def _convert_2d_to_3d_point_undistort(point_group, camera, fbw, fbh, lcox,
                                      lcoy, camera_fov, frame, pos, depth):
    """
    Convert a 2D point (undistorted) into a 3D point, in world space.

    :param point_group: Camera Point Group for camera.
    :param camera: The camera to use for rolling shutter calculations.
    :param fbw: Camera's film back width value.
    :param fbh: Camera's film back height value.
    :param lcox: Camera lens lens center offset X value.
    :param lcoy: Camera lens lens center offset Y value.
    :param camera_fov: Camera Field of View as list of left, right,
                       bottom and top.
    :param frame: The 2D point's frame number (in internal 3DE frame numbers).
    :param pos: Input 2D data.
    :param depth: The content distance to calculate rolling shutter at.

    :return: Corrected 2D point.
    :rtype: vec2d
    """
    focal = tde4.getCameraFocalLength(camera, frame)
    r3d = vl_sdv.mat3d(tde4.getPGroupRotation3D(point_group, camera, frame))
    p3d = vl_sdv.vec3d(tde4.getPGroupPosition3D(point_group, camera, frame))
    left, right, bottom, top = camera_fov

    p2d = [0, 0]
    p2d[0] = (pos[0] - left) / (right - left)
    p2d[1] = (pos[1] - bottom) / (top - bottom)
    p2d = tde4.removeDistortion2D(camera, frame, p2d)

    p2d_cm = vl_sdv.vec2d((p2d[0] - 0.5) * fbw - lcox,
                          (p2d[1] - 0.5) * fbh - lcoy)
    homogeneous_point = r3d * vl_sdv.vec3d(p2d_cm[0], p2d_cm[1], -focal).unit()
    out_point = homogeneous_point * depth + p3d
    return out_point
                    if LensDistortionValid:
                        f.write(
                            "setAttr ($cameraShape+\".horizontalFilmAperture\") %.15f;\n"
                            % (CameraApertureWidth * 1.1))
                        f.write(
                            "setAttr ($cameraShape+\".verticalFilmAperture\") %.15f;\n"
                            % (CameraApertureHeight * 1.1))
                    else:
                        f.write(
                            "setAttr ($cameraShape+\".horizontalFilmAperture\") %.15f;\n"
                            % CameraApertureWidth)
                        f.write(
                            "setAttr ($cameraShape+\".verticalFilmAperture\") %.15f;\n"
                            % CameraApertureHeight)

                    p3d = tde4.getPGroupPosition3D(campg, cam, 1)
                    p3d = convertZup(p3d, yup)
                    f.write(
                        "xform -translation %.15f %.15f %.15f $cameraTransform;\n"
                        % (p3d[0], p3d[1], p3d[2]))
                    r3d = tde4.getPGroupRotation3D(campg, cam, 1)
                    rot = convertToAngles(r3d)
                    f.write(
                        "xform -rotation %.15f %.15f %.15f $cameraTransform;\n"
                        % rot)
                    f.write("xform -scale 1 1 1 $cameraTransform;\n")

                    # image plane...
                    f.write("\n")
                    f.write("// create image plane...\n")
                    f.write("string $imagePlane = `createNode imagePlane`;\n")
Exemple #3
0
def exportCameras(f, cameras, camFrameStart, exportPath, campg, outSize, date):

    for cameraIndex, cam in enumerate(cameras):

        frameStart = int(camFrameStart[cameraIndex])
        frame0 = frameStart - 1

        camInfo = tools.TDECamInfo(cam, cameraIndex)
        cameraName = camInfo.name
        cameraPath = camInfo.cameraPath
        projectName = camInfo.projectName
        projectPath = camInfo.projectPath

        rez_x = camInfo.rez_x
        rez_y = camInfo.rez_y

        firstFrame = camInfo.firstFrame
        lastFrame = camInfo.lastFrame
        offset = camInfo.offset

        noframes = camInfo.noframes

        offset = int(firstFrame) - int(frameStart)

        model = camInfo.model

        camType = camInfo.camType

        model_maya = tools.getLDmodelNukeNodeName(model)

        lens = camInfo.lens

        if lens is not None:
            fback_w = tde4.getLensFBackWidth(lens)
            fback_h = tde4.getLensFBackHeight(lens)
            p_aspect = tde4.getLensPixelAspect(lens)
            focal = tde4.getCameraFocalLength(cam, 1)
            lco_x = tde4.getLensLensCenterX(lens)
            lco_y = tde4.getLensLensCenterY(lens)

            # convert filmback to inch...
            fback_w = fback_w / 2.54
            fback_h = fback_h / 2.54
            lco_x_in = -lco_x / 2.54
            lco_y_in = -lco_y / 2.54

