def main_menu(): img = image_load('background.png') while not tdl.event.is_window_closed(): #show background image at twice regular console resolution img.blit_2x(root,0,0) #show games title and credits title = 'THIS GAME HAS NO NAME YET' center = (SCREEN_WIDTH - len(title)) //2 root.draw_str(center, SCREEN_HEIGHT//2-6,title,bg=None,fg=colors.light_red) title = 'By Mahdarah' center = (SCREEN_WIDTH - len(title)) //2 root.draw_str(center, SCREEN_HEIGHT//2-4,title,bg=None,fg=colors.light_red) #show options and wait for players choice choice = menu('',['New game','Continue game','Quit'],24) if choice == 0: #new game new_game() play_game() elif choice == 1: #load game try: load_game() except: msgbox('\n No saved game to load.\n', 24) continue play_game() elif choice == 2: #quit break
def test_image(console, tmpdir): img = libtcodpy.image_new(16, 16) libtcodpy.image_clear(img, libtcodpy.Color(0, 0, 0)) libtcodpy.image_invert(img) libtcodpy.image_hflip(img) libtcodpy.image_rotate90(img) libtcodpy.image_vflip(img) libtcodpy.image_scale(img, 24, 24) libtcodpy.image_set_key_color(img, libtcodpy.Color(255, 255, 255)) libtcodpy.image_get_alpha(img, 0, 0) libtcodpy.image_is_pixel_transparent(img, 0, 0) libtcodpy.image_get_size(img) libtcodpy.image_get_pixel(img, 0, 0) libtcodpy.image_get_mipmap_pixel(img, 0, 0, 1, 1) libtcodpy.image_put_pixel(img, 0, 0, libtcodpy.Color(255, 255, 255)) libtcodpy.image_blit(img, console, 0, 0, libtcodpy.BKGND_SET, 1, 1, 0) libtcodpy.image_blit_rect(img, console, 0, 0, 16, 16, libtcodpy.BKGND_SET) libtcodpy.image_blit_2x(img, console, 0, 0) libtcodpy.image_save(img, tmpdir.join('test.png').strpath) libtcodpy.image_delete(img) img = libtcodpy.image_from_console(console) libtcodpy.image_refresh_console(img, console) libtcodpy.image_delete(img) libtcodpy.image_delete(libtcodpy.image_load('libtcod/data/img/circle.png'))
def character_portrait(target): portrait_image = libtcod.image_load('green.png') libtcod.image_blit_rect( portrait_image, 0, game_constants.screen_width - game_constants.character_portrait_width, game_constants.panel_y, game_constants.character_portrait_width, game_constants.panel_height, libtcod.BKGND_SET)
def main_menu(): img = libtcod.image_load("menu_background.png") while not libtcod.console_is_window_closed(): # Show the background image, at twice the regular console resolution libtcod.image_blit_2x(img, 0, 0, 0) # Show the game's title and credits libtcod.console_set_default_foreground(0, libtcod.light_blue) libtcod.console_print_ex(0, int(SCREEN_WIDTH / 2), int(SCREEN_HEIGHT / 2 - 6), libtcod.BKGND_NONE, libtcod.CENTER, "Roguelike thinger") libtcod.console_print_ex(0, int(SCREEN_WIDTH / 2), int(SCREEN_HEIGHT / 2 - 4), libtcod.BKGND_NONE, libtcod.CENTER, "Written by Cody Kelly and Roguebasin") # Show options and wait for the player's choice choice = menu("", ["Start a new game", "Continue last game", "Quit"], 24) if choice == 0: # New game new_game() play_game() elif choice == 1: # Load last game load_game() play_game() elif choice == 2: # Quit break
def main_menu(): img = image_load("menu_background1.png") pygame.mixer.init() while not tdl.event.is_window_closed(): img.blit_2x(root, 0, 0) title = 'Pyrl' center = (SCREEN_WIDTH-len(title)) // 2 root.draw_str(center, SCREEN_HEIGHT//2-2, title, bg=None, fg=colors.white) title = 'By Nick Hilger' center = (SCREEN_WIDTH - len(title)) // 2 root.draw_str(center, SCREEN_HEIGHT-2, title, bg=None, fg=colors.light_gray) choice = menu('', ['Play a new game', 'Continue last game', 'Quit'], 24, SCREEN_HEIGHT//2) if choice == 0: new_game() play_game() if choice == 1: # load last game try: load_game() except: msgbox('\n No saved game to load.\n', 24) continue play_game() elif choice == 2: break
