Exemple #1
0
    def apply_action(self):
        g = Game.getgame()
        src = self.source
        g.process_action(MaxLifeChange(src, src, 1))
        g.process_action(Heal(src, src, 1))

        return True
Exemple #2
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    def apply_action(self):
        src, tgt = self.source, self.target
        g = Game.getgame()
        g.process_action(MaxLifeChange(src, src, -1))
        if src.dead:
            return False

        g.process_action(Heal(src, tgt))

        try:
            src.skills.remove(KeineGuard)
        except ValueError:
            pass

        if tgt.life == min(p.life for p in g.players if not p.dead):
            src.skills.append(Devoted)
            src.tags['devoted'] = {
                'to': tgt
            }
            tgt.skills.append(Devoted)
            tgt.tags['devoted'] = {
                'to': src
            }

        return True
Exemple #3
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 def apply_action(self):
     src, tgt = self.source, self.target
     qi = src.meirin_qiliao
     assert qi
     g = Game.getgame()
     tgt.reveal(list(qi))
     migrate_cards(qi, tgt.cards, unwrap=True)
     g.process_action(Heal(src, tgt, 1))
     return True
Exemple #4
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    def apply_action(self):
        src, tgt = self.source, self.target
        if tgt.dead: return True
        g = Game.getgame()
        ttags(src)['perfect_cherry_blossom'] = True
        g.process_action(LifeLost(src, tgt, 1))
        if not tgt.dead:
            g.process_action(Heal(tgt, tgt, 1))

        return True
Exemple #5
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    def apply_action(self):
        g = Game.getgame()
        src = self.source
        g.process_action(MaxLifeChange(src, src, 1))
        g.process_action(Heal(src, src, 1))

        try:
            src.skills.remove(PerfectCherryBlossom)
        except Exception:
            pass

        return True
Exemple #6
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 def apply_action(self):
     cl = self.associated_card.associated_cards
     src = self.source
     tgt = self.target
     l = src.tags.get('daiyousei_spnum', 0)
     n = len(cl)
     if l < 3 <= l + n:
         g = Game.getgame()
         g.process_action(Heal(src, src))
     src.tags['daiyousei_spnum'] = l + n
     tgt.reveal(cl)
     migrate_cards([self.associated_card], tgt.cards, unwrap=True)
     self.cards = cl
     return True
Exemple #7
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    def apply_action(self):
        g = Game.getgame()
        src = self.source
        if src.life >= src.maxlife:
            choice = 'maxlife'
        elif user_input([src], ChooseOptionInputlet(
                self, ('life', 'maxlife'))) == 'maxlife':
            choice = 'maxlife'
        else:
            choice = 'life'

        if choice == 'life':
            g.process_action(Heal(src, src, 1))
        else:
            g.process_action(MaxLifeChange(src, src, 1))

        return True
Exemple #8
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    def handle(self, evt_type, act):
        if evt_type == 'action_shootdown' and isinstance(act, LaunchCard):
            if act.bypass_check: return act
            c = act.card
            if not c.is_card(AttackCard): return act

            src, tgt = act.source, act.target
            if not src.tags['scarlet_mist'] == 'nerf':
                return act

            dist = LaunchCard.calc_raw_distance(src, DummyCard())
            if dist[tgt] > 1:
                raise ScarletMistAttackLimit

        elif evt_type == 'post_calcdistance':
            src, c, dist = act

            if not c.is_card(AttackCard):
                return act

            if src.tags['scarlet_mist'] != 'buff':
                return act

            for k in dist:
                dist[k] = 0

        elif evt_type == 'action_after' and isinstance(act, Damage):
            src = act.source
            if not (src and src.tags['scarlet_mist'] == 'buff'): return act
            if src.life >= src.maxlife: return act

            g = Game.getgame()
            pact = g.action_stack[-1]
            if not isinstance(pact, Attack): return act
            if not pact.associated_card: return act

            g.process_action(Heal(src, src, act.amount))

        elif evt_type == 'action_apply' and isinstance(act, PrepareStage):
            tgt = act.target
            if not tgt.has_skill(ScarletMist): return act
            if not tgt.tags['scarlet_mist']: return act
            g = Game.getgame()
            g.process_action(ScarletMistEndAction(None, None))