            # convert focal length to mm...
            focal = focal * 10.0

            # get the focalLenght
            # fotalLenght = tde4.getLensFocalLength(lens) # UNUSED

            # get the focusDistance
            # focus = tde4.getLensFocus(lens) # UNUSED

            # create camera
            f.write("\n")
            f.write("// create camera %s...\n" % cameraName)
            f.write(
                "string $cameraNodes[] = `camera -name \"camera_%s\" -hfa %.15f  -vfa %.15f -fl %.15f -ncp 0.01 -fcp 10000 -shutterAngle 180 -ff \"overscan\"`;\n"
                % (cameraName, fback_w, fback_h, focal))
            f.write("string $cameraTransform = $cameraNodes[0];\n")
            f.write("string $cameraShape = $cameraNodes[1];\n")
            f.write(
                "xform -zeroTransformPivots -rotateOrder zxy $cameraTransform;\n"
            )
            f.write(
                "setAttr ($cameraShape+\".horizontalFilmOffset\") %.15f;\n" %
                lco_x_in)
            f.write("setAttr ($cameraShape+\".verticalFilmOffset\") %.15f;\n" %
                    lco_y_in)
            f.write(
                'addAttr -ln "distortion_model" -dt "string" $cameraShape;\n')
            f.write(
                'setAttr -type "string" ($cameraShape + ".distortion_model") %s;\n'
                % model_maya)
            '''
            for para in (tools.getLDmodelParameterList(model)):
                f.write('addAttr -ln %s -dt "string" $cameraShape;\n'%tools.getLDmodelMayaParameterName(para));
                f.write('setAttr -type "string" ($cameraShape + ".%s") %s;\n'%(tools.getLDmodelMayaParameterName(para),tde4.getLensLDAdjustableParameter(lens, para, fotalLenght, focus)))
            '''
            f.write(
                'addAttr -ln "pixel_aspect_ratio" -at "float" $cameraShape;\n')
            f.write('setAttr ($cameraShape + ".pixel_aspect_ratio") %s;\n' %
                    p_aspect)
            '''
            'f.write('addAttr -ln "plate_resolution_x" -at "long" $cameraShape;\n');
            f.write('setAttr ($cameraShape + ".plate_resolution_x") %s;\n'%rez_x)
            f.write('addAttr -ln "plate_resolution_y" -at "long" $cameraShape;\n');
            f.write('setAttr ($cameraShape + ".plate_resolution_y") %s;\n'%rez_y)
            '''
            f.write('addAttr -ln "frameOffset" -at "long" $cameraShape;\n')
            f.write("setAttr ($cameraShape + \".frameOffset\") %s;\n" % offset)
            f.write('addAttr -ln "lcoX" -at "double" $cameraShape;\n')
            f.write("setAttr ($cameraShape + \".lcoX\") %s;\n" % lco_x)
            f.write('addAttr -ln "lcoY" -at "double" $cameraShape;\n')
            f.write("setAttr ($cameraShape + \".lcoY\") %s;\n" % lco_y)
            f.write('addAttr -ln "lcoXin" -at "double" $cameraShape;\n')
            f.write("setAttr ($cameraShape + \".lcoXin\") %s;\n" % lco_x_in)
            f.write('addAttr -ln "lcoYin" -at "double" $cameraShape;\n')
            f.write("setAttr ($cameraShape + \".lcoYin\") %s;\n" % lco_y_in)
            p3d = tde4.getPGroupPosition3D(campg, cam, 1)
            p3d = convertZup(p3d, yup)
            f.write(
                "xform -translation %.15f %.15f %.15f $cameraTransform;\n" %
                (p3d[0], p3d[1], p3d[2]))
            r3d = tde4.getPGroupRotation3D(campg, cam, 1)
            rot = convertToAngles(r3d)
            f.write("xform -rotation %.15f %.15f %.15f $cameraTransform;\n" %
                    rot)
            f.write("xform -scale 1 1 1 $cameraTransform;\n")

            # image plane...
            f.write("\n")
            f.write("// create image plane...\n")
            f.write("string $imagePlanes[] = `imagePlane`;\n")
            f.write("string $imagePlane = $imagePlanes[1];\n")
            f.write("select $imagePlane;\n")
            f.write("string $imagePlaneTransfo[] = `pickWalk -d up`;\n")
            f.write("select -cl;\n")
            f.write("cameraImagePlaneUpdate ($cameraShape, $imagePlane);\n")
            f.write("setAttr ($imagePlane + \".frameOffset\") %s;\n" % offset)
            f.write("setAttr ($imagePlane + \".offsetX\") %.15f;\n" % lco_x)
            f.write("setAttr ($imagePlane + \".offsetY\") %.15f;\n" % lco_y)
            f.write("setAttr ($imagePlane + \".type\") 1;\n")
            f.write("parent $imagePlaneTransfo[0] $cameraTransform;\n")

            path = tde4.getCameraPath(cam)
            sattr = tde4.getCameraSequenceAttr(cam)
            if camType == "SEQUENCE":
                f.write("setAttr ($imagePlane+\".useFrameExtension\") 1;\n")
                f.write(
                    "expression -n \"frame_ext_expression\" -s($imagePlane+\".frameExtension=frame\");\n"
                )
                pathPrepared = prepareImagePath(path, sattr[0])
            else:
                f.write("setAttr ($imagePlane+\".useFrameExtension\") 0;\n")
                pathPrepared = path.replace("\\", "/")

            f.write(
                "setAttr ($imagePlane + \".imageName\") -type \"string\" \"%s\";\n"
                % (pathPrepared))

            f.write("setAttr ($imagePlane + \".fit\") 4;\n")
            f.write("setAttr ($imagePlane + \".displayOnlyIfCurrent\") 1;\n")
            f.write("setAttr ($imagePlane  + \".depth\") (9000/2);\n")

            # parent camera to scene group...
            f.write("\n")
            f.write("// parent camera to scene group...\n")
            f.write("parent $cameraTransform $sceneGroupName;\n")

            if camType == "REF_FRAME":  # and hide_ref:
                f.write("setAttr ($cameraTransform +\".visibility\") 0;\n")

