Exemple #1
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    def setUpGame(self):
        self.game = Game()
        self.game.markup = xterm_markup()
        for p in players:
            self.game.add_player(p)

        for c in self.game.deck:
            c.markup = xterm_markup()

        self.game.start_game(players[0])
        self.game.turn_order = list(players)
Exemple #2
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    def test_handmgt(self):
        p = Player(players[0])
        p.hand = [Card('red', i, b) for i, b in zip(xrange(1,6), uppercase[:5])]
        for c in p.hand:
            c.markup = xterm_markup()

        self.assertEqual('ABCDE', self.getBacks(p.hand))

        print p.swap_cards('A', 'E')
        self.assertEqual('EBCDA', self.getBacks(p.hand))
Exemple #3
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    def test_rainbow_display(self):
        p = Player(players[0])
        p.hand = [Card('rainbow', i, b) for i, b in zip(xrange(1,6), uppercase[:5])]
        m = xterm_markup()
        print m.color('hello world', xterm_markup.RAINBOW)

        self.game = Game()
        self.game.markup = m
        for p in players:
            self.game.add_player(p)

        for c in self.game.deck:
            c.markup = xterm_markup()

        self.game.start_game(players[0], opts={'rainbow_10': True})
        self.game.turn_order = list(players)
        for n, l in [(1, 'A'), (2, 'B'), (3, 'C')]:
            c = Card(text_markup_base.RAINBOW, n, l)
            c.markup = self.game.markup
            self.game._players[self.game.player_turn()].hand[n-1] = c
        self.game.play_card(self.game.player_turn(), 'A')
        self.game.play_card(self.game.player_turn(), 'A')
        print self.game.play_card(self.game.player_turn(), 'B')
Exemple #4
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    def test_unsolvable_rainbow_5(self):
        game = Game()
        game.markup = xterm_markup()
        for p in players:
            game.add_player(p)

        for c in game.deck:
            c.markup = xterm_markup()

        opts = {'rainbow_5': True}
        game.options['solvable_rainbow_5'] = True
        bad_card = Card('rainbow', 1)
        bad_card.markup = xterm_markup()
        game.deck[len(game.deck)-1] = bad_card
        
        last_card = game.deck[len(game.deck)-1]
        print '\nlast card before: %s' % last_card

        game.start_game(players[0], opts)
        
        last_card = game.deck[len(game.deck)-1]
        print 'last card after: %s' % last_card
        self.assertFalse(last_card.color == 'rainbow' and 
                         last_card.number in [1,2,3,4])
Exemple #5
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    def test_lastround(self):
        # Make the deck have one card, let a player discard.
        # Then make sure each player (inc. initial one) gets one
        # more turn.
        self.setUpGame()
        self.game.deck = [Card('red', 1, 'A')]
        self.game.options['repeat_backs']['value'] = True
        for c in self.game.deck:
            c.markup = xterm_markup()

        self.game.discard_card(self.game.player_turn(), 'A')
        for i in xrange(len(players)):
            self.assertFalse(self.game.game_over())
            print self.game.discard_card(self.game.player_turn(), 'A')

        self.assertTrue(self.game.game_over())
Exemple #6
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#!/usr/bin/env python
"""
    Just test for simple syntax and edge case errors 
    by running through a few scenarios.
"""
import os
import sys

sys.path.insert(0, os.path.join(sys.path[0], ".."))

from string import uppercase
from hanabi import Game, Player, Card
from text_markup import xterm_markup

# tell the cards to color for xterm
Card.markup = xterm_markup()


def display(gr):
    print "------------------"
    if not gr:
        print "Response invalid."
    else:
        for message in gr.public:
            print "channel: %s" % message

        for nick, messages in gr.private.iteritems():
            for message in messages:
                print "%s: %s" % (nick, message)