_SET)
                        else:
                            libtcod.console_set_char_background(con, x, y, color_dark_ground, libtcod.BKGND_SET)
                else:
                    #it's visible
                    if wall:
                        libtcod.console_set_char_background(con, x, y, color_light_wall, libtcod.BKGND_SET )
                    else:
                        libtcod.console_set_char_background(con, x, y, color_light_ground, libtcod.BKGND_SET )
                    #since it's visible, explore it
                    map[x][y].explored = True
 
    #draw all objects in the list, except the player. we want it to
    #always appear over all other objects! so it's drawn later.
    for object in objects:
        if object != player:
            object.draw()
    player.draw()
 
    #blit the contents of "con" to the root console
    libtcod.console_blit(con, 0, 0, MAP_WIDTH, MAP_HEIGHT, 0, 0, 0)
 
 
    #prepare to render the GUI panel
    libtcod.console_set_default_background(panel, libtcod.black)
    libtcod.console_clear(panel)
 
    #print the game messages, one line at a time
    y = 1
    for (line, color) in game_msgs:
        libtcod.console_set_default_foreground(panel, color)
        libtcod.console_print_ex(panel, MSG_X, y, libtcod.BKGND_NONE, libtcod.LEFT, line)
        y += 1
 
    #show the player's stats
    render_bar(1, 1, BAR_WIDTH, 'HP', player.fighter.hp, player.fighter.max_hp,
        libtcod.light_red, libtcod.darker_red)
 
    #display names of objects under the mouse
    libtcod.console_set_default_foreground(panel, libtcod.light_gray)
    libtcod.console_print_ex(panel, 1, 0, libtcod.BKGND_NONE, libtcod.LEFT, get_names_under_mouse())
 
    #blit the contents of "panel" to the root console
    libtcod.console_blit(panel, 0, 0, SCREEN_WIDTH, PANEL_HEIGHT, 0, 0, PANEL_Y)