            # animate camera...
            if camType != "REF_FRAME":
                f.write("\n")
                f.write("// animating camera %s...\n" % cameraName)
                f.write("playbackOptions -min %d -max %d;\n" %
                        (1 + frame0, noframes + frame0))
                f.write("\n")

            frame = 1
            rot0 = None

            while frame <= noframes:
                # rot/pos...
                p3d = tde4.getPGroupPosition3D(campg, cam, frame)
                p3d = convertZup(p3d, yup)
                r3d = tde4.getPGroupRotation3D(campg, cam, frame)
                rot = convertToAngles(r3d)

                if frame > 1:
                    rot = [
                        angleMod360(rot0[0], rot[0]),
                        angleMod360(rot0[1], rot[1]),
                        angleMod360(rot0[2], rot[2])
                    ]
                rot0 = rot

                f.write(
                    "setKeyframe -at translateX -t %d -v %.15f $cameraTransform; "
                    % (frame + frame0, p3d[0]))
                f.write(
                    "setKeyframe -at translateY -t %d -v %.15f $cameraTransform; "
                    % (frame + frame0, p3d[1]))
                f.write(
                    "setKeyframe -at translateZ -t %d -v %.15f $cameraTransform; "
                    % (frame + frame0, p3d[2]))
                f.write(
                    "setKeyframe -at rotateX -t %d -v %.15f $cameraTransform;    "
                    % (frame + frame0, rot[0]))
                f.write(
                    "setKeyframe -at rotateY -t %d -v %.15f $cameraTransform;    "
                    % (frame + frame0, rot[1]))
                f.write(
                    "setKeyframe -at rotateZ -t %d -v %.15f $cameraTransform;    "
                    % (frame + frame0, rot[2]))

                # focal length...
                focal = tde4.getCameraFocalLength(cam, frame)
                focal = focal * 10.0
                f.write(
                    "setKeyframe -at focalLength -t %d -v %.15f $cameraShape;\n"
                    % (frame + frame0, focal))

                frame += 1

            # set Distortion
            f.write('addAttr -ln "distortion" -at "bool" $cameraShape;\n')

            if tools.cameraHasDistortion(cam):
                f.write('setAttr ($cameraShape + ".distortion") 1;\n')
            else:
                f.write('setAttr ($cameraShape + ".distortion") 0;\n')

        # change params as in old export to nuke

        # create new ones
        f.write(
            'addAttr -ln "first_tracked_frame" -at long -dv 0 $cameraShape;\n')
        f.write(
            'addAttr -ln "last_tracked_frame" -at long -dv 0 $cameraShape;\n')
        f.write('addAttr -ln "colorspace"  -dt "string" $cameraShape;\n')
        f.write('addAttr -ln "RenderRez_X" -at long -dv 0 $cameraShape;\n')
        f.write('addAttr -ln "RenderRez_Y" -at long -dv 0 $cameraShape;\n')
        f.write('addAttr -ln "disto_comp" -dt "string" $cameraShape;\n')

        # set values
        minFrame = firstFrame
        f.write('int $minFrame = ' + str(minFrame) + ';  \n')
        f.write('setAttr ($cameraShape + ".first_tracked_frame") $minFrame;\n')
        maxFrame = lastFrame
        f.write('int $maxFrame = ' + str(maxFrame) + '; \n')
        f.write('setAttr ($cameraShape + ".last_tracked_frame") $maxFrame;\n')

        # if firstFrame == lastFrame:
        if 'labo/log' in cameraPath:
            colorspace = getdata.getRootColorSpace(projectName)
        else:
            colorspace = 'sRGB'

        f.write('string $colorspace = "' + colorspace + '"; \n')
        f.write(
            'setAttr -type "string" ($cameraShape + ".colorspace") $colorspace;\n'
        )

        renderOutX = str(max(int(rez_x), int(outSize[cameraIndex].width)))
        renderOutY = str(max(int(rez_y), int(outSize[cameraIndex].height)))

        f.write('int $renderOutX = ' + str(renderOutX) + '; \n')

        # TODO if positive disto is other value
        f.write('setAttr ($cameraShape + ".RenderRez_X") $renderOutX; \n')

        # TODO if positive disto is other value
        f.write('int $renderOutY = ' + str(renderOutY) + '; \n')
        f.write('setAttr ($cameraShape + ".RenderRez_Y") $renderOutY; \n')

        f.write('string $exportFileName = "' + exportPath.replace("\\", "/") +
                '_undisto/' + cameraName + '_undisto.nk";\n')
        f.write(
            'setAttr -type "string"($cameraShape + ".disto_comp") $exportFileName; \n'
        )

        # other values

        coefX = 1.0 * int(renderOutX) / rez_x
        coefY = 1.0 * int(renderOutY) / rez_y

        oldhfa = fback_w
        oldvfa = fback_h

        newHfa = str(coefX * oldhfa)
        newVfa = str(coefY * oldvfa)

        f.write('setAttr ($cameraShape + ".hfa") ' + newHfa + '; \n')
        f.write('setAttr ($cameraShape + ".vfa") ' + newVfa + '; \n')

        f.write(
            'string $initIplane[] = `listConnections -type "imagePlane" $cameraShape`; \n'
        )
        f.write('string $camIplaneShape = $initIplane[0]; \n')
        f.write('setAttr ($camIplaneShape + ".sizeX") ' + newHfa + '; \n')
        f.write('setAttr ($camIplaneShape + ".sizeY") ' + newVfa + '; \n')

        undistoFilePath = camInfo.getUndistoImagePath(app='maya', date=date)

        f.write('setAttr -type "string" ($camIplaneShape + ".imageName") "' +
                undistoFilePath + '";  \n')

        f.write('setAttr ($camIplaneShape + ".type") 0;  \n')

