def __init__(self, path, heightScale, shader=None, skipTextures=False): self.shader = shader meshManager.MeshFactory.__init__(self) self.dataIndex = {} self.heightScale = heightScale d = parseFile(path + "/texList.txt") self.mapTexStages = {} self.specialMaps = {} for m in d["Special"]: s = m.split("\t") self.specialMaps[s[1]] = s[0] # List of non map texture stages, and their sizes # (TexStage,Size) self.texList = [] if not skipTextures: if "Tex2D" in d: sort = 0 for m in d["Tex2D"]: sort += 1 s = m.split() name = s[0] texStage = TextureStage(name + "stage" + str(sort)) texStage.setSort(sort) source = s[1] # def setTexModes(modeText): # combineMode=[] # for t in modeText: # if t[:1]=='M': # texStage.setMode(getRenderMapType(t)) # elif t[:1]=='C': # combineMode.append(getCombineMode(t)) # elif t=='Save': # texStage.setSavedResult(True) # else: # print "Illegal mode info for "+name # if len(combineMode)>0: # texStage.setCombineRgb(*combineMode) # if len(modeText)==0: # texStage.setMode(TextureStage.MModulate) if source == "file": # setTexModes(s[3:]) tex = loadTex(path + "/textures/" + name) # self.terrainNode.setTexture(texStage,tex) # self.terrainNode.setShaderInput('tex2D_'+name,tex) self.texList.append((texStage, float(s[2]), tex, name)) elif source == "map": # setTexModes(s[2:]) self.mapTexStages[s[0]] = texStage # # else: # print 'Invalid source for '+name+' int Tex2D' self.LOD = meshManager.LOD(float("inf"), 0)
def __init__(self,path,tileSource,minScale,focus): RenderNode.__init__(self,path,NodePath(path+"_terrainNode"),heightScale=300.0) heightMapName=self.specialMaps['height'] self.heightMapRez=0 for s in tileSource.shaders: if s.name==heightMapName: self.heightMapRez=s.getRez(tileMapSize) break if self.heightMapRez==0: print 'Failed to determain height map resolution' self.setShaderInput("heightMapRez",self.heightMapRez,0,0,0) self.focus=focus self.minScale=minScale self.tileSource=tileSource self.heightStage=TextureStage("height") rezFactor=50 n=rezFactor*4-1 if n+4>=self.heightMapRez: print 'Error: Can not have geoClipMap rez higher than height map rez' self.rez=n m=(n+1)/4 self.baseTileScale=minScale/n*self.heightMapRez scale=minScale/(n-1) self.terrainNode.setScale(scale,scale,scale) self.shaderHeightScale=self.heightScale/scale self.terrainNode.setShaderInput("heightScale",self.shaderHeightScale,0,0) self.terrainNode.setShader(loader.loadShader("terrain/geoClip.sha")) def makeGrid(xSize,ySize): """ Size is in verts, not squares """ format=GeomVertexFormat.getV3() vdata=GeomVertexData('grid', format, Geom.UHStatic) vertex=GeomVertexWriter(vdata, 'vertex') grid=Geom(vdata) #snode=GeomNode('grid') for x in xrange(xSize): for y in xrange(ySize): vertex.addData3f(x,y,0) tri=GeomTristrips(Geom.UHStatic) def index(lx,ly): return ly+lx*(ySize) for x in xrange(xSize-1): for y in xrange(ySize): tri.addVertex(index(x,y)) tri.addVertex(index(x+1,y)) tri.closePrimitive() grid.addPrimitive(tri) grid.setBoundsType(BoundingVolume.BTBox) grid.setBounds(BoundingBox(Point3(0,0,0),Point3(xSize-1,ySize-1,self.shaderHeightScale))) #snode.addGeom(grid) #snode.setBoundsType(BoundingVolume.BTBox) #snode.setBounds(BoundingBox(Point3(0,0,0),Point3(xSize-1,ySize-1,self.shaderHeightScale))) #snode.setFinal(True) return grid nxn=makeGrid(n,n) mxm=makeGrid(m,m) mx3=makeGrid(m,3) x3xm=makeGrid(3,m) m2x2=makeGrid(2*m+1,2) cNode=GeomNode('center') cGeom=nxn.makeCopy() cGeom.transformVertices(Mat4.translateMat(-n/2,-n/2,0)) cNode.addGeom(cGeom) cGeom.setBoundsType(BoundingVolume.BTBox) cGeom.setBounds(BoundingBox(Point3(-n/2,-n/2,0),Point3(n/2-1,n/2-1,self.shaderHeightScale))) cNode.setBoundsType(BoundingVolume.BTBox) center=_GeoClipLevel(0,self,cNode) #NodePath(nxn).instanceTo(center).setPos(-n/2,-n/2,0) center.reparentTo(self.terrainNode) halfOffset=n/2 #ring=NodePath("Ring") ring=GeomNode('ring') def doCorner(x,y): xd=x*n/2-(x+1)*m/2 yd=y*n/2-(y+1)*m/2 def doGeom(g,x,y): cGeom=(g).makeCopy() cGeom.transformVertices(Mat4.translateMat(x,y,0)) cGeom.setBoundsType(BoundingVolume.BTBox) b=g.getBounds() p=b.getPoint(7) cGeom.setBounds(BoundingBox(Point3(x,y,0),Point3(p.getX()+x,p.getY()+y,self.shaderHeightScale))) ring.addGeom(cGeom) doGeom(mxm,xd,yd) doGeom(mxm,xd,yd-y*(m-1)) doGeom(mxm,xd-x*(m-1),yd) #NodePath(mxm).copyTo(ring).setPos(xd,yd,0) #NodePath(mxm).copyTo(ring).setPos(xd,yd-y*(m-1),0) #NodePath(mxm).copyTo(ring).setPos(xd-x*(m-1),yd,0) if