def setUp(self):
     Iourt42TestCase.setUp(self)
     self.conf = CfgConfigParser()
     self.p = Weaponcontrolurt42Plugin(self.console, self.conf)
     logger = logging.getLogger("output")
     logger.setLevel(logging.DEBUG)
     self.player = Test_events.FakeUrtClient(
         self.console, name="Player", guid="Player_guid", groupBits=4, team=TEAM_RED
     )
     self.player.connects("1")
     self.p.check_client = Mock(wraps=self.p.check_client)
     self.console.write = Mock()
Exemple #2
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 def setUp(self):
     Iourt42TestCase.setUp(self)
     self.conf = CfgConfigParser()
     self.p = Weaponcontrolurt42Plugin(self.console, self.conf)
     logger = logging.getLogger('output')
     logger.setLevel(logging.DEBUG)
     self.player = Test_events.FakeUrtClient(self.console,
                                             name="Player",
                                             guid="Player_guid",
                                             groupBits=4,
                                             team=TEAM_RED)
     self.player.connects("1")
     self.p.check_client = Mock(wraps=self.p.check_client)
     self.console.write = Mock()
    def setUp(self):
        Iourt42TestCase.setUp(self)
        self.conf = CfgConfigParser()
        self.p = Weaponcontrolurt42Plugin(self.console, self.conf)
        logger = logging.getLogger("output")
        logger.setLevel(logging.INFO)

        self.info_patcher = patch.object(self.p, "info", wraps=self.p.info)
        self.info_mock = self.info_patcher.start()

        self.warning_patcher = patch.object(self.p, "warning", wraps=self.p.warning)
        self.warning_mock = self.warning_patcher.start()

        self.error_patcher = patch.object(self.p, "error", wraps=self.p.error)
        self.error_mock = self.error_patcher.start()
Exemple #4
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    def setUp(self):
        Iourt42TestCase.setUp(self)
        self.conf = CfgConfigParser()
        self.p = Weaponcontrolurt42Plugin(self.console, self.conf)
        logger = logging.getLogger('output')
        logger.setLevel(logging.INFO)

        self.info_patcher = patch.object(self.p, "info", wraps=self.p.info)
        self.info_mock = self.info_patcher.start()

        self.warning_patcher = patch.object(self.p, "warning", wraps=self.p.warning)
        self.warning_mock = self.warning_patcher.start()

        self.error_patcher = patch.object(self.p, "error", wraps=self.p.error)
        self.error_mock = self.error_patcher.start()
    def setUp(self):
        Iourt42TestCase.setUp(self)
        self.conf = CfgConfigParser()
        self.p = Weaponcontrolurt42Plugin(self.console, self.conf)
        logger = logging.getLogger('output')
        logger.setLevel(logging.DEBUG)

        self.info_patcher = patch.object(self.p, "info", wraps=self.p.info)
        self.info_mock = self.info_patcher.start()

        self.warning_patcher = patch.object(self.p, "warning", wraps=self.p.warning)
        self.warning_mock = self.warning_patcher.start()

        self.error_patcher = patch.object(self.p, "error", wraps=self.p.error)
        self.error_mock = self.error_patcher.start()

        self.write_patcher = patch.object(self.console, "write")
        self.write_mock = self.write_patcher.start()

        self.p.check_connected_players = Mock()
Exemple #6
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 def tearDown(self):
     Iourt42TestCase.tearDown(self)
     self.info_patcher.stop()
     self.warning_patcher.stop()
     self.error_patcher.stop()
     self.write_patcher.stop()