def load_text(self):
     self.txt = {
         'name':
         tx.new_text(self.fonts, 'calibri_12', self.name,
                     self.color['sblue']),
         'val':
         tx.new_text(self.fonts, 'calibri_8', '-', self.color['sblue'])
     }
 def update_text(self):
     self.txt['min'] = tx.new_text(self.fonts, 'calibri_8',
                                   int(self.val[-1] * 0.5),
                                   self.color['sblue'])
     self.txt['max'] = tx.new_text(self.fonts, 'calibri_8',
                                   int(self.val[-1] * 1.5),
                                   self.color['sblue'])
     self.txt['val'] = tx.new_text(self.fonts, 'calibri_8', self.val[-1],
                                   self.color['sblue'])
     self.txt['slc'] = tx.new_text(
         self.fonts, 'calibri_8',
         '[{}:{}]'.format(-self.zpoints + self.zslide,
                          self.zslide), self.color['sblue'])
 def __init__(self, database):
     Bar.idd = 0
     Bar.offs = 0
     self.name = "Tweakeables Variables"
     self.glist = []
     self.blist = []
     self.flist = []
     self.btext = tx.new_text(Setting.fonts, 'calibri_15', "Bunny Rates",
                              (127, 118, 200))
     self.ftext = tx.new_text(Setting.fonts, 'calibri_15', "Fox Rates",
                              (127, 118, 200))
     self.ptext = tx.new_text(Setting.fonts, 'calibri_15',
                              "Start Simulation", (127, 118, 200))
     self.receive_db(database)
Exemple #4
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    def ent_slot_draw_list(self, display):
        for n, ent in enumerate(
                self.ent_list[self.current_slot:self.current_slot + 6]):
            x, y = self.pos['ent_slots'][0]
            y = y + 85 * n

            for v in ent.needs.values():
                a, s, d, f = v[3]
                pc = (v[0] / v[1])
                pygame.draw.rect(display, v[2], (x + a, y + s, int(d * pc), f))
                if HUD.bdraw:
                    display.blit(self.spr['bx1'], (x, y))
                    display.blit(ent.astxt['id'], (x + 26, y + 3))
                    display.blit(ent.astxt['age'], (x + 60, y + 23))
                    display.blit(ent.astxt['name_10'], (x + 72, y + 3))
                    display.blit(ent.astxt[str(ent.status)], (x + 214, y + 3))
                    display.blit(en.Ent.min[int(ent.sprid / 2)],
                                 (x + 5, y - 40))
                cord = tx.new_text(self.fonts, "calibri_10", ent.cord,
                                   self.sblue)
                display.blit(cord, (x + 265, y + 58))
                if ent.death > 0:
                    self.spr['ded'] = self.spr['ded'].convert()
                    self.spr['ded'].set_alpha(int(ent.death * (0.5)))
                    display.blit(self.spr['ded'], (x, y))
Exemple #5
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    def get_followed(self, game):
        for x in game.ent_list:
            x.followed = False

        ex, ey = self.cord
        cx, cy = tuple(game.cam.cord)
        game.addcord(0, (ex - cx) * game.scale)
        game.addcord(1, (ey - cy) * game.scale)
        self.followed = True
        self.astxt['view'] = tx.new_text(
            self.fonts, 'calibri_15',
            'Viewing {}, with ID: {}, Fitness: {:.2f}'.format(
                self.name, self.id, self.genome.fitness), (221, 221, 250))
Exemple #6
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    def ent_slot_draw(self, display):
        string = "Entities Alive: {}  Showing  {} - {}".format(
            len(self.ent_list), self.current_slot + 1, self.current_slot + 6)
        qnt = tx.new_text(self.fonts, "calibri_10", string, self.sblue)
        display.blit(qnt, (100, 70))