def main_menu(): img = image_load(os.path.join(assets_dir, 'menu_background.png')) # show the background image, at twice the regular console resolution offset_x = (SCREEN_WIDTH - 80) // 2 offset_y = (SCREEN_HEIGHT - 50) // 2 while not tdl.event.is_window_closed(): img.blit_2x(root_view, offset_x, offset_y) # show the game's title, and some credits! title = 'ROGUELIKE' center = (SCREEN_WIDTH - len(title)) // 2 root_view.draw_str(center, 2, title, bg=None, fg=Colors.light_yellow) title = 'By Scoppio' center = (SCREEN_WIDTH - len(title)) // 2 root_view.draw_str(center, SCREEN_HEIGHT - 2, title, bg=None, fg=Colors.light_yellow) # show options and wait for the player's choice choice = menu('', ['Play a new game', 'Continue last game', 'Quit'], 24) if choice == 0: # new game new_game() play_game() elif choice == 1: load() play_game() elif choice == 2: # quit break
class Warrior(Role): name = 'Rageoholic' description = '''Joe cannot live without rageahol. He crushes his foes with sheer rage and feeds off of their pain. In dire situation he can unleash his inner monster: A creature so powerful that nothing can contain its rage. Joe has a large pool of HP and can use the power of rageohol to destroy his foes.''' portrait = libtcod.image_load( os.path.join(definitions.ROOT_DIR, 'data', 'joe.png')) con = 14 base_defense = 12 base_power = 14 dmg = [1, 8] hitdie = [1, 10] tackle = Ability( 'Tackle', description=None, ability_function=tackle, targeting=True, targeting_message=Message( 'Left-click a target tile for the fireball, or right-click to cancel.', libtcod.light_cyan)) abilities = [tackle] def role_init(self): self.owner.fighter.con = self.con self.owner.fighter.base_defense = self.base_defense self.owner.fighter.base_power = self.base_power self.owner.fighter.dmg = self.dmg self.owner.fighter.hitdie = self.hitdie self.owner.name = 'Joe' self.owner.fighter.init_hp() self.owner.abilities = self.abilities for ability in self.abilities: ability.owner = self.owner
def main_menu(): img = libtcod.image_load('assets/menu.png') while not libtcod.console_is_window_closed(): #show the background image, at twice the regular console resolution libtcod.image_blit_2x(img, 0, 0, 0) #show the game's title, and some credits! libtcod.console_set_default_foreground(0, libtcod.light_yellow) libtcod.console_print_ex(0, int(SCREEN_WIDTH/2), int(SCREEN_HEIGHT/2-4), libtcod.BKGND_NONE, libtcod.CENTER, 'TYRMÄ') libtcod.console_print_ex(0, int(SCREEN_WIDTH/2), int(SCREEN_HEIGHT-2), libtcod.BKGND_NONE, libtcod.CENTER, 'By Hakaponttoauto') #show options and wait for the player's choice choice = menu('', ['Uusi peli', 'Jatka tallennuksesta', 'Lopeta'], 24) if choice == 0: #new game new_game() play_game() elif choice == 1: #load last game try: load_game() except: msgbox('\n Ei tallennettua peliä.\n', 24) continue play_game() elif choice == 2: #quit break
