def computer_next_step(A, B, d, Clever_Stupid, who_s_turn): input_n = len(A) game = Alpha_Beta(input_n, d) game.re_construct_pebble(A, B) action_a = game.Search(Clever_Stupid, who_s_turn) game.change(action_a) return {'list': game.RotateList, 'index': action_a}
def computer_next_step(A,B,d,Clever_Stupid,who_s_turn): input_n = len(A) game =Alpha_Beta(input_n,d) game.re_construct_pebble(A,B) action_a = game.Search(Clever_Stupid,who_s_turn); game.change(action_a); return {'list':game.RotateList, 'index':action_a}
def computer_next_step(currentlist,input_n,d,Clever_Stupid): game =Alpha_Beta(input_n,d) game.re_construct_pebble(currentlist) action_a = game.Search(Clever_Stupid); game.change(action_a); return {'list':game.RotateList, 'index':action_a}