        # if self.pos['misc']['box_bunny'][0]:
        # 	pygame.draw.rect(display, self.white, self.pos['misc']['box_bunny'][1], width=0)
        # else:
        # 	pygame.draw.rect(display, self.white, self.pos['misc']['box_bunny'][1], 1)
        # if self.pos['misc']['box_fox'][0]:
        # 	pygame.draw.rect(display, self.orange, self.pos['misc']['box_fox'][1], 0)
        # else:
        # 	pygame.draw.rect(display, self.orange, self.pos['misc']['box_fox'][1], 1)
        self.ent_slot_draw_list(display)
Exemple #7
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 def tick(self, game, n=True):
     self.up_queue(game)
     self.preg(game)
     self.ticks += 1
     if self.lovedelay > 0:
         self.lovedelay -= 1
     if self.ticks % 600 == 0:
         self.inf['age'] += 1
         self.genome.fitness += Ent.add
         if self.inf['age'] >= 50:
             game.kill(self, 'Old')
         self.astxt['age'] = tx.new_text(self.fonts, 'calibri_10',
                                         ('Age:   {}').format(
                                             self.inf['age']), self.sblue)
     if self.needs['hungry'][0] <= self.needs['hungry'][1]:
         self.needs['hungry'][0] += self.global_inc['hungry']
     if self.needs['thirst'][0] <= self.needs["thirst"][1]:
         self.needs['thirst'][0] += self.global_inc['thirst']
     if self.needs['love'][0] <= self.needs["love"][1]:
         if self.inf['age'] >= 12 and self.lovedelay < 5:
             self.needs['love'][0] += self.global_inc['love'] / 2
     if self.needs['rest'][0] <= self.needs["rest"][1]:
         self.needs['rest'][0] += self.global_inc['rest']
     for b, x in self.needs.items():
         if x[0] >= x[1]:
             if b != "love":
                 self.death += 0.5
                 self.motive = b
                 n = False
     if n:
         self.death -= 1
         if self.death < 0: self.death = 0
     if self.death >= 300:
         self.score -= 100
         game.kill(self, self.motive)
         HUD.deadt[self.specie].append(
             (self.motive, self.specie, self.id, self.cord, self.score))
Exemple #8
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    def action(self, game):
        self.astxt['fitness'] = tx.new_text(
            self.fonts, 'calibri_10',
            ('Fit:    {:.2f}').format(self.genome.fitness), self.sblue)
        if self.status == "idle" and len(
                self.queue) == 0 and self.current == ['empty']:
            dec = [5]
            #if self.specie=='bunny' and self.ident_run():return
            # dec = Ent.decision_log(self)
            in1, in2, in3, in4 = self.getin()
            output = self.nn.activate((in1, in2, in3, in4))
            dec[0] = np.argmax(output) + 1
            if dec[0] == 1:
                if self.specie.lower() == 'bunny':
                    if not self.search_for('food'):
                        if self.tries[0] < 3:
                            self.rand_path(self, 4)
                            self.tries[0] += 1
                        else:
                            self.rand_path(self, 24, True, 'food')
                            self.tries[0] == 0
                else:
                    if not self.search_for('hunt'):
                        if self.tries[0] < 3:
                            self.rand_path(self, 4)
                            self.tries[0] += 1
                        else:
                            self.rand_path(self, 24, True, 'food')
                            self.tries[0] == 0
            elif dec[0] == 2:
                if not self.search_for('water'):
                    if self.tries[1] < 3:
                        self.rand_path(self, 4)
                        self.tries[1] += 1
                    else:
                        self.rand_path(self, 24, True, 'water')
                        self.tries[1] == 0
                return

            elif dec[0] == 3 and self.tries[2] < 5:

                self.needs['love'][0] = 0
                if not self.search_for('love'):
                    if self.tries[2] < 2:
                        self.rand_path(self, 4)
                        self.tries[2] += 1
                    else:
                        self.rand_path(self, 24, True, 'love')
                        self.tries[2] == 0
                return

            elif dec[0] == 4:
                self.queue.append(("cmd", "self.rest()", "rest"))
                self.read_queue()
                return

            elif dec[0] == 5:

                if self.needs['thirst'][0] / self.needs['thirst'][
                        1] < 0.5 and self.needs['hungry'][0] / self.needs[
                            'thirst'][1] < 0.5:
                    self.rand_path(self, 24, True, 'love')