        # camera rendeable
        f.write('setAttr ($cameraShape + ".renderable") 1;  \n')

        # keys in some params
        touchParam(f, '$cameraShape + ".hfa"', insertKey=True, lock=False)
        touchParam(f, '$cameraShape + ".vfa"', insertKey=True, lock=False)
        pixelAspectRatioParamName = '$cameraShape + ".pixel_aspect_ratio"'
        touchParam(f, pixelAspectRatioParamName, insertKey=True, lock=True)
        renderRezXparamName = '$cameraShape + ".RenderRez_X"'
        touchParam(f, renderRezXparamName, insertKey=True, lock=True)
        renderRezTparamName = '$cameraShape + ".RenderRez_Y"'
        touchParam(f, renderRezTparamName, insertKey=True, lock=True)
        touchParam(f, '$cameraShape + ".distortion"')

        touchParam(f, '$cameraShape + ".first_tracked_frame"', insertKey=False)
        touchParam(f, '$cameraShape + ".last_tracked_frame"', insertKey=False)
        touchParam(f, '$cameraShape + ".colorspace"', insertKey=False)
        touchParam(f, '$cameraShape + ".frameOffset"', insertKey=False)

        # set render globals
        f.write('setAttr "defaultResolution.width"  ' + renderOutX + '; \n')
        f.write('setAttr "defaultResolution.height" ' + renderOutY + '; \n')

        # delete old params
        f.write('deleteAttr ($cameraShape + ".distortion_model");     \n')
        f.write('deleteAttr ($cameraShape + ".lcoX");                 \n')
        f.write('deleteAttr ($cameraShape + ".lcoY");                 \n')
        f.write('deleteAttr ($cameraShape + ".lcoXin");               \n')
        f.write('deleteAttr ($cameraShape + ".lcoYin");               \n')
Exemple #4
0
def exportMocaObjects(f, frameStart):
    #
    # write object/mocap point groups...
    frameStart = int(frameStart)
    frame0 = frameStart - 1

    camera = tde4.getCurrentCamera()
    noframes = tde4.getCameraNoFrames(camera)
    pgl = tde4.getPGroupList()
    index = 1
    for pg in pgl:
        if tde4.getPGroupType(pg) == "OBJECT" and camera is not None:
            f.write("\n")
            f.write("// create object point group...\n")
            groupValidName = tools.validName(tde4.getPGroupName(pg))
            pgname = "objectPGroup_%s_%d_1" % (groupValidName, index)
            index += 1
            f.write(
                "string $pointGroupName = `group -em -name  \"%s\" -parent $sceneGroupName`;\n"
                % pgname)
            f.write(
                "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n"
            )

            # write points...
            l = tde4.getPointList(pg)
            for p in l:
                if tde4.isPointCalculated3D(pg, p):
                    name = tde4.getPointName(pg, p)
                    name = "p%s" % tools.validName(name)
                    p3d = tde4.getPointCalcPosition3D(pg, p)
                    p3d = convertZup(p3d, yup)
                    if 'agisoft' not in name:
                        f.write("\n")
                        f.write("// create point %s...\n" % name)
                        f.write(
                            "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n"
                            % name)
                        f.write("$locator = (\"|\" + $locator);\n")
                        f.write("xform -t %.15f %.15f %.15f $locator;\n" %
                                (p3d[0], p3d[1], p3d[2]))
                        f.write("parent $locator $pointGroupName;\n")

            f.write("\n")
            scale = tde4.getPGroupScale3D(pg)
            f.write(
                "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n"
                % (scale, scale, scale))

            # animate object point group...
            f.write("\n")
            f.write("// animating point group %s...\n" % pgname)
            frame = 1
            rot0 = None

            while frame <= noframes:
                # rot/pos...
                p3d = tde4.getPGroupPosition3D(pg, camera, frame)
                p3d = convertZup(p3d, yup)
                r3d = tde4.getPGroupRotation3D(pg, camera, frame)
                rot = convertToAngles(r3d)
                if frame > 1:
                    rot = [
                        angleMod360(rot0[0], rot[0]),
                        angleMod360(rot0[1], rot[1]),
                        angleMod360(rot0[2], rot[2])
                    ]
                rot0 = rot
                f.write(
                    "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, p3d[0]))
                f.write(
                    "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, p3d[1]))
                f.write(
                    "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, p3d[2]))
                f.write(
                    "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, rot[0]))
                f.write(
                    "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, rot[1]))
                f.write(
                    "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n"
                    % (frame + frame0, rot[2]))

                frame += 1

        # mocap point groups...
        if tde4.getPGroupType(pg) == "MOCAP" and camera is not None:
            f.write("\n")
            f.write("// create mocap point group...\n")
            groupValidName = tools.validName(tde4.getPGroupName(pg))
            pgname = "objectPGroup_%s_%d_1" % (groupValidName, index)
            index += 1
            f.write(
                "string $pointGroupName = `group -em -name  \"%s\" -parent $sceneGroupName`;\n"
                % pgname)
            f.write(
                "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n"
            )

            # write points...
            l = tde4.getPointList(pg)
            for p in l:
                if tde4.isPointCalculated3D(pg, p):
                    name = tde4.getPointName(pg, p)
                    name = "p%s" % tools.validName(name)
                    p3d = tde4.getPointMoCapCalcPosition3D(pg, p, camera, 1)
                    p3d = convertZup(p3d, yup)
                    f.write("\n")
                    f.write("// create point %s...\n" % name)
                    f.write(
                        "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n"
                        % name)
                    f.write("$locator = (\"|\" + $locator);\n")
                    f.write("xform -t %.15f %.15f %.15f $locator;\n" %
                            (p3d[0], p3d[1], p3d[2]))
                    for frame in range(1, noframes + 1):
                        p3d = tde4.getPointMoCapCalcPosition3D(
                            pg, p, camera, frame)
                        p3d = convertZup(p3d, yup)
                        f.write(
                            "setKeyframe -at translateX -t %d -v %.15f $locator; "
                            % (frame + frame0, p3d[0]))
                        f.write(
                            "setKeyframe -at translateY -t %d -v %.15f $locator; "
                            % (frame + frame0, p3d[1]))
                        f.write(
                            "setKeyframe -at translateZ -t %d -v %.15f $locator; "
                            % (frame + frame0, p3d[2]))
                    f.write("parent $locator $pointGroupName;\n")

            f.write("\n")
            scale = tde4.getPGroupScale3D(pg)
            f.write(
                "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n"
                % (scale, scale, scale))