        return act
Exemple #9
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    def handle(self, evt_type, act):
        if evt_type == 'action_apply' and isinstance(act, FinalizeStage):
            g = Game.getgame()

            src = act.target
            if not src.has_skill(GuidedDeath) or src.dead:
                return act

            p = ttags(src)['guided_death_active_use']
            if p:
                g.process_action(Heal(p, p, 1))
            else:
                tl = [p for p in g.players.rotate_to(src) if p.life == 1 and p is not src]
                if not tl:
                    return act

                g.process_action(GuidedDeathEffect(src, tl))

        return act
Exemple #10
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    def apply_action(self):
        src, tgt = self.source, self.target
        g = Game.getgame()
        g.process_action(DrawCards(src, 1))

        assert tgt.life <= 0

        if not tgt.cards and not tgt.showncards:
            return True

        if src is tgt:
            return True

        if user_input([src], ChooseOptionInputlet(self, (False, True))):
            if g.process_action(Pindian(src, tgt)):
                g.process_action(MaxLifeChange(src, tgt, -tgt.maxlife + 1))
            else:
                g.process_action(Heal(src, tgt, -tgt.life + 1))

        return True
Exemple #11
0
    def apply_action(self):
        tgt = self.target
        params = self.params
        g = Game.getgame()
        if params['effect'] == 'life':
            to = params['life']
            if to > tgt.life:
                g.process_action(Heal(tgt, tgt, abs(to - tgt.life)))
            elif to < tgt.life:
                g.process_action(LifeLost(tgt, tgt, abs(to - tgt.life)))
        elif params['effect'] == 'cards':
            to = params['cards']
            cur = len(tgt.cards) + len(tgt.showncards)
            if to > cur:
                g.process_action(DrawCards(tgt, abs(to - cur)))
            elif to < cur:
                g.process_action(ActiveDropCards(tgt, tgt, abs(to - cur)))
        else:
            raise GameException('WTF?!')

        return True
    def apply_action(self):
        g = Game.getgame()

        from thb.characters.meirin import Meirin
        from thb.characters.cirno import Cirno
        from thb.characters.sakuya import Sakuya

        # ----- Init -----
        from thb.cards import Deck
        g.deck = Deck()
        g.ehclasses = []

        cirno, meirin = g.players

        for i, p in enumerate(g.players):
            p.identity = Identity()
            p.identity.type = Identity.TYPE.HIDDEN

        g.set_character(cirno, Cirno)
        g.set_character(meirin, Meirin)

        pl = g.players
        for p in pl:
            g.process_action(RevealIdentity(p, pl))

        g.emit_event('game_begin', g)

        # ----- End Init -----

        def dialog(character, dialog, voice):
            if voice is not None:
                voice = 'thb-cv-newbie-%s-%s' % (character.__name__.lower(),
                                                 ('000' + str(voice))[-3:])

            user_input([meirin],
                       GalgameDialogInputlet(g, character, dialog, voice),
                       timeout=60)

        def inject_eh(hook):
            eh = AdhocEventHandler()
            eh.handle = hook
            g.add_adhoc_event_handler(eh)
            return eh

        def remove_eh(eh):
            try:
                g.remove_adhoc_event_handler(eh)
            except:
                pass

        def fail():
            dialog(Meirin, u'喂剧本不是这么写的啊,重来重来!', 1)

        cirno, meirin = g.players  # update

        dialog(Meirin, u'一个pad,两个pad,三个pad……', 2)
        dialog(Sakuya, u'(唰', None)
        dialog(Meirin, u'啊,我头上的是……', 3)
        dialog(Sakuya, u'别做白日梦,起床了起床了。那边那个妖精可又来门口找麻烦了,为了你的晚餐考虑,还是去解决一下吧?', 1)
        dialog(Meirin, u'是是是……这都已经是第999次了吧,那家伙真是不知道什么叫做放弃吗……', 4)

        dialog(Cirno, u'俺又来啦,这次绝对要打赢你!赌上大酱的100场陪练!', 1)
        dialog(Meirin, u'前面998次你也都是这么说的……好了,废话少说,放马过来吧!', 5)
        dialog(Cirno, u'正合我意!', 2)

        g.current_player = cirno

        c = g.deck.inject(AttackCard, Card.SPADE, 1)
        g.process_action(DrawCards(cirno, 1))
        dialog(Cirno, u'“吃我大弹幕啦!”', 3)
        g.process_action(LaunchCard(cirno, [meirin], c))