x==-1: if y==1: doGeom(mx3,xd,yd-y*(m+1)) #NodePath(mx3).copyTo(ring).setPos(xd,yd-y*(m+1),0) else: xd2=n/2-m doGeom(mx3,xd2,yd+2*m-2) #NodePath(mx3).copyTo(ring).setPos(xd2,yd+2*m-2,0) else: doGeom(x3xm,xd-x*(m+1),yd) #NodePath(x3xm).copyTo(ring).setPos(xd-x*(m+1),yd,0) doCorner(-1,-1) doCorner(1,-1) doCorner(-1,1) doCorner(1,1) ring.setBoundsType(BoundingVolume.BTBox) ringCount=4 self.levels=[center] for i in xrange(ringCount): cNode=GeomNode('ring'+str(i)) cNode.addGeomsFrom(ring) '''for c in ring.getChildren(): x=c.copyTo(r) #v1=Point3() #v2=Point3() #x.calcTightBounds(v1,v2) #v2.setZ(1) node=x.node() node.setBoundsType(BoundingVolume.BTBox) node.setBounds(c.node().getBounds())#(BoundingBox(v1,v2)) node.setFinal(1) x.showBounds()''' #r.showBounds() r=_GeoClipLevel(i+1,self,cNode) r.reparentTo(self.terrainNode) r.node().setBoundsType(BoundingVolume.BTBox) #r.showBounds() self.levels.append(r) self.terrainNode.setShaderInput("n",n,0,0,0) # Add a task to keep updating the terrain taskMgr.add(self.update, "update") self.grass=self.setUpGrass(center,n) grassTex = loadTex("terrain/grassSheet",True) self.grass.setShaderInput("grassSheet",grassTex) grassTex.setWrapU(Texture.WMClamp) grassTex.setWrapV(Texture.WMClamp) self.terrainNode.setShaderInput("offset",0,0,0,0) #for r in self.levels: # for node in r.getChildren(): # node.setShaderInput("offset",node.getX()+halfOffset,node.getY()+halfOffset,0,0) self.centerTile=None
def __init__(self,path,terrainNode,heightScale): NodePath.__init__(self,path+"_render") self.heightScale=heightScale d=parseFile(path+'/texList.txt') def getRenderMapType(name): return getattr(TextureStage,name) def getCombineMode(name): return getattr(TextureStage,name) self.mapTexStages={} self.specialMaps={} for m in d['Special']: s=m.split('\t') self.specialMaps[s[1]]=s[0] # terrainNode holds all the terrain tiles self.terrainNode=terrainNode self.terrainNode.reparentTo(self) #self.terrainNode.setShader(loader.loadShader(path+"/render.sha")) #self.terrainNode.setShaderAuto() # List on non map texture stages, and their sizes # (TexStage,Size) self.texList=[] if "Tex2D" in d: sort=0; for m in d["Tex2D"]: sort+=1 s=m.split() name=s[0] texStage=TextureStage(name+'stage'+str(sort)) texStage.setSort(sort) source=s[1] def setTexModes(modeText): combineMode=[] for t in modeText: if t[:1]=='M': texStage.setMode(getRenderMapType(t)) elif t[:1]=='C': combineMode.append(getCombineMode(t)) elif t=='Save': texStage.setSavedResult(True) else: print "Illegal mode info for "+name if len(combineMode)>0: texStage.setCombineRgb(*combineMode) if len(modeText)==0: texStage.setMode(TextureStage.MModulate) if source=='file': setTexModes(s[3:]) tex=loadTex(path+"/textures/"+name) self.terrainNode.setTexture(texStage,tex) self.terrainNode.setShaderInput('tex2D_'+name,tex) self.texList.append((texStage,float(s[2]))) elif source=='map': setTexModes(s[2:]) self.mapTexStages[s[0]]=texStage else: print 'Invalid source for '+name+' int Tex2D'
def __init__(self,path,heightScale,shader=None,skipTextures=False): self.shader=shader meshManager.MeshFactory.__init__(self) self.dataIndex={} self.heightScale=heightScale d=parseFile(path+'/texList.txt') self.mapTexStages={} self.specialMaps={} for m in d['Special']: s=m.split('\t') self.specialMaps[s[1]]=s[0] # List of non map texture stages, and their sizes # (TexStage,Size) self.texList=[] if not skipTextures: if "Tex2D" in d: sort=0; for m in d["Tex2D"]: sort+=1 s=m.split() name=s[0] texStage=TextureStage(name+'stage'+str(sort)) texStage.setSort(sort) source=s[1] # def setTexModes(modeText): # combineMode=[] # for t in modeText: # if t[:1]=='M': # texStage.setMode(getRenderMapType(t)) # elif t[:1]=='C': # combineMode.append(getCombineMode(t)) # elif t=='Save': # texStage.setSavedResult(True) # else: # print "Illegal mode info for "+name # if len(combineMode)>0: # texStage.setCombineRgb(*combineMode) # if len(modeText)==0: # texStage.setMode(TextureStage.MModulate) if source=='file': # setTexModes(s[3:]) tex=loadTex(path+"/textures/"+name) # self.terrainNode.setTexture(texStage,tex) # self.terrainNode.setShaderInput('tex2D_'+name,tex) self.texList.append((texStage,float(s[2]),tex,name)) elif source=='map': # setTexModes(s[2:]) self.mapTexStages[s[0]]=texStage # # else: # print 'Invalid source for '+name+' int Tex2D' self.LOD=meshManager.LOD(float('inf'),0)