def main_menu(): img = libtcod.image_load('menu_background.png') while not libtcod.console_is_window_closed(): #show the background image, at twice the regular console resolution libtcod.image_blit_2x(img, 0, 0, 0) #show the game's title, and some credits! libtcod.console_set_default_foreground(0, libtcod.light_yellow) libtcod.console_print_ex(0, SCREEN_WIDTH//2, SCREEN_HEIGHT//2-4, libtcod.BKGND_NONE, libtcod.CENTER, 'TOMBS OF THE ANCIENT KINGS') libtcod.console_print_ex(0, SCREEN_WIDTH//2, SCREEN_HEIGHT-2, libtcod.BKGND_NONE, libtcod.CENTER, 'By Jotaf') #show options and wait for the player's choice choice = menu('', ['Play a new game', 'Continue last game', 'Quit'], 24) if choice == 0: #new game new_game() play_game() if choice == 1: #load last game try: load_game() except: msgbox('\n No saved game to load.\n', 24) continue play_game() elif choice == 2: #quit break
def main_menu(): img = libtcod.image_load('menu_background.png') while not libtcod.console_is_window_closed(): #show the background image, at twice the regular console resolution libtcod.image_blit_2x(img, 0, 0, 0) #show the game's title, and some credits! libtcod.console_set_default_foreground(0, libtcod.light_yellow) libtcod.console_print_ex(0, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - 4, libtcod.BKGND_NONE, libtcod.CENTER, 'TOMBS OF THE ANCIENT KINGS') libtcod.console_print_ex(0, SCREEN_WIDTH / 2, SCREEN_HEIGHT - 2, libtcod.BKGND_NONE, libtcod.CENTER, 'By Jotaf') #show options and wait for the player's choice choice = menu('', ['Play a new game', 'Continue last game', 'Quit'], 24) if choice == 0: #new game new_game() play_game() if choice == 1: #load last game try: load_game() except: msgbox('\n No saved game to load.\n', 24) continue play_game() elif choice == 2: #quit break
def main_menu(): img = image_load('menu_background1.png') while not tdl.event.is_window_closed(): # show the background image, at twice the regular console resolution img.blit_2x(root, 0, 0) # show the game's title, and some credits! title = 'TOMBS OF THE ANCIENT KINGS' center = (SCREEN_WIDTH - len(title)) // 2 root.draw_str(center, SCREEN_HEIGHT // 2 - 4, title, bg=None, fg=colors.light_yellow) title = 'roguelike' center = (SCREEN_WIDTH - len(title)) // 2 root.draw_str(center, SCREEN_HEIGHT - 2, title, bg=None, fg=colors.light_yellow) # show options and wait for the player's choice choice = menu('', ['Play a new game', 'Continue last game', 'Quit'], 24) if choice == 0: # new game new_game() play_game() if choice == 1: # load last game try: load_game() except: msgbox('\n No saved game to load.\n', 24) continue play_game() elif choice == 2: # quit break
def update(self) -> None: img_path = f"{data.img_dir}/{self.character.sex}/{self.character.img}" img = tcod.image_load(img_path) img.scale(2 * self.geometry.content_width, 2 * self.geometry.content_height) img.blit_2x(self.console, 0, 0) self.should_update = False
def main_menu(): img = image_load('menu_background.png') while not tdl.event.is_window_closed(): img.blit_2x(root, 0, 0) # Blit the image, at twice the regular console resolution # Game Title and Credits title = 'THE ABYSS' centre = (SCREEN_WIDTH - len(title)) // 2 root.draw_str(centre, SCREEN_HEIGHT // 2 -4, title, bg=None, fg=colours.light_yellow) title = 'by Edward Powell' centre = (SCREEN_WIDTH - len(title)) // 2 root.draw_str(centre, SCREEN_HEIGHT-2, title, bg=None, fg=colours.light_yellow) # Show options choice = menu('', ['Play a new game', 'Continue last game', 'Quit'], 24) if choice == 0: new_game() play_game() if choice == 1: #load last game try: load_game() except: msgbox('\n No saved game to load.\n', 24) continue play_game() elif choice == 2: break