        # 红美铃受到一点伤害

        dialog(Meirin, u'呜哇!?', 6)
        dialog(Sakuya, u'怎么搞的,被一只妖精弄伤了?', 2)
        dialog(Meirin, u'不不不,那个咲夜你听我说,这是偷袭……', 7)
        dialog(Sakuya,
               u'嗯……明明游戏已经开始了,不打起十二分的精神迎战可是不行的啊。在玩thb的时候请注意队友的感受,不要挂机喔。', 3)
        dialog(Meirin, u'啥啊又在对着不存在的人说些莫名其妙的东西……', 8)
        dialog(Sakuya, u'嗯?', 4)
        dialog(Meirin, u'我可什么都没说!', 9)

        # 红美铃的回合【目的:使用基本牌(麻薯,弹幕)】
        g.current_player = meirin
        c = g.deck.inject(HealCard, Card.HEART, 2)
        g.process_action(DrawCards(meirin, 1))

        while c in meirin.cards:
            text = (u'总之,这里先回复……\n'
                    u'(请使用麻薯)\n'
                    u'(在PC版中鼠标移动到卡牌/人物上,或者手机版中长按卡牌/人物头像,就会弹出说明,很有用的)')
            dialog(Meirin, text, 10)
            g.process_action(ActionStage(meirin, one_shot=True))

        atkcard = g.deck.inject(AttackCard, Card.SPADE, 3)
        g.process_action(DrawCards(meirin, 1))

        while atkcard in meirin.cards:
            text = (u'好,状态全满!那边的妖精!吃我大弹幕啦!\n'
                    u'(请首先点击弹幕,然后点击琪露诺,最后点击出牌)\n'
                    u'(在PC版中鼠标移动到卡牌/人物上,或者手机版中长按卡牌/人物头像,就会弹出说明,很有用的)')
            dialog(Meirin, text, 11)
            g.process_action(ActionStage(meirin, one_shot=True))

        dialog(Cirno, u'哎呀!?', 4)
        dialog(Sakuya, u'啊啦,干的不错。', 5)
        dialog(Meirin, u'那是自然啦,对付一些这样的妖精还是不在话下的……', 12)
        dialog(Cirno, u'喂!悄悄话说的也太大声了!!', 5)

        # 琪露诺的回合【目的:使用基本牌(擦弹)】【使用太极(1)】
        g.current_player = cirno
        g.deck.inject(HealCard, Card.HEART, 4)
        g.process_action(DrawCards(cirno, 1))
        while True:
            if meirin.life < meirin.maxlife:
                g.process_action(
                    Heal(meirin, meirin, meirin.maxlife - meirin.life))

            if meirin.cards:
                g.process_action(DropCards(meirin, meirin, meirin.cards))

            atkcard = g.deck.inject(AttackCard, Card.SPADE, 5)
            g.process_action(DrawCards(cirno, 1))
            graze = g.deck.inject(GrazeCard, Card.DIAMOND, 6)
            g.process_action(DrawCards(meirin, 1))

            dialog(Cirno, u'这回就轮到我了!接招!超⑨武神霸斩!', 6)

            lc = LaunchCard(cirno, [meirin], atkcard)

            @inject_eh
            def resp(evt_type, act):
                if evt_type == 'choose_target' and act[0] is lc:
                    g.pause(1)
                    dialog(Meirin, u'来的正好!', 13)

                elif evt_type == 'action_after' and isinstance(
                        act, LaunchGraze) and act.succeeded:
                    g.pause(1)
                    dialog(Cirno, u'我的计谋竟被……', 7)
                    text = (u'还没完呐!\n'
                            u'(使用技能,震飞琪露诺一张手牌)\n'
                            u'(每一名角色都有自己独特的技能,灵活利用好这些技能是你取得胜利的关键所在)')
                    dialog(Meirin, text, 14)

                return act

            g.process_action(lc)
            remove_eh(resp)