                    return
                if self.needs['thirst'][0] > self.needs['hungry'][0]:
                    self.rand_path(self, 24, True, 'water')
                else:
                    if self.specie == 'fox':
                        self.rand_path(self, 32, True, 'hunt')
                    else:
                        self.rand_path(self, 24, True, 'food')

        if self.status == 'idle' and len(self.queue) != 0:
            self.read_queue()
Exemple #9
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    def load_varables(self, game, gene):
        #--- Sprites----#
        self.eat_counter = 0
        self.drink_counter = 0
        self.love_counter = 0
        self.flp_f = self.load_sprites(game, False)
        self.flp_t = self.load_sprites(game, True)
        self.spr = self.flp_f
        self.buf_flpf = self.flp_f.copy()
        self.buf_flpt = self.flp_t.copy()
        self.lovedelay = 4000
        sh = ha.SpriteSheet('data/colect1.png')
        self.icon_spr = {}
        self.icons = {
            'resting': (137, 1, 31, 32, False),
            'loving': (169, 1, 22, 22, False),
            'eating': (192, 1, 18, 22, False),
            'drinking': (211, 1, 18, 22, False),
            'walking': (230, 1, 32, 22, False),
            'waiting': (0, 0, 0, 0, False),
            'idle': (0, 0, 0, 0, False)
        }
        for x, y in self.icons.items():
            self.icon_spr[x] = game.setid(1, sh, y)
        #---------------#
        gender = ('male', 'female')
        if gene == False:
            self.inf = {
                'age':
                15,  #numpy.random.randint(5,16),
                'speed':
                numpy.random.randint(-10, 10) * 0.015625 + 1 +
                Ent.database[self.specie]['inf']['speed'],
                'view':
                Ent.database[self.specie]['inf']['view'],
                'gender':
                gender[numpy.random.randint(2)],
                'type':
                "log"
            }
            self.inc = {
                'hungry': numpy.random.randint(-20, 20) / 100 + 1,
                'thirst': numpy.random.randint(-20, 20) / 100 + 1,
                'love': numpy.random.randint(-20, 20) / 100 + 1,
                'rest': numpy.random.randint(-20, 20) / 100 + 1
            }
            self.base = {
                'hungry':
                numpy.random.randint(-20, 20) / 100 +
                1 * Ent.database[self.specie]['base']['hungry'],
                'thirst':
                numpy.random.randint(-20, 20) / 100 +
                1 * Ent.database[self.specie]['base']['thirst'],
                'love':
                numpy.random.randint(-20, 20) / 100 +
                1 * Ent.database[self.specie]['base']['love'],
                'rest':
                numpy.random.randint(-20, 20) / 100 +
                1 * Ent.database[self.specie]['base']['rest']
            }
        if gene:
            self.inf = {
                'age':
                0,
                'speed':
                numpy.random.randint(-10, 10) * 0.015625 +
                1 * gene['inf']['speed'],
                'view':
                Ent.database[self.specie]['inf']['view'],
                'gender':
                gender[numpy.random.randint(2)],
                'type':
                "log"
            }
            self.inc = {
                'hungry':
                numpy.random.randint(-8, 8) / 100 + 1 * gene['inc']['hungry'],
                'thirst':
                gene['inc']['thirst'],
                'love':
                numpy.random.randint(-8, 8) / 100 + 1 * gene['inc']['love'],
                'rest':
                gene['inc']['rest']
            }

            self.base = {
                'hungry':
                numpy.random.randint(-5, 5) / 100 + 1 * gene['base']['hungry'],
                'thirst':
                numpy.random.randint(-5, 5) / 100 + 1 * gene['base']['thirst'],
                'love':
                numpy.random.randint(-5, 5) / 100 + 1 * gene['base']['love'],
                'rest':
                numpy.random.randint(-5, 5) / 100 + 1 * gene['base']['rest']
            }

        self.inc = {
            'hungry':
            self.inc['hungry'] * ((self.inf['speed'] / 2) + 0.5),
            'thirst':
            self.inc['thirst'] * ((self.inf['speed'] / 2) + 0.5) /
            (self.inc['hungry']**2),
            'love':
            self.inc['love'] * self.inf['speed']**2,
            'rest':
            self.inc['rest'] * ((self.inf['speed'] / 2) + 0.5) /
            (self.inc['hungry'] / 2 + 0.5)
        }