def main_menu(): img = libtcod.image_load('kawaii.png') while not libtcod.console_is_window_closed(): #show bkgnd img at twice the size libtcod.image_blit_2x(img, 0, 0, 0) #show game title and credits libtcod.console_set_default_foreground(0, libtcod.purple) libtcod.console_print_ex(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2-4, libtcod.BKGND_NONE, libtcod.CENTER, '~WOGUEY WIKEY~') libtcod.console_print_ex(0, SCREEN_WIDTH/2, SCREEN_HEIGHT-2, libtcod.BKGND_NONE, libtcod.CENTER, 'by n8uv') #show options and wait for the player's choice choice = menu('', ['Pway a new game!', 'Return to Daddy', 'Quit OwO'], 24) if choice == 0: #new game new_game() play_game() if choice == 1: #load last game try: load_game() except: msgbox('\n u dont have saved game \n', 24) continue play_game() elif choice == 2: #quit break
def main(): constants = get_constants() libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GRAYSCALE | libtcod.FONT_LAYOUT_TCOD) libtcod.console_init_root(constants['screen_width'], constants['screen_height'], constants['window_title'], False) con = libtcod.console_new(constants['screen_width'], constants['screen_height']) panel = libtcod.console_new(constants['screen_width'], constants['panel_height']) player = None entities = [] game_map = None message_log = None game_state = None show_main_menu = True show_load_error_message = False main_menu_background_image = libtcod.image_load('menu_background.png') key = libtcod.Key() mouse = libtcod.Mouse() while not libtcod.console_is_window_closed(): libtcod.sys_check_for_event(libtcod.EVENT_KEY_PRESS | libtcod.EVENT_MOUSE, key, mouse) if show_main_menu: main_menu(con, main_menu_background_image, constants['screen_width'], constants['screen_height']) if show_load_error_message: message_box(con, 'No save game to load', 50, constants['screen_width'], constants['screen_height']) libtcod.console_flush() action = handle_main_menu(key) new_game = action.get('new_game') load_saved_game = action.get('load_game') exit_game = action.get('exit') if show_load_error_message and (new_game or load_saved_game or exit_game): show_load_error_message = False elif new_game: player, entities, game_map, message_log, game_state = get_game_variables(constants) game_state = GameStates.PLAYERS_TURN show_main_menu = False elif load_saved_game: try: player, entities, game_map, message_log, game_state = load_game() show_main_menu = False except FileNotFoundError: show_load_error_message = True elif exit_game: break else: libtcod.console_clear(con) play_game(player, entities, game_map, message_log, game_state, con, panel, constants) show_main_menu = True
def __init__(self, source): super().__init__(source) self.type = MenuType.GRAPHIC self.title = "CURSED FOREST" self.header = "" self.background_image = libtcod.image_load("menu_background.png") self.display_options = [Texts.get_text('MAIN_MENU_NEW_GAME'), Texts.get_text('MAIN_MENU_LOAD_GAME'), Texts.get_text('MAIN_MENU_LANGUAGES'), Texts.get_text('MAIN_MENU_QUIT')] self._options = ["new game", "load game", "languages", "quit"] self.forced_width = 24
def DiedMenu(con, screen_width, screen_height): img = libtcod.image_load('ball.png') libtcod.image_blit_2x(img, 0, 0, 0, 0, 0, -1, -1) libtcod.console_set_default_foreground(0, libtcod.blue) libtcod.console_print_ex(0, int(screen_width / 2), int(screen_height / 2) - 4, libtcod.BKGND_NONE, libtcod.CENTER, 'GAME OVER!') libtcod.console_print_ex(0, int(screen_width / 2), int(screen_height - 2), libtcod.BKGND_NONE, libtcod.CENTER, 'By Francesco Rostagno') menu(con, '', ['New Game','Quit'], 24, screen_width, screen_height)