            if graze in meirin.cards or cirno.cards:
                fail()
                continue

            break

        dialog(Cirno, u'切,再让你嘚瑟一会儿,我还有自己的杀手锏呢……', 8)
        dialog(Meirin, u'在这种时候放空话可是谁都不会相信的啦。', 15)
        green = g.deck.inject(GreenUFOCard, Card.DIAMOND, 7)
        g.process_action(DrawCards(cirno, 1))
        dialog(Cirno, u'总之不能再让你这么自在地用弹幕打到俺了……看我的杀手锏!', 9)
        g.process_action(LaunchCard(cirno, [cirno], green))

        dialog(Meirin, u'咦……', 16)
        dialog(Sakuya, u'不会连这个你也不清楚吧。', 6)
        dialog(
            Meirin,
            u'我记得是记得啦,似乎是我现在够不到琪露诺了之类的而琪露诺可以够到我……吧?说回来,这样的解释似乎很不科学诶,为什么我够不到但是对方够得到我啊,这个|G绿色UFO|r到底是什么东西……',
            17)
        dialog(Sakuya, u'……你只要好好打完这局就可以了,再问这么多为什么,我可不保证你的脑门上会多出什么奇怪的金属制品。', 7)
        dialog(Meirin, u'是!', 18)

        # 红美铃的回合【目的:使用延时符卡(冻青蛙),使用太极(2),使用红色UFO】'
        g.current_player = meirin
        frozen = g.deck.inject(FrozenFrogCard, Card.SPADE, 8)
        g.process_action(DrawCards(meirin, 1))

        dialog(Meirin, u'咦,这张牌是……', 19)
        dialog(
            Sakuya,
            u'这是|G冻青蛙|r。\n(咳嗽了一声)|G冻青蛙|r是一种|R延时符卡|r,它和|G封魔阵|r一样在使用时并不会立即发生作用,只有轮到了那个角色的行动回合时,才会进行一次判定来执行该符卡的后续效果。',
            8)
        dialog(Meirin, u'原来是这样……那就先贴到她脸上再说!', 20)

        g.process_action(ActionStage(meirin, one_shot=True))

        dialog(Meirin, u'这是怎么回事…为什么不能使用…那就先来一发|G弹幕|r好了!', 21)

        atkcard = g.deck.inject(AttackCard, Card.SPADE, 9)
        g.process_action(DrawCards(meirin, 1))

        g.process_action(ActionStage(meirin, one_shot=True))

        dialog(Meirin, u'咲夜咲夜咲夜,我没法打她啊!', 22)
        dialog(
            Sakuya,
            u'……你忘了琪露诺的|G绿色UFO|r吗。现在从你这边看来和琪露诺的距离为2,也就是,赤手空拳的距离1是没有办法用|G弹幕|r打中她的。我记得鬼族有她们的方法,但是很显然你并不会。',
            9)
        dialog(Meirin, u'好吧……所以?', 23)
        dialog(Sakuya, u'(掏出飞刀', None)
        dialog(Meirin, u'好啦好啦,我不问啦!', 24)

        red = g.deck.inject(RedUFOCard, Card.HEART, 10)
        g.process_action(DrawCards(meirin, 1))

        while red in meirin.cards:
            text = (u'哈,我找到了这个!\n' u'(红色UFO可以拉近其他角色与你的距离,快装备上吧)')
            dialog(Meirin, text, 25)
            g.process_action(ActionStage(meirin, one_shot=True))

        dialog(Sakuya, u'你这不是知道UFO的规则嘛。', 10)
        dialog(Meirin, u'只是想趁这次机会和咲夜多说说话啦,平时总是一副大忙人的样子来无影去无踪的……', 26)
        dialog(Sakuya, u'你以为奉承一下我就会给你涨工资吗。', 11)
        dialog(Meirin, u'啊哈,啊哈哈。', 27)

        g.pause(1)

        g.deck.inject(NazrinRodCard, Card.HEART, 11)
        graze = g.deck.inject(GrazeCard, Card.DIAMOND, 12)
        g.process_action(DrawCards(cirno, 2))

        while True:
            if atkcard not in meirin.cards:
                atkcard = g.deck.inject(AttackCard, Card.SPADE, 9)
                g.process_action(DrawCards(meirin, 1))

            if graze not in cirno.cards:
                graze = g.deck.inject(GrazeCard, Card.DIAMOND, 12)
                g.process_action(DrawCards(cirno, 1))

            dialog(Cirno, u'喂,读条要过了你们在那儿干嘛呢,说好的弹幕呢!', 10)
            dialog(Meirin, u'我这辈子还没听过这么欠扁的要求!吃我一弹!', 28)

