Exemple #1
0
    def handle(self, evt_type, act):
        if evt_type == 'action_before' and isinstance(
                act, BaseAttack) and not marked(act, 'freaking_power'):
            src = act.source
            if not src.has_skill(FreakingPower): return act
            if not user_input([src], ChooseOptionInputlet(self,
                                                          (False, True))):
                return act
            tgt = act.target
            Game.getgame().process_action(FreakingPowerAction(act))

        elif evt_type == 'action_after' and isinstance(act, Damage):
            g = Game.getgame()

            if act.cancelled: return act

            pact = g.action_stack[-1]
            if not marked(pact, 'freaking_power'):
                return act

            src, tgt = pact.source, act.target
            if tgt.dead: return act

            catnames = ('cards', 'showncards', 'equips')
            card = user_input([src],
                              ChoosePeerCardInputlet(self, tgt, catnames))
            if card:
                g.players.exclude(tgt).reveal(card)
                g.process_action(DropCards(src, tgt, [card]))

        return act
Exemple #2
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    def handle(self, evt_type, act):
        if evt_type == 'action_before' and isinstance(act, DropCards):
            src, tgt = act.source, act.target

            if not tgt.has_skill(DollBlast):
                return act

            if not src or src is tgt or not (src.cards or src.showncards or src.equips):
                return act

            if not any(c.resides_in.type == 'equips' for c in act.cards):
                return act

            mark(act, 'doll_blast')

        elif evt_type == 'action_after' and isinstance(act, DropCards) and marked(act, 'doll_blast'):
            self.fire(act.target, act.source, act.cards)

        return act
Exemple #3
0
    def handle(self, evt_type, act):
        if evt_type == 'action_before' and isinstance(act, DropCards):
            src, tgt = act.source, act.target

            if not tgt.has_skill(DollBlast):
                return act

            if not src or src is tgt or not (src.cards or src.showncards or src.equips):
                return act

            if not any(c.resides_in.type == 'equips' for c in act.cards):
                return act

            mark(act, 'doll_blast')

        elif evt_type == 'action_after' and isinstance(act, DropCards) and marked(act, 'doll_blast'):
            self.fire(act.target, act.source, act.cards)

        return act