def WinMenu(con, screen_width, screen_height): img = libtcod.image_load('ball.png') libtcod.image_blit_2x(img, 0, 0, 0, 0, 0, -1, -1) libtcod.console_set_default_foreground(0, libtcod.blue) libtcod.console_print_ex(0, int(screen_width / 2), int(screen_height / 2) - 4, libtcod.BKGND_NONE, libtcod.CENTER, 'YOU WIN CONGRATULATIONS') libtcod.console_print_ex(0, int(screen_width / 2), int(screen_height - 2), libtcod.BKGND_NONE, libtcod.CENTER, 'By Francesco Rostagno') menu(con, '', '', 24, screen_width, screen_height)
def main_menu(): world = GameWorld() bg_image = image_load(settings.MAIN_MENU_BG_IMG) while not tdl.event.is_window_closed(): console.clear() root_console.clear() image_blit_2x(bg_image, 0, 0, 0) print_str(settings.GAME_SCREEN_WIDTH / 2 - (len(settings.GAME_TITLE) / 2), settings.GAME_SCREEN_HEIGHT / 2 - 4, settings.GAME_TITLE.upper(), bg=None, fg=colors.gold, bg_alpha=0.75) print_str(settings.GAME_SCREEN_WIDTH / 2 - (len(settings.GAME_AUTHOR) / 2), settings.GAME_SCREEN_HEIGHT - 3, settings.GAME_AUTHOR, bg=None, fg=colors.gold, bg_alpha=0.75) choice = world.render.menu('', [ 'Play a new game', 'Continue last game', 'Quit', ], 24) world.render.flush_console() if choice == 0: new_world = new_game() play_game(new_world) elif choice == 1: try: old_world = load_game() old_world.status = GAME_STATUS.PLAY play_game(old_world) except Exception as err: log.warn(err) msg = 'No saved game to load!' message_box(settings.GAME_SCREEN_WIDTH / 2 - (len(msg) / 2), settings.GAME_SCREEN_HEIGHT / 2, msg, width=len(msg), fg=colors.red, bg_alpha=1.0) elif choice == 2: break
def run(self): """ Main game loop """ show_main_menu = True show_load_error_message = False main_menu_background_image = tcod.image_load('menu_background.png') key = tcod.Key() mouse = tcod.Mouse() while not tcod.console_is_window_closed(): tcod.sys_check_for_event(tcod.EVENT_KEY_PRESS | tcod.EVENT_MOUSE, key, mouse) if show_main_menu: main_menu(self.main_console, main_menu_background_image, self.constants['screen_width'], self.constants['screen_height']) if show_load_error_message: message_box(self.main_console, 'No save game to load', 50, self.constants['screen_width'], self.constants['screen_height']) tcod.console_flush() action = handle_main_menu(key) a_new_game = action.get('new_game') a_load_saved_game = action.get('load_game') a_exit_game = action.get('exit') if show_load_error_message and (a_new_game or a_load_saved_game or a_exit_game): show_load_error_message = False elif a_new_game: self.reset_game() show_main_menu = False elif a_load_saved_game: try: self.load_saved_game() show_main_menu = False except FileNotFoundError: show_load_error_message = True elif a_exit_game: break else: tcod.console_clear(self.main_console) self.play_game() show_main_menu = True
def main_menu(con, screen_width, screen_height): img = libtcod.image_load('ball.png') libtcod.image_blit_2x(img,0, 0, 0 , 0,0,-1,-1) libtcod.console_set_default_foreground(0, libtcod.blue) libtcod.console_print_ex(0, int(screen_width / 2), int(screen_height / 2) - 4, libtcod.BKGND_NONE, libtcod.CENTER, 'THE REVENGE OF A PLAYER!') libtcod.console_print_ex(0, int(screen_width / 2), int(screen_height - 2), libtcod.BKGND_NONE, libtcod.CENTER, 'By Francesco Rostagno') menu(con, '', ['Play a new game', 'Continue last game', 'Quit'], 24, screen_width, screen_height)
def __init__(self): super().__init__() self.type = MenuType.GRAPHIC self.title = Texts.get_text('VICTORY_1_TITLE') self.header = (""" """ + Texts.get_text('VICTORY_1_PART_1') + ' \n' + Texts.get_text('VICTORY_1_PART_2') + '\n' + """ """) self.background_image = libtcod.image_load("menu_background.png") self._options = [] self.forced_width = 48 self.back_to_main = True