            @inject_eh
            def resp(evt_type, act):
                if evt_type == 'action_after' and isinstance(
                        act, LaunchGraze) and act.target is cirno:
                    g.pause(1)
                    dialog(Cirno, u'你以为只有你会闪开吗!', 11)
                    dialog(Meirin, u'确实谁都会闪啦,不过接下来的,可就不是谁都会的咯?', 29)

                return act

            g.process_action(ActionStage(meirin, one_shot=True))
            remove_eh(resp)

            if atkcard in meirin.cards:
                continue

            if cirno.cards:
                fail()
                continue

            break

        g.pause(1)
        dialog(Cirno, u'呜哇你赖皮!', 12)
        dialog(Meirin, u'哪来的什么赖皮不赖皮,我有自己的能力,但是你也有啊。', 30)
        dialog(Cirno, u'可是我又不会用!你这不是赖皮是什么嘛!', 13)
        dialog(Meirin, u'……', None)
        dialog(Sakuya, u'……还是不要跟笨蛋说话的比较好,智商会下降的。', 12)

        while frozen in meirin.cards:
            dialog(Meirin, u'那么,把这张|G冻青蛙|r也贴上去吧!', 31)
            g.process_action(ActionStage(meirin))

        g.current_player = cirno
        g.deck.inject(SinsackCard, Card.SPADE, 13)
        g.process_action(FatetellStage(cirno))

        g.pause(2)

        dialog(Sakuya, u'所谓“笨蛋的运气总会很不错”吗。', 13)
        dialog(Cirno, u'哼,俺可是自带⑨翅膀的天才呀!', 14)
        dialog(Meirin, u'可惜依旧是笨蛋。', 32)

        shield = g.deck.inject(MomijiShieldCard, Card.SPADE, 1)
        g.process_action(DrawCards(cirno, 1))
        dialog(Cirno, u'无路赛……我要出王牌啦!', 15)
        g.process_action(LaunchCard(cirno, [cirno], shield))

        dialog(Meirin, u'这是……', 33)
        dialog(Cirno, u'这是我在妖怪之山的妖精那里【借】来的宝物,怎么样,接下来你就没办法用弹幕伤到俺了吧~', 16)
        dialog(Sakuya, u'只是黑色的弹幕无效而已。', 14)
        dialog(Meirin, u'对呀对呀。', 34)
        dialog(Sakuya, u'而且,只要拆掉的话不就好了吗。', 15)
        dialog(Meirin, u'对呀对……啥?', 35)
        dialog(Sakuya, u'真是的,你之前的998局到底是怎么赢的……', 16)

        # 红美铃的回合【目的:使用符卡(城管执法,好人卡)】
        g.current_player = meirin

        demolition = g.deck.inject(DemolitionCard, Card.CLUB, 2)
        g.process_action(DrawCards(meirin, 1))
        cirnoreject = g.deck.inject(RejectCard, Card.CLUB, 3)
        g.process_action(DrawCards(cirno, 1))

        while demolition in meirin.cards:
            dialog(Meirin, u'咲夜咲夜!', 36)
            dialog(Sakuya,
                   u'是啦,这就是我说的那张符卡了。和其他的|R非延时符卡|r使用方法都一样,属于发动之后就会立即生效的类型。', 17)
            dialog(Meirin, u'……不是很好理解诶。', 37)

            dialog(Sakuya, u'用用看就知道了。快去卸掉她的|G天狗盾|r吧。', 18)