            # animate mocap point group...
            f.write("\n")
            f.write("// animating point group %s...\n" % pgname)
            frame = 1
            while frame <= noframes:
                # rot/pos...
                p3d = tde4.getPGroupPosition3D(pg, camera, frame)
                p3d = convertZup(p3d, yup)
                r3d = tde4.getPGroupRotation3D(pg, camera, frame)
                rot = convertToAngles(r3d)
                if frame > 1:
                    rot = [
                        angleMod360(rot0[0], rot[0]),
                        angleMod360(rot0[1], rot[1]),
                        angleMod360(rot0[2], rot[2])
                    ]
                rot0 = rot
                f.write(
                    "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, p3d[0]))
                f.write(
                    "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, p3d[1]))
                f.write(
                    "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, p3d[2]))
                f.write(
                    "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, rot[0]))
                f.write(
                    "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; "
                    % (frame + frame0, rot[1]))
                f.write(
                    "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n"
                    % (frame + frame0, rot[2]))

                frame += 1
Exemple #5
0
def _remove_rs_from_2d_point(point_group, camera, frame, input_2d, depth):
    """
    Correct Rolling Shutter for the given input_2d point data, on frame.

    :param point_group: Camera Point Group for camera.
    :param camera: The camera to use for rolling shutter calculations.
    :param frame: The 2D point's frame number (in internal 3DE frame numbers).
    :param input_2d: Input 2D data.
    :param depth: The content distance to calculate rolling shutter at.

    :return: 2D point with corrected position.
    :rtype: [float, float]
    """
    assert isinstance(input_2d, vl_sdv.vec2d)
    num_frames = tde4.getCameraNoFrames(camera)
    if num_frames == 1:
        return input_2d

    # Static camera and lens values.
    camera_fps = tde4.getCameraFPS(camera)
    camera_fov = tde4.getCameraFOV(camera)
    lens = tde4.getCameraLens(camera)
    fbw = tde4.getLensFBackWidth(lens)
    fbh = tde4.getLensFBackHeight(lens)
    lcox = tde4.getLensLensCenterX(lens)
    lcoy = tde4.getLensLensCenterY(lens)
    rs_time_shift = tde4.getCameraRollingShutterTimeShift(camera)
    rs_value = rs_time_shift * camera_fps

    # Sample at previous frame
    prev_pos = vl_sdv.vec3d(0, 0, 0)
    prev_frame = frame - 1
    if frame > 1:
        prev_pos = _convert_2d_to_3d_point_undistort(
            point_group, camera,
            fbw, fbh, lcox, lcoy,
            camera_fov,
            prev_frame, input_2d, depth)

    # Sample at next frame
    next_pos = vl_sdv.vec3d(0, 0, 0)
    next_frame = frame + 1
    if frame < num_frames:
        next_pos = _convert_2d_to_3d_point_undistort(
            point_group, camera,
            fbw, fbh, lcox, lcoy,
            camera_fov,
            next_frame, input_2d, depth)

    # Sample at current frame
    curr_pos = _convert_2d_to_3d_point_undistort(
        point_group, camera,
        fbw, fbh, lcox, lcoy,
        camera_fov,
        frame, input_2d, depth)

    # Blend previous, next and current frame values based on the
    # position of the 2D point vertical position and the rolling
    # shutter value.
    if frame == 1:
        prev_pos = curr_pos + (curr_pos - next_pos)
    if frame == num_frames:
        next_pos = curr_pos + (curr_pos - prev_pos)
    t = rs_value * (1.0 - input_2d[1])
    curr_pos = _apply_rs_correction(-t, prev_pos, curr_pos, next_pos)

    # Back-projection
    focal = tde4.getCameraFocalLength(camera, frame)
    r3d = vl_sdv.mat3d(tde4.getPGroupRotation3D(point_group, camera, frame))
    p3d = vl_sdv.vec3d(tde4.getPGroupPosition3D(point_group, camera, frame))
    d = r3d.trans() * (curr_pos - p3d)
    p2d = [0, 0]
    p2d[0] = (d[0] * focal / (-d[2] * fbw)) + (lcox / fbw) + 0.5
    p2d[1] = (d[1] * focal / (-d[2] * fbh)) + (lcoy / fbh) + 0.5
    p = tde4.applyDistortion2D(camera, frame, p2d)
    left, right, bottom, top = camera_fov
    p = vl_sdv.vec2d((p[0] * (right - left)) + left,
                     (p[1] * (top - bottom)) + bottom)
    v = (input_2d + (input_2d - p)).list()
    return v
 def get_position_3d(self, cam, frame):
     return tde4.getPGroupPosition3D(self._pg_id, cam.id_, frame)
Exemple #7
0
def main():
    campg = None
    pgl = tde4.getPGroupList()
    for pg in pgl:
        if tde4.getPGroupType(pg) == "CAMERA": campg = pg
    if campg == None:
        tde4.postQuestionRequester("Export Maya...",
                                   "Error, there is no camera point group.",
                                   "Ok")