def __init__(self): tdl.set_font('arial10x10.png', greyscale=True, altLayout=True) self.root = tdl.init(SCREEN_WIDTH, SCREEN_HEIGHT, title="Roguelike", fullscreen=False) tdl.setFPS(LIMIT_FPS) self.con = tdl.Console(MAP_WIDTH, MAP_HEIGHT) self.panel = tdl.Console(SCREEN_WIDTH, PANEL_HEIGHT) self.panel2 = tdl.Console(PANEL_2_WIDTH, PANEL_2_HEIGHT) self.visible_tiles = [] self.fov_recompute = True self.bg_img = image_load('menu_background.png') self.game_msgs = []
def main(self): self.renderer.render_root() show_main_menu = True show_load_error_message = False main_menu_background_image = tcod.image_load(screen_vars.menu_background_img) while True: if show_main_menu: main_menu(main_menu_background_image, menu_vars.main_width, self.renderer) for raw_event in tcod.event.wait(): if show_load_error_message: message_box('No save game to load', 50, self.renderer) tcod.console_flush() event = event_handler.handle_main_menu(raw_event) new_game = event.get('new_game') load_saved_game = event.get('load_saved_game') exit_game = event.get('exit_game') if show_load_error_message and (new_game or load_saved_game or exit_game): show_load_error_message = False elif new_game: self.entities, self.world_map, self.message_log, self.game_state = get_game_variables() show_main_menu = False break elif load_saved_game: try: self.entities, self.world_map, self.message_log, self.game_state = load_game() show_main_menu = False break except FileNotFoundError: show_load_error_message = True elif exit_game: raise SystemExit else: self.renderer.clear() if self.world_map.current_dungeon: self.player_location = PlayerLocations.DUNGEON self.play_game() self.player_location = PlayerLocations.WORLD_MAP show_main_menu = True
def main_menu(console: tcod.console.Console, bg_image: str, screen_width: int, screen_height: int) -> None: console.clear() bg_image = tcod.image_load(bg_image) bg_image.blit_2x(console, 0, 0) title_con = tcod.console_from_xp("arcturus.xp") title_con.blit(console, 24, 24, bg_alpha=0.0) menu(console, "", ["New Game", "Load Game", "Quit"], 13, screen_width, screen_height, sy=31)
class UISettings: game_font = 'src/ui/graphics/arial12x12.png' background_image = image_load('src/ui/graphics/background.png') info_file = 'src/ui/graphics/info' window_title = 'Roguelike' author = 'By lergor' screen_width = 90 screen_height = 50 bar_width = 20 panel_height = 7 panel_y = screen_height - panel_height message_x = bar_width + 2 message_width = screen_width - bar_width - 2 message_height = panel_height - 1 map_width = 80 map_height = 43 room_max_size = 10 room_min_size = 6 max_rooms = 30 max_monsters_per_room = 3 max_items_per_room = 2 inventory_width = 50 character_screen = (30, 10) dark_wall = (0, 0, 100) dark_ground = (50, 50, 150) light_wall = (130, 110, 50) light_ground = (200, 180, 50) desaturated_green = (63, 127, 63) my_green = (0, 127, 63) darker_green = (0, 127, 0) dark_red = (191, 0, 0) white = (255, 255, 255) black = (0, 0, 0) red = (255, 0, 0) orange = (255, 127, 0) light_red = (255, 114, 114) darker_red = (127, 0, 0) violet = (127, 0, 255) yellow = (255, 255, 0) blue = (0, 0, 255) green = (0, 255, 0) light_yellow = (255, 255, 114) light_violet = (184, 114, 255) sky = (20, 50, 150) darker_orange = (127, 63, 0)