            @inject_eh
            def resp(evt_type, act):
                if evt_type == 'action_before' and isinstance(act, Demolition):
                    g.pause(1.5)
                    dialog(Cirno, u'哈哈,早知道你会用这一招,怎能让你轻易得逞!', 17)
                    g.process_action(
                        LaunchCard(cirno, [cirno], cirnoreject,
                                   Reject(cirno, act)))

                elif evt_type == 'action_before' and isinstance(
                        act, Reject) and act.associated_card is cirnoreject:
                    g.pause(1.5)
                    dialog(Meirin, u'这又是怎么回事……好像|G城管执法|r并没有起作用?', 38)
                    dialog(Sakuya, u'咦,这笨蛋居然知道用|G好人卡|r啊……', 19)
                    dialog(Cirno, u'什么笨蛋,老娘是天才,天~才~', 18)
                    text = (u'|G好人卡|r的效果是|R抵消符卡效果|r,也就是说,你的|G城管执法|r的效果被无效化了。\n'
                            u'(在PC版中鼠标移动到卡牌/人物上,或者手机版中长按卡牌/人物头像,就会弹出说明,很有用的)')
                    dialog(Sakuya, text, 20)
                    dialog(Sakuya,
                           u'但是,|G好人卡|r的“无效符卡”的效果,本身也是符卡效果,是可以被|G好人卡|r抵消的!',
                           21)

                    meirinreject = g.deck.inject(RejectCard, Card.CLUB, 4)
                    g.process_action(DrawCards(meirin, 1))

                    while not act.cancelled:
                        dialog(Meirin, u'我知道了,我也用|G好人卡|r去抵消她的|G好人卡|r效果就好了!',
                               39)

                        rej = RejectHandler()
                        rej.target_act = act
                        with InputTransaction('AskForRejectAction',
                                              [meirin]) as trans:
                            p, rst = ask_for_action(rej, [meirin],
                                                    ('cards', 'showncards'),
                                                    [],
                                                    trans=trans)

                        if not p: continue
                        cards, _ = rst
                        assert cards[0] is meirinreject
                        g.process_action(
                            LaunchCard(meirin, [cirno], meirinreject,
                                       Reject(meirin, act)))

                return act

            g.process_action(ActionStage(meirin, one_shot=True))
            remove_eh(resp)

        if shield in cirno.equips:
            dialog(Sakuya, u'喂,不是说要拆掉|G天狗盾|r吗,你明明装备着|G红色UFO|r的,她是在你的距离范围内的。',
                   22)
            dialog(Meirin, u'哎呀,手抖了的说……', 40)
        else:
            dialog(Cirno, u'呜哇你赔我的|G天狗盾|r!', 19)
            dialog(Meirin, u'怪我咯!?', 41)

        g.deck.inject(ExinwanCard, Card.CLUB, 3)
        g.process_action(DrawCards(meirin, 1))

        dialog(Meirin, u'咦?咲夜,这张牌好奇怪……为什么是负面的效果?', 42)
        dialog(
            Sakuya,
            u'是|G恶心丸|r啊……你的运气不太好哦。不过尽管说是一张负面效果的牌,但是看发动条件的话,是可以恶心到别人的。情况允许的话就留在手里好了,直接吃掉肯定是不合算的。',
            23)

        g.current_player = cirno
        demolition = g.deck.inject(DemolitionCard, Card.CLUB, 4)
        g.process_action(DrawCards(cirno, 1))
        dialog(Cirno, u'可恶,你到底有没有认真的在打啊!看我双倍奉还!', 20)
        g.process_action(LaunchCard(cirno, [meirin], demolition))

        dialog(Cirno, u'呜哇,这是什么!不要来找我!', 21)
        dialog(Meirin, u'哈哈,说好的双倍奉还呢?', 43)

        # 美铃的觉醒和主动技能
        er = g.deck.inject(ElementalReactorCard, Card.DIAMOND, 5)
        atks = [g.deck.inject(AttackCard, Card.SPADE, i) for i in (6, 7, 8, 9)]
        g.process_action(DrawCards(cirno, 5))
        dialog(Cirno, u'真是伤脑筋……看来我要拿出真正的实力来了!', 22)
        g.process_action(LaunchCard(cirno, [cirno], er))

        dialog(Cirno, u'接招啦!!', 23)

        for c in atks[:-1]:
            g.pause(0.5)
            g.process_action(LaunchCard(cirno, [meirin], c))