    #
    # open requester...

    try:
        req = _export_requester_maya
    except (ValueError, NameError, TypeError):
        _export_requester_maya = tde4.createCustomRequester()
        req = _export_requester_maya
        tde4.addFileWidget(req, "file_browser", "Exportfile...", "*.mel")
        tde4.addTextFieldWidget(req, "startframe_field", "Startframe", "1")
        # tde4.addOptionMenuWidget(req,"mode_menu","Orientation","Y-Up", "Z-Up")
        tde4.addToggleWidget(req, "hide_ref_frames", "Hide Reference Frames",
                             0)

    cam = tde4.getCurrentCamera()
    offset = tde4.getCameraFrameOffset(cam)
    tde4.setWidgetValue(req, "startframe_field", str(offset))

    # ret	= tde4.postCustomRequester(req,"Export Maya (MEL-Script)...",600,0,"Ok","Cancel")
    ret = 1

    if ret == 1:
        # yup	= tde4.getWidgetValue(req,"mode_menu")
        # if yup==2: yup = 0
        yup = 1
        # path	= tde4.getWidgetValue(req,"file_browser")
        path = get_mel_filename()['path']
        # frame0	= float(tde4.getWidgetValue(req,"startframe_field"))
        # frame0	-= 1
        framerange = get_frame_range()
        playbackoptions = 'playbackOptions -min {0} -max {1};'
        playbackoptions = playbackoptions.format(framerange['first'],
                                                 framerange['last'])
        frame0 = framerange['first'] - 1

        hide_ref = tde4.getWidgetValue(req, "hide_ref_frames")
        if path != None:
            if not path.endswith('.mel'): path = path + '.mel'
            f = open(path, "w")
            if not f.closed:

                #
                # write some comments...

                f.write("//\n")
                f.write("// Maya/MEL export data written by %s\n" %
                        tde4.get3DEVersion())
                f.write("//\n")
                f.write(
                    "// All lengths are in centimeter, all angles are in degree.\n"
                )
                f.write("//\n\n")

                #
                # write scene group...
                groupname = """// create scene group...
string $sceneGroupName = `group -em -name "mm_{name}"`;
"""

                # f.write("// create scene group...\n")
                # f.write("string $sceneGroupName = `group -em -name \"Scene\"`;\n")
                groupname = groupname.format(
                    name=get_mel_filename()['filename'][:-4])
                f.write(groupname)

                #
                # write cameras...

                cl = tde4.getCameraList()
                index = 1
                for cam in cl:
                    camType = tde4.getCameraType(cam)
                    noframes = tde4.getCameraNoFrames(cam)
                    lens = tde4.getCameraLens(cam)
                    if lens != None:
                        name = validName(tde4.getCameraName(cam))
                        cam_name = 'cam_mm_' + name
                        # name		= "%s_%s_1"%(name,index)
                        # name		= "%s_%s"%(name,index)
                        name = cam_name
                        index += 1
                        fback_w = tde4.getLensFBackWidth(lens)
                        fback_h = tde4.getLensFBackHeight(lens)
                        p_aspect = tde4.getLensPixelAspect(lens)
                        focal = tde4.getCameraFocalLength(cam, 1)
                        lco_x = tde4.getLensLensCenterX(lens)
                        lco_y = tde4.getLensLensCenterY(lens)

                        # convert filmback to inch...
                        fback_w = fback_w / 2.54
                        fback_h = fback_h / 2.54
                        lco_x = -lco_x / 2.54
                        lco_y = -lco_y / 2.54

                        # convert focal length to mm...
                        focal = focal * 10.0

                        # create camera...
                        f.write("\n")
                        f.write("// create camera %s...\n" % name)
                        f.write(
                            "string $cameraNodes[] = `camera -name \"%s\" -hfa %.15f  -vfa %.15f -fl %.15f -ncp 0.01 -fcp 10000 -shutterAngle 180 -ff \"overscan\"`;\n"
                            % (name, fback_w, fback_h, focal))
                        f.write("string $cameraTransform = $cameraNodes[0];\n")
                        f.write("string $cameraShape = $cameraNodes[1];\n")
                        f.write(
                            "xform -zeroTransformPivots -rotateOrder zxy $cameraTransform;\n"
                        )
                        f.write(
                            "setAttr ($cameraShape+\".horizontalFilmOffset\") %.15f;\n"
                            % lco_x)
                        f.write(
                            "setAttr ($cameraShape+\".verticalFilmOffset\") %.15f;\n"
                            % lco_y)
                        f.write("setAttr ($cameraShape+\".renderable\") 1;\n")
                        p3d = tde4.getPGroupPosition3D(campg, cam, 1)
                        p3d = convertZup(p3d, yup)
                        f.write(
                            "xform -translation %.15f %.15f %.15f $cameraTransform;\n"
                            % (p3d[0], p3d[1], p3d[2]))
                        r3d = tde4.getPGroupRotation3D(campg, cam, 1)
                        rot = convertToAngles(r3d)
                        f.write(
                            "xform -rotation %.15f %.15f %.15f $cameraTransform;\n"
                            % rot)
                        f.write("xform -scale 1 1 1 $cameraTransform;\n")
                        """add pipeline attributes to camerashape"""
                        # attribs = add_pipeline_attribs() ### OBSOLETE WAY
                        attribs = add_pipeline_parms()
                        f.write(attribs)

                        # image plane...
                        f.write("\n\n\n\n// create image plane...\n")
                        f.write(
                            "string $imagePlane = `createNode imagePlane`;\n")
                        f.write(
                            "cameraImagePlaneUpdate ($cameraShape, $imagePlane);\n"
                        )
                        f.write(
                            "setAttr ($imagePlane + \".offsetX\") %.15f;\n" %
                            lco_x)
                        f.write(
                            "setAttr ($imagePlane + \".offsetY\") %.15f;\n" %
                            lco_y)

                        if camType == "SEQUENCE":
                            f.write(
                                "setAttr ($imagePlane+\".useFrameExtension\") 1;\n"
                            )
                        else:
                            f.write(
                                "setAttr ($imagePlane+\".useFrameExtension\") 0;\n"
                            )