def __init__(self, title: str, logo: Path, credits: str, title_color: Color = None, credits_color: Color = None, credits_format_colors: Dict[int, Color] = None): if credits_format_colors is None: self.credits_format_colors = {} else: self.credits_format_colors = credits_format_colors self.title = title self.logo = image_load(logo.as_posix()) self.credits = credits self._centered_title: str = None self._centered_credits: str = None self.title_color = title_color self.credits_color = credits_color
def main_menu(): """ Show the menu, with a background image """ img = image_load('menu_background1.png') while not tdl.event.is_window_closed(): # show the background image, at twice the regular console resolution img.blit_2x(root, 0, 0) # show the game's title, and some credits title = 'Catacombs of the Ancients' center = (SCREEN_WIDTH - len(title)) // 2 root.draw_str(center, SCREEN_HEIGHT // 2 - 4, title, bg=None, fg=roguecolors.light_yellow) title = 'By Jotaf' center = (SCREEN_WIDTH - len(title)) // 2 root.draw_str(center, SCREEN_HEIGHT - 2, title, bg=None, fg=roguecolors.light_yellow) # show options and wait for player's choice choice = menu('', ['Play a new game', 'Continue last game', 'Quit'], 24) if choice == 0: # new game new_game() play_game() if choice == 1: # load last game try: load_game() except: msgbox('\n No previous game to load.\n') continue play_game() elif choice == 2: # quit break
class Ranger(Role): name = 'Beast Master' description = '''Kyle is a trained beaster master who holds domain over many beast. He summons these beasts to support him on the battlefield. Kyle is a ranged fighter using bows as his primary weapon, but his true power lies with the beasts he summons to aid him in battle.''' portrait = libtcod.image_load( os.path.join(definitions.ROOT_DIR, 'data', 'kyle.png')) con = 10 base_defense = 8 base_power = 12 dmg = [1, 6] hitdie = [1, 6] def role_init(self): self.owner.fighter.con = self.con self.owner.fighter.base_defense = self.base_defense self.owner.fighter.base_power = self.base_power self.owner.fighter.dmg = self.dmg self.owner.fighter.hitdie = self.hitdie self.owner.name = 'Kyle' self.owner.fighter.init_hp()
class Rogue(Role): name = 'Sense Bender' description = '''Brett is a creature of the shadows. He uses shadows and nonsense to confuse his foes and then takes advantage of their vulnerable state. Brett is a frontline fighter that lacks HP, but makes up for it with his unit control capabilities.''' portrait = libtcod.image_load( os.path.join(definitions.ROOT_DIR, 'data', 'brett.png')) con = 10 base_defense = 10 base_power = 14 dmg = [1, 8] hitdie = [1, 8] def role_init(self): self.owner.fighter.con = self.con self.owner.fighter.base_defense = self.base_defense self.owner.fighter.base_power = self.base_power self.owner.fighter.dmg = self.dmg self.owner.fighter.hitdie = self.hitdie self.owner.name = 'Brett' self.owner.fighter.init_hp()
class Paladin(Role): name = 'Bald Bro' description = '''Devon is a devout follower of Baldicus. As a 'Bald Bro' Devon can harness the power of Baldicus' divine will to smite his foes and heal his wounds. Devon is a front line fighter that relies on his divine powers to defeat his oponents.''' portrait = libtcod.image_load( os.path.join(definitions.ROOT_DIR, 'data', 'devon.png')) con = 10 base_defense = 14 base_power = 12 dmg = [1, 6] hitdie = [1, 8] def role_init(self): self.owner.fighter.con = self.con self.owner.fighter.base_defense = self.base_defense self.owner.fighter.base_power = self.base_power self.owner.fighter.dmg = self.dmg self.owner.fighter.hitdie = self.hitdie self.owner.name = 'Devon' self.owner.fighter.init_hp()