        self.global_inc = {
            'hungry':
            Ent.database[self.specie]['inc']['hungry'] * self.inc['hungry'] *
            ((self.inc['love'] / 2) + 0.5),
            'thirst':
            Ent.database[self.specie]['inc']['thirst'] * self.inc['thirst'] *
            ((self.inc['love'] / 2) + 0.5),
            'love':
            Ent.database[self.specie]['inc']['love'] * self.inc['love'],
            'rest':
            Ent.database[self.specie]['inc']['rest'] * self.inc['rest']
        }

        self.stp_scale = 2 * self.inf['speed'] * game.scale
        game.data["ent"][self.cord[0]][self.cord[1]].append(self.id)
        self.walkeable = [0, 3, 4]
        self.water = [2, 1]
        self.queue = list()
        self.upqueue = list()
        self.path = set_path
        self.rand_path = random_path
        self.validate = value_tile
        self.steps = 0
        self.lovedelay = 0
        self.score = 0
        self.buf = 0
        self.pos = [0, 0]
        self.followed = False
        self.death = 0
        self.birth = False
        self.b_counter = -1
        self.ticks = 0
        self.tries = [0, 0, 0]

        self.astxt = {
            'name_10':
            tx.new_text(self.fonts, 'calibri_10',
                        ('{} {}').format(self.inf['gender'],
                                         self.name), self.sblue),
            'id':
            tx.new_text(self.fonts, 'calibri_10', self.id, self.sblue),
            'walking':
            tx.new_text(self.fonts, 'calibri_10', 'walking', self.sblue),
            'idle':
            tx.new_text(self.fonts, 'calibri_10', 'idle', self.sblue),
            'eating':
            tx.new_text(self.fonts, 'calibri_10', 'eating', self.sblue),
            'drinking':
            tx.new_text(self.fonts, 'calibri_10', 'drinking', self.sblue),
            'resting':
            tx.new_text(self.fonts, 'calibri_10', 'resting', self.sblue),
            'waiting':
            tx.new_text(self.fonts, 'calibri_10', 'waiting', self.sblue),
            'loving':
            tx.new_text(self.fonts, 'calibri_10', 'loving', self.sblue),
            'view':
            tx.new_text(
                self.fonts, 'calibri_15',
                'Viewing {}, with ID: {}, Fitness: {:.2f}'.format(
                    self.name, self.id, self.genome.fitness), (171, 191, 200)),
            'speed':
            tx.new_text(self.fonts, 'calibri_10',
                        ('Speed:  {:.2f}').format(self.inf['speed']),
                        self.sblue),
            'hungry':
            tx.new_text(self.fonts, 'calibri_10',
                        ('Hungry: {:.2f}').format(self.inc['hungry']),
                        self.sblue),
            'thirst':
            tx.new_text(self.fonts, 'calibri_10',
                        ('Thirst: {:.2f}').format(self.inc['thirst']),
                        self.sblue),
            'love':
            tx.new_text(self.fonts, 'calibri_10',
                        ('Love:   {:.2f}').format(self.inc['love']),
                        self.sblue),
            'rest':
            tx.new_text(self.fonts, 'calibri_10',
                        ('Rest:   {:.2f}').format(self.inc['rest']),
                        self.sblue),
            'fitness':
            tx.new_text(self.fonts, 'calibri_10',
                        ('Fit:    {:.2f}').format(self.genome.fitness),
                        self.sblue),
            'age':
            tx.new_text(self.fonts, 'calibri_10',
                        ('Age:   {}').format(self.inf['age']), self.sblue)
        }
 def update_text(self):
     self.nametext = tx.new_text(Setting.fonts, 'calibri_10', self.name,
                                 (127, 118, 200))
     self.valtext = tx.new_text(Setting.fonts, 'calibri_10',
                                ('{:.2f}').format(self.val * self.mult),
                                (127, 118, 200))