                        f.write(
                            "expression -n \"frame_ext_expression\" -s ($imagePlane+\".frameExtension=frame\");\n"
                        )
                        path = tde4.getCameraPath(cam)
                        sattr = tde4.getCameraSequenceAttr(cam)
                        path = prepareImagePath(path, sattr[0])
                        f.write(
                            "setAttr ($imagePlane + \".imageName\") -type \"string\" \"%s\";\n"
                            % (path))
                        f.write("setAttr ($imagePlane + \".fit\") 4;\n")
                        f.write(
                            "setAttr ($imagePlane + \".displayOnlyIfCurrent\") 1;\n"
                        )
                        f.write(
                            "setAttr ($imagePlane  + \".depth\") (9000/2);\n")

                        # parent camera to scene group...
                        f.write("\n")
                        f.write("// parent camera to scene group...\n")
                        f.write("parent $cameraTransform $sceneGroupName;\n")

                        if camType == "REF_FRAME" and hide_ref:
                            f.write(
                                "setAttr ($cameraTransform +\".visibility\") 0;\n"
                            )

                        # animate camera...
                        if camType != "REF_FRAME":
                            f.write("\n")
                            f.write("// animating camera %s...\n" % name)
                            f.write(playbackoptions)
                            # f.write("playbackOptions -min %d -max %d;\n"%(1+frame0,noframes+frame0))
                            f.write("\n\n")

                        frame = 1
                        while frame <= noframes:
                            # rot/pos...
                            p3d = tde4.getPGroupPosition3D(campg, cam, frame)
                            p3d = convertZup(p3d, yup)
                            r3d = tde4.getPGroupRotation3D(campg, cam, frame)
                            rot = convertToAngles(r3d)
                            if frame > 1:
                                rot = [
                                    angleMod360(rot0[0], rot[0]),
                                    angleMod360(rot0[1], rot[1]),
                                    angleMod360(rot0[2], rot[2])
                                ]
                            rot0 = rot
                            f.write(
                                "setKeyframe -at translateX -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, p3d[0]))
                            f.write(
                                "setKeyframe -at translateY -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, p3d[1]))
                            f.write(
                                "setKeyframe -at translateZ -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, p3d[2]))
                            f.write(
                                "setKeyframe -at rotateX -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, rot[0]))
                            f.write(
                                "setKeyframe -at rotateY -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, rot[1]))
                            f.write(
                                "setKeyframe -at rotateZ -t %d -v %.15f $cameraTransform; "
                                % (frame + frame0, rot[2]))

                            # focal length...
                            focal = tde4.getCameraFocalLength(cam, frame)
                            focal = focal * 10.0
                            f.write(
                                "setKeyframe -at focalLength -t %d -v %.15f $cameraShape;\n"
                                % (frame + frame0, focal))

                            frame += 1

                #
                # write camera point group...

                f.write("\n")
                f.write("// create camera point group...\n")
                name = "cameraPGroup_%s_1" % validName(
                    tde4.getPGroupName(campg))
                f.write(
                    "string $pointGroupName = `group -em -name  \"%s\" -parent $sceneGroupName`;\n"
                    % name)
                # f.write("$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n")
                f.write("\n")

                # write points...
                l = tde4.getPointList(campg)
                for p in l:
                    if tde4.isPointCalculated3D(campg, p):
                        name = tde4.getPointName(campg, p)
                        name = "p%s" % validName(name)
                        p3d = tde4.getPointCalcPosition3D(campg, p)
                        p3d = convertZup(p3d, yup)
                        f.write("\n")
                        f.write("// create point %s...\n" % name)
                        f.write(
                            "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n"
                            % name)
                        f.write("$locator = (\"|\" + $locator);\n")
                        f.write("xform -t %.15f %.15f %.15f $locator;\n" %
                                (p3d[0], p3d[1], p3d[2]))
                        f.write("parent $locator $pointGroupName;\n")

                f.write("\n")
                f.write(
                    "xform -zeroTransformPivots -rotateOrder zxy -scale 1.000000 1.000000 1.000000 $pointGroupName;\n"
                )
                f.write("\n")

                #
                # write object/mocap point groups...

                camera = tde4.getCurrentCamera()
                noframes = tde4.getCameraNoFrames(camera)
                pgl = tde4.getPGroupList()
                index = 1
                for pg in pgl:
                    if tde4.getPGroupType(pg) == "OBJECT" and camera != None:
                        f.write("\n")
                        f.write("// create object point group...\n")
                        pgname = "objectPGroup_%s_%d_1" % (validName(
                            tde4.getPGroupName(pg)), index)
                        index += 1
                        f.write(
                            "string $pointGroupName = `group -em -name  \"%s\" -parent $sceneGroupName`;\n"
                            % pgname)
                        f.write(
                            "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n"
                        )

                        # write points...
                        l = tde4.getPointList(pg)
                        for p in l:
                            if tde4.isPointCalculated3D(pg, p):
                                name = tde4.getPointName(pg, p)
                                name = "p%s" % validName(name)
                                p3d = tde4.getPointCalcPosition3D(pg, p)
                                p3d = convertZup(p3d, yup)
                                f.write("\n")
                                f.write("// create point %s...\n" % name)
                                f.write(
                                    "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n"
                                    % name)
                                f.write("$locator = (\"|\" + $locator);\n")
                                f.write(
                                    "xform -t %.15f %.15f %.15f $locator;\n" %
                                    (p3d[0], p3d[1], p3d[2]))
                                f.write("parent $locator $pointGroupName;\n")