        dialog(Meirin, u'唔,不好,再这样下去就要撑不住了……', 44)
        wine = g.deck.inject(WineCard, Card.DIAMOND, 10)
        g.process_action(DrawCards(meirin, 1))

        while wine in meirin.cards:
            dialog(Meirin,
                   u'没办法,这瓶|G酒|r本来是想留着|R来一发2点伤害的弹幕|r用的,现在只能用来|R抵挡1点致命伤害|r了……',
                   45)
            g.process_action(ActionStage(meirin))

        g.pause(0.5)
        g.process_action(LaunchCard(cirno, [meirin], atks[-1]))

        g.pause(0.5)
        dialog(Cirno, u'怎么样,老娘最强!', 24)

        dialog(Meirin, u'呼呼,撑过来了……', 46)
        dialog(Meirin, u'咲夜,这是怎么回事?|G弹幕|r不应该|R一回合只能使用一次|r吗?', 47)
        dialog(
            Sakuya,
            u'嗯……说的不错。|R一回合只能使用一次|r这个规则是没错啦,不过你看她的手上,是河童们研制的迷你|G八卦炉|r,只要装备上的话,一回合就可以使用任意次数的|G弹幕|r了。',
            24)
        dialog(Meirin, u'你这家伙好像【借】来了不少东西嘛……不过笨蛋就是笨蛋,我怎么可能会输在笨蛋的手上!', 48)

        g.process_action(DummyPlayerTurn(meirin))  # awake!
        g.pause(2)

        dialog(Cirno, u'你怎么会突然多出来一个技能,这一点也不公平!', 25)
        dialog(
            Sakuya,
            u'“笨蛋就是笨蛋”这句话说的一点没错……你像这样打伤美铃,触发了美铃的|R觉醒技|r。|R觉醒技|r通常都是很厉害的技能,但是要满足一定条件以后才可以开始使用。据我所知,那个三途川的草鞋船夫也有类似的能力,而美铃的觉醒技,就是|G太极|r了。',
            25)
        dialog(Cirno, u'啊,原来是这样……不不,才不是笨蛋,老娘最强!', 26)

        graze = g.deck.inject(GrazeCard, Card.DIAMOND, 11)
        g.process_action(DrawCards(meirin, 1))

        while graze in meirin.cards:
            text = (u'现在说不是笨蛋是不是有点晚啊……见识一下吧,这来自古老东方的两仪|G太极|r之力!\n'
                    u'(使用主动发动的技能:请点击技能按钮,然后选择擦弹,然后选择琪露诺,最后出牌)')
            dialog(Meirin, text, 49)
            g.process_action(ActionStage(meirin, one_shot=True))

        dialog(Cirno, u'呜啊……', 27)
        dialog(Sakuya, u'我要回去做晚饭了。一会儿到了饭点你还没有解决掉这个妖精,我可不会给你留吃的。', 26)
        dialog(Meirin, u'喂咲夜你先等等……', 50)
        dialog(Sakuya, u'(The World', None)
        dialog(Meirin, u'……好吧。那边的妖精!', 51)
        dialog(Cirno, u'诶?', 28)
        dialog(Meirin, u'以晚饭之名!我要制裁你!', 52)
        dialog(Cirno, u'虽然不知道为什么突然燃起了斗志,不过……', 29)
        dialog(Cirno, u'来吧!老娘是不可能会输的!', 30)

        g.process_action(Heal(cirno, cirno, cirno.maxlife - cirno.life))
        g.process_action(Heal(meirin, meirin, meirin.maxlife - meirin.life))
        g.process_action(DrawCards(cirno, 4))
        g.process_action(DrawCards(meirin, 4))

        for i, idx in enumerate(cycle([1, 0])):
            p = g.players[idx]
            if i >= 6000: break
            try:
                g.emit_event('player_turn', p)
                g.process_action(PlayerTurn(p))
            except InterruptActionFlow:
                pass

        return True
Exemple #13
0
 def apply_action(self):
     return Game.getgame().process_action(Heal(self.target, self.source))
Exemple #14
0
 def apply_action(self):
     src, tgt = self.source, self.target
     g = Game.getgame()
     g.process_action(Heal(src, tgt))
     g.process_action(LifeLost(src, src))
     return True