                        f.write("\n")
                        scale = tde4.getPGroupScale3D(pg)
                        f.write(
                            "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n"
                            % (scale, scale, scale))

                        # animate object point group...
                        f.write("\n")
                        f.write("// animating point group %s...\n" % pgname)
                        frame = 1
                        while frame <= noframes:
                            # rot/pos...
                            p3d = tde4.getPGroupPosition3D(pg, camera, frame)
                            p3d = convertZup(p3d, yup)
                            r3d = tde4.getPGroupRotation3D(pg, camera, frame)
                            rot = convertToAngles(r3d)
                            if frame > 1:
                                rot = [
                                    angleMod360(rot0[0], rot[0]),
                                    angleMod360(rot0[1], rot[1]),
                                    angleMod360(rot0[2], rot[2])
                                ]
                            rot0 = rot
                            f.write(
                                "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[0]))
                            f.write(
                                "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[1]))
                            f.write(
                                "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[2]))
                            f.write(
                                "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, rot[0]))
                            f.write(
                                "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, rot[1]))
                            f.write(
                                "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n"
                                % (frame + frame0, rot[2]))

                            frame += 1

                    # mocap point groups...
                    if tde4.getPGroupType(pg) == "MOCAP" and camera != None:
                        f.write("\n")
                        f.write("// create mocap point group...\n")
                        pgname = "objectPGroup_%s_%d_1" % (validName(
                            tde4.getPGroupName(pg)), index)
                        index += 1
                        f.write(
                            "string $pointGroupName = `group -em -name  \"%s\" -parent $sceneGroupName`;\n"
                            % pgname)
                        f.write(
                            "$pointGroupName = ($sceneGroupName + \"|\" + $pointGroupName);\n"
                        )

                        # write points...
                        l = tde4.getPointList(pg)
                        for p in l:
                            if tde4.isPointCalculated3D(pg, p):
                                name = tde4.getPointName(pg, p)
                                name = "p%s" % validName(name)
                                p3d = tde4.getPointMoCapCalcPosition3D(
                                    pg, p, camera, 1)
                                p3d = convertZup(p3d, yup)
                                f.write("\n")
                                f.write("// create point %s...\n" % name)
                                f.write(
                                    "string $locator = stringArrayToString(`spaceLocator -name %s`, \"\");\n"
                                    % name)
                                f.write("$locator = (\"|\" + $locator);\n")
                                f.write(
                                    "xform -t %.15f %.15f %.15f $locator;\n" %
                                    (p3d[0], p3d[1], p3d[2]))
                                for frame in range(1, noframes + 1):
                                    p3d = tde4.getPointMoCapCalcPosition3D(
                                        pg, p, camera, frame)
                                    p3d = convertZup(p3d, yup)
                                    f.write(
                                        "setKeyframe -at translateX -t %d -v %.15f $locator; "
                                        % (frame + frame0, p3d[0]))
                                    f.write(
                                        "setKeyframe -at translateY -t %d -v %.15f $locator; "
                                        % (frame + frame0, p3d[1]))
                                    f.write(
                                        "setKeyframe -at translateZ -t %d -v %.15f $locator; "
                                        % (frame + frame0, p3d[2]))
                                f.write("parent $locator $pointGroupName;\n")

                        f.write("\n")
                        scale = tde4.getPGroupScale3D(pg)
                        f.write(
                            "xform -zeroTransformPivots -rotateOrder zxy -scale %.15f %.15f %.15f $pointGroupName;\n"
                            % (scale, scale, scale))

                        # animate mocap point group...
                        f.write("\n")
                        f.write("// animating point group %s...\n" % pgname)
                        frame = 1
                        while frame <= noframes:
                            # rot/pos...
                            p3d = tde4.getPGroupPosition3D(pg, camera, frame)
                            p3d = convertZup(p3d, yup)
                            r3d = tde4.getPGroupRotation3D(pg, camera, frame)
                            rot = convertToAngles(r3d)
                            if frame > 1:
                                rot = [
                                    angleMod360(rot0[0], rot[0]),
                                    angleMod360(rot0[1], rot[1]),
                                    angleMod360(rot0[2], rot[2])
                                ]
                            rot0 = rot
                            f.write(
                                "setKeyframe -at translateX -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[0]))
                            f.write(
                                "setKeyframe -at translateY -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[1]))
                            f.write(
                                "setKeyframe -at translateZ -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, p3d[2]))
                            f.write(
                                "setKeyframe -at rotateX -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, rot[0]))
                            f.write(
                                "setKeyframe -at rotateY -t %d -v %.15f $pointGroupName; "
                                % (frame + frame0, rot[1]))
                            f.write(
                                "setKeyframe -at rotateZ -t %d -v %.15f $pointGroupName;\n"
                                % (frame + frame0, rot[2]))

                            frame += 1

                #
                # global (scene node) transformation...

                p3d = tde4.getScenePosition3D()
                p3d = convertZup(p3d, yup)
                r3d = tde4.getSceneRotation3D()
                rot = convertToAngles(r3d)
                s = tde4.getSceneScale3D()
                f.write(
                    "xform -zeroTransformPivots -rotateOrder zxy -translation %.15f %.15f %.15f -scale %.15f %.15f %.15f -rotation %.15f %.15f %.15f $sceneGroupName;\n\n"
                    %
                    (p3d[0], p3d[1], p3d[2], s, s, s, rot[0], rot[1], rot[2]))

                f.write("\n")
                f.close()
                # tde4.postQuestionRequester("Export Maya...","Project successfully exported.","Ok")
                print '--> successfully exported Maya Mel'
            else:
                tde4.postQuestionRequester("Export Maya...",
                                           "Error, couldn't open file.", "Ok")

    return get_mel